MHW_Game
Monsters, tired of being the ones hunted have decided to fight back in more provocative way. They've adapted the forms of girls while retaining their sizes to implement into their hunting methods.
Only this time, hunters and their ilk are on the menu.
Challenge or take part in games against the various Monster Girls of Monster Hunter World. Some are easier to outrun than others and will sorted according to difficulty.
How It Works
Players are Given Health and an Escape Counter that counts down after each Player turn. When it reaches 0, the player wins and may move on to the next encounter. If Health is 0, however and the girl ingests the player, game over. They must avoid their attacks which are rolled in a set number according to their move. If the player rolls higher, they avoid it. But if the monster girl rolls higher, then they take damage to their Health equal to the amount rolled.
Easy
GreatJagrasGirl
PukeiPukeiGirl
PaolumuGirl
Medium
LegianaGirl
Hard
DeviljhoGirl
Very Hard
NergiganteGirl
Courses
One can take a challenge and be put into a gauntlet with a predetermined set of monster girls relative to that particular course. However, nature can and will surprise the player. Some will show up in the same place, some will come all at once, and some will even appear even if they're not on the list! When the course begins, a die is rolled to determine which girls will appear in the area with a minimum of three chosen. Then an "uninvited guest" roll is done whose result is known only to the DM. This will determine if and which monster girl will show up to crash the party so to speak.
Once a player escapes from a monster, they may 'heal' themselves with a !1dx where X is their max health from the previous encounter. whatever was not healed will be applied as damage when the next round begins, even if their Health is increased due to the next encounter. (Example: Player has 21 health after their encounter. Their max HP is 50 so they roll a !1d50. They get unlucky and roll a 4. Their HP is at 25. Next encounter, their HP will be 25 less or will start with 25 based on monstergirl difficulty).
Terms
Ingested- The player is inside the monster girl and can escape.
Stunned- Player cannot roll and avoid roll on their following turn.
Widespread Roll- A roll that only takes precedence when an attack is avoided. Often causes minor damage or a status effect.
Poison- Special to PukeiPukeiGirl. Player will take damage each turn until the effect wears off.
Chilled- Special to LegianaGirl. Player suffers a penalty to avoid and escape rolls.
Turf War- When two monster girls are in the same area vying for territory...or prey.
Escape Counters- The number of turns it take for the player to win/escape. They count down from the number assigned for each girl...but Reset when Ingested.
Health- Amount of points a player has to work with along with Escape Counters. If 0 while Ingested, game over. The amount of health varies based on Difficulty.
Difficulty- Each monster girl has a predetermined roll damage, escape counters, and Health. Each also has a specialty or gimmick. The higher the difficulty, the larger these numbers and more diverse gimmicks.