Yojana

Currently I am looking for RP-partners for VoreBattles.
I find this game very interesting.



About Yojana
You've never seen a She-Rakshasa before? That is because females are seldom among them. so feel free to take a closer look at her - and why shouldn't you. Rakshasas are known to be friendly and harmless - or are you beliving this because she is already playing a little trick on your mind?

Yojana is 5'5'' tall at an weight 125lbs. Her head looks more like the one of a lioness than that of a tigress. Thin soft sandbrown fur covers her whole body. While her hands may look human like she has razor sharp claws instead of fingernails. However most of the time she will keep them retracted.

As she moves you can hear a concert of what seems to be hundreds of little bells - unless she doesn't want you to hear them.

Like most of her kind she doesn't fancy too much clothes. But her hands will often play with veil of dark blue fabric. Should you have the chance to take a closer look you might get the impression that you see a field of stars reflecting in a dark forest lake by night.

Yojana and VoreBattle
Even though I have several years of vore related roleplay experience Yojana is my first character for VoreBattle (VoreBattleRules). That does not mean that I won't play her in standard roleplay. But I'd like to focus on VoreBattle.

Basic VoreBattle stats
Weakness to magic consumers
Creatures that feast on magic energy are Yojana's kryptonite. I'll leave the modifier for Yojana's casting to your decision, depending on the nature of your character. Just keep in mind - Yojana's whole existence is based upon magic. So she really has a weak spot there.


Slippery as a cat
If you try to grapple Yojana and hold her in arms, coils, tentacles (whatever) you'll suffer a -2 penalty. Why? Well - try to pick up a cat who doesn't want to be picked up and you'll learn.

Illusion Vore
Yojana is too small to vore on others (unless they are themselfes very small). But creating Illusions is as natural for a Rakshasas as swimming is for a fish. Usually Yojana will battle you in her own territory (unless you catch her off guard and... come on... you can imagine how likly that is gonna happen). That's why she'll try to ensnare you into her world of illusions.

Because she is a being of magic and illusions are her second nature she'll get an [illusion-modifier] on every illusion-related spell she casts (and that is casted upon her). At the beginning of a battle she starts with a +5. Every time she wins a turn where she casts an illusion-related spell she'll gain a +1 bonus on her current modifier, but never exceeding +5. Every time she looses a turn where she casts an illusion-related spell she'll get a -1 penalty on her current modifier.

The stages of her illusions are:

  • Basic illusion
    The Illusion is there, it can fool your eyes, your ears, even your nostrils and your sense of touch. You can interact with the illusion but it can not activly influence you. For example you might drink from an illusionary glass of wine (illusion stays passive) - but a giant illusion hand would not be able to grap you (illusion can not become active against you).

    Once you are inside this stage you need a success to break the basic illusion. ATTENTION: If you are successfull, Yojana will be the first one to post. This is neccessary to describe, how the illusion fades away and to inform you what has been illusion - and what real.

    If you roll a natural 20 or Yojana rolls a 1, Yojana will be stunned for one round and she won't be able to create a new illusion for the rest of the game.

  • Enhanced illusion
    The next level of illusion can now activly influence and also harm you. Anything that is happen is real enough for your brain to actually cause real consequences (remember that stuff from the Matrix? That's what I mean.)

    A success in this stage will give you enough mental power to force the illusion back to a basic state (even gives you a +1 bonus for future attempts to break the illusion completly).

    If you roll a natural 20 or Yojana rolls a 1 the illusion vanishes immideatly and Yojana will be stunned for two rounds and won't be able to create a new illusion for the rest of the game. ATTENTION: In the first of the two rounds Yojana will be the first one to post. This is neccessary to describe, how the illusion fades away and to inform you what has been illusion - and what real.

  • Illusion becomes reality and only reality remains (equivalent to belly phase)
    You are ensnared inside Yojana's illusions. Now she is in full control of the reality around you. A waterslide might suddenly turn into her gullet, a sleeping bag into her stomach. Whatever might happen now is up to her mercy.

    Every turn you can make an escape throw against 10 (remember to add the penalty you suffer from for breaking illusions). A success in this stage will give you enough mental power to force the illusion back to a enhanced state (even gives you a +1 bonus for future attempts to break the illusion completly).

    If you roll a natural 20 the illusion vanishes immideatly and Yojana will be stunned for three rounds and won't be able to create a new illusion for the rest of the game. ATTENTION: In the first of the two rounds Yojana will be the first one to post. This is neccessary to describe, how the illusion fades away and to inform you what has been illusion - and what real.

    If you loose you'll suffer 2 points of (mental) damage.




