Nimrie

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A character from the WorldOfAurel



Name: Nimrie Vira
Age: Unknown
Height: 5'11"
Weight: "The armor is heavy, ok?"
Race: Half Abyssal
Likes: Tea, Feminism, War Strategy, Chess, Women, Trans-Women, Romantic Novels, Kaion
Dislikes: Racism, Men, Trans-Men, Insubordinate Soldiers, People whom are not on time.

Classes

Maternal Guardian - Lvl 9
Shadowknight - Lvl 10


Abbreviated Description - Formerly a Paladina of grace and beauty, she stood with her head held high for everything good and just. However, she went to Kaion and traded her soul, offering her service to Kaion for reasons unknown. She would love nothing more than to spread the Word of Kaion across the land. She carries out her duties with conviction, and is held in awe and admired by other followers of the Goddess.
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Nimrie's History, Excerpt from her diary.
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Hello there, person who doesn't belong reading my diary. Don't think you're getting my secrets that easily. You want to know where I came from, instead of just popping into existance. Well honestly, I think it's none of your damn buisness. It's because of people's intolerance of that which is different that people like me are needed and that's all you need to know other than your place, which is under my boot.

I wasn't anyone special. I'm not secretly someone's daughter, nor am I some sort of god or anything. I'm half devil, but I always kept that a bit of a secret from everyone. Well, I was always a bit controlling. Even as a young girl, I'd be handing out orders to the servants of my household. Yes, I am of high birth. I've never met my Father, but my Mother was the head of the Magic Knights of Echidna. I'd always admired her, and unlike the rigid social castes, the entirely volunteer based knights appealed to me. I wanted to get out among people my own age, meet others with talent and like interest, and rise to the top through my own merits.

I rose swiftly through the ranks. Strong opponents I defeated with skill and guile, clever opponents I cut down with rapier wit and tactical prowess. My mother was proud, and that was around the time the wars started. Mother and her detatchment of a hundred thousand went north to battle with the invading Clairwynde military while I was left in charge of ten thousand of the newer recruits. I spent time training each one, until they were each nearly as good as I was in the use of the sword and the sheild during the day, and at Night I attended the local chapel of Maternal Guardians, befriending Charity.

I would hone my skills, longing for the day mother would call for my aid so I could show her that I was more than just a title and pretty dresses, as nice as those things were. And then, the news came. She was gone. All of those with her had perished, and the Clairwynde military was advancing.

I gathered my recruits, no, my Army. We swept down opon them at a narrow pass leading into the valley which contained most of the outlying farming villages. They were caught by complete surprise, and we cut off the majority of their army and crushed the commander under an avalanche of boulders. The remainder of them were swept aside like so many leaves in the wind. We took but one prisoner, the man who had cut down my mother. I used the talents I had learned from the Maternal Guardians to unbirth him, and regressed him so far that he was naught but an egg which was taken into her ovaries. The Maternal Guardian chapter was appalled at my use of my gifts for revenge, and cast me from the order.

Of all my Army, two of my recruits stood out the most. There was Daelus, and there was Cassidy. One man, and one woman. Echidna had been a kingdom of darkness in the past, ruled by an evil man named Faust, but those days had long past. Nonetheless, many of us in the town had the blood of abyssals in our veins, and had to keep that fact hidden. The humans in the town, like most humans in the world, followed this cult that worshipped a god called Sha'dis, whom preached that Humans were the only race worth saving, and that those who had been born tainted, or Grey, as we called ourselves, had to be purged from the world.

That being said, Echidna had always been lax on the hunts, never bothering us, and so myself, and my followers came to believe that we could make this place our home, and in proving our worth, could one day live openly. This could not have been further from the truth. On the previous battle, unbeknownst to me, our only human member Cassidy, had noticed that Daelus's heritage was that of the grey when he had taken arrows to save her after she'd gone too far in. I had commended Daelus, I was proud of his selfless actions, and the king was going to give him a medal. When we got back, he'd been sent ahead. When we arrived in town, all we saw was him burning on the pyre. Cassidy had betrayed us. Echidna had betrayed us. I got word that a hunt was about to begin.

