Just a bunch of my possible forms and other furs for RP
Anthro(+feral) - Tira turns into her anthro form, losing her large taur part but getting nice, curvy hips and butt and ability to touch it without bending by half. Her taur part usually turns into feral/anthro leopard and becomes semi-self controlling. Both can be female or herm.
More taurs! -
Sheep and
Tiger
Wow giraffe!
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Moved to house
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Cute bunny-girl form © Kayla
Her fur has grown lighter and clearer until it is a very light and single colored blond. Her muzzle becomes bunny-like, small with a cute, little pink nose and her ears become a bunny's set and as long as her waist, cutely, floppy. Small, simple and light antlers have taken place on top her head. Her hair has turned golden blonde and elongated. Her eyes have stayed the same by default, because her emotions and personality have not been changed. Her bust has grown in abundance and become big G-cups. Her mid section has stayed slim, with the acception of her rounded out hips that reach up into it some, making her waist look tiny. She is not a taur in this form. She has gained a single pair of normal, sexy anthropomorphic legs with child bearing hips and a large rump and matching thighs. Her feet have grown more in the direction of a bunny's feet and she stands of her toes all the time in this form, because her feet are longer, making her that much taller.
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Ninja girl (thanks to FUbN for great idea!)
Skillful
bunny or roo girl.
Another bunny
http://i.imgur.com/Fz655.jpg
VoreBattleRules for ways of vore, except UB. It works in different way:
[A holds B] >> [B is completely engulfed in A's pussy] >> [B enters womb and takes 4hp of damage per turn. A 13 or higher must be rolled for escape.]
And she can also constrict her meal within the pussy for 2 dmg by winning the roll instead of moving deeper.
Every time she wins roll for constriction or prey fails to escape, her UB escape roll gains +1 for rest of the battle.
Powerful pussy - ninja is not restriced by unbirthing someone and can easily continue moving without any penalties and even UB another prey. She also gains +2 for any UB rolls rolls and any moves, involving her pussy. She also gains no penalty or damage for being raped, licked, etc in pussy and even more after each 3 turns of being pleased via pussy she increases UB escape roll for +1 for rest of the battle. If she wins roll to start UB for 10+ then opponent is slurped directly into her womb (same win at second phase increses escape roll one more time).
Melee skill - ninja have +4 against all usual melee attacks (punches, kicks, claw attacks) and +2 against all special melee attacks (special kicks, tail sweeps, grapples)
Evasion - against non-melee attacks and start of smothering she can reroll and use second roll.
Weak digestive tract - she gains -2 for attemps to OV and AV opponent and deals 1 less damage with stomach.
Slippery but soft - any incoming damage is increased by 1 but opponent gains no bonuses for being big or long (nagas, dragons) and for each 1 missing hp ninja can add +2 to her escape roll/roll to resist fatal move (possible to add after rolling but only once for each hp is missing).
Active moves:
Liiick! - ninja uses secret technique of extra pleasant lick, trying to distract her opponent for a moment. Can be used at any sensitive bodypart and even if ninja is in hold already, going to be stuffed in (in this case she can't gain control). Winner of the roll gets +4 for the next roll, win for 10+ extends bonus for 2 turns.
Kick - she can use her strong legs to kick opponent. Can be performed while being held or holding. She rolls 1d6 for results of kick and 1d20 as usual (can gain control but can't move opponent into any stage of vore):
1 - total miss and -2 for next roll
2 - miss
3,4 - hit for 1 dmg
5 - hit for 2 dmg
6 - hit for 2 dmg and stun for 1 turn
Preparation - she can tense up pussy muscles some, preparing herself for the future meal. For one turn she defends only (roll as normal but can't gain control or move oppponent into vore) with +2 and increases UB escape roll by 1 regardless of roll result.
