Zaus

A wasteland warrior is someone who never gives in. Never backs down. Because they know you don't get second chances out there. 

Zaus is a fine example of one. Not just surviving, but thriving. That power armour of hers looks well used for a reason, the dragonmorph having fashioned it to work precisely the way she uses it. It's helmet provides more than just protection, with a motion detector, built-in flashlight, combat assistant/scanner and several vision modes, as well as air recycling when synced with her suit. 

The suit itself is servo-assisted, VI-managed, with inbuilt life support capable of keeping her fighting with broken bones or worse. A pip-boy interface on her left arm manages it manually, but the main control is via a voice-HUD interface. 

She's heavily armed, and always just a few seconds from being able to attack. Most of the suit's onboard weapons are on her right arm, a wrist-blade on the underside, duel lasers (Pistol level) on top either side of the piston from a Power Fist. The same wristblade can be found on her left arm, and her shoulderpads conceal single-use tesla cannons. (She can replace the cells only when out of her armour.) Non-inbuilt weapons... Are easier to list.

Two-handed: Sniper Rifle, .308 rounds. Modified, carbon fibre parts, suppressor, customized scope. (( fallout.wikia.com/wiki/Sniper_rifle_(Fallout:_New_Vegas ))

XM8 Assault rifle, long range scope, silencer, laser sight. ((Google it, please.))

Both are at her back, attached via magnet holding systems.

One-handed weapons:

Trench knives. Part knuckleduster, part knife. Both in sheathes at the back of her waist. (( fallout.wikia.com/wiki/Trench_knife ))

12.7mm Pistol, kept on right thigh. (( fallout.wikia.com/wiki/12.7mm_pistol ))

RHINO Revolver, kept on left thigh. (( newvegas.nexusmods.com/mods/35484 ))

((One of them will be kept in a shoulder holster if she's unarmoured.))

Unarmoured..?

Spending months on end in her armour has had a negative impact on her mental state. Out of it she feels uncomfortable, exposed, and may panic easily. She's not helpless, but feels vulnerable.

Appearance-wise, she's scarred. Missing her entire right arm, which has been replaced with a mechanical one, as well as her face having to be rebuilt. It's not always noticeable, save her right eye. Though she will try and be honest, years of mistrust have changed her outlook, and she can be snarky and sarcastic. 

Her scales are a dull grey, and looked after relatively well, her natural eye a lighter rust speckled grey. She has horns, which are again, rust coloured. and a mane, though it's cut short so it doesn't mess with her armour seals. Her legs are actually digigrade, (think argonians from Morrowind, if you know of it.) and she has no wings.

She is a metallic (Iron) dragon. This gives her magnetic powers, but she does rust. She regularly sands herself to keep it at bay.

She rarely gives more than one chance to those she doesn't know. So try not to cross her.

Light Grey means In-Armour. Dark Grey means Out-Of-Armour!
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
+
--
+
--
Never/Dislike Yet to be decided. Ask me, though, I'm a switch.
Soft Vore Always/Love
+
--
+
--
Never/Dislike This, however, is rather important.
Scat Always/Love
+
--
+
--
Never/Dislike As are these. Never.
Watersports Always/Love
+
--
+
--
Never/Dislike ... Okay. Sometimes.