Dry_Creek

This character is based in the world of Steven Universe. She mostly exists to interact with characters that hail from that world, meaning that other Gems will take precedence, but she is still available for play with other, unrelated characters as well.

Some spoilers for the series are present in this profile. Please proceed cautiously with that in mind.

You do not have to read this entire grotesquely tl;dr profile in order to play with Creek. It's awesome if you want to, but it's not at all mandatory; I admittedly have a problem with keeping my writing concise. Just make sure to glance over the sliders if nothing else, please!


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Story.

”I... w-was... I was... someone. I was someone... i-im... important... special... once. A long... long... long, long... time... ago. Now, I-I... I’m... just... ... ...this...

Dry Creek Turquoise had always been different. Her stone was abnormal in color and patterning, to the point where ‘turquoise’ was hardly an apt descriptor of its pale periwinkle hue, and the physical appearance she adopted by default was similarly strange: almost unnervingly tall and thin, particularly when compared to other Gems of her type. She stood out in a crowd, to say the least. Perhaps it meant that she was fated for something... but in her youth, the only thing her eccentricities earned her was a hefty dose of mockery from her peers. Indeed, she likely would have been shattered immediately for her imperfections, had they not proved beneficial in other ways.

She was initially shy, clumsy, and awkward, traits that were extremely unfitting for a Turquoise. They were aristocratic Gems governed by the luminous Blue Diamond, built primarily for diplomatic endeavors. A secondary ability of theirs allowed them some skill in minor terraforming, usually of the decorative variety; a typical Turquoise could manipulate earth in small quantities, a capability that found itself most used in artistic pursuits. The odd-looking one, with her many eccentricities, managed to compensate for her lack of social aptitude through an abnormally high level of earth control. It was impressive even in its unrefined state after she first emerged, and her superiors noted that such a power could likely be weaponized with proper tutelage. Additionally, under the scrutiny of eyes better trained than her own, an unexpected revelation was brought to light regarding her abilities: as she altered the terrain around her, bending it to her whims, the ground was gradually being stripped of all its moisture.

This odd, supposedly-defective Turquoise had the power to draw the water out of things, her slightest impulse seeming to siphon the very life out of the soil, leaving it dusty, cracked, infertile. Plants withered away at her beckoning, their bright colors draining to dull shades of brown as they wilted from her touch. While it was not an ability that could directly harm other Gems, given that their true bodies were inherently devoid of water, there was no denying its devastating potential when turned on the environment... and so she was taken from her diplomatic brethren in Blue Diamond's court and transferred over to Yellow's instead, where she could be educated in the finer details of combat and trained to refine her already-promising powers. Her abilities were extraordinary for a single Gem, and Yellow Diamond found her suitable for use as an elite soldier in their attempts to win the ongoing war against Rose Quartz and her rebellion. She gifted her a unique name, marking the creation of a new Turquoise subtype. From an off-colored defect to an honorable warrior... for most flawed Gems, that was but a distant fantasy, an unachievable dream. Truly, she had been blessed with a second chance.

Months later, as soon as her training was complete, Dry Creek was thrust out into the thick of the battlefield. Records of the day she first fought denounce the conflict as a terrible, nightmarish incident-- describing in detail the way the earth seemingly rent itself asunder, bottomless fissures grinding themselves into the ground as rows of trees wilted and collapsed. The green grass shriveled away, its lush blades swiftly buried beneath billowing clouds of sand... and what soil remained intact dried up into a shifting mass of fine silt, swallowing up dozens of helpless Gems and dragging their screaming bodies below its otherwise innocuous surface. Homeworld won that particular battle, and the site of it was forever rendered barren and lifeless because of Creek’s machinations. They called her the ‘Walking Desert’-- and many still refer to her by that haunting moniker to this day, its continued existence a testament to her legacy.

For Homeworld, she became a war hero, a paragon of strength and skill that all loyal Gems aspired to emulate. Yet the limelight could only shine on her for so long; it was but a matter of time until its brilliance went to her head, and Dry Creek lost herself in the constant praise being showered and heaped upon her in droves. She was terrifying. She was powerful. She struck fear into the hearts of her enemies and made them cower before her. And that hubris became her weakness, because she forgot the weakness of her own body, eschewing protection in favor of annihilating all who stood in her way.

