Darken_Alts

Just an Alt-List and move storage.

This is the storage for the Vorebattle move list for Ven_Darken and the rest of his alts.
Characters:
Ven_Darken
Zed_Phalanx
Dr_Evan_Foenix
Maze_Of_Wishes
Settings:
Etos



Vorebattle moves for Ven Darken
Abilities
Strange
Ven's body is unpredictable his health starts at (5 with forest master/10 t)without.) but has no cap. (Gaining life can raise his health past 8).
Smart Fighter
Ven knows how to look for a weakness and exploit it. If he beats his opponents roll by 7 he gains a +2 for one turn.
From death a new beginning
From every defeat Ven learns something.
Lucky
The first time fatal damage is dealt to Ven ignore it.
Sexual moves
Intercourse
Ven may from a hold attempt to force sex upon his opponent, will pick on orifice of his choice. Ven gains +2 on each victory and 1 hp, opponent has 3 chances to get out of it. If Ven is successful he gains a +1 (lasts until he is dealt damage), and +3 health.
Not going in there again
Ven gains a +3 (only for one roll) after escaping from a orifice.
Other Abilities
First Aid: Can only be used when the opponent is stunned or trapped inside him. Ven rolls a D6 and gains that much life.
(Can only be used twice in a battle.)
Vore
Oral- [A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]
Cock- [A holds B] >> [B is completely engulfed in member] >> [B enters testicles and takes 3hp of damage per turn and must roll a 12 or higher to escape]

Abilities Learned from defeat
Fire is dangerous
Ven takes one less damage from fire attacks
Mage-killer
After being turned into a piece of clothing by Oppain, he has a grudge against mages. He gets a +2 in contesting spells, and a +4 on contesting spells when the opponent is inside of him.

Weaknesses
Unbirthing Weakness
Ven loses all positive modifiers when being unbirthed.
Blue Balled
If intercourse is interrupted he gains a -2 for two turns.
Cock Tease
If his opponent escapes from his cock during CV he gains a -1 for four turns.
If you want a challenge ask me about the Forest Master move set.

Vore Battle moves for Evan Foenix
Passive Abilites
Doctor: Foenix is schooled in human biology, giving him a +1 against all humanoid opponents.
Engineer: Foenix knows much of machinery and gadgetry, giving him at +2 against any attack, opponent, or object that is a machine.

Activie Abilites
Sedative: (Can only be used when he is in control, contested)
1-7: Opponent is drowsy -1 on all rolls for 5 turns
7-14: Opponent is very tired -3 on all rolls for 4 turns
14-19: Opponent is barely conscious -5 on all rolls for 5 turns
20: Opponent falls completely asleep for 3 turns.

Mind control: Foenix attempts to take control of his opponents mind. This process takes four turns.
Turn 1. Success: Target is mildly persuaded gets a -1 on all rolls. (lasts 3 turns.)
Turn 2. Success: Target is moderately persuaded gets a -3 on all rolls. (lasts 4 turns.
Turn 3. Success: Target is very persuaded gets a -6 on all rolls (lasts 6 turns.)
Turn 4. Success: Target is completely persuaded, Foenix wins, target is submissive to him.

Vorebattle Moves for Zed_Phalanx
Passive:
Tough Slime: All damage dealt to Zed is decreased by 1 due to his tough and hard to damage consistency.

Slurpable: Zed's consistency makes him very easy to slurp up, giving him a -1 to his roll against vore.

Active
Slime Violation: Zed can use create slimy tentacles to grope and probe his adversary. If he wins the first roll he has grabbed the enemy and begins to penetrate them with his tentacles. Every turn the prey fails they gain a stacking -2. If he is successfully for three turns the prey becomes engulfed into the last stage of blob vore. The minuses disappear after being engulfed.

Slime Launch: Zed throws a large quantity of slime at his opponent. If he wins by:
1-5 Opponent gets a -1 for three turns
5-10 -2 for 4 turns
10-15 Stunned for one turn
15+ Stunned for two turns