Mericha

Name: Mericha
Race: Chimera
Age: 27
Height: 7'3
Hair: White
Eyes: Golden
Body Type: Athletic



The product of a lineage breeding the strongest, fastest and smartest warriors for nine generations, Mericha was one of the Imperium's strongest soldiers. In a world where technology means death, and there is no place for faith, only the strong survive without protection - and are the only ones who can offer such.

Being a member of an influential family helped her rise through the Imperium's ranks, but the true factor was her ability and devotion to its cause. There is more to politics than those, however, and having found herself and her soldiers at the wrong end of a failed plan to expand a magister's own power, she earned herself an early retirement - and quite a few scars. Left off to live in a luxurious estate, she followed her orders - even when she knew there was far more to do, commanding the defense of a small and peaceful area where nobody would need to hear of her, and "her" failure ever again.

Fate stats:

Physique +4
Rapport, Provoke +3
Fight, Athletics, Resources +2
Notice, Investigate, Will, Empathy +1

High Aspect: Retired Imperium Captain - Despite the cirtumstances around her early retirement, Mericha still holds high respect for her accomplishments during her services, though is also kept under close watch by those that would rather keep her silent about their failures.
Trouble: "I'll take the hit" - Prone to taking on the damage - be it physical or otherwhise, Mericha would put herself in harm's way for those she believes need her help, and can't fend for themselves.

Phase 1: Retired Imperium Officer

Phase 2: Rescue of the Alchemist - Helped Questo

Phase 3: The Wandering Elf - Protective of baby eep elf.

stunts:

Poison Tail - The snake has a bite of its own. Once per scene, the lightning-fast tail strikes an enemy. They need to beat a DC:2 Physique check, or have the Paralyzing Toxin aspect applied to them.

Face the Pain. (requires Feel the Burn.) You are able to lessen the effects of physical injury thanks to your incredible stamina. Once per scene, you may spend a fate point, and uncheck any one of your physical stress boxes. (adapted from Spirit of the Century SRD, §6.11.1)

Feel the Burn. You can push through incredible pain in order to reach your goal. You gain an additional mild consequence slot. This slot can only be used for physical harm. (adapted from Spirit of the Century SRD, §6.11.1)