In the end, all heroes fall... and while our hero was perhaps more villainous than heroic, she fell all the same. One solid blow to her gemstone was all it took.

Considering the damage she endured, Dry Creek’s life should have ended then and there. Valuing her worth as a weapon, Yellow Diamond requested that her mangled Gem be retrieved; mercifully, inspection showed that the cracks did not permeate all the way through the stone, deep and grotesque as they were. Creek was fitted with a silver setting, a secure barrier that ensconced the perimeter of her gemstone and forced it to hold its shape, preventing the fractures from exacerbating themselves.

Thus, her existence continued. Yet the damage was dealt, her wounds irreparable. When her body regenerated, it could only form the image of a broken woman, the cracks in her Gem-- her lifeline, her spirit-- reflected hideously in her flesh. Crude spider veins cut through her porcelain skin, disfiguring her already fragile body... crawling over half her face, her right eye lost in the darkness. Yet those were merely physical wounds. Near the top of the stone, a far more gruesome injury lurked... a small, triangular chunk was simply missing, the fragment in question making its absence known through the gaping hole it left behind. That piece-- a piece of “her”-- was forever gone, scattered to the winds of time.

She was never quite the same after that.

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Character.

Whatever sort of person Dry Creek Turquoise used to be, there is remarkably little within her shattered mind that remains to suggest it, at least on the surface. Nearly every word she utters serves to make her lack of stability and sanity unnervingly apparent. Her voice comes as a crackling, high-pitched murmur, and she speaks in such a halting manner that it can sometimes be challenging to discern what she is trying to say-- particularly since she has a tendency to repeat words over and over until the sound of them sits right in her head. Her vocal dysfunctions are unnatural, having come about as a result of her mangled gemstone, though they are far and away the least of her problems. For a Gem to lose even the tiniest shard of themselves is an inconceivably wretched and unenviable fate, comparable to having a chunk of one’s soul torn away. Without that piece, Creek is perpetually plagued by the feeling of being “incomplete”. It is a bitter, hollow ache that emanates from deep within her, a desperate craving that nothing can distract or distance her from for any notable length of time. The want to fill the void inside her is overwhelming, as is the pain said void inflicts upon her. Even the sweetest and most unadulterated happiness can only stave it off temporarily. Above anything else, she wants to be “whole”, and her drive to accomplish that objective is endless.

Within the abyss of her detached, delusional psyche, Dry Creek has come to believe that she can repair herself by placing a Gem shard into the hollow recess where her own shard once resided, thereby filling the hole. Since the piece that legitimately belongs to her likely doesn’t exist any longer, she is wholeheartedly willing to accept the next best thing: someone else’s shard of precisely the proper shape. In her frantic, anguished need to return to her original self, Creek makes a disturbing habit of murdering other Gems and shattering their stones, after which she sorts through the scattered pieces for what she lovingly refers to as “the one”: the single fragment that will fit seamlessly into her and melt away the cold, seething emptiness that her missing piece left behind. To make matters worse, her former role as a catastrophic weapon combines morbidly with her utterly blind determination, creating an individual that is completely desensitized to death and immorality. This is not to say that she has been stripped of the ability to sympathize; the broken Gem does indeed feel pity for those she slaughters, sometimes a great deal of it, and can often be heard apologizing to them in hushed whispers before she brings their lives to an end. Yet no matter how pitifully her victims cry and beg, should Creek somehow come to the conclusion that they might be “the one”, she legitimately cannot be convinced to spare them via any means whatsoever. And should they try to elude her, she will stalk them to the ends of the earth and back again until they give her what she wants.

Despite her psychological instability, however, Dry Creek is not a mindless, murdering monster. It is notable that no member of a race besides her own can strike her as a potential target, and not every Gem snares her attention; in other words, only a small and very unlucky percentage of Gem-kind will find her hunting them with dreadful intent. When she is not in pursuit of any particular person, she is comparably placid and quiet... yet 'comparably' admittedly says very little, for she is an incredibly tense and awkward individual under virtually any circumstances. Creek is far from skilled in the art of conversation-- something that is likely amplified by the fact that, more often than not, she prefers to keep to herself, traveling constantly in search of that which she seeks with all of her being. By no means does she expect anyone to willingly approach her due to how eerie she looks, and she dreads the probability that other Gems will recognize her face, marred or not. Thanks to all of these worries compounding upon one another, she is very solitary and prone to avoidance, believing that being judged and scorned is simply an inevitability, one more reason for her to despise the state she’s been reduced to.

