VB Move set for
Hasero
Nayru’s Vore Battle Info and Moves
1. Vore Method
Oral Vore – Hasero holds B >> Hasero puts B in mouth >> B enters Hasero’s throat, taking 1hp constriction damage >> B enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape.
(Snake of Wind only!) Hasero holds B >> Hasero puts B in mouth >> B enters Hasero 's throat, taking 1hp constriction damage >> B enters first stomach and must roll a 14+ to escape or proceeds further >> B enters naga stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape.
Cock Vore – Hasero holds B >> Hasero starts to shove B into her cock >> B enters testicles and takes 4hp of damage per turn and must roll a 14 or higher to escape.
Anal Vore – Hasero holds B >> Hasero begins AVing B >> B is now completely in Hasero 's anus, thus entering the large intestines and takes 1 constriction damage >> B enters the small intestines, taking 1 constriction damage upon entering and takes 3 damage per round, requiring a 12+ to escape.
Unbirth – Hasero holds B >> Hasero begins UBing B >> B is now completely in Hasero’s womb and takes 4hp of damage per turn and must roll 13+ to escape.
(Snake of Wind only!) Hasero holds B >> Hasero begins UBing B >> B is in the birth canal and must roll a 13+ to escape or proceed further upon failure >> B is now completely in Hasero’s naga womb and takes 2hp of damage per turn and must roll 15+ to escape.
Breast Vore – Hasero holds B >> Hasero begins BVing B >> B is completely in Hasero’s breast and takes 3hp of damage per turn and must roll 12+ to escape.
2. Bonus/Penalties
The Monthly Changes:
January: Horse of Water – Gets a perma +2 to all rolls. If she gets a natural 20, the effects double.
February: Tiger of Darkness – Gives the opponent a perma -1 to their rolls.
March: Dragon of Storm – Normal, No effects.
April: Cardinal of Fire – Gets 2 lives in a battle. The first life is like a normal battle with 10 hp, but once that hit 0, Hasero is revived on the outside of her opponent ready to fight again with half her original life. However she loses her initial roll.
May: Dolphin of Ice – Normal, No effects.
June: Shark of Lightning – If Hasero wins the initial roll she gains a Lightning Counter. If she wins with a natural 20 then she gets 3 Lightning Counters.
July: Snake of Wind – Gets a +2 to all wind based moves.
August: Gryphon of Earth – Normal, No effects.
September: Bear of Metal – All damage she receives is reduced by 2. (Minimum damage is 1 hp)
October: Fox of Light – Gain +2 to reversal to grapples and escape rolls (excluding vore).
November: Crocodile of Death – Gains Soul Vore: Hasero holds B >> Hasero strips B’s soul halfway from their body >> Hasero removes B’s soul completely from their body, must roll a 12+ or proceed with normal stages of vore (skipping Holding stage)
December: Wolf of Life – Gains +3 extra hp. (13hp for normal matches)
Vore Lover: Hasero loves vore and she knows full well that other do too. So all vore in the match is +2 in the rolls. (Everyone gets a +2.)
Sexually Attractive: Being sexually attractive gives Hasero the edge over any sexual acts. She gets a +3 to any sexual moves she performs, but gets -3 against sexual acts.
Genital Vore Weakness: Hasero has love for all vore, but her ultimate faves are anything dealing with the genitals (CV, UB, and BV). When she is rolling against any of those vores, she gets a -3 against them.
3. Passive
Touched by Elements: Shera has been blessed with the powers of the elements. So all elemental base moves get +1 to the roll.
Close Connection to the Entities: Able to connect to each entity of any form. She gets a +2 for her Entity Form move. As soon as she hits 50% on hp it doubles.
Smoker: Always starts the match with a form of smoking item (Cigarette, Cigar, Pipe, Hooka, etc.). While she has something to smoke she gets a boost of +1 to her rolls. However the opponent can try removing it during their moves if they get a 10+ and won the roll.
4. Active
Rape: After establishing hold, if Hasero wins roll for 5 or more. She may start raping her opponent, inflicting cumulative -2 to their rolls. Effect then lingers fully for one turn.