I had planned for this, as I plan for most things, and most plans that could have been counter planned for my plans. I sent my army to ground in echidna and then rallied the militia, as a messenger came back with a false report I'd organized about a new Clairwynde incursion. I led the city militia forth, only to find there really was an incursion.

It was then that Kaion would decend, her armies spreading through the land. Kaion's minions were as locusts, looting any valuables and enslaving the people, before burning the villages to the ground. Of course, the my militia would march out to confront her, but I myself had a different plan. I sent them into an obvious trap, then found my way through with stealth, cutting down any who discovered me. And then I met her, Kaion, a living, breathing goddess who walked the realm of mortals, and regarded her with caution. The goddess would look into my very soul through her eyes. "I know why you are here." she began. "And I will grant you what you seek, but in exchange I will have both your soul, and you will serve me for all eternity." she said, gazing into my eyes, and I would bow and raise my blade, held up my hands, offering it to Kaion. Kaion took it, casting it aside, and then would grab me and lift me, kissing me deeply on the lips. Kaion would then pull back, and shove my body to the floor, my soul still attatched to her lips, which she then sent into her necklace. She then sent me with her vassals to be trained granting me the title and arms of a shadowknight.

Shade and Seia were definitely a pair of hardened Kaion loyalists. The two had served Kaion ever since she'd initially landed here on our world, and not out of compulsion either like me, out of their own free will. They would give me my new arms and armor, then whips me into shape real quick. Okay, maybe not that quick, as it would take about two months to get used to that heavy freaking armor, and master the basic tenets of the Shadowknight. I was even granted the four spells of Kaion's Horsemen, which she had promoted me to be after I'd bested Shade and Seia alone in duels, then bested them as a team. I was crowned Famine, and told I would champion the Goddess and be her ever consuming hunger. Kaion commanded me to ride out as her agent and destroy my former home, the City I had lived in for so long.