On the occasion that someone elects to speak to her on friendly terms, Creek frequently finds herself taken aback by their forwardness. She considers herself an abomination, more or less; as such, she has very minimal reason to expect that others will treat her as though she is “normal”. Yet sometimes they do, and it is then that she is most reminiscent of her former self-- a self that is surprisingly bashful and sweet-natured, traits that reflect who she was before pride seized control of her and resulted in her ‘death’. Creek herself regularly describes the event in that manner, and would freely admit to having never felt truly alive since her Gem was smashed. It is evident that she learned her lesson that day, for while she remains confident in her abilities and her potent force of will, she is far from arrogant. She has an admirable ability to gauge the strength of those she encounters, and, knowing that she is essentially a mortal creature now, she is wise enough to understand that there are people out there that could easily overpower her. Secretly, though, a minuscule part of her actually yearns to experience that sensation, albeit in a context that will not bring her harm... perhaps it is because the chilling memories of her defeat haunt her to this day, and over the course of many centuries, those same memories have gradually grown to fascinate her fractured mind. Regardless, while Dry Creek may periodically fantasize about encountering someone strong enough to subdue her, she is intensely afraid of dying-- dying in the genuine sense, where she would cease to exist, for even the wretched half-life she endures is still better to her than nothing.

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Abilities.

Damage Relocation: Due to being broken, Dry Creek does not possess the traditional Gem power of regeneration. If she's forced to revert into her gemstone, it will likely fall out of its protective setting and shatter when it hits the ground. The art of shapeshifting, while not completely stripped from her repertoire, similarly tends to put an immense amount of strain on her, logically prompting her to avoid using it to its full extent. She can still safely exercise some 'pseudo'-shapeshifting, however, in that she can rearrange the cracks on her body. The cracks are reflective of her damaged gemstone, and cannot be removed or lessened; Creek always has to have a certain "amount" of them, but she can move them around based on what parts of herself she wants to strengthen, or if she needs to re-attach a piece that's fallen off or been detached. If she holds a severed limb against its stump, for example, she can shift the crack away from that area so that the limb re-attaches. It is notable that most Gems would revert into their gemstones after enduring that level of damage. Dry Creek has an incredibly strong will to live, and that will is redoubled by the fact that she only has one life left. Until her gemstone falls apart completely, she will continue to cling to that last life and put her body back together... no matter how broken and decrepit it becomes.

Fusion: Should another Gem agree to take part, Creek can jointly perform a dance with them, fusing the two of them together into a single being. The resulting individual will invariably be larger and more powerful than either of its components, and possesses all of their abilities, as well as some new ones that are unique to the fusion itself. They will also have an amalgam of both participants' physical and personality traits, though fusions that are "in-sync" tend to develop personalities of their own and display a somewhat separate consciousness (rather than acting like two people stuck in the same body, which happens if the fusion is not as synchronized). The fusion has a new gemstone (and subsequently a new name) that blends the colors of both Gems together. The fusion can be broken willingly, when the two Gems fall "out of sync", or upon enduring severe damage; until one of these things occurs, it can persist indefinitely. However, there is a major catch regarding Dry Creek's ability to fuse: while she is capable of successful fusion, she can only do it once. The process of un-fusing will inevitably kill her, as her body is simply too damaged to reform itself completely. Therefore, her intentions when fusing with someone will almost invariably be selfish and manipulative. Being fused grants her the stability that she desperately craves, and Creek will undoubtedly assert her strong will over her partner and do whatever is necessary to prevent their fusion from breaking... ever.