Once Hasero rapes the opponent up to 3 turns, Hasero would of climax. However if Hasero roll is 11+ then she cums inside the opponent causing -4 to their future rolls for 3 turns. Less than 11 is where the opponent get her cock out as she cum showers them and only causing -2 to their future rolls up to 3 turns.
Ride/Scissors: After establishing hold, if Hasero wins roll for 5 or more. She may start riding/scissoring her opponent, inflicting cumulative -2 to their rolls. Effect then lingers fully for one turn.
Once Hasero rapes the opponent up to 3 turns, Hasero would of climax. However if Hasero roll is 11+ then she cums all over her opponent causing -4 to their future rolls for 3 turns. Less than 11 is where the opponent get their cock into her so they can cum inside her causing only -2 for 3 turns to her opponent, but receiving -2 for 2 turns herself.
Smack: Hasero will plant a firm slap upon her opponent’s butt causing -3 to them for all sexual moves till they gain control.
Tackles: Hasero starts battle with pounce instead of usual initiation (roll initial as usual) for next results. She can also use Tackle if out of hold:
-She won - established hold
-She won for 5+ - established hold and opponent got -2 for next roll
-She won for 10+ - established hold and opponent is stunned for next turn
-She won for 15+ or rolled natural 20/1 - She landed on the opponent perfectly to put them in her in stage 1 of any vore.
-She lose - pounce missed and is caught by the enemy
-She lose for 5+ - pounce missed and she held by the opponent with -2 to next roll
-She lose for 10+ - pounce missed and she held and stunned for 1 turn
-She lose for 15+ or rolled natural 1/20 - opponent got Hasero stuffed into any hole
Chomp: Hasero can use this during the first stage of Oral Vore to cause 1hp damage to the opponent.
Oral Lovings: Hasero treats her opponent to some oral attention. If she loses, her opponent gets a +5 on their next roll if they use that part of their body against her next roll. If she wins however, the effect varies depending on where she pleased them(all effects are doubled if she wins with a 20 on the dice or by 15+):
--Lips: A tender kiss, likely with some tongue, giving an opponent a penalty on their next 2 rolls equal to half the amount Hasero wins by.
--Breasts: Hasero suckles at her opponent's tit, nibbling and nursing as she murrs in delight. Gives the opponent a -3 on their next 2 rolls.
--Cock: Hasero sucks her opponent's cock, getting them good and aroused before stopping. They take a -2 penalty for 3 rounds.
--Sheath/Balls: Hasero will lick and suckle on his opponent's sheath or balls to entice them more. Giving a -2 to their rolls for 3 turns.
--Pussy: Hasero eats her opponent out, gaining a permanent +1 on her rolls from their juices getting all over her muzzle and invigorating her.
--Ass: Hasero rims her opponent, giving them a permanent -3 penalty on their rolls, which turns into a +3 if they try to anal vore her, since they're now nice and lubed up.
--Feet: Hasero licks and worships her opponent's feet, stunning them for a round from the sensation.
Cock Choker: Hasero will shove her thick throbbing cock into her opponent’s mouth and force them to give her a blow job. This causes a cumulative -2 to her opponent’s rolls till they gain control.
Once Hasero humps her opponent’s mouth and throat up to 3 turns, Hasero would of climax. However if Hasero roll is 11+ then she cums inside the opponent causing -3 to their future rolls for 3 turns. Less than 11 is where the opponent get her cock out as she cum showers them and only causing -2 to their future rolls up to 2 turns.
Smother: Hasero will plant her opponent’s face between her bosom and squeeze her orbs tightly over her opponent’s head. They must roll a 13+ to escape as for every fail turn is 1hp damage. However after the 3rd turn, they will be stunned for a turn.
Face-sit: Hasero will plant her crotches and ass right on her opponent’s face and let them enjoy her goodies for a while. They need 14+ to escape or they suffer -1 per failed turn. After 3 turns, Hasero can pull her opponent in stage 1 of CV, UB or AV for free.
Cock/Ball Slap: Hasero will take her magnificent cock and ball and slap her opponent across the face with them covering their face or letting them inhale her scent to cause -2 to all sexual moves till her opponent gets control.
