A less-canon trainer from
Harper_Alts!
Robin had a bit of a rough start to his Gym Challenge in Unova. Despite his individual Pokemon being powerful, he just couldn't master battling. In spite of this, he wasn't quite ready to give it up, so he did a bit of travelling. After a bit of work with Raihan, Ryme, and the Psychic Twins from Hoenn, Robin's found out he excels in double battles!
Now that he's back from his travels, his Escavalier never leaves the team, but the others will always be a variety to keep things interesting. While still interested in the Gym Challenge, he's taking his time to explore the various regions and complete the Pokedex, while meeting up with Gym Leaders and trainers to keep his skills sharp along the way.
Primarily for use in an overthought, generally safe, vorish pokemon setting:
Pokemon all have different stomach effects given their type (e.g. Fire types have incinerator tum) BUT similar to how moves don't really damage trainers in the anime, trainers can't really be injured by stomachs (e.g. Fire types have sauna tums for trainers). Additionally, pokemon with multiple types, or even Tera types, have mixed properties.
To be specific about the type-to-tum effects:
Normal: No digestive enzymes, so prey are absorbed. Normal types end up being some of the more dangerous, as it is rarely observed to a wild normal-type to willingly RELEASE something that was absorbed.
Fire: Incinerator tums. Luckily, pokemon centers have worked on being able to restore pokemon from the ashy remains that they'll be stuck as. For trainers, extra steamy sauna-tums.
Water: A mixture of being able to create a whirlpool to ingest prey as well as converting them into a sloshy, water-based slime.
Grass: Since Grass types don't have bones, preys end up inside whatever preferred area of the pred's body. Lacking major organs, it's easy enough for the pred to push the prey around into thighs, chest, belly, etc. They might slide a vine down your throat and pump you full of sugar so they can milk you for CO2 and energy.
Electric: Zappy insides. That's more or less it.
Ice: Ice types dispose of trainers trapped in icicles. Extended stays can result in frostbite.
Fighting: Steamlined insides with very high control. Prey are immediately crushed and ground around with acids until they're absorbed while trainers get a firm massage. Their internals consist of a single straight tube that can bend and squeeze to digest non-trainer prey.
Poison: Aphrodisiac pheromones. :3
Ground: Malleable skin that allows them to steadily absorb things in a fashion similar to quicksand. Pokemon falling prey to ground types are generally never seen again.
Flying: Kirby-style prey inhalation.
Psychic: Hammerspace stomachs.
Bug: Cocoonification. Prey slide out in cocoon based on the pred, usually having some extra traits for the next few hours.
Rock: Preys are harmlessly cramped into a gem. It's slightly uncomfortable.
Ghost: Possession. Wild ones may use you to eat your friends, but captured ones prefer tricks. If you ask a caught ghost to possess you, it's seen as a sign of trust and they're *really into it*. Ghost stomachs aren't quite hammerspace, but are more like amorphous darkness.
Dark: Sentient object tf. plugs, dildos, scat etc
Dragon: Similar to normal types, trainers get absorbed, but differ in that they're reformed in eggs after some time, regardless of pred's gender. The dragon will develop strong parental instincts for those emerging from eggs.
Steel: Prey are crunched up and borderline obliterated on entry. It's unclear how nutrients are absorbed as recording equipment gets destroyed. Trainers just seem to be too soft and strange for their bodies to process them, so it's just an odd slide through a metallic tum.
Fairy: Draining. Everything inside, from pokemon to trainers to electronics, come out with basically no energy.
Types ranked in order of safety: (The list refers to an average wild pokemon dealing with novice trainers and non-trainers.)
Steel
Fighting
Electric
Fire
Water
Flying
Ice
Bug
Dragon (Would be considered safer, but it takes a bit of time to reform)
Rock
Dark
Fairy
Ground
Ghost
Grass
Psychic
Poison
Normal
Items that can be discussed:
Captured pokemon are all perfectly safe and obedient. All transformations wear off after a few hours.
The Gym/Island Challenge, of whatever Region things are taking place in, is a sort of three strike system. First two losses against a gym leader and you just get full tour'd. Third one you get temp'd as pudge for a bit and lose all your gym badges and have to start the challenge over. Winning lets you gulp up the leader for a quick tour. Defeating a Champion lets you choose what to do with them for a month, but it's the same for a loss~ Three losses and the Champion can choose to do whatever for any duration.
A Rotom Phone's Pokedex App can be used to detect things stuck as pudge. Trainers can scan their pokemon or themselves to check the stats of digested prey. There's evne a handy delete option for those you don't wanna keep. This option is disabled for digested trainers, but Team Rocket is working on a hack.
On the topic of Team Rocket, they're also working on a new type of Pokeball that allows pokemon stomachs to digest trainers. It's a little buggy at the moment, so anyone digested can't be deleted yet and reforms whenever the pokemon is healed at a center.
Pokemon Centers employ ghost types, mainly Dusknoirs, to get things back from being sentient meat. A quick slurp into a Dusknoir's belly maw and you'll slide back out into the living world.
Major events with Robin:
After losing a battle and bet to Robin,
Dia_Bones thought her being his bed was more of a short-term agreement. He's more than pleased with his new travelling home~
During a very fun Area Zero expedition,
X1_IronValiant has been added to the team. Robin loves his new synthetic cutie!
Caught
Garde_Vadi while doing things with
Kowalu! So many things...