Drought: The power that granted the Gem her infamy, and certainly the most formidable of her talents, Dry Creek has the ability to siphon the moisture out of anything that contains liquid. Doing so requires naught but a simple gesture on her part, and she can expand the range of her powers up to several square miles if she concentrates and exerts herself incredibly hard; by default, however, they extend roughly a hundred feet around her on all sides. Should she desire it, any organic creatures within that area of effect-- be they plant, animal, or something else altogether-- will shrivel up and die of dehydration in under a minute (considerably less than that if she chooses to focus on one target in particular) unless they have some means of resistance. On the other hand, inorganic objects and creatures, including other Gems, cannot be directly affected by Creek’s abilities if they do not contain water. Knowing this, she regularly turns said abilities on the environment instead, which is perhaps where they are at their most devastating. The earth around her will crack and grow stiff at her command, and can be manipulated and crushed in order to produce sand of various types and textures; her favorite by far is quicksand, which she will often create right in the path or under the feet of her targets to effectively halt their escape. Alternatively, Creek can dry out and break apart the ground in relatively specific areas while leaving the surrounding earth intact, resulting in sinkholes, pits, fissures, or any combination thereof-- whatever suits her fancy. The magnitude of some of these hazards can be absolutely massive, permanently altering the landscape in extreme cases.

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Anatomy.

One of the most glaring and prominent issues that Dry Creek has suffered from due to her broken Gem, unfortunately, is a lack of fine control over her aforementioned abilities. Without her formerly delicate touch reining them in, her treacherous powers of drought radiate around her as a palpable aura, sucking the moisture out of anything that trespasses within a few inches of her body. She lacks the ability to repress this, which is far more of a hazard than it is a help. The grass literally wilts and curls in the shape of her footprints as she walks, the refreshing cool of rain fizzles away seconds after it makes contact with her skin, and something as simple as shaking hands with a human being suddenly becomes very unpleasant for the poor, unwitting sap who thought it wise to greet her.

Mercifully, this passive effect is not as swift or potent as an intentional use of her powers would be, especially when it comes to drawing water out from within the veins of a still-living creature (when it comes to absorbing water by itself, the process is distinctly less gradual). Being around her is not immediately life-threatening, then, so much as it is tangibly uncomfortable. Not so mercifully, on the other hand, should one deign to stay in close proximity to her for extended periods-- or be forced to do so, which is truthfully a more likely outcome-- there is still a risk of progressive dehydration, one that could lead to death if left unchecked.

The permanent aura she emits affects Creek herself, too-- a phenomenon that has resulted in her possessing radically different anatomy from most other Gems. Her pearly white skin is smooth yet hard to the touch, akin to porcelain; it does not bleed when pierced or cut, instead crumbling or cracking apart like stone. In truth, she doesn’t even have blood, nor veins for it to hypothetically flow through. Her inherent drought greedily denies her the ability to naturally generate or sustain liquid inside her body, be it blood, tears, saliva, sweat, stomach acid, or anything else conceivable.

Unnervingly, then, Creek’s insides are as dry as her name would suggest... incredibly pale in color, the flesh within her mouth and throat is soft and silky, but tends to cling to the skin a little when touched, as though the sticky remnants of the saliva that was once there still linger beneath the surface. She has difficulty swallowing without the aid of some kind of outside fluid to help wash things down, and larger objects (and people, and Gems) often catch and get lodged somewhere in the middle of her skinny neck. For those unfortunate enough to get forced all the way down, her stomach is significantly less smooth and inviting; the walls are rough, thick and powerful, designed to break down food by means of squeezing and churning and crushing it into paste, almost purely reliant on sheer force and prolonged exposure. Creek can coax her belly into working up a bit of acid if she can get moisture from something or someone nearby, but it only slightly aids in speeding up what is invariably a very slow and arduous process. Granted, because it is so gradual and because her digestive tract won’t make anything caustic unless prompted to, the broken Gem can feasibly house other living things inside her body without damaging them too much... assuming she can keep herself (and her stomach) calm.

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Miscellaneous Info.

Dry Creek Turquoise is a real stone! A very particular type of a stone everybody probably already knows about, more specifically. It’s pretty. :>

♦ "Creek" and "DC" are usually the nicknames she'll respond to. Calling her Turquoise doesn't go over too well, because it lumps her in with a group of gems that honestly don’t resemble her in the slightest (in her opinion).

