Sunken_Labyrinth
Not particularly long ago (at least in the lifespan of demons and monsters... to a human, it would be centuries), this enormous structure was gorgeous and grand, with immense marble columns, beautiful statues and incredible architecture and craftsmanship. The place was a sanctuary, a temple, a repository and bank all rolled into one... it held innumerable treasures and valuables belonging to an incredibly diverse population.
And not one of them was human.
No... this structure was a home for monsters. A safe haven in a world that despised them... one of many. A certain individual had set up three or four such sanctuaries for her people, some hidden better than others. This particular place was the largest of them, nestled into a thick jungle island in what would normally be a tropical paradise. Humans were never meant to find it.
But they did, of course. And with their weapons and their numbers, they were able to lay waste to much of it before being driven off.
Strangely enough, despite light casualties and the immense damage that ruined the grandeur of the place, it became a blessing in disguise. With much of the surface structure ruined and reclaimed by jungle, and all of the subterranean levels flooded and inaccessible, it became much safer and more comfortable for its denizens than it had ever been before. And safer for their treasures, as well... while much of the gold was looted in the first raid (only to be sunken in the ocean nearby, of course... you didn't think they'd get that far, did you?), many of the magical treasures remain. Money does as well, of course... but a pittance of gold is not nearly enough to draw adventurers to such a dangerous place...
No, adventurers still occasionally gravitate to this ruined old structure, hoping to challenge the still-living denizens for their valuables. They usually don't take kindly to intrusion (though there are exceptions, of course) and will defend their home valiantly.
It also helps that most of them are quite lonely. And greedy...
It's said that as one descends into the waterlogged depths of this semi-ancient structure, the going gets tougher but the shinies get shinier. No one's ever made it to the bottom, of course... but it's rumored that a demon lord resides there, waiting to consume all humans who dare to trespass on her private chamber.
No one's sure, though! However, we do have reports from those who have made it out alive on the sorts of monsters that have been spotted so far! More will be added as people continue to let their greed guide them into undiscovered sectors of this labyrinth...
The massive place is divided into a number of sectors on most Human maps.
The upper ruins and jungle are all one sector known as the Surface. This is largely dominated by the collapsed remnants of the aboveground living quarters and that sort of thing, exposed to the sky in most places, and overgrown with jungle. Carnivorous plants... not even monstergirls!... are relatively common here, one has to be careful not to blunder into them.
DANGER. DANGER.
A recent earthquake has collapsed part of the western sector of the Surface, revealing a subsector called the Dunes. It's essentially a small desert, and while it does serve as a shortcut, it's extremely dangerous!
The second area is Subterrania, which consists solely of the dry portion of the structure itself. This first floor is largely grey, empty corridor, much like a traditional maze. It used to be much more opulent, of course, but the marble and stone has worn. There are a few traps on this level, but many of them are simple drop traps that force adventurers deeper.
The newly uncovered Dunes sector still contains part of Subterrania beneath it, but for the most part, Dunes monsters are encountered far more commonly there than standard Subterrania monsters.
The next area is often referred to as the Collapse, as much of it is unstable and half-sunken into the water. The place is similar to Subterrania, though mossier and quite dark... many of the tunnels slope right down into the water, and there are quite a few dead ends.
The fourth area is the largest, and consists of three levels of the labyrinth, completely submerged... this is referred to as the Depths. Even inside, the water is quite warm and tropical... but even so, in order to really survive here, one has to locate a water-breathing relic on one of the other three floors. It's not uncommon for the friendlier monstergirls, when defeated, to offer them... though you may have to dig through rooms or chests if you don't make a good impression!
The final area is simply Terminus, and no one has ever seen it. It's said a massive demon lamia lives here. No one knows, though! Maybe if you ask politely one of the monstergirls will tell you?
It should be noted that for the most part, the monstergirls don't -hate- humans, or even dislike them. They see them as food... weak and delicious... and will usually need to be shown otherwise. Prey are usually violated sexually before being eaten (at the partner's discretion), but if they manage to beat a monstergirl, they'll usually earn respect or friendship of some kind, and they might get a hint or a treasure. Or a free, deathless romp!