Smoker’s Pouch: (Only usable when her smoking item is removed by her opponent) Hasero carries more than just one smoking item, so when she loses one, she can reach in and get some more.
Puff of Smoke: (Only usable is she has a smoking item) Hasero can breathe a puff of smoke into her opponent’s face to let them breathe it in. (Has numerous effects that can be determined or rolled for.)
Normal Smoke: Normal smoke would cause the opponent to cough and gasp for fresh air causing -1 for 2 turns.
Shrink Smoke: This smoke can cause her opponent to shrink down in size. If Hasero wins with 5 or less it has no effect, 6+ the opponent is shrunk a little bit giving them -1 for 3 turns before they gain their true size, 11+ the opponent shrank half their size and receives -2 for 3 turns, 16+ the opponent shrank to just a foot and receives -3 for 3 turns, and natural 20 the opponent is shrunk to half a foot and is permanently shrunk receiving a permanent -4. (However if her opponent wants, they can remove the effects by winning the next roll but give up their turn to reverse the effects)
Gender-Bending Smoke: (Not effective on Herms.) This smoke will cause the opponent to change to the opposite gender of which they are. (Male <-> Female or Shemale <-> Cuntboy) This change will cause -3 for 2 turns as the opponent tries to get use to their new form. (Genital Vores Change as well)
Horny Smoke: This smoke will cause the opponent to get an extreme arousal like no other. Giving them +2 to all sexual moves, but -2 to all sexual moves inflicted on them for 5 turns till it wears off.
5. Finisher
Entity Mode: Goes into an entity form which is of the element fusing with the normal form. (Unlocks some passive and active moves as stated in the ability)
(Note: If the opponent beats Shera in the roll with a +10 or natural 20, then Shera is stunned for exhausting her energy for 1 turn.)
1. Horse
Passive
Water Elemental: Being part of the element of water, Hasero gets a +2 against any creature or move that is Fire based. However gets a -2 for any creature or move that is Lightning based.
Stallion’s Blood: Even if Hasero is a feminine horse, she still has the blood of a stallion in her and gets +1 to all grapples.
Horse Dick: Since Hasero is a big horse, her cock is big and thick. In Rape and Cock Choker while in this form cause 1hp damage to her opponent per turn.
Horse’s Endurance: Being part mare, she can take a lot during sex. Any damage or debuff caused by sex is reduced by 1. (However if the move has both, then damage is the only thing reduced.)
Aquatic Skills: If in a water environment, Hasero gets a +2 to her rolls
Active
Hydroblast: Hasero will blast her opponent with water to weight them dowm in their soaked state. -1 for 3 turns to her opponent’s rolls.
Water Dance: Hasero will perform an exotic dance with the help of her water magic to entice those who watch. Hasero will roll 2d20, one to determine if the move commences and the second is for the effects.
1 = Hasero is stunned for 3 turns
2 – 4 = Hasero is stunned for 2 turns
5 – 8 = Hasero is stunned for 1 turn
9 – 12 = Nothing happens
13 – 16 = Opponent is stunned for 1 turn
17 – 19 = Opponent is stunned for 2 turns
20 = Opponent is stunned for 3 turns
Aqua Shield: Hasero will form water on her body to help prevent the next 3 debuffs she would have received. However, do this gives the opponent the chance to gain control on her.
Hippocampus’ Embrace: (Only usable in Entity Mode: Hippocampus) Hasero will hug her opponent in a very soothing and relaxing massage to catch them off guard with her next plan. -2 to the opponent’s next roll.
Rising Tide: (Only usable in Entity Mode: Hippocampus) Hasero will increase her chances by making a pond in the middle of the field of battle. All water or marine creatures gain +2 to their rolls.
Entity Mode:
Hippocampus: The Hippocampus form has no significant size change and doesn’t require additional stages of vore.
2. Tiger
Passive:
Dark Presence: The dark aura on Hasero’s body will strike fear into her opponent as long as they control her. -1 to their rolls as long as they hold Hasero.