I rode to the gate,and took from my pack the horn of the knights, calling my army to me. We rode through the city, slaughtering the people who had betrayed us, and trapped the Sha'dis faithful in the chapel which we'd burn to the ground. Cassidy would be beheaded by Daelus's mother opon the cornerstone to the new temple of Kaion, and we would rebuild the city in her name and image. My Goddess was pleased with my work, and as was I. I had been foolish to trust, to accept others. No, now I would ride and purge the humans, I would consume all who dare stand in the path of Famine.

~~~

<--------------->
A Tale of Two Knights~
A short story by Nefarious

"...Take one north, and the other south. Have each transported from the cities there to the main base." the pale skinned knight said as she stood in the smouldering wreckage of a village she'd been ordered to raze. Of course, the village itself was not the real prize. Instead, it was to serve as a lure of sorts. Two children, the only survivors of the townsfolk, had been loaded onto wagons, which by her order, then departed in the directions the knight had chosen. The fighting over with, and her soldiers having dispersed back in the direction of their camp, she slowly removed her helmet. She sighed pleasantly as she placed it on a charred stump nearby and ran her gauntleted fingers through her platinum blonde locks a few times before shaking her matted hair loose. She found the helmet to be rather stuffy, and was glad to have it off now that most of the exitement was over. Of course, it was only mostly over, and another set of eyes followed her every move.

A second knight, this one clothed in the shining and polished silver plated steel of her trade, would step forth. Her expression quickly turned to a scowl as she regarded the other knight, the woman's midnight black armor and flowing black cape bearing but a simple sigil done in red of her ruler, and her strange red and yellow hued eyes giving her away to be the famed horsewoman of famine. The knight in shining armor quickly unsheathed her blade, declaring herself. "Foul dog of Kaion. Prepare thyself, One has come to slay thee." she said, her voice and language proper and courteous even though her expression was one of anger and loathing. She drew her blade and approached slowly as the woman in the darker armor drummed her fingers opon the pommel of her blade. "Ha. You truly are every bit the foolish pathetic hypocryte that I took you for on our first meeting, Selene. Even as you draw your sword and approach me, you continue to damn innocent lives." the black knight would say softly, a harsh, mirthless laugh slowly escaping her lips. "Damn the... What do you take me for, Nimrie of Famine! The only one whom damns the innocent is you and that foul benighted goddess you serve!" Selene would exclaim as she raised her weapon and charged. Nimrie would just smile, and respond "Even as you stand here, blade drawn and charging me in blind hatred, you damn the lives of two children. One innocent young girl has been sent to the north, and one innocent young boy has been sent to the south. They are on some of our fastest horse drawn carriages, wrapped in chains. The guards have my explicit instructions to take them to the Lady's citadel, where they will be tortured for thirty days and thirty nights before being given a painful, slow death." Nimrie responded, her face holding seemingly no emotion as she drummed her fingers on the pommel of her blade. Selene stopped in her tracks, her face one of shock and dismay. Nimrie would continue "Every minute you waste, they get closer... closer to their fates. Now, what will you do? Will you satisfy your hatred? Or if not, which child will you damn? Which sweet smiling face will be lost forever? It will be your choice, Selene." Nimrie said, smiling lightly as she turned and lifted her helmet, holding it under her arm as she departed through the trees.

The Paladina Selene held her naked blade, eyes staring daggers at Nimrie, but she would sheath it. "Give in to my hate? I am not like you, nothing like you, filthy, traitorous murdering bitch!" she shouted after Nimrie before hurrying to her horse. The wagon tracks were fresh, and her horse swift. She chose to ride north and save the girl after a swift choice, thinking the forest would hinder the wagon heading south. Her horse carried her like the wind, concern written all over her face for the fate of the children. She must not waver, she must hurry and smite the enemy, then ride to save the boy. She would save both, she had to. Her horse caught up to the wagon after a short while, and her blade, made from a unicorn's horn and named 'The Maiden's Tear', would rip through the guards posted by nimrie like a hot knife through butter. Quickly she tried to undo the chains on the girl, attempting to hew them. Failing in that, she searched the clothing of the guards, and when it wwas still not found she began to check the wagon. Her concern would deepen, and her heart would begin to sink into despair, and then, a glimmer of hope, the key glimmered from the nearby mud with a ray of sunshine. She took it and unlocked the chains that bound the girl in the wagon, and bidding the girl to hold tight to her waist, she rode as fast and feircely as she could to the south.