Of course, one could enter the place looking to be sexed and devoured... in that case, while usually pouting if they themselves aren't your choice, the monsters would be happy to lead you to your doom.
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Documented Monsters
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Slimegirl
Habitat: Surface, Subterrania, Collapse
Description: Slimegirls are, as one might expect, the most common sort of monstergirl one might find in this place... at least in the early sectors. There's little to be said about them... they're large masses of sticky sentient glop that attempt to assail victims by engulfing them wholly and dissolving their bodies. Despite their usual status as trash monsters in other media, here it should be noted that they're extremely difficult to damage due to their gelid forms, and easily regenerate themselves if harmed.
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Beegirl
Habitat: Surface
Description: The Beegirls of this labyrinth are an oddity, as they don't seem to conform to a hive structure... instead, they themselves function as massive mobile honeypots, having built up the honeycombs on their own abdomens. The good news is, this obscures their stings. The bad news is, this gives them honey as a weapon. They also have immense prehensile tongues. They stay solely on the surface unless chasing adventurers.
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Rafflesia
Habitat: Surface
Description: Largely immobile and somewhat dim-witted, these bizarre dual-personality plantgirls tend to rely on victims blundering along thinking they're simply immense flowers. When someone gets into range, they tend to smother the prey in heavy clouds of pollen and pull them into their flower bodies for 'pollination' and consumption.
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Tarantula Girl
Habitat: Surface, Subterrania
Description: Unlike most spidergirl sorts, these ladies don't make static webbing most of the time. Being similar to their animal counterparts, they do their hunting themselves, though they are capable of using webbing for capturing and binding. They're actually quite the curious sort, and will often observe potential prey for quite a while to see if they're worth a go at... and even despite their size and strength they often prefer to ambush and wrap rather than engage folks in a fight.
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Earthworm Girl
Habitat: Surface, Subterrania
Description: Earthworm Girls are difficult monsters to defend against. While only found near the surface much of the time, they can dig themselves back and forth from Subterrania as well, and commonly use this to erupt from underneath prey, or suck them down into pits of mud to more easily assail them. They're immensely slimy, and have greedy tailmaws to go along with their greedy normal maws.
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Leechgirl
Habitat: Surface, Subterrania
Description: Largely unsettling to most adventurers due to the general conception of the leech as an animal, Leechgirls are avoided more often than most other early monsters... their immense, gaping mouths can gulp a single adventurer whole with little effort, and once inside it's ludicrously difficult to escape as the leech sucks every bit of your body fluid away. They're more common in Subterrania, but will come to the surface in the rain to roll about, which is a rather comical sight.
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Medusa
Habitat: Subterrania, Collapse
Description: An odd, gravity-defying monster, Medusae are largely benign and will not attack adventurers that stay away from them, for the most part. This is often difficult in the labyrinth, however... so they often have to be confronted. Even in combat they're quite serene, and one has to avoid their gaze to stop from being paralyzed and consumed at the Medusa's leisure.
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Mimic
Habitat: Subterrania, Collapse
Description: Like the slimegirl, Mimics need little introduction. Many treasure chests litter the early levels of the labyrinth, and there's a good chance that any one of them could be a mimic. Combat with them is almost futile, unless you know the secret... one wrong move and you're sucked into their box and assaulted, then easily digested. If you run away from one, the worst you'll get is a taunting... though some of them -do- hold shinies.
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Iron Maiden
Habitat: Subterrania, Collapse
Description: Very similar to the ancient torture device of the same name, the Iron Maiden monstergirl even works in a similar fashion, cracking her body open to engulf and devour anyone who dares to engage her in combat. Once inside, it's game over. The victim is slathered, molested and digested, all while the Iron Maiden smirks and settles back down.
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Roper
Habitat: Surface, Subterrania, Collapse
Description: Widespread but rare, Ropers are incredibly dangerous. Despite their odd appearance, they're not at all easy to spot... they don't move, but they're a camouflage and ambush attacker, and one must be on alert lest they find themselves coiled in a massive tangle of tentacles. Combat and eating are one and the same for a Roper... so if you're caught, you're getting digested. Sorry~!
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Corrupted
Habitat: Surface, Subterrania, Collapse
Description: The Corrupted are the remnants of human female adventurers that weren't consumed wholly by the labyrinth denizens or turned into real monstergirls. Functioning much like zombies, they wander about assailing adventurers and attempting to mate with and consume them. They're relatively uncoordinated, but it's dangerous if one gets a hold of you regardless, as they're quite animalistic in their actions.
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Crabgirl
Habitat: Collapse
Description: Relatively uncommon, Crabgirls are nontheless generally avoided. Their armored shells makes attacking them difficult, they're immensely strong, and they have a bad habit of ruining one's protective clothing by tearing it to shreds. They have a generally universal habit of shucking and cleaning their prey before devouring it... they do this by frothing up thick globs of bubbles over them.
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Starfish Girl
Habitat: Collapse, Depths
Description: Slow and unwieldy, most adventurers are caught by these monstergirls when not paying attention, or when bothering them. Not many people escape their powerful grasp, though... they pin their victims to the floor or wall and crush the life out of them while sucking them up inside. As long as you don't turn your back on them, and you keep an eye on what you're doing, you'll be fine.
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Sea Slug Girl
Habitat: Collapse, Depths
Description: Another slow and unwieldy monster, this one differs primarily in her method of attack. Powerful and slimy, these creatures attempt to ensnare prey with sticky globs of goop and pull victims into their bodies, where they're coated in more slime and eventually digested. For the most part, they're lazy, so they won't chase you too far.
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Clam Girl
Habitat: Collapse, Depths
Description: Difficult to injure or resist, but easy to avoid... that's the best way to describe these girls. They're immobile (almost) when on the surface, but underwater they're quite capable of giving chase... and they're able to reach quite far with those rubbery tentacles. Once the shell snaps shut, it's generally over... no leverage is possible from inside of the powerful trap.
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Anemone Girl
Habitat: Collapse, Depths
Description: Completely immobile, these girls nevertheless have good reach on their tentacles, and commonly 'fish' for victims in the Collapse from the Depths, then drag them straight down. A paralytic sting renders victims helpless, where they're easily devoured. Dangerous and hard to avoid, the only real defense prey have against them is the fact that they can't move, so if you're out of range they're unable to come after you.
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Jellyfish Girl
Habitat: Collapse, Depths
Description: One of the most dangerous monsters and luckily restricted to the water, Jellyfish are generally relatively easy to spot, unlike their animal counterparts. Avoiding them is another matter entirely... they're active free swimmers and they bristle with long, slimy tentacles. They also have a powerful paralytic sting, and want nothing more than to stuff adventurers into their bodies to be digested. They're also notoriously slow eaters, and prey may be stuck inside of them for hours, or even days, being molested and digested.
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Anglerfish Girl
Habitat: Depths
Description: Not as threatening as most monsters, they have a peculiar method of attacking and are therefore better avoided. Almost blind, they rely on the movements and warmth of prey down in the cooler waters of the Depths, and unlike their gulping, swallowing siblings in the animal kingdom, these girls generally smother and absorb their prey into their bodies. Attacking them generally has the same effect... it's often better to hold still and keep your distance when one is around.
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Vampire Squidgirl
Habitat: Depths
Description: Confined to the darker zones of the Depths along with the Anglergirls, the Vampire Squidgirls are not vampiric. They are quite dangerous, though... they're very stealthy, commonly striking from above after blinding their prey, swallowing them up in a single bodily gulp. They're quite shy however, so if you spot them first they'll likely lurk about until they have a chance... and if you shine a light at them they usually flee.
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Ghost
Habitat: Special
Description: An oddity amongst the other monstergirls, Ghosts can attack anywhere, from the Surface to the Depths. They commonly ambush prey by oozing their odd, plasmic bodies through walls and overwhelming them... though they're the strangest and most fickle of monstergirls in the labyrinth. Sometimes, all they want is a forceful cuddle... though don't let your guard down. They're unique in that they'll always give hints or treasure if defeated.