Sneaky: Hasero gets a +2 to her initial roll for sneaking upon her opponent.
Tiger Ferocity: Hasero is a wild cat in this form, so she gains +1 to her rolls excluding escape rolls.
Multiple Limbs: (Only effective in Entity mode: Displacer Beast) Hasero has multiple arms and tentacles giving her +2 to grapple rolls.
Active
Shadow Bolts: Hasero will blast her opponent with a bolt of shadow energy. Consuming the mind into a state of nightmare and fear causing -2 for 2 turns to the opponent’s roll.
Shadow Fear: Hasero will send her opponent in fear of every shadow to bend them to her will and the fight to her favor. This move causes the opponent to receive -2 for 3 turns to all rolls.
Dark Oil: Hasero’s body produces a dark oil substance to help her avoid her opponent. +2 for reversal to grapples, but -2 for grapples for 4 turns as the oil drips off fully. (Can only activate every 9 turns.)
Multiple Fondles: (Only usable in Entity Mode: Displacer Beast) What ultimate way to please some than having multiple hands groping and rubbing spot on the body. Hasero can do so in her Displacer Beast form to give her opponent a -2 till they gain control.
Tentacle Rape: (Only usable in Entity Mode: Displacer Beast) After establishing hold, if Hasero wins roll for 5 or more. She may start raping her opponent with her tentacles, inflicting cumulative -2 to their rolls. Effect then lingers fully for one turn.
Once Hasero rapes the opponent up to 3 turns, Hasero would slowly ease her opponent for 1 free stage of any vore of her choosing.
Entity:
Displacer Beast: The Displacer Beast form has no significant size change and doesn’t require additional stages of vore.
3. Dragon
Passive
Storm Elemental: Being part of the element of Storm, Hasero gets a +2 against any creature or move that is Ice based. However gets a -2 for any creature or move that is Wind based.
Weather Virtues: After the initial roll, must roll 1d6 to determine the storm of the field of battle.
1. Thunderstorm: The field gets a thunderstorm and which makes the Dragon strong knowing that this weather is predictable to her, but not her opponent. She gains +1 to all rolls.
2. Hurricane: Raging hurricanes are the worst thing a Dragon can run through. She is stunned for a turn while her opponent receives a permanent -2 to all rolls. (Grapple stage not included on stun)
3. Blizzard: Blizzards are hard to see through as snow and ice hits the ground. Both players will have a hard time fighting. -2 to all rolls from both players.
4. Rainstorm: Rain makes everything slick even fighters, their grapples are weaken by -1 in rolls. But in vore both Hasero and opponent can slip deeper faster. They go in vore by 2 stages.
5. Tornado: Tornados are heavy winds that hinder Hasero by weaken her to everything including her opponent. Wings are negated to all players and Hasero gets -2 to all rolls.
6. Snowstorm: Snow is very nice for Hasero and her opponent as they heal all wounds. 1hp gained per turn. (Maximum 10 or beginning hp limit.)
Tall Form: This is the tallest form and takes an extra stage to swallow her. (Excluding Anal Vore)
Draconic Blood: Being a dragon, her blood boils with strength to devour. +1 to all vores.
Active
Gust: Hasero cast a gust of wind at her opponent to do the following effects: (0 or Tie = nothing)
Wins:
+15 = Stun the opponent 3 turns
+10 = Stun the opponent 2 turns
+5 = Stun the opponent 1 turn
Loses:
-15 = Stun the Shero 3 turns
-10 = Stun the Shero 2 turns
-5 = Stun the Shero 1 turn
Tail Grind: (This move can activate either holding or being held.) Hasero will move her tail just enough to start grinding it against her opponent’s sex. She gets them aroused and slight off to what they were going to do by causing -1 for 3 turns.
Aerial Rape and Eat: (Only usable in Entity Mode: Asian Lung) Hasero grabs her opponent and takes high up in the sky to rape then eat.
+15 = Rape and 2 stages of any vore.
+5 = Rape only causing -2 to all rolls for 3 turns.
0 = Doesn’t get a good grasp on opponent.
