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"All kender must be accompanied by at least two responsible nonkender guardians. Any legal penalties assessed against the kender as a result of his/her actions will also be visited upon those guardians."
Port Regulation 2784/C/22
Lirak's Cube
Name: Tavin Thistleswitch
Gender: Male
Alias: None
Species/ race: Kender
Age: 24
Height: 3'9"
Weight: 85 lbs.
Class: "Handler" (the word "thief" is considered impolite to Kender)
Affiliation: None
Occupation: Adventurer
Appearance: Tavin's small height, slight build, and childlike face make him appear to be a fourteen-year-old, but in truth he is twenty-four. His pale blue eyes continueally glint with fun and mischief. Tavin's long dark brown hair is caught up in a topknot, revealing pointed ears.
Clothing: He wears bright green leggings, a furred vest, and a homespun tunic.
Weaponry: a Hoopak (a combination bullet sling and quarterstaff sized for a Kender) and a dagger
Miscellaneous Items: Thieves' tools, colorful feathers, a perfectly round pebble, a silver spoon, a small tin bell, 3 1/2 feet of string, a waterskin, and a leather map case stuffed with maps
Cash on Hand: 12 gold pieces, 15 silver pieces, and 13 copper pieces
Any further abilities: Enrage others by verbal abuse, immunity to fear, curious about everything (a tendency that often gets him into trouble)
Personality: Tavin's most endearing - and frustrating - characteristic is his insatiable curiosity and fearlessness. These traits often get him into trouble. His curiosity frequently drives him to see what other people have in their pockets and packs, and he can easily forget that he has "borrowed" a particular item. He collects odds and ends - he will never pass up a chance to acquire a map of any description - and often surprises himself with what he has in his pockets. He loves legends, songs, and stories, and collects riddles, puzzles, and enigmas as avidly as he collects maps. His map collection is varied and mostly useless as many of them are pre-Cataclysm. He is likely to collect a map for its beauty as for its usefulness. Although it is hard to get a kender depressed (because of his fearlessness), Tavin is saddened by death and destruction, and can be in awe of anything truly magnificent. His fearlessness does not keep him from being logical about danger, though his curiosity can sometimes overcome his reason.
Bio: Tavin was born in the city of Hylo on the island of Northern Ergoth, the only son of two adventurious Kender who had traveled all over Ansalon. He was raised by his parents for the first year of his life, but then the wanderlust overcame them again and he was left in the care of his Aunt and Uncle. They were never seen again. He had the normal life of a young Kender though, and left home at the age of 18 because an uncontrollable urge to travel and "make the great map of every land" overcame him.
Tavin spent years traveling around the continent of Ansalon and even joined up with a team of adventurers. But a month ago he found a magic ring in a wizard's tower (the wizard wasn't in, but he was kind enough to leave only one lock on his door for easy entrence). Putting the thing on just to see how it would look on him Tavin was surprised when he found himself transported to a land he had never been in before. Rather than be concerned, Tavin was thrilled. Here was a new land for him to map out, with new people to meet, new things to experience, and new objects to borrow in it. He was as thrilled as a Kender can be, and immediately set out to explore it and make new friends.
(Tavin is an alt of
Rick_Denton )
Kender Racial Traits for D&D 3.5
+2 Dexterity, -2 Strength, -2 Wisdom: Quick and agile, the small and wiry kender are built for nimbleness rather than brute strength. Driven by insatiable curiosity, kender lack the ability to think things through or to consider the consequences of their actions.
Small: As Small creatures, kender gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium characters.
Kender base land speed is 30 feet. Kender are faster than their size would suggest.
Weapon Familiarity: Kender treat any kender exotic weapon as a simple weapon.
+1 racial bonus on all saving throws. Perhaps due to their eternal optimism and their inherent belief in the goodness of all people, kender manage to survive and thrive in a world that is often hostile to them.
+2 racial bonus to Spot checks. Kender have remarkable eyesight.
+2 racial bonus on Open Locks and Sleight of Hand checks. All kender have an instinctive curiosity when it comes to finding out what lies behind closed doors and inside pockets and pouches. Kender can use these two abilites as though they were trained, even if they have 0 rank in the skills.
Lack of Focus: Kender have a -4 racial penalty on Concentration checks. Kender don't necessarily lack magical talent, but their general lack of focus discourages them from pursuing careers in magic.
Taunt: Kender have an uncanny insight into the motivations and characteristics of other races. They can use this insight to unleash a verbal barrage of sarcasm, insults, and crude comments that cause the targeted victims to lose their temper. Kender receive a +4 racial bonus on all Bluff checks used to taunt someone.
Fearlessness: Kender are immune to fear, magical and otherwise.
Automatic Languages: Kenderspeak and Common. Bonus Languages: Dwarven, Ergot, Elven, Goblin, and Solamnic.
Favored Class: Rogue.