♦ You can’t fix Creek’s gemstone. No, not even if you have magical rock healing powers. If you have a character that could potentially mend her and wish to talk about the possibility of roleplaying it with me as part of an actual storyline, I will consider it-- but otherwise, it’s not really worth trying. It would cause an extremely radical change in her characterization and appearance, and I intentionally designed her to be flawed and broken. I like her better that way.

♦ On the opposite end of the spectrum, it is very possible that Creek's crumbling sanity could cause her to corrupt. That unfortunate fate would most likely occur if she were ever pushed to her physical and emotional limits in an intensely negative way, transforming her irreversibly into a huge, nightmarish, vulture-like creature [art by Eury! ♥]. She would lose most of her sentience in the process, becoming a monster in the most literal sense of the word.

♦ Though the profile image doesn't do a ton to suggest it, she actually stands about seven and a half feet tall. As a result, she looms over pretty much every other normal-sized human and Gem, which... has never exactly done her any favors when it comes to being less awkward.

♦ If you don't like the fact that Creek's body has no moisture in it, it is possible for her to generate some if she absorbs enough liquid. Since doing so also makes the act of swallowing someone far easier on her, I'm entirely okay with having her grab a drink beforehand so her insides are a little droolier. Just make sure to let me know if you want that! Sadly, any fluid inside her won't last long, and she'll need more every few minutes or so if she wants to stay hydrated. That part is kind of unavoidable.

♦ Dry Creek is a switch character, but I am a little picky about who I will play her as prey with. Please at least give me a heads-up-- or, preferably, ask my permission-- before shoving her down your character’s throat. There’s a good chance I’ll allow it, especially if it’s just for silly stuff, but I’m not always 100% comfortable with the idea, nor am I always in the mood to play it out. That goes double for circumstances where being eaten will result in her death.

Ceru did it again, big surprise there. All the art is mine, I drew the things, et cetera. Anything that I didn't draw will be marked accordingly. Regardless, however, please do not steal, repost, or appropriate any of the art used in this profile! Thank you.

fucked up beyond all repair


Part of the Rock_Collection.



"god damn it ceru STOP MAKING ROCKS"

-everyone, probably

 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike Fairly heavy pred lean, if only because she's sort of... unpalatable as prey. Unless you really like having all the moisture sucked out of your body. (It's not out of the question, though!)
Soft Vore Always/Love
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Never/Dislike
Digestion Always/Love
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Never/Dislike In the rare case that she is prey, I'd prefer not to kill her if at all possible. Which is kinda hypocritical, since I'm fine letting her kill other people, but, well... that's just how it is. :'>
Fatality Always/Love
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Never/Dislike
Reforming Always/Love
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Never/Dislike
Endo Always/Love
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Never/Dislike This is good. Bonus points for really obnoxiously long-term stuff (in either role).
Oral Vore Always/Love
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Never/Dislike
Rough Always/Love
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Never/Dislike
Gentle Always/Love
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Never/Dislike
Sex Always/Love
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Never/Dislike
Pain Always/Love
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Never/Dislike
Scat Always/Love
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Never/Dislike
Willing Always/Love
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Never/Dislike
Unwilling Always/Love
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Never/Dislike
Micro/Macro Always/Love
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Never/Dislike
Same Size Always/Love
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Never/Dislike
Male Partner Always/Love
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Never/Dislike The gender preference is character-based in this case. I as a player like guys just as much as girls, but Creek is kiiinda gay.
Female Partner Always/Love
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Never/Dislike
Human Partner Always/Love
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Never/Dislike
Demi Partner Always/Love
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Never/Dislike
Fur Partner Always/Love
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Never/Dislike
Verbose Posts Always/Love
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Never/Dislike Oh my god I never shut up do I.
Whisper Always/Love
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Never/Dislike Feel free to message me if you want to set something up or just talk about stuff. I am a little shy with strangers, however-- sorry. ;v;
Public Always/Love
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Never/Dislike
Private Always/Love
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Never/Dislike
Object Swallowing Always/Love
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Never/Dislike Yeah. This. She does this a lot.
IC Approaches Always/Love
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Never/Dislike I'll get annoyed.
Story / Interaction Always/Love
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Never/Dislike Yes!! This is honestly what I want to use her for more than anything else; fetish-related content is nice and all, but with Creek in particular, I'd love to let her build relationships and interact with people.