-5 = Gets pinned and raped by her opponent receiving -2 to all rolls for 3 turns. (Begins any sex move belonging to the opponent)
-15 = Gets pinned and raped before blacking out for 3 turns.
Entity Mode:
Asian Lung: The Asian Lung form is 23 feet long so it will take an extra 2 stages of vore to consume.
4. Cardinal
Passive
Fire Elemental: Being part of the Fire element, Hasero gain +2 against any creature or move based on Metal. However, gains -2 for any creature or move based on Water.
Burning Heart: Hasero is burning full of energy. All fire base moves receive +1.
Flight: Hasero arms are wings as well so she is able to fly out of harm’s way. Her escape from grapples is +2. However once she is inside a stage of vore she gets a -2 to her rolls.
Shorty: Being the shortest form out of her selection, she skips one stage of vore. Making her easier to get inside.
Active
Fire Wave: Hasero sends a wave of fire at her opponent to cause -2hp damage and -2 to all rolls except vore for 3 turns.
Burning Rage: Hasero will release a lot of rage to try and defeat her meal. After activating this Hasero will receive +2 for 2 turns.
Wingclip: Hasero will spin quickly and graze the opponent with her wing feathers against their face to disorient them with a -2 for 2 turns.
High Flying Lesson: (Only usable in Entity Mode: Phoenix) Hasero flies up and grabs her opponent before taking them to the sky. Will pull the opponent in 2 stages of all vores. However if she gets a natural 20 then the opponent is force completely inside of her. If the opponent wins the roll then Hasero is stunned for a turn.
Entity Mode:
Phoenix: The Phoenix form is 12 feet tall to shoulders so it will take an extra stage of vore to consume.
5. Dolphin
Passive
Ice Elemental: Being part of the Ice element, Hasero gain +2 against any creature or move based on Earth. However, gains -2 for any creature or move based on Storm.
Icy Embrace: Any that hold Hasero can definitely feel the drop in the temperature. -2 to all grapple holds.
Slippery Skin: Hasero’s skin is very slippery making hard for her opponent to get a hold of her. -1 to grapples for her opponent’s rolls.
Massively Large Form: (Only effective in Entity mode: Leviathan) This is a big form compared to her dragon form’s size and takes 2 stages to swallow her. (Anal Vore gains 1 additional stage in voring this form.)
Active
Chill: Hasero can imprison her opponent in ice. The opponent needs a 13+ or is completely vored to escape Chill. (Uneffective on Fire and Storm beings)
Tail Smack: Hasero will giggle and smack her opponent on the rear with her tail to cause some arousal to her opponent. They receive -1 for 3 turns.
Belly Flop: (Only usable in Entity Mode: Leviathan) Hasero will use her weight to plop on top of her opponent to give them a -2 to their rolls till they get control.
Belly Grind: (Only usable in Entity Mode: Leviathan) After performing Belly Flop, Hasero can do this move to grind her belly and body on the opponent to give them a permanent -2. However if Haser performs this move without it chaining to Belly Flop, then it gives -2 for 3 turns to the opponent’s roll.
Entity Mode:
Leviathan: The Leviathan form is 20 feet tall so it will take an extra 2 stages of vore to consume.
6. Shark
Passive
Lightning Elemental: Being part of the Lightning element, Hasero gain +2 against any creature or move based on Water. However, gains -2 for any creature or move based on Metal.
Charging: Every 2 turns, Shero will gain 1 Lightning Counter.
Shark Speed: Gets a perma +1 to his rolls to escape from grapples and escapes. However Hasero can gain +1 for every 2 Lightning Counters. (Maximum of +5)
Sharkskin: Since Hasero is a shark her skin is made like it. Her rolls are increase by +1 when she tries to initiates a move. However in vice versa, if her opponent has a hold of her, she has a hard time getting away. -1 to rolls to escape from grapples.
Dual Cocks: Hasero in shark form has two cocks to penetrate with. In Rape and Cock Choker while in this form cause 1hp damage to her opponent per turn. (Also doubles the effect of Cock and Ball Slap)
Active
Telsa Wave: Hasero sends a wave of electricity at her opponent to cause -1hp damage and -2 to all rolls except vore for 3 turns. (Consumes 1 Lightning Counter to activate)
Tail Grind: (This move can activate either holding or being held.) Hasero will move her tail just enough to start grinding it against her opponent’s sex. She gets them aroused and slight off to what they were going to do by causing -1 for 3 turns.
