LegianaGirl
The unequivocated queen of the Coral Highlands. She reigns from on high with graceful motions and a deadly predatorial instinct as the apex predator here. Turning into the female form has heightened this ability in her tactics.
Flying at high speeds, she can easily ambush unwary prey and with her ice glands in her body, she can whittle down her prey with freezing winds. PaolumuGirls are her favorite target to bully and does so whenever the chance presents itself.
Bright flashing lights daze her and more often than not, things she will avoid.
Player has 7 turns to escape on their Escape Counter and begin with 100 Health. If Health drops to 0 while Ingested, game over.
If involved in the Turf War with a PaolumuGirl, player's health becomes 100 minus the amount of health they had taken previously.
LegianaGirl Moves
Dive Bomb- Rolls a !1d20 and player rolls the same. If roll is higher than the player's, inflict damage and they are Stunned next turn then if they are at 25 or less health or Stunned, they are Ingested (Unbirth). If used as the first roll, instead roll a !2d20.
Freeze Gust- Rolls a !1d15 for damage and player rolls the same. If roll is higher than the player's, they take damage and are Chilled. If lower, they avoid damage.
Tail Slam(normal)- Rolls a !1d10 for damage and player rolls the same. If roll is higher than the player's, they take damage plus 5 more if Chilled and if at 25 Health after this attack or Stunned, they are Ingested(Tail). If lower, they avoid it.
Tail Slam(iced)- Rolls a !1d15 for damage and player rolls the same then a Widespread Roll of !1d12. If damage roll is higher than player's, they take damage and are Chilled and Ingested(Tail) if at 25 Health or lower or Stunned. If lower, player avoids the damage but if the Widespread roll was higher than 5, they are Chilled.
Turf War Dominator- While in a Turf War, all rolls against player are doubled when not focused on PaolumuGirl.
Snap Bite- Roll a !1d15 for damage and player rolls the same. If roll is higher than the player's, they take damage and are Ingested if health is 25 or lower or are Stunned. If lower, they avoid it.
Chilled- Player's roll to avoid/escape are reduced by 2 for 3 turns.
Rage Flurry- Only used if Player's Escape Counter is 3 or lower. Roll a !1d25 for damage and player rolls the same then a Widespread Roll of !1d20. If damage roll is higher than player's, they take dmagae, are Chilled, and then Ingested (Tail). If lower, they avoid it but if Widespread Roll was higher than 10, they are Chilled.
Ingested (Stomach/Unbirth/Tail)- If Ingested, player will take damage in the form of !1d8 each turn. Each turn player rolls !1d20 to escape. If higher than 15, it works.
Part of MHW_Game