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The gigantic village of the anthromorphs, Albwahi
As you walk through the last bushes in a forest near a huge lake, you can see a very spectacular sight infront of you. A huge village that stretches from the mountains to the north, to the beach of the lake to the south of the mountains, a bit into the jungle to the east of the beach and into the lake itself to the west of the jungle. The village also streches further down the beach and then turning to the east once more, going into a swampy area with many muddy pools. The village is gigantic in size due to it's location and is mostly made out of wooden buildings and large palisade walls with iron beams to strenghten the walls. Over the swampy grounds and on the lake, the buildings are supported by thick wooden beams. Walkways hang a only a few inches above the surface of the muddy pools and water itself. The village houses anthromorphic creatures of all kinds here, canines, felines, equines, scalies, aquatic mammals, insecticles, invertebraes, saurians, avians..... just name it.
The village is so large, that the population in it is seemingly endless. The mountains to the north houses the mining, blacksmithing and engineering guilds to make their equipment, armor and weapons. However, their weaponry is that of the old times, such as swords, shields, maces, hammers, pikes, crossbows, blunderbuss (a sort of flint-lock rifle) and ect.. Their armor are often fullbody, but partial armor is also possible. Despite they can make weapons and armor, few are actually seriously armed. The guards often only wear a sword, shield and a thick leather breast armor. The jungle section houses the skinning, leatherworking and herbalism guilds. They also grow very odd plants here, some plain huge, others just large enough to swallow a single victim into itself. This part of the village is known as the 'Circle of Garden' by the villagers themselves. The center village has two main temples which they worship. One is the Temple of Replenishment, which is worshipped to regain their numbers, even if the village were to be all but wiped out. The second is the Temple of the Vorabondage, a temple used to let the villagers be aware of the cultures of vore and bondage, something they have grown used to lately. Due to their worshipping, the villagers can be willing to accept their fate, although a little reluctantly at times. The lake section of the village is the home of the fishing guild, one of the largest around. They also teach out the secrets of first aid here aswell. If someone wants to leave the village to travel to a nearby village or city, anyone may ask the Gryphon Master in the lake section for a ride. The cost depends on how far a village or visitor need to travel.
The beach part of the village houses the alchemy guild and the barracks which houses the defenders of the village. There is also a stronghold located here, which mostly stands empty except during war or severe situations which demans good planning. This stronghold is often used by appointed commanders, often led in secrecy by a lesser god who acts like a champion or a hero of the village. This part of the village also has stables with riding trainers who can teach visitors how to ride diffrent mounts for a fair price.. The beach has alot quicksand pools, some very small and shallow, some very deep and wide. They are often marked with poles in the ground so people doesn't accidentally step into them. The mud swamp part of the village has the enchanting guild stationed there. It's also a place where they grow very special fauna and flora in the mud, but that's something only discovered if one is brave enough to dare the very deep mud pools... The gates are located to the south and very northwest of the village, both heavy and very hard to destroy with normal weaponry. If a modern day tank were to assult it, it would take atleast five to six shells to break one door down, mostly due to the heavy iron bars that strengthens the doors most considerable.
Any visitor is welcome into the village, aslong they dont cause fighting or trouble in the village. The visitor may even have some great fun with the villagers in one way or another. There are plenty of villagers around and in all genders too. Because of the number of villagers, it's easy to find someone who wants to have some kind of fun. The village seems to house over 550,000 villagers, all of them either adults or younger adults. How this is possible is a mystery, but the villagers only know that a higher power is increasing their numbers whenever desired. The village doesn't have an appearent leader, save for their High God they worship in both temples. The High God has a few sub gods, but these are unknown as of yet, as the villagers are not so keen to share their knowledge about them.
The village has a few codes that everyone must follow, save for a few for the visitors of course. The villagers are always nude and if they must wear protection, they wear the armor in such a fashion that their genitals are easily seen. In duels, it's strictly forbidden to remove one's genitals. Whomever does such is sent to the mud pools to be devoured by the great worm 'Agnalah', villager and visitor alike. And this worm isn't the cute worm you would meet, his digestive acids so painful that the victim would wish to die than rather being digested slowly in constant pain. Raping in duels is fine however. The duels are made mostly with staffs or wooden swords, however martial arts are allowed to make it a true honor combat. Also the visitor may not wear any clothing, save for a loincloth to preserve their modesty (if they want to that is!). Visitors must wear a shining blue collar and ankle bands so they are easily identified amongst the villagers. It saves both villagers and visitors the trouble to see whom is whom and also prevents any eventual confusions that would arise..