Static Current: (Only usable in Entity Mode: Eel Shark) Hasero charges her body with a lot of electricity that it courses through every shark scale. When the opponent manages to grapple her after using this move they will receive -4 to all future rolls up to 3 turns. (Consumes 5 Lightning Counters to activate)
Flash of Lightning: (Only usable in Entity Mode: Eel Shark) Hasero will try striking the opponent with a bolt of lightning to stun them for a turn. However if she loses the roll, she is stunned instead. (Consumes 7 Lightning Counters to activate.)
Entity Mode:
Eel Shark: The Eel Shark form is 16 feet long so it will take an extra stage of vore to consume.
7. Snake
Passive
Wind Elemental: Being of the element of Wind, he gets +2 to creatures or moves that are Storm based. However gets a -2 for creatures or moves that are Earth based.
Naga Body: Being a long naga, it takes and extra stage to completely eat Hasero.
Two Stomachs:Hasero in snake form has two stomachs. When the opponent is in the first stomach. Hasero can roll 1d20 against is opponent to release some special enzymes to weaken the opponent for her acids to be more potent. The damage will increase by 1hp. However if Hasero gets a natural 20 then it is doubled. (Opponent will roll escape roll first. If it fails then this ability starts. Both players will roll against each other.) If this effect fails then her opponent just goes to the second stomach.
Anaconda Strength: Hasero is an anaconda by appearance and blood. She has the strength to hold and crush people causing her to get +2 to her grapples.
Flight: (Only effective in Entity mode: Quetzalcoatl.) Hasero arms are wings as well so she is able to fly out of harm’s way. Her escape from grapples is +2. However once she is inside a stage of vore she gets a -2 to her rolls.
Active
Constrict: As an Anaconda, Hasero loved to coil around her prey and hug them tightly. Hasero needs a 5 or higher on the dice to activate fully and needs to beat the opponent’s roll to get this move on her opponent. Once the move is place, the opponent needs 12+ to escape.
Squeeze: During Constrict, Hasero can squeeze her opponent to weaken their resistance a bit by giving her opponent a -1 per squeeze till they gain control.
Tail Penetration: During Constrict, Hasero can slowly slip her tail tip up in the coils to penetrate her prey’s tailhole or pussy to give them -2 to their roll up to 2 turns.
Wing Spin: (Only usable in Entity Mode: Quetzalcoatl) Hasero can spin around real fast and try to hit her opponent with her wings. If Hasero wins the roll, her opponent gets -1 to their rolls for the next 3 turns. However if her opponent wins, Hasero is dizzy and stunned for 3 turns.
Entity Mode:
Quetzalcoatl: The Quetzalcoatl form is 25 feet long so it will take an extra 2 stages of vore to consume.
8. Gryphon
Passive
Earth Elemental: Being of the element of Earth, he gets +2 to creatures or moves that are Wind based. However gets a -2 for creatures or moves that are Ice based.
Stone Feathers: Hasero’s feathers protect her taking damage. Prevents 1 physical damage.
Wings: Having wings is a blessing and curse, Hasero can use her wings to help her out of holds. +1 for escape from grapples. However the curse is it is a liability when the opponent starts a vore stage. -1 to rolls against voring.
Gryphon Pride: Gryphon’s are a proud species, but can be arrogant too. Hasero receives +1 to grapples, but -1 to reversing grapples.
Active
Quake: Hasero will shake the earth beneath her opponent’s feet by slamming her foot to the ground. Causing instability; giving them a -3 to their next roll.
Wingclip: Hasero will spin quickly and graze the opponent with her wing feathers against their face to disorient them with a -2 for 2 turns.
Bodyslam: Hasero will pick her opponent up and slam them to the ground causing 2hp damage and -2 to their next 3 rolls.
