Scootaloo__

First Name: Scootaloo
Family Name: ---
Age: 8 3/4
Height: 2'4"
weight: *pouts*
Member of the CMC (Cutie Mark Crusaders)

Teen Version:

Age: 18 1/4
Height: 3'2"
Weight: *groans* still asking?
Relationship: Married to Care_Package <3

(ONE HECK OF A PIECE OF ART BUT I DIDN'T MAKE IT)

Appearance: Scootaloo is a little Filly, with an Orange coat and Violet Mane. Her eyes are a deep Purple. She has small wings and has most likely no clothes on herself. She herself hasn't earned her Cutiemark yet.

Signs:

Online - feel free to approach me and talk with me. i am almost always open for a scene and to have some fun.

Away - leave me a PUB or message me, i will respond ASAP

LFRP - self explanatory. though i am mostly looking for scenes to play. if you have an idea, please tell me about it! i'd love to hear it.

DND: - DO. NOT. DISTURB.

prey: - searching for something to be prey in

PRED: - searching for something to be pred in

IC: - open for IC approaches in Private

OPEN: - Open for an approach in Public but whisper first. just so i know you responded

if you see me in the library without the DND consider me LFRP.

Backstory: As a small filly she was given into an Orphanage. Fur charred and skin slightly burned she was saved by her father while her mother was already gone. Their home burned down and she didn't have a chance to get a reminder of them as she was too small to remember. Her father was also already lost as he used his last power to bring her to said orphanage. Since then she has made a few Friends, her closest being Sweetie Belle and Applebloom. The three fillies started the Club: "the Cutie Mark Crusaders". After a year of Crusading they met Appleblooms Cousin who soon became friends with the fillies after being a bully to them. She also joined the Cutie Mark Crusaders. Scootaloo and her friends had built a Clubhouse which Scootaloo slept in from time to time when she didn't want to go back to the orphanage.

How she came to the Nexus: Scootaloo was driving with her scooter one day and even was able to visit Canterlot with her friends. The problem though was... She got lost. She drove all over Canterlot and tried to find her friends though she soon was driving towards a wall while looking to the left cause she thought that she saw them there and just a few moments later she made contact with the wall. Though instead of her just sliding down the wall she flew through the open window, scooter following suit and flew straight to an magical mirror, landing with a loud thud and a long slide in the Nexus.

Items:
- 1 Scooter.
She uses it to come around town faster instead of flying

- 1 CMC Cape
The symbol of the Cutie Mark Crusaders is stiched onto it

- 1 Saddlebag
she uses it to carrie stuff around (obviously)

- 1 Helmet
selfexplaining if you read the Scooter part

-bag of pills:
Pill stats: (vorebattle):
-red: -1hp
-white: -2 to rolls for 3 rounds
-pink: shrinking for 6"
-grey: no effect
-blue: slight growth for 6"
-orange: +2 to rolls for 3 rounds
-green: restores 2hp
-black: growth of 3", +1 to rolls for 3 rounds, +1hp
-violet: sex changing pills making new vore options possible


Updates:

Update 1:
Scootaloo has actually been adopted by ApplejackTheHonest and is now the daughter of both Applejack and her marefriend Tyrant_Twilight

Vore Batlle Moves:


Passives:

Fast wings! Fast Moves!
Scootaloo is the fastes little filly on the ground. she has her hooves and her scooter which she can use. these things grant her a +2 at escaping rolls or at evading rolls.

"I'm not an Chicken!"
if she get's agitated she begins to get offensive, adding another +1 to her moves though only to her attack moves.

War-Cry:
as member of the Cutiemark Crusaders she is known to have an unbelieveable loud voice for such a little filly. if this ability is enabled she will let out an loud yell and try to distract the enemy. this move is on a cooldown after enabeling. this cooldown is a constant 4 rounds.

cute little filly, big bad prankster!
she has a few pranks she can pull pasively though only at certain times. for special ocasions of course. either she can trip them or shoving them into small pits. though this requires the enemy to try to graple her. she tries to evade them and give them either a stun or a penality.

Actives:

Don't eat pills you find on the ground!
Scootaloo has a set of pills she can either throw at the enemy or conume herself. these pills have different effects on her body and she doesn'T have them remembered or an information what they do.
1-5 pill has a bad effect (red, pink, white)
6-10 pill has no effect (grey)
11-15 pill has a positive effect (blue, orange, green, violet) (d3 to decide which pill is taken)
16-19 the pill has an powerful effect (bright yellow, bright orange, bright green) (d3 to decide which pill is taken)
20 the pill is filled with engrediants, bringing the stats up completely and making the consumer stronger. though this pill is an effect of all good pills. (black)

Scooter booter
Scootaloo races towards the enemy though short of it she jumps off, shoving her hooves into the ground and flinging the scooter around to hit her enemy with it in the side.
1-3 miss with her loosing her footing
4-10 hit for -1hp
11-18 hit for -2hp
19-20 ultimate hit for an -2hp and an penalty of -1 to the enemy's rolls for 2 rounds.

Side KICK!:
as the name states it's a kick in the Side.
1-5 miss and she ends up turned with her back facing her enemy, making her unable to escape a move
6-15 a normal kick in the side dealing -1hp
16-20 a strong kick, dealing -2hp

Jab:
Scootaloo uses the tip of her hoof to jab her enemy in the stomach area.
1-4 her jab ends up being a simple poke with hjer actually being to slow and giving her a -3 to the next grab of the opponent
5-10 a normal jab dealing -1hp
11-18 a strong jab dealing -2hp
19-20 a perfect jab into their stomach dealing -2hp and making them collapse, stunning them for one round

Finishers:

give me your strength!
Scootaloo can finish her enemies off in the last stage of OV in which she will absorb their mass to get stronger muscles and be able to fly sooner and faster. this move is usable at any time of the match and will require a 16 to move up a stage in the finisher. if scootaloo wins 3 times the move will get unescapeable. the opponent will be forced into a tight ball and then get absorbed.

can you get a cutiemark for that?
Scootaloo will try to stuff an transparent pill into her opponents mouth to force them to swallow it. if she succesfully forces it into it's mouth it will shrink them down and she will sit down on them, molding them into the side of her flank. this move requires a 17 to escape and move one stage up. it is a three part move.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike
Soft Vore Always/Love
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Hard Vore Always/Love
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Digestion Always/Love
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Fatality Always/Love
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Reforming Always/Love
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Oral Vore Always/Love
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Unbirthing Always/Love
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Cock Vore Always/Love
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Anal Vore Always/Love
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Tail Vore Always/Love
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Breast Vore Always/Love
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Vampiric Vore Always/Love
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Soul Vore Always/Love
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Unconventional Vore Always/Love
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Stretchy Always/Love
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Realistic Always/Love
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Cooking Always/Love
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Food Related Always/Love
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Rough Always/Love
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Gentle Always/Love
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Pain Always/Love
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Transformation Always/Love
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Blood Always/Love
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Scat Always/Love
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Never/Dislike Post-Vore
Watersports Always/Love
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Never/Dislike ^^^
Bondage Always/Love
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Magic Always/Love
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Willing Always/Love
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Unwilling Always/Love
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Micro/Macro Always/Love
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Same Size Always/Love
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Male Partner Always/Love
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Female Partner Always/Love
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Herm Partner Always/Love
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Human Partner Always/Love
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Demi Partner Always/Love
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Fur Partner Always/Love
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Scaly Partner Always/Love
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Feathered Partner Always/Love
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Plants Always/Love
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Animal / Non-morphic Always/Love
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Non-Sentient Partner Always/Love
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Verbose Posts Always/Love
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Quick Posts Always/Love
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Evolving Character Always/Love
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Breaking 4th Wall Always/Love
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Staying In Character Always/Love
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Surprise Me Always/Love
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Multi-Session Always/Love
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Grab and Gulp Always/Love
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Group Roleplay Always/Love
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Whisper Always/Love
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Public Always/Love
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Private Always/Love
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