Vore_Monster_Arena

First and foremost, this profile is more of a setting than an actual character, based (very)loosely off of the concept of the Duel Monsters card game/anime/etc. No copyright infringement is intended and all that jazz. Now then, onto the profile itself!


VORE MONSTERS TRADING CARD GAME


Much like Duel Monsters, players make a deck to face each other with, and the arena is set up for teams to stand on opposing sides. And this is mostly where the similarities end. Unlike Duel Monsters, which uses holograms, the monsters and spells here are real, and are conjured with magic, though the source of such spells remains a mystery to all but the most prominent who run the organization.


The Duels themselves are simple. Players have decks of 40, a mix of monsters and spells, starting the game with a hand of 5 cards, and draw 1 at the start of each of their turns(though whoever goes first does not on their first turn, to balance the fact that they get to go first). The players determine randomly who takes the first turn, and turns alternate. On each players turn, that player may play up to 1 monster and 1 spell. Monsters attack your opponent, until they either manage to fight them off or run out of stamina points. Spells are usually supplementary effects, and vary greatly, though stronger ones usually have a cost. Monsters can also have special effects, though usually at reduced power. After a monster attacks, it's the other player's turn, and it goes back and forth until a player loses, with the winner being able to vore the loser in the way of their choice, including letting the monster that finished them off have them!

There are 2 circuits in the VMA; Pain and Pleasure. This dictates what sort of deck each competitor will be using, where pain is physically beating your opponent into defeat, and pleasure is molesting and seducing them into it. The two seldom mix. Vore and magic monsters tend to fit in either circuit.

That covers the flow of how its done, though if there are any questions about more specific rules, you're free to ask!



For those wanting something more random than a freeform RP, there's also an option to use dice to duel! Keep in mind, this is still an experimental system, but it sounds ok in my head. :P

-Players start with 100 stamina(can be altered for longer/shorter matches)
-Deck and hand sizes as stated above
-When a monster attacks, the attacking player rolls 2d6, and it deals that much damage. The defending player then rolls 1d6, reduces the monster's attack by that much, and takes damage again, continuing to do so until the monster's attack hits 0 or they lose all their stamina.
-6s 'explode', which means if on a d6 you get a 6, you get to roll and add another d6 to the result, until you don't get a 6.
-Optional 'cushion' rules; Exploding 6s or terrible defense rolls can get out of hand at times. So either or both of these rules can be asked for: Only 1 exploding 6 per attack. And/or the massive damage cushion, which makes any damage stop at a predetermined amount, be it 25, 50, or some other amount decided before a match starts, so a single attack won't necessarily be a game ender from the start.

In either case, freeform or dice, it should be assumed that players will be fair minded about spell and monster effects. More powerful ones should come with a drawback, or at least not be used as often. ^^;

OOC/Other random stuff
-There is no set deck construction. It can consist of any % of spells and monsters, mostly because you make them up on the fly when its your turn.
-Keeping track of the cards in your hand and deck is important. You can't play more cards than you have in your hand(IE, if you only have 1, you get a monster OR a spell, not both). And once the 40 cards in your deck are gone, you're left with what's in your hand. Once those are gone, you're helpless. In the event that both players run out of hand and deck, its a draw.
-You may choose not to play a card during your turn and pass to your opponent. This is typically done to build up a hand size when down to only 1 or 2.
-Pretty much anything can be summoned as a monster or used as a spell, so let your imagination go wild!~
-Monsters can attack in any way their summoner chooses, be it weapons, punches, magic, playful groping, sexual advances, or full on vore. Though if it's vore, it will be 'catch and release', unless they finish off the opponent, in which case the winner could decide to let the monster have them.
-Regarding the above, please try not to be TOO rough, with weapons and such. Player gets squeamish if a lot blood and gore gets involved. Knicks, cuts and bruises are ok though, for the most part.
-Players can opt not to fight back against monsters, for whatever reason. Sometimes they like what its doing to them I suppose... In such an event, treat their d6 for the round as a 0, with them taking damage equal to the monster's attack. This also has a side effect of strengthening a monster if done too often adding an extra d6(that still explodes) to the monster power every 3rd turn they don't resist.
-It is assumed that any character involved in a duel will be reformed after it's over, though malfunctions in reformation technology can occur, for those who are into that sort of thing. Or not present at all, if you're adamantly against reformation. I won't do perma character killing though.
-Magic WILL be involved in the RP. My apologies to those who hate magic but like the idea of the arena.


And last but not least, I'm always open to suggestions and opinions, so feel free to make your voice heard. ^^ That being said, I don't have to obey the voices, but I'll usually listen, at least.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike
Soft Vore Always/Love
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Hard Vore Always/Love
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Digestion Always/Love
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Fatality Always/Love
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Reforming Always/Love
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Oral Vore Always/Love
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Unbirthing Always/Love
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Cock Vore Always/Love
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Anal Vore Always/Love
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Tail Vore Always/Love
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Breast Vore Always/Love
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Vampiric Vore Always/Love
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Soul Vore Always/Love
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Unconventional Vore Always/Love
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Stretchy Always/Love
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Realistic Always/Love
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Cooking Always/Love
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Food Related Always/Love
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Rough Always/Love
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Gentle Always/Love
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Sex Always/Love
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Pain Always/Love
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Transformation Always/Love
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Blood Always/Love
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Scat Always/Love
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Watersports Always/Love
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Bondage Always/Love
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Magic Always/Love
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Willing Always/Love
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Unwilling Always/Love
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Micro/Macro Always/Love
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Same Size Always/Love
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Male Partner Always/Love
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Female Partner Always/Love
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Herm Partner Always/Love
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Human Partner Always/Love
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Demi Partner Always/Love
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Fur Partner Always/Love
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Scaly Partner Always/Love
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Feathered Partner Always/Love
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Plants Always/Love
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Animal / Non-morphic Always/Love
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Non-Sentient Partner Always/Love
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Verbose Posts Always/Love
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Quick Posts Always/Love
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Surprise Me Always/Love
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Grab and Gulp Always/Love
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Whisper Always/Love
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