Aerial Rape and Eat: (Only usable in Entity Mode: Gryphon) Hasero grabs her opponent and takes high up in the sky to rape then eat.
+15 = Rape and 2 stages of any vore.
+5 = Rape only causing -2 to all rolls for 3 turns.
0 = Doesn’t get a good grasp on opponent.
-5 = Gets pinned and raped by her opponent receiving -2 to all rolls for 3 turns. (Begins any sex move belonging to the opponent)
-15 = Gets pinned and raped before blacking out for 3 turns.
Gryphon’s humiliation: (Only usable in Entity Mode: Gryphon) Hasero will sit on her opponent and start grinding on them giving them a musky world to experience.
Hasero holds B >> Hasero sits on B, giving -2 to their roll. >> Hasero starts to grind, must roll 13+ to escape or be given -1 per failed turn.
Entity Mode:
Gryphon: The Gryphon form is 15 feet tall to shoulders so it will take an extra stage of vore to consume.
9. Bear
Passive
Metal Elemental: Being of the element of Metal, she gets +2 to creatures or moves that are Lightning based. However gets a -2 for creatures or moves that are Firebased.
Bear Strength: Hasero being a bear in this form has natural muscles and can overpower her opponent. +3 to grapples and reverse grapples.
Enrage: After reaching 25% of health, Hasero strength increases. +2 to grapples, escapes and reverse grapples.
Active
Bodyslam: Hasero will pick her opponent up and slam them to the ground causing 2hp damage and -2 to their next 3 rolls.
Takedown and Grind: Hasero will tackle her opponent to the ground and start grinding her body on them giving them a -2 for 3 turns.
Reflect: (Only usable in Entity Mode: Shield Spider/Strider) (Only usable when held.) Hasero can reflect damage or debuffs at her opponent to give them a taste of their own abilities. (Excluding Rape or Sex AND Vore) Will copy a move the opponent uses and inflict it upon them as well. If Hasero fails the roll, the effects double.
Entity Mode:
Shield Spider/Strider: The Shield Spider/Strider form is 18 feet tall to shoulders so it will take an extra 2 stages of vore to consume.
10. Fox
Passive
Blessed: Being a being of Light, anything evil or dark is weaken by -2 in their rolls.
Mirage Trickery: Hasero being a master of light is able to make the illusion of her body and trick her opponents to escape them easily. All Mirage or Trickery moves get a +2 to the roll.
Lithe Form: Hasero is a fox after all and doesn’t have a lot of strength. So all her grapples get a -1 on rolls including the beginning roll. However being a lithe creature she has an increase dodging rate so her escape from grapples gets +2.
Sexually Driven: Again being a fox, Hasero is sexually driven to breed with anything. All sexual acts have +2 to her rolls and -3 for sexual rolls against Hasero.
Tasty Form: The fox form apparently has a taste all predators love and make her a primary target for vore. Oral Vore from the opponent gets +2 to its roll.
Canine Cock: Being a fox, Hasero has a cock with a knot causing an addition -1 debuff to Rape and Cock Choker.
Active
Mirage: Hasero can use this move only if she is held, in any sexual move or on the first stage of vore to escape her opponent. She basically gets out of her opponent's hands by replacing herself with an illusion so she can get a hold on her opponent. Can only use every 5 turns.)
Purification: Can only activate when completely vored. Purification makes the opponent’s body believes she is a disease and will spit her back out. (Has to wait 5 turns before using again after being activated.)
Tail Flick: Hasero can tease the opponent with a lick of her tail across the nose to get them a -2 for 2 turns.
Spiritual Charm: (Only usable in Entity Mode: Spirit) As a Spiritual fox, she will charm her opponent to make it easier for her to consume them. -1 for 3 turns to the opponent’s rolls.
Entity Mode:
Spirit: The Spirit form has no significant size change and doesn’t require additional stages of vore.
11. Crocodile
Passive
Deathly Aura: Hasero’s aura gives chills to her opponent as death lurks behind her corners and curves. -1 to her opponents rolls.
Scales: Having scales helps prevent majority of the damage she would take. -1 hp damage Shera would receive.