Creating a basic illusion
When creating a basic illusion current [illusion-modifier] applies (+5 at the beginning of the battle) (add or subtract your character's modifiers if applicable)
  • Yojana throws a 1
    Yojana fails and can not cast another illusion for the rest of the game - bad for her she stays stunned for the next turn.
  • you win
    Yojana fails to cast her spell, nothing happens but Yojana gets a -1 penalty on her current [illusion-modifier] and can not cast a new illusion for two rounds.
  • you loose
    Yojana has managed to establish a basic illusion as described in the roleplay. Continue with the basic illusion stage. Yojana gains a +1 bonus on her current [illusion-modifier], but never exceeds +5.
  • you loose by more than -12 OR Yojana throws a 20
    Yojana has managed to establish an enhanced illusion. Continue with the enhanced illusion stage. Yojana gains a +1 bonus on her current [illusion-modifier], but never exceeds +5.
  • you loose by more than -12 AND Yojana throws a 20
    Yojana has managed to ensnare you into her illusion. Continue with the finisher stage. Yojana gains a +1 bonus on her current [illusion-modifier], but never exceeds +5.



Enhancing a basic illusion
This spell is meant to boost the strength of a basic illusion. We must be in the "Basic Illusion" stage by now. When casting this spell, the current [illusion-modifier] applies.
  • Yojana throws a 1
    Yojana fails and the illusion vanishes - bad for her she stays stunned for the next two turns and her bonus to create another illusion drops to -2. Yojana will post first to describe how the illusion collapses.
  • you win
    The illusion fades away, all your penalties to break the illusion are gone. Yojana gets a -1 penalty on her current [illusion-modifier] and can not cast a new illusion for two rounds. Yojana will post first to describe how the illusion collapses.
  • you loose by 0 to -8
    We remain in the basic stage, but you'll suffer another -1 penalty for all next attempts to break the illusion. Yojana gains a +1 bonus on her current [illusion-modifier], but never exceeds +5.
  • you loose by -8 to -12
    Yojana has managed to establish an enhanced illusion. Continue with the enhanced illusion stage and you'll suffer another -1 penalty for all next attempts to break the illusion. Yojana gains a +1 bonus on her current [illusion-modifier], but never exceeds +5.
  • you loose by more than -12 AND Yojana throws a 20
    Yojana has managed to ensnare you into her illusion. Continue with the finisher stage. Yojana gains a +1 bonus on her current [illusion-modifier], but never exceeds +5.



From illusion to reality (Finisher)
This spell is meant to boost the strength of an enhanced illusion. We must be in the "Enhanced Illusion" stage by now. When casting this spell, the current [illusion-modifier] applies.
  • Yojana throws a 1
    Yojana fails and the illusion vanishes - bad for her she stays stunned for the next two turns and can not create another illusion for the rest of the game. Yojana will post first to describe how the illusion collapses.
  • you win
    The illusion becomes a little less realistic and fades back to a basic level. You are the first one to post.
  • you loose by 0 to -10
    We remain in the enhanced stage, but you'll suffer another -1 penalty for all next attempts to break the illusion. Yojana gains a +1 bonus on her current [illusion-modifier], but never exceeds +5.
  • you loose by more than -10 OR Yojana throws a 20
    Yojana has managed to ensnare you into her illusion. Continue with the finisher stage. Yojana gains a +1 bonus on her current [illusion-modifier], but never exceeds +5.




...more to come while I develop the character...

How to start a scene with Yojana
...I gotta come up with a text here...

And when it comes to vore?
A clear turn of is prey that literally jumps into Yojana's mouth. I am looking for the thrill and adventure of never knowing - am I the hunter or the hunted. This is what I like about the idea of VoreBattle - the dice will decide upon the outcome of the roleplay. And do you know more passionate players than Rakshasas?

Any last words?
Yes - relax. It is just a game, nothing more, nothing less. I (as the player) am here to spend a few hours on having a good time. I am here to meet people, old friends as well as new acquaintances. So feel free to PM me, if you'd like to.

As long as we are in character I don't give a damn if you are male, female, human, pokemon or goddess in real life. I see your character during the game. And for the time I'll try my best to be Yojana for you.

And don't be disappointed if I shouldn't answer. Sometimes real life calls and drags me away from the keyboard for quite some time. Just try again a little later. Or drop me a Mail on the userboard (did you notice it at the bottom right of your chat window? It's a nice feature, you should try it).
Vore Battle Characters I find interesting
This is my personal bookmarklist of characters I found inspiring or interesting. This does not necessarily mean that I had the chance to play or even chat with them:


I state that I as the player am of age!
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike
Soft Vore Always/Love
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Never/Dislike
Hard Vore Always/Love
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Never/Dislike
Stretchy Always/Love
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+
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Never/Dislike
Realistic Always/Love
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+
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Never/Dislike
Sex Always/Love
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Never/Dislike
Pain Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike