"Oh of course it's a cookbook!"
Hi. I'm Sasha Kindbauch. If you're here, you're one of the predators looking to gobble up the cute morsels of
Perma_Camp ...or
you're some wide-eyed prey who wandered in by accident. Either way, let's take care of the basics.
All prey have an Alertness Score, which determines how easy it is for a predator to sneak up behind them and gobble them right up.
Prey also have two kinds of dice. Escape Dice and Resist Dice. Escape Dice are opposed by a predator's Capture Dice. Resist Dice are
opposed by a predator's Seduction or Hypnosis dice. If the predator's dice total 15 first, they get the Prey. If the prey's dice total
15 first, they get away clean. The prey always win ties. Capturing a prey is a violent action that involves chasing, grabbing up, or
fighting the prey into submission. Seduction or Hypnosis are non-violent ways of subduing a prey; the terms are interchangable, so just
use whichever is appropriate for your predator. Those are just the facts of life... or at least that's what
Carla_TheVorocious told me while I was digesting her.
Anyway, let's get on to the fun part. The loot!
Predator's Camp Upgrades:
A Predator's Camp can contain up to 3 upgrades which help the predator to capture prey in and around their camp. These can be either
Natural Features or Constructs, as described below.
All Predator's Camps start with one Natural Feature of the predator's choice. If the predator wishes to find a new camp with
different features, they must spend 1 day per added feature to scout out a suitable camp. They may hunt freely during this time, but
they lose all camp bonuses until a new campsite is found.
Natural Features:
1 - Picturesque Beach - The setting sun, the swaying palm trees, the light of the campfire dancing against the wet sand. The perfect
scene for predator-prey romance is hampered only slightly by how open it is and how easy it is for a girl to just run or swim away.
(+2 Seduction, -1 Capture, Prey get +1 Alert)
2 - Moonlight Grotto - The sparkling waters of this cozy cavern are enough to put any girl's mind in the mood for love. (+1 Seduction)
3 - Spooky Forest - Little light, sharp brambles, and twisting vines make it hard for girls to escape, but will also make them suspect
danger around every corner. (+2 Capture, -1 Seduction, Prey get +1 Alert)
4 - Winding Cavern - Many a girl has disappeared into a cave like this, her echoing screams soon followed by a resounding burp.
(+1 Capture)
5 - Blood-Soaked Bone Pile - This grim reminder of your previous meals is terrifying enough to distract any girl, though once the
shock wears off, her flight response is likely to kick in. (Prey get -2 Alert, -1 Seduction, -1 Capture)
6 - Strange Mist - Odd shapes swirl into existenc and disappear just as quickly. Who can say what is and isn't real in the mist?
(Prey get -1 Alert)
7 - Deep Chasm - If a girl's not careful, she could fall down and get trapped in a pit like that! (Trap, Prey get Alert check to
avoid, 1D6 Capture Dice)
8 - Spiderwebs - The sticky webs have helped more than just the island's spiders in catching prey. (Trap, Prey get Alert check to
avoid, Prey get -1 to Escape Dice)
9 - Honey Lotus - The sweet scent of the honey lotus can overpower a girl's sense of reason and leave her giggling while a predator
gobbles her up. (Trap, Prey get Alert check to avoid, 1D6 Seduction Dice)
10 - Dewsuckle Tree - The juicy dewsuckle fruit are delicious for predators and prey alike and the perfect compliment to girl meat.
(Can be used as a food source, may lure in hungry prey at the prey's discresion)
Predator's Camps start with no Constructs, but the predator is free to add them to their camp, if they so wish. Each Construct takes 1
day to build and the predator keeps their camp bonuses during construction, but they may only hunt for prey in and around their
camp area until the Construct is complete.
Buildings:
1 - Bone Cages - Make from the bones of previous victims, these cages hold all but the slipperiest prey while their predator is away.
(1D8 Capture Dice)
2 - Cooking Fire - By the time a girl notices that's her friend's meat roasting on the fire, it'll be too late. (may lure in hungry
prey at the prey's discresion)
3 - Hidden Pit Trap - Sometimes you don't have a precarious chasm of your very own, and you have to improvise. (Trap, Prey get Alert
check to avoid, 1D6 Capture Dice)
4 - Net Trap - Any girl can get out of a net if given enough time, but it's a lot harder to do when there's a hungry pred after her.
(Trap, Prey get Alert check to avoid, Prey get -1 to Escape Dice)
5 - Tiki Torches - At night, these make it easier to see your prey, but your prey can also see you coming.