The visitors can trade with the villagers in the market in middle of the village or go into the local shops located in each part of the village. Villagers may not carry weapons, save for wooden staffs or clubs, only guards or soldiers may carry weapons. Villagers training to be an adventurer may carry simple weapons in the village. Visitors may carry weapons if they want, but often discouraged since the village is peaceful. The guards enforce the laws and anyone starting a fight pay often a pricey ticket or they are send to be bound to a wooden pole and lowered into a quicksand or mudpool up to their necks for a while. Often one hour per five silver coins the fine asks for. Prisoners are given milk and fresh bread in enough quantity so they dont need to complain. In cells, they are given a plate with the said meal. On the punishment poles, they are fed by hand from a villager who is elected to feed the prisoners.
A map of the village is shown above, it atleast gives a simple clue to how large the village is and how it's located. The red square is the temple of Vorabondage and the blue square is the Temple of Replesnishment. As you can see... The village is truly gigantic. And for predators, it's quite an inspiring source of food... You are welcome to enter the village, may it be to devour the villagers within or to trade and so on. And if you are brave or strong enough...conquer it.
Notable persons of Albwahi
Chieftain Gujori, male anthro T-Rex. Boss Elite Arms Warrior. The chieftain and ruling leader of Albwahi, chosen by Aranaé to fill the spot of Chieftain after she stepped down from her post.
High Commander Darnatus, male anthro Falcon. Boss Elite Frost Mage. Archmage of Albwahi, leads the Military of Albwahi aswell being the master Arcanist of the Arcanist tower. Succeeded Aranaé as High Commander at her choosing.
Commander Tauran Stormbringer, male anthro Bull. Elite Restoration Shaman. Introduces new adventurers to their respective classes and offers spiritual guidance to adventurers, commoners and visitors alike.
Commander Siiara Shadowweaver, female anthro Jaguar. Elite Affliction Warlock. Commander of the military defenses, also studies rare or mystical curses and deseases whenever such arises.
Commander Jiri "Shadowblade" Kapia, female anthro Chameleon. Elite Assassination Rogue. Commander of the newly formed "Shadow Guard" that deal with enemy spies, assassins and contra-sabotage. Chosen by Darnatus to fill the open Commander slot.
Champion of Heroism Dragnar, male anthro Dragon. Elite Arms Warrior. Retinue and bodyguard of Gujori and defends him with his life.
Champion of Justice Aharian, male anthro Lion. Elite Retribution Paladin. Retinue and bodyguard of Gujori and defends him with his life.
Champion of War Gragoz, male anthro Bear. Elite Fury Warrior. Retinue and bodyguard of Darnatus and defends him with his life.
Master Templar Knight Grakar Elbanshin, male anthro Eagle. Elite Holy Paladin. Paladin serving the Holy Light tasked in defending Albwahi and training up new Paladins as they come by.
Captain of the Guard Reeze, male anthro Raptor. Elite Protection Warrior. Captain of the Guard, responsible for Albwahi's defenses and protection of important structures in Albwahi.
Aranaé, female winged Grak. Boss Elite Arms/Fury/Protection Warrior. Former chieftainess and military leader of Albwahi, reknown hero of Albwahi. Led her people for some time before Chieftain Gujori and High Commander Darnatus succeeded her as Chieftain and High Commander respectively at her choosing.
Affiliations - Individuals and factions
Claudian Imperial Union (CIU) -
Unknown - No activity for a long time.
OOC Description: This character is like a list of anthromorphic prey chars, just that the list is your preferences and imagination. ^^ It's up to you what kind of prey you wanna eat and how many. :) Now and then, there are hungry and lusty predatory beings, usually giant plants, worms and ect that appear in the village.
Note that the persons listed above are the most important people of Albwahi and are not usually the ones RP'ed unless in certain story-line RP's or greater events. Elite means that they are tough and difficult to defeat while Boss Elite is a much more tougher opponent than an Elite.
Update: I have decided to get rid of levels, since they will only confuse things. Their class is always listed after their name, gender and species. Depending on their experience and their skill, they will either have Elite, Boss Elite or neither tagged before their spec and class.
The player is 32 years old, well over the legal limit thank you.
I have other characters that you can look up at this OOC character page: Guilmon_iX_Alts