Kinkopoly































































































A kinky spin on monopoly! This game is mostly focused on Sizeplay and many many kinds of vore. Made for 2 to 4 players. (for non-group rps it's possible to play 2 characters each if needed) The object of the game is to shrink and devour/own all of your opponents! Landing on a space immediately grants you the property, no payments needed! Each property has different kinks associated and does different things. The one thing in common though is if an opponent lands on one you'll be able to steal some of their size and bring them closer to doom and you to victory!
How to start: players each roll a d6 to determine roll order. Highest goes first and ties are rerolled for position. When it's your turn you can start by rolling !2d6. Land on a space and it's yours to keep (unless it's own then you pay the toll)! There are cards that explain what each property does.

Size values.
Everybody starts at 100pts in size. here's a basic indicator of size in relation to point value.

Giant(ess) (3 dice !3d7)
200+ =  ~25 ft tall
Normal - 3dice (!3d6)
100-199 = ~6.1 - 7ft tall
100pts = ~ 6ft tall
90pts = ~ 5 ft tall
80pts = ~ 4 ft tall
Smol - 2 dice (!2d6)
79pts = ~3ft tall
70pts = ~ 2.5 ft tall
60pts = ~ 2ft tall
Little - 2 dice (!2d6)
59 pts = ~12 inches tall
40 pts = ~10 inches tall
30 pts = ~8 inches tall
Tiny - 1 dice (!1d6)
29pts = ~6 inches tall
10pts = ~4 inches tall
00pts = ~2 inches tall

Properties:
each set of properties are based on various kinks. The owner can make demands and lewd orders of the rivals that land on them based on the card. Owning all of the properties of a certain set doubles all their values! Punishment values on cards are determined AFTER the size exchange has been made. (ex: player A has 50pts and player B has 50pts. Player A lands on a space that pays player B 25 pts. The punishment will be determined and played out as if player A was 75pts (3.5feet tall) and player B was 25 pts (7 inches tall)

Making a deal/trading:
There aren't many set hard limits on what a player can trade or offer as a deal during their turn. The only limits are that they can only make/offer one deal per turn! This is before they roll the dice. They can choose one other player and choose to negotiate for anything they like! If they can not come to an agreement in a reasonable amount of time then the deal will be off and the player must immediately roll.
Basic examples includes trading size for a property that you need or requesting immunity from certain properties for a number of turns in exchange for size/favors. Feel free to get creative however. Maybe you're coming up on a dangerous stretch and you don't have the size to survive a bad hit. A player might offer you a hefty amount of their pts...provided you can straddle and hang on to their tongue bull riding style until your next turn~. each players turn until your own having to defeat them in a dice battle in order to not get glucked down and pulled out of the game for good~.

Size difference and owning:
Landing on a space that is already owned will force the player to lose an amount of size and there after pay a punishment/penalty in some kinky manner. Each lot of spaces have their own kinks and punishments provided on their cards. If a player lands on a space that is owned by someone 2 sizes or higher than them there is a chace of being digested or otherwise owned by the opposing player. Giants/giantesses ALWAYS have the chance of winning their prey. Depending on your size you have a varying amount of dice to roll to protect your self from losing the game. Defensive players always win ties. So even at the tiniest size, a lucky player with one dice can always roll a 6 and prove to be hard to send down~. Giants/giantesses have a powerful d7 which offers the chance of evading that tie!

Jail:

When a player must go to jail all other players roll for the opprotunity to be "warden/Jail". Players are stuck in jail for 3 turns (at which point they are free to go) or until they roll doubles. If their first roll is doubles they suffer no penalty. Players who roll doubles 3 times automatically are sent to jail. Depending on the difference in size could mean varying levels of penalty and danger!
Players in prison cannot collect on debts owed to them from players hitting their spaces!

(all penalites occur AFTER failing to roll doubles!)
The warden is 4 tiers higher:
The player must survive a d6 vs d7 encounter or lose
the prisoner loses 10 pts
If the player does not escape in 3 turns, they lose*

The warden is 2/3 tiers higher
The prisoner must survive a d6 vs d6 encounter after being stuffed inside "prison" The warden can choose how they serve their time
The prisoner loses 5 pts and the warden gains 5 pts (from being absorbed whilst on the inside)

The warden is 1 tier higher
The prisoner loses 10 pts and the warden gains 10 pts (warden can sexually dominate or outright tease the prisoner of where they are soon headed <3. The humiliation shrinks the prisoner and empowers their owner)

They are the same size
The prisoner must submit to the warden as their slave. They can be taunted or abused each turn losing 5 pts and the warden gaining 5 pts

The warden is 1 tier lower
The tinier dom makes the bigger player feel even more humiliated than normal. Serving the smaller master and giving up 10 pts per turn, the warden gaining it each turn

the warden is 2/3 tiers lower
The warden can humiliate someone much much bigger than them, causing a huge upset in size and quickly changing the tide of the game. 15 pts are lost from the prisoner each turn and given to the warden as they are taunted, teased, and force to please their smol master.

the warden is 4 tiers lower
If the roles were reversed the warden could easily be imprisoned in panties or inside a cheek! Instead the prisoner is helpless to their miniscule owner. The humiliation of being controlled by someone so helpless and far behind is daunting. 25 pts lost from the prisoner and given to the warden in exchange.

Final words
Remember that this game is just a helper to roleplay. This is much funner if you use it to play with characters who have canon relationships and backstory! I'd highly reccomend using a group that has plenty of history or relationships with each other. I'm more than willing to using canon characters much like on my profile Rule_thirtyvore! Villains and friends against each other in a lewd kinky game, or family members with the need to win <3. Maybe the Teen Titans decide to bond on a lewd game, and some rivals show up to play and make things interesting. Maybe Your favorite Harem anime decides to get kinky and the winner gets to keep the MC~. Lots of fun options to keep things interesting and give characters meaning during the gameplay.

 

Example groups for playing the game

Raven,Beast boy,Jinx,starfire

Felix,Rem,Emilia,Subaru

Link,Hilda,Lana,Cia

Peach,Daisy,Rosalina,Pauline

Robin,Nowi,Tharja,Lissa

Corrin,Camilla,Hinoka,Elise

2 v 2 games

Link and Palutena vs Pit and Zelda

Shiro and Steph vs Jibril and Izuna

Toph and Kitara vs Azula and Ty lee

Phara and Widowmaker vs Mercy and Tracer

Vanille and Fang vs Selphie and Qustis

Maka and Crona vs Medusa and Blair

 

 




(working on cards right now! Please send ideas. Here's some examples)
gallery of examples

 

Also here's a couple examples of properties example properties