Her horse took her swiftly through the trees, following the tracks south that took the wisely wary driver a good distance away from the tree of skybreak, and the massive naga that dwelled therin. She rode and rode heading out of the forest and following still the tracks, heading past the deathly stone forest that lay past the plains and through, down toward the city of Echidna. The sound of the wagon filled her ears, but the city drew in sight, she rose and rode, spurring onward her horse, and her hope gave way to despair as the wagon rode into the well guarded, walled city, and the gates slammed shut. She swore, but she would not give up, she would save that child. First, she hid her horse in a small thicket of trees, and bid the girl conceal herself nearby, whispering words of reeasurance. She then snuck close to the walls, quietly and swiftly. She placed her sword in her teeth, and although she was not the strongest woman in the world, the weight of the child's impending fate was heavier to her than any armor, and so she caled the wall and dispatched the unwary sentry that was nearest before leaping over into the town. She ran through the allwys, trying desperately to catch the wagon. She would not arrive in time. Just as she found the wagon outside the temple of Kaion, she saw the child. His pleading, desperate eyes met hers for but an instant, filled with tears as he was carried screaming and thrashing in his chains through the Temple's portal to Kaion's citadel. Selene's heart was crushed. But at least she had the girl.

She snuck back out of town hurriedly, smiling at the sight of her horse, and she would run her hand through the white stallion's mane before calling out for the girl, then searching the bush. The girl was... gone. She looked around desperately until she saw, behind her horse. The girl had been ran through with a sword and lay dead, the body pinned by t and hanging limply from a tree, blood dripping slowly and silently into the grass. It was too much for the paladina to bear. Tears streaming, she leapt opon her horse and rode for her hometown of Kalista, never looking back. She said nothing when she arrived, but locked herself in her room, threw her weapon aside, and cried herself to sleep.

Thirty days later, a package would arrive, bearing no name or indication from the sender, Selene took it and opened it. Inside, she found a sealed scroll and a pouch of leather. She opened the pouch, and peered at it's contents. Ashes... and a lock of brown hair. Her expression was suddenly much more solemn, her face filled with dread as she unrolled the scroll, paying no heed to the seal as she already knew the identity of the sender. She read it slowly and quietly aloud. "To my dearest friend, Selene. Along with this note, you will notice that I have enclosed a pouch, and no doubt, you have examined it's contents. Over the thirty days the young man and I enjoyed one another's company, I did make sure to elaborate to him how you callously discarded him as if he were naught but trash. I informed him as he screamed and cried on the rack, as he was whipped, cut, and burned time and time again, about how you had the opportunity to save him, and how you chose not to. About how the Great and Noble Paladina Selene had left him to die of her own free will. As he died, screaming curses at your name and anscestors, at your god, and at everything you stand for, I took a lock of his hair. That hair and the ashes are all that remains of him now, and that, along with the memory of how you abandoned the girl child and left her to be killed as well are my gift to you, my dearest and most valued friend. Do pay me a visit at the Goddess's altar in Echidna sometime, I daresay we would have a job for such a person of your calibre. Yours Truly, Nimrie Vira." she said, her voice getting quieter and quieter. That night, Kalista was sacked. It's knights, now leaderless, fell like wheat before the scythe of Nimrie's army. Selene's body was found in her room, one hand on the scroll, and another on a dagger with which she had stabbed herself many, many times. The words "I'm sorry" were written all over the walls and floor of the room in her own blood. Nimrie of course had her served at the celebratory banquet, apple stuffed in her mouth, as the main course.

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Items and Equipment of value
The Dark Blade, Elgrimsha
A sword forged by Kaion specifically for Nimrie's personal use. The weapon is bound to Nimrie, and even should she be killed or the weapon broken, which is unlikely as Kaion prides herself on weapon durability, it would merely return to Nimrie's shadow realm where she can reclaim it with but a thought. The weapon itself is forged of a metal unknown to all but Overlord Kaion herself, who guards her secrets at Smithing as closely as she guards her past. The most noticable thing about this weapon is the weight of it. At nearly two metric tons of weight, if someone was ever to try and lift it, they would wonder, how in the hell does Nimrie lift it without having her arm rip off from the weight? She won't tell you the reason of course, so you'll have to keep guessing. The sleek, black blade with red markings has several magical properties as one could guess. If Nimrie cuts an opponent with it, they will feel more and more drained of energy with each cut, their body feeling heavier, and becoming more and more tired the longer they remain in contact with it. If she were to maintain contact after the foe had been subdued, the impaled person would soon find their flesh being absorbed into the blade itself, as for what happens when she does this, you would have to ask her yourself..

Armor of Living Shadows