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Slurptrap
Habitat: Surface, Subterrania, Collapse
Description: One of the few monsters that isn't a monstergirl, but rather an offshoot OF a monstergirl. These bizarre pods pop up seemingly at random, dangling from trees or ceilings in the path of would-be adventurers. They're not particularly difficult to avoid if you don't hesitate, but the curious are ensnared, milked and devoured. The host monstergirl has never been seen, but it's assumed she may be living further down in the Collapse.
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Scorpion Girl
Habitat: Dunes, Dunes Subterrania
Description: Hefty, heavily armored scorpiongirls are one of the most common sights in the newly uncovered Dunes region. They're able to move quite quickly over the thick, shifting sand, but they aren't the most agile. A single poisoned jab from their tail generally immobilizes the prey for easy consumption, however... best to stay on your toes!
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Cobra Lamia
Habitat: Dunes, Dunes Subterrania
Description: It's not immediately apparent that the Cobra Lamia is based on a cobra at all. Despite her bizarre appearance, however, they still function like you'd expect a cobra lamia to function. They bite you, you're poisoned, they crush you in immense coils, they might rape you, then they devour you. They also has a dangerous piercing gaze that can immobilize her victims. They can be rather sadistic, particularly if their prey is perceived as weak... but a sufficient show of force might cow them a bit.
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Antlion
Habitat: Dunes
Description: Large, deadly ambush predators, Antlions are one of the few monsters that actually force a combat-or-fail situation on their victims. If you're stuck in their quicksand funnel traps, you're either sucked into the sand and swallowed whole, or you repel their deadly advances quickly enough to escape. No middle ground here, unless you're charming enough to engage one in conversation while you're sinking into the sand.
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Mummy
Habitat: Dunes, Dunes Subterrania
Description: No one (not even the mummies!) remembers who these girls used to be. Reanimated mummified corpses are relatively common undead in other places, and the damage dealt to the Dunes zone recently has awakened a number of these creatures to roam the sands and tunnels. They're not cursed as you'd expect, but they make up for it by tangling you in bandages and devouring you.
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Sandworm
Habitat: Dunes
Description: Sandworms are the largest monstergirls around, not that it always does them any good. Despite being enormous and able to defeat any adventurer in a single gulp, they often don't realize they're in combat right away, or that the tiny ants poking at her huge body might be a threat, or that she can instantly defeat anyone she can get her hands on. Once their minds click though, you're done for. Swallowed whole, maybe after a bit of smothery licking.
And no, no riding them. You're free to try, but you'll probably be crushed.
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Djinn
Habitat: Dunes, Dunes Subterrania (Special)
Description: Djinns, or Genies, live in various lamps and bottles and jars littered about the labyrinth, most of which were only recently uncovered in the Dunes and related zones. Uncovering them is relatively uncommon, and when one is found they offer the one that discovered them a single wish. Whether to take it or not is wholly up to the adventurer, but it's wise not to wish for something greedy... or stupid. Tales of Djinns morphing into immense lamias and consuming their victims may or may not be unfounded, but do you want to be the one to test it~?
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Unique Monsters
Warning! The monstergirls shown below are all one-of-a-kind and extremely dangerous. You can consider all of these bosses!
Ketsuko
Habitat: Surface, Subterrania
Description: Ketsuko is an immense kitsune that keeps herself in tauric form. While she only has seven tails, this doesn't mean she should be underestimated. She's still a master of illusion and all sorts of kitsune mischief, and fleeing from her is advised if you think you may not be prepared. It's known, and commonly mentioned by her if asked, that she serves a ninetailed kitsune, but that her mistress can't be bothered with the small fry that come to this place... but a seven-tail backed by a ninetail should be considered dangerous regardless!
Note that she won't follow you to the Collapse. She doesn't like it down there... too drippy and dank.
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Merii
Habitat: Subterrania, Collapse, Depths
Description: Merii is, and always has been, the maid that keeps the labyrinth clean. A strange sort of octogirl, she's actually very friendly, and will usually ignore adventurers or give them friendly pats and hugs as she wriggles on by cleaning up bones and slime and the other sorts of things that digested prey leave behind when they pass on. Of course, one can always request to fight her. Or be eaten by her. Or to fight her. She always carries a water-breathing ring on her person, so she's a sure source if you can't just find one anywhere else.