Croc Endurance: Hasero has a high endurance in this form. Her hp is increased by 2. (12hp for normal matches.) Also, she can take a lot during sex. Any damage or debuff caused by sex is reduced by 1. (However if the move has both, then damage is the only thing reduced.)
Powerful Jaws: Being a crocodile, Hasero has a very nasty and powerful bite at her disposal. Chomp deals extra damage.
Thick Croc Dick: Since Hasero is a big croc, her cock is big and thick. In Rape and Cock Choker while in this form cause 1hp damage to his opponent per turn.
Soul Driven: Hasero is driven to eat and digest souls. She will receive +2 to any stage rolls of Soul Vore.
Deathly Ooze: (Only effective in Entity mode: Abyssal Crocodile/Soul Eater) Hasero’s body is made of some kind of goo that has a lot of death in it causing her opponent to roll -2.
Active
Hollow’s Gaze: Hasero will show her prey the many ways they could die or just fear death in general. -1 per turn in this hold. 12+ to escape. (Maximum is -6)
Tail Grind: (This move can activate either holding or being held.) Hasero will move her tail just enough to start grinding it against her opponent’s sex. She gets them aroused and slight off to what they were going to do by causing -1 for 3 turns.
Absorption: (Only usable in Entity Mode: Abyssal Crocodile/Soul Eater) Hasero can simple absorb prey into her gut, womb, or balls by just holding them.
Hasero holds B >> Hasero begins to absorb B >> B is halfway absorbed >> B is completely inside Hasero.
Noxious Breath: (Only usable in Entity Mode: Abyssal Crocodile/Soul Eater) Hasero can breathe her deathly breath on her opponent to cause them to shiver and gasp for air. -2 to all future rolls for 2 turns.
Entity Mode:
Abyssal Crocodile/Soul Eater: The Abyssal Crocodile/Soul Eater form is 15 feet long so it will take an extra stage of vore to consume.
12. Wolf
Passive
Flow of Life: Hasero’s body is full of life, every turn she heals 1hp. ((However if the move causes only one damage, it becomes a -1 to her rolls instead. Excludes increase damage over time.))
Canine Cock: Being a wolf, Hasero has a cock with a knot causing an addition -1 debuff to Rape and Cock Choker.
Pack Leader: Hasero being a wolf is strong at leading. +1 to all rolls. (Note: If with a team in multiple VB. Every member of her team gets a +1)
Okami Strength: (Only effective in Entity mode: Okami) Hasero gains a little more strength thanks to the blessing of life and her size. If in Feral form, she receives +3 to all rolls, but in Anthro form, she receives +1 to all rolls.
Active
Raping Vines: Hasero grows vines from the ground which will entangle around the opponent and start to rape. Does 1hp damage per turn, 12+ to escape.
Howl: Hasero can howl at the hidden moon to boost her strength. +2 to his rolls for 3 turns.
Gift of the Sun or Moon: (Only usable in Entity Mode: Okami) Hasero can asked the sun or moon to empower her to defeat her opponent however in doing so also has a risk to empower them instead. Hasero will roll 1d20 to determine if the move his stopped or not. The second roll is 1d10 to determine the effects.
Sun is odd numbers on the 1d10 and powers Oral Vore, Anal Vore, and Bladder Vore.
1 = +1
3 = +2
5 = +3
7 = +4
9 = +5
Moon is even numbers on the 1d10 and powers Unbirthing, Cock Vore and Breast Vore.
2 = +1
4 = +2
6 = +3
8 = +4
10 = +5
(Note: Even if the opponent beats the roll, the 1d10 roll still commences for them to get the boost.)
Anthro/Feral Shifting: (Only usable in Entity Mode: Okami) Hasero has the ability in Okami Form to shift from Anthro to Feral or vice versa. She need to roll a 10+ either holding or is being held. However doing this will secure the opponent on holding or doing something to her.
Entity Mode:
Okami (Feral): The Okami (Feral) form is 18 feet tall to shoulders so it will take an extra 2 stages of vore to consume.
Okami (Anthro): The Okami (Anthro) form has no significant size change and doesn’t require additional stages of vore.