An armor forged in darkest darkness, and tempered in the blood of the innocent. Those who wear this armor are the very embodiment of sin itself, and even those not sensitive to it can see for themselves the awful darkness that radiates from it. The armor gives it's wearer a rather interesting ability. Those that wear this armor may use shadows as a gate, and travel from one shadow to another, using the Realm of Shadows as a hub for such journeys.

Supply Pack
A regular pack for travelng purposes, nothing remarkable about it. It currently contains a Bottle of Rum, a Bottle of Vodka, a tea set for two, (1) Shrinking potion, Green Tea leaves, and a formal gown for special occasions.


( Nimrie's formal gown )



Class skills and abilities

***( I will assume, unless otherwise notified prior to the roleplay, that the rolls will not be used. )***


Shadowknight

Automatic Skills
Vile Hand - A simple touch based skill. On touch, Nimrie will, unless otherwise declared, begin to drain the life force directly out of whichever manner of living being she touches. If her hand is not removed from the victim, the area touched will turn to stone. If her hand remains for a prolonged period, the victim will slowly turn completely into a statue. Victims will experience sharp pain in the areas of petrification followed by a lack of feeling in the area that has turned to stone.
Minor Darkness Binding(Level 3) - A minor spell from the school of shadow. Nimrie binds darkness around the eyes of the target, effectively blinding them for a limited time, however, this magic can easily be dispelled, and in the best of cases will last as long as two turns. This skill is often used to blind the victim, so they will blunder into things as they attempt to flee, or could also be used against a more dangerous foe to either allow the Shadowknight to flee the foe, or if they believe they can win, to attack while their guard is hindered.
Summon Arcane Armor (Level 5) An intermediate spell from the school of shadow. Stores one's armor and clothing in a small pocket realm inside one's shadow when not being worn, the items will dissipate upon striking the ground. The Shadowknight may summon them forth as a free action, and they will appear on his or her person as if they had been wearing the items the whole time.
Summon Arcane Weapon(Level 8) An intermediate spell from the school of shadow. Stores a single weapon when not in use in a small pocket realm inside one's shadow when not being used. When the weapon is discarded it will dissipate upon striking the ground. The Shadowknight may summon the weapon forth and the weapon will appear in a free hand of their choosing as a free action. At levels 14 and 20 respectively, the shadowknight may store a second and third weapon.
Night Vision (Level 10) Having dwelled in the darkness for as long as this Shadowknight has, naturally they have adapted to their lightless surroundings. Even in the darkest darkness, completely devoid of all light, this Shadowknight will be able to see as if it was broad daylight.
Devouring Shadow(Level 10) An Advanced spell of the school of shadow. Nimrie may animate her shadow and give it form, creating a more corporeal shadow that will think and act just as she would, but be unable to speak or harm it's creator. It can however, and will harm whomever she directs it to, and should it ingest someone by whatever means, it will return to a normal shadow, and the victim will be transplanted into the appropriate body cavity inside of Nimrie.

Kaion-Granted Powers
Deathly Blight - A spell from the school of Pestilence. Nimrie spreads a purple cloud of filth and decay around a targeted area, causing life forms to fall ill, and foliage to rot and decay into nothing. Primarily used to remove hiding places or simply as a fear tactic to block the path of a victim she is pursuing. If the target is infected they will experience a wide range of effects, beginning with nausea and vomiting. If the target does not get this cured within 24 hours the disease will move onto he second stage, which is pain in the joints and loss of energy, so the victim will feel exhausted and lethargic. In another 24 hours afterward the target will have reached the final phase, and the outer layer of flesh will slowly start to decay, the brain will die and the victim's body will roam the earth as a zombie.
Flames of Torment - A spell from the school of Death. Nimrie spreads fire in a chosen area, with flames of darkest darkness that give forth no light, these flames will burn not only the physical, but also the spiritual. Also used to block escapes or scare victims, but in addition, is also used to torture victims or simply as an attacking spell against a single foe, or when laying waste to a village. The victim will feel all the pain of the normal sensation of burning, but tenfold, as the flames will slowly burn the spirit as well.
March of Filth - A spell from the school of War. Nimrie pulls the souls of the deceased from the area and uses whatever she can find to make bodies for them, be they mud, corpse parts, old bones, or simply rotted foliage, then commands them to do her bidding. Primarily used to trick the target with sounds of movement directions at once, or to help even the odds if Nimrie is outnumbered, or is raiding a village. Each individual Filth Soldier is not partciularly durable or smart, but they are strong physically.
Wail of the Locust - A spell from the school of Famine. Nimrie creates an invisible, odorless gas to float through an area, much like a fog. Those that breathe it will find themselves terribly, debilitatingly and insatiably hungry. Their stomachs will burn with agony as if they had not eaten in many many days and were about to starve to death. This spell is used to turn foes against one another to thin their ranks prior to assault. Those affected will find they can no longer recognize friend from foe, and will feel so starvingly hungry that they will attempt to consume the nearest source of meat.