(During night scenes, prey get -1 Escape but +1 Alert. The Prey decides if a given scene takes place during day or night.)
6 - Luxurious Bed - It's hard to resist a comfortable bed full of plush pillows and exotic flower petals. (Trap, Prey get -1 to Resist
Dice)
7 - Raft - A simple raft makes hunting at sea easier, and it would make quite a gift for any prey desperate to escape the island. (+1
to Capture in aquatic environments)
8 - Mysterious Idol - A strange carving dedicated to a spider god, snake demon, or fat-bellied goddess, who knows if it even does
anything? (Roll 1D2. On a 2, ignore the bonus trait of a prey at your camp for 1 day. Roll for each prey with such a trait.)
Gear:
When a prey successfully evades a predator or a predator devours a prey, there's a chance they also find something helpful nearby.
The winning party rolls 1D8 after such an encounter, and on a 7-8, they've found something. Prey add their Alert score to this roll,
but predators automatically gain any equipped gear from any prey they devour. Both predators and prey may only have 2 active pieces
of gear at a time, but may store any amount of gear back at their camp. Whenever any new gear is found, roll on the following table:
1 - Crude Weapon - A sharp knife or simple club can still be effective in fending off preds or subduing prey (+1 Escape/Capture)
2 - Sexy Outfit - Just the thing to lure in prey or give a girl the confidence she needs to resist those predatory advances!
(+1 Resist/Seduction)
3 - Map - A map of the island should make it easier for prey to avoid predator camps and for predators to find prey camps easily.
4 - Handheld Radio - Listening in to the Observation Team is a great way to get an unfair advantage in the hunt. (+1 Alert/Hunted Prey
get -1 Alert)
5 - Food - It could be fruit, a sandwich, some energy bars, whatever. Aside from satisfying a prey's hunger, it might be useful for
trade. At the very least, a prey could try to offer it to the predator as they plead to be let go.
6 - Flashlight - Though some of the Peach Camp girls have other uses for a sleek 10" flashlight, it can also help you see in the dark!
(+1 Escape/Capture at night. The prey decides if a given scene takes place during day or night.)
7 - Running Shoes - If you can get a good running start, nothing beats a pair of good shoes in a footrace. (+1 Escape/Capture in wide
open areas, such as near a Prey Camp or the Beach)
8 - Rope - This useful item can help a prey out of a deep pit and it's just as useful for tying a prey up. (Prey automatically escape
Deep Chasms and Pit Traps, 1D5 Capture Dice if used to restrain an unattended prey)
9 - Backpack - It doesn't have to be an ugly old camping pack! A big purse or gym bag works too! (This item does not use a Gear slot;
its wielder can carry 1 extra Gear item.)
10 - Tent - When you're out exploring the island, a nice tent might be the closest thing you have to the comforts of home. (If away
from their home Camp, a pred or prey may set up a tent at night. This allows them a +1 Camp bonus to either Escape, Capture, Resist,
Seduction, or Alert while camped out near their tent.)
11 - Binoculars - Helpful for scouting out prey, preds, and useful items! (+1 Alert/Hunted Prey get -1 Alert in wide open areas, such
as near a Prey Camp or the Beach)
12 - Lighter - Whether you need to start a campfire or burn through a rope, a lighter is a good thing to have.
13 - Webcam - Oi bruv! I've 'ad me OnlySnacks set up. Only 5 quid to see me churn girls into gut pudge. It's quite cheap innit?
(Once per week, the wielder can appeal to their fans for support, allowing them 1 free attempt to obtain more Gear as a gift.)
14 - Rare Item - Oh how wonderful! What could it be? (Consult the following table.)
Rare Items:
1 - Observation Team Security Keycard - What's this doing in here? What might a prey even find in there? What kind of naughty things
might a pred get up to in there?
2 - Briefcase Full of Shrunken Girls - Who are these girls? Can they be saved? Are they doomed to end up in some pred's belly? Maybe
even a prey's belly?
3 - Vial of XENOGEN Experimental Bromeliad Solution - It says on the side that it increases predatory instincts. What does this do for
a predator, or even for a prey?
4 - Treasure of Gur'balorp - There are plenty of greedy girls hoping to make it off the island with this ancient emerald necklace.
5 - Aurelia Emergency Response Beacon - It's turned off. Will someone come if it's turned on?
6 - Bella Stuart's Laptop - All the bookmarks go to this weird vore forum. What are these stat lists? Predators' kink lists? Does
someone think this is some kind of game?