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Kotoko
Habitat: Surface, Subterrania, Collapse, Depths
Description: Kotoko is the labyrinth's treasurer. Generally keeping to human form unless approached, Kotoko knows the location of every item and pile of gold in the labyrinth. One can run into her anywhere while she's doing her rounds, though if you find a particularly rare treasure she might try to come and challenge you to make sure you're worthy of owning it! If you do find her, she'll usually grab hold and frisk you for shinies, but that's generally because she wants to make sure you're not taking things... it's not advised to struggle!
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Seiruu
Habitat: Collapse, Depths
Description: You don't find Seiruu. Seiruu finds you. This immense Kraken is the most powerful monster (known) in the labyrinth, and serves as both an obstacle and an end boss of sorts. It's said that if you can manage to beat the massive girl, you can advance to Terminus... but no one's ever done it. A single tentacle can easily crush a man and smother him, then absorb his flesh... and she has ten, not counting her hair! She's actually not particularly mean, but she does love struggles, and they tend to spur her on... if you hold still, maybe you can converse a bit before you go~
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Sabasa
Habitat: Surface (Dunes)
Description: Sabasa is a typical sphinx with an atypical look. Immense and rather mischievous, she often makes the riddles she tells seemingly obvious, but gives them a twist to doom adventurers who dare to encroach upon the sands she's claimed as her domain. It's said she can't be beaten in combat, so it's not very wise to try.
Special Encounters
There are a number of special boss-type and guest-type monstergirls that can be encountered when certain conditions are met, though they don't live within the labyrinth. The boss-types can't be defeated by traditional means. The guest-types... well, they're a little different, but you'll see what we mean if you run into one~!
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Notes:
Again. Vore is common, but sexing/molestation is as well. If you don't want it, say so.
Monsters will come as I feel like adding them. I have a lot planned because I have a lot to work with. I'm sticking to a certain style for a reason, though.
There are three ways we can really do this. One is full exploration, where you're trying to get to Terminus. What happens to you after you're caught is part my whim, part what the monstergirl is known for, and partly based on your luck so far. If you want to do some sort of dice roll game to fight the girls, we can do that, but for the most part I'm going to go with what makes sense to me at the time.
Another is a sacrifice, where someone wanders up wanting to be done in by a certain monster. You can request anyone, even the bosses/unique characters. The others will sulk and grump about it, but 80% of the time you'll be taken to the monstergirl you requested. There's a 20% chance that you'll be consumed on the spot though, so it's not a sure thing.
Friendly visits are possible as well, though one generally has to be charismatic. And because everyone seems to think they're charismatic, let me stress that it's my decision. In other words, if I like your character enough for them to be friends with my girls, I'll allow it. I'm tired of hearing 'my boy's a stud, he can make them his bitches in a moment'. Hitting on them doesn't work.
Treasures are generally subject to my whims, though I'm not going to make you fight for two full sessions to find a water breathing artifact if you're stuck at the Collapse unable to proceed. I'll generally find some way to drop one on you. If you have some way of breathing yourself, that's fine, but tell me before we start so I know you didn't just make it up.
Magical characters are going to be at a severe disadvantage. Not that I mind. But I'm also already tired of magical characters thinking they can get a free ride. I'll allow it to aid in avoiding an encounter or two, but if you're going invisible to avoid everything I'm going to drop a column on your head.
Oh, and if you're playing to overpower all of the monstergirls and make them all into little sex slaves or something, go away. You're here to be prey, or at the very weakest, sub to them.
No IC whispers. I want to discuss stuff first. Don't be afraid to whisper me, though due to the depth of scenes with this alt only one scene at a time. I'll let you know if I'm busy, and I'll try not to ignore you.
Males preferred. Females will just be vored without sex/molestation.
Like this idea? Ask me about the Forgotten_Sentinels as well, if you'd prefer that sort of adventure.
((All pictures in this profile are screenshots from もんむす・くえすと! ~負ければ妖女に犯される~, a game I paid for in full. Some concepts taken as well.))