Maternal Guardian

Automatic Feats
- Mental Link (level 8): The Guardian has learned to share her feelings and emotions with the person in her womb and to sense that person's feelings and emotions, allowing her to communicate beyond gestures. (Normally, while the Guardian can speak to the person in her womb, that person cannot reply verbally.) This gives her +2 to Bluff, Intimidate, and Diplomacy checks to anyone in her womb.
- Unbirth (level 9): As Lesser Unbirth, but the Guardian needs only pull her target through four stages, she may unbirth any target 1 size or smaller than her, her attack roll gains a +2 bonus, and the STR and DEX penalties are reduced to -2.
- Womb Expansion: The Guardian has diligently trained herself to handle larger guests, and may unbirth a target of one size category larger than what her Unbirth skill normally permits.
- Spell Shield: A Guardian who is pregnant with a spellcaster also gains +3 spell resistance against that caster's primary school of magic, in addition to any armor resistance.
- Living Conduit - The Guardian attunes her soul to a school of magic, granting +2 to any magic of that school cast through her body but penalizing -2 to any magic of the opposite school cast through her body. This feat may be taken repeatedly but applies to a different school of magic each time.
- Empowered Unbirthing - The Guardian gains +2 on her touch attack roll to position a target for unbirthing and adds +2 to the DC roll for a resisting target to escape the unbirthing process. She also gains +2 against attempts to escape her womb.
- Maternal Grace (requires 6 levels in Guardian): The Guardian has learned to adjust to the rigors of her constant pregnancy. She no longer loses any points to her Reflex and Fortitude saves while pregnant, her DEX penalty while pregnant is reduced to 3, and she is treated as Encumbered instead of Heavily Encumbered (i.e., may walk at normal speed).


Evil Aligned Feats
- Hateful Womb (automatic, level 6): The Guardian can choose to inflict 2d6 points of crushing damage upon her prisoner every round as a standard action.
- Mental Dominance (automatic, level 8): An Evil Guardian cannot allow herself to be influenced by her prisoner. This feat lets the Guardian share her emotions and feelings with her prisoner while blocking any returned emotions, and grants +4 on Bluff, Diplomacy, and Intimidation checks to the target in her womb.
- Terrorize (requires Hateful Womb): The Guardian is adept as using her position of power to browbeat her prisoners into submission. This feat grants her +3 Bluff, Intimidate, and Diplomacy to anyone in her womb and may be taken multiple times.
- Walls of Iron: The Guardian gains 3/- damage resist to any attacks upon her that originate from a prisoner in her womb, helping resist escape, and adds 4 DC to any attempt to escape (this is applied after normalization, so it is possible for an evil Guardian to keep her prisoner captive even if she is unconscious). This feat may be taken multiple times and the effects are cumulative.
- Restless Gaol: Spellcasters attempting to cast a spell in her womb against her will automatically take 2d6 crushing damage, and must succeed at a more difficult concentration check of DC 36 + twice her STR modifier.
- Human Shield: If the Guardian would take damage from an attack, up to 3 points of damage are dealt to her prisoner instead. This feat can be taken repeatedly and stacks each time.

Kaion-Warped Feats
- Flesh Stealing Womb The Guardian may choose to absorb her passenger, making that person's flesh a part of her own. If she so chooses, they may remain aware as whichever part of her she decides afterward. The prisoner may attempt to resist by rolling for a fort save of DC 30 with an additional +1 for each level in Maternal Guardian.
- Time Stealing Womb The Guardian may choose to reduce the age of her passenger, altering them to the physical and mental state of a child. The prisoner may attempt to resist by making both a fort and will save, both of DC 27+1 for each level in Maternal Guardian. Should the fort save be met, they will resist the reverse aging, and should they roll the Will save, they will avoid having the mind of a child.
- Face Stealing Womb The guardian may choose to temporarily give themselves the physical appearance of the passenger, and during this, will appear as not pregnant, although womb space will not be reduced by this skill. All penalties to Disguise are negated for the duration, and the Maternal Guardian receives a +2 bonus to Disguise and Bluff checks.
Womb of Exchanged Destiny - If the guardian should will it, they may shift the gender of their occupant(s) to one of the opposite gender. By using this, she would toy with the lives of the innocent for her own amusement, ruining them psychologically, and perhaps causing severe inconvenience to noble families seeking a male heir. The occupant may roll a fort save of DC 30+1 for each level in Maternal Guardian to resist this effect. (( Can be permanent or Temporary on request ))
***************.
Nimrie's appearance while Good, although the likelihood of this ever happening again is miniscule. However, should you see her, the text would be blue



***OOC Notes***

Loves storyline, vore and non-vore.

Likes many things, ask, you might be pleasantly surprised.


Nefarious's Character List














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