Tremors

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This profile is based off of the Tremors movie series.

I AM LOOKING FOR SOME IDEAS FOR NEW CREATURES. PM ME WITH IDEAS.

The creatures
Graboids
Shriekers
Assblasters
Anthro Assblaster
Xenoblaster
Adv. Shrieker
Dragonblaster
Nagaboid

Monsters from the movies
All proceeding items are owned and made by the people who made Tremors

Graboid

Graboid = http://www.stampede-entertainment.com/tremors3/monsterhq/wp-grabiod1-m.jpg
Graboid's tongues = http://www.comicuniverse.co.uk/de-DE/image.php?productid=4774

IN PROGRESS
Length: 30 ft.
Width: 6 ft. at widest point.. and they get wide... FAST.
Weight: 10-20 tons... that's 20,000 to 40,000 lbs.
Habitat: Underground

~ Hunt by sound.
~ Fast
~ Strong
~ Food typically swallowed whole
~ Fast learner
~ Cannibalistic
~ Strong Odor
~ Triple-tongued
~
/IN PROGRESS

Shriekers

Shrieker = http://www.stampede-entertainment.com/wrmkllr/p1-l.jpg

Unlike their previous incarnations, the huge, subterranean and limbless graboids, shriekers live on the surface. Much smaller than graboids, shriekers are about 5 feet (1,50 m) long and 4 feet (1,20 m) tall. While graboids are worm-like in shape, shriekers slightly resemble dinosaurs or heavy ground-dwelling birds, having stout, three-toed legs and a compact body. They also have a short, stump-like tail. This tail, as well as some small bulges in the neck, has some orange coloring on it. Its function is unknown. The one thing that shows shriekers are related to graboids is their skull- just like a graboid's, it consists of a powerful, beak-like armored upper jaw and a much narrower lower jaw surrounded by two mandibles. Both the jaws and the mandibles have sharp hooks and serrations, ideal to hold on to prey. The beak is very powerful; shriekers are capable of ripping through sheet metal with ease. While graboids have three prehensile tentacles for tongues, complete with jaws, shriekers have more normal tongues: singular ones lacking jaws. Like a graboid's, the tongue is relatively stiff (for a tongue). It can be stretched out approximately 3 feet (90 cm) and has some short bristles on it, not unlike the tongue of a cat.

The shriekers' most notable feature is their heat sensor, a brain-like pulsating organ atop their head which is usually covered by a frill-like flap of skin, which is supported by a small ridge at the base of the skull. Using this sensor, shriekers sense infrared heat, which is their only sense other than taste and touch as they lack eyes, ears or a nose. As shown by shots in Tremors 2 depicting the creatures' point of view, the heat sensed by the shriekers is apparently processed into an image highly similar to that of an infrared camera.

Shriekers are much easier to kill than graboids, being smaller, surface-dwelling and more easily damaged by firearms- it may be for this reason that they hunt as a group. Like graboids, shriekers have orange blood and quite likely share the same foul odor.

Unlike the solitary graboids, shriekers are pack hunters, using their numbers to bring down large prey. In Tremors 2, the Graboids spawned 3 Shriekers per worm. This for some reason changes in Tremors 3, when Burt explains that one Graboid can spawn 6 from itself. They are able to hunt in packs, for a special ability they have. By eating sufficient foods of any kind and getting enough to eat, they have the ability to multiply. The creatures are hermaphrodites, being able to double a number every few minutes. In Tremors 3, the six Shriekers were able to spawn an entire herd of them under 12 hours. Sensing heat, they let out loud screams (earning their name). While the sound is useless (as they are deaf) they produce a lot of heat when screaming, alerting each other to the presence of prey. Another thing unexplained in the films is the shriekers' ability to "see" heat before raising the frill covering their heat sensor; they always seem to know when to raise it. It is explained on the Stampede Entertainment FAQ that they can see some heat through the frills. Raising them merely enables them to make full use of the obviously delicate sensory organ, similar to opening one's eyes widely.

When hunting shriekers show some good feats of insight and cooperation, using each other to form natural ladders to reach prey hiding on high ground such as rooftops.

Graboids, hunting by vibrations, often attack inedible objects, and the heat-seeking shriekers are no different. They have been observed attempting to eat warm car engines, electronic cables and steamed clothes.

Shriekers also feed on cold objects which they find by dragging their tongue over the ground. They have been observed eating military rations, and could possibly also feed on plants, which would make them omnivores.

Assblasters

Assblaster = http://perfectionvalley.rcsinterprises.us/graphics/assblaster.jpg

Also like shriekers, ass-blasters have bird-like legs ending in three-toed feet, and their feet have three slender black talons. The ass-blasters' most striking features are their wings – they have red/pink-colored sail-like structures at the back of their bodies, consisting of a semi-translucent skin supported by rigid stems. A third dorsal sail extends from the spine down the back and tail. Ass-blasters use these wings to glide through the air. In order to take off, they produce an explosion from their rear end, earning them their name. This is achieved by mixing two chemicals near their colon (by shaking their hind quarters). Creature Designers Tom Woodruff and Alec Gillis borrowed this design from the real life Bombardier Beetle. The mix explodes upon exposure to air, launching the creature into the air. The ass-blaster also learns at an extreme rate and can easily comprehend how to use its natural means of transportation as a torch, such as when one attempted to melt through a fire door in Tremors 3. Ass-blasters have been known to spontaniously combust when accidentally poked with sharp flaming objects.

Like the other life cycle stages, ass-blasters have orange blood.

Ass-blasters hunt like birds of prey, scanning the ground for prey while gliding on hot air currents. Their heat sensors are much wider than shriekers', allowing them to view large sections of land at the same time. Judging from shots in Tremors 3 depicting the ass-blasters' point of view the heat they sense is processed into an infrared-camera-like image, just like how shriekers see the world. An ass-blaster's heat vision is much more detailed than a shrieker's. Like the other creatures, ass-blasters are also attracted to inedible heat sources such as fires.

For reasons unexplained in the film, unlike their previous form Shriekers, an ass-blaster will slip into a coma after eating, instead of multiplying.

Like the other life cycle stages, ass-blasters are intelligent, capable of learning from their mistakes. When several ass-blasters were blown up by being shot with burning spears fired from a makeshift potato gun in Tremors 3, one ass-blaster quickly learned to dodge these projectiles

My own creations
IF YOU HAVE ANY SUGGESTIONS ASK ME

Anthro Assblaster = Like Anthro Shrieker. Unable to reproduce like a shrieker though.

Xenoblaster = Basically, this is death. It's a flying xenomorph that can kill faster than its brethren

Adv. Shrieker = Essentially, this form is about 6 ft high that acts like a shrieker. It has 2 toed feet and 3 clawed fingers. Able to reproduce like shriekers. This form has sexual organs to reproduce with other beings.

Dragonblaster = Able to breathe fire like a dragon and has dragon-like wings to fly with.

Nagaboid - lazy for a desc. - http://www.furaffinity.net/view/858879/
 
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