UB jump - she can jump high up if won init roll, won roll while holding, won roll for 5+ while being held or breaking out of vore. On next turn opponent can do nothing but try to prepare or use any ranged active move. Then roll as usual for next results:
She lost for 15+ or was rolled 1/20 - ninja is 2 stages deep into any vore
She lost for 10+ - she is 1 strage deep into any vore
She lost for 5+ - she held
She lost - miss, then roll as usual to gain control
She won - opponent is in hold and at -5 for next roll
She won for 5+ - opponent is 1 strange deep into UB
She won for 10+ - opponent is 2 stages deep into UB
She won for 15+ or was rolled 20/1 - opponent is 2 stranged deep into UB and escape roll increased by +2 for rest of the battle.
Floppy ears - if bunny won roll to take control for 10+, she also can envelop prey with her long ears, adding escape roll equal to marging of her win (for example if she rolled 15 and opponent rolled 3 - then opponent should roll 12+ to take control or break free)
Deep pouch - roo have an additional option for vore - stuffing opponent into her bottomless pouch. [Roo holds B]>>>[Roo stuffs B into her pouch and inflicts 1 dmg per turn. A 12 or higher must be rolled to escape. Every fail to escape increases damage and escape roll by 1]
Capture, not melt - ninja can change something in her womb, lowering digestion damage down to 2 but raising escape roll by 3. Only once per battle (no need of roll or turn, just call it before rolls are made) and she can't use All mine for next 2 turns.
Smother - ninjas do that to distract some kinky persons. Sudden attack and pull opponent's head into the cleavage or buttocks gives -2 to next move and -4 to another, lingering for one turn after. Ninja can try to smother while holding opponent or while breaking out of hold with win by 5+
Finisher:
Sluuurp! - can be used only if someone at half or lower hp and if someone already escaped from the vore. Can be used while held but win for 5+ is needed. Ninja tenses up pussy muscles and tries to catch opponent's bodypart - even a palm or tailtip would be enough to UB opponent to 2 phase and then seal up, increasing escape roll by 2 for 2 turns. If failed she loses all bonues of Powerful pussy for 3 turns and escape roll for UB reverts back to normal. Cool down 10 turns.
All mine - if escape roll for UB is 20+ and opponent fails to beat it then ninja can activate hidden rune and completly seal her meal for collection (win and bonus for next battles)
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B&B - hurray! Pair of those strong males are now avalible for VB. Stallion or wolf option (look above).
Big and strong - Easy and plain - +2 to any roll if Weak side isn't working and 1 damage resistance just in case.
Weak side - B&B at -2 against all pleasant attentions, unless opponent is under Smack! effect
Massive shaft - He got +2 (+3 for a stallion) to attempts to crush meals within his member and also attempts to use his whole cock for a pleasure can suddenly shift into second phase of the Rape time! if failed by 5+ (by 3+ for a wolf)
Lost in the depths - Instead of usual AV way his second part of the small intestines can work for digestion with 3 dmg per turn and 16+ escape roll
Cumulative penalty = those penalties sum up and wear off by 1 every turn if no more cumulative penalties were inflicted.
Active moves:
Smack! - Yeah, that a powerful butt smack of the dominate male! Just fail and you'll get -2 to any rolls against B&B till you'll get control.
Grope - Rough massage to a nice buttocks. Fail it and escape roll from the hold in now 12 (until escape for once). Any of your passive penalties against butt or yiff attention would linger for one more turn also, regardless of next move.
Rape time! - Poor toy should prepare quickly, because it's time for real abuse! Via pussy, butt or mouth you gonna be penetrated nice and deep. [Start shoving]>>>[All the way in]>>>[Hump-hump-hump]
Second phase inflicts 1 damage and and makes AV or UB easier to start but harder to continue by 1 (2 in both cases for a stallion), once per rape. Third phase inflicts 1 damage and cumulative -1. Escape roll from the third phase is 12. For the wolf escape roll is 14 and it appears at second phase too, plus he should roll 10+ to remove the target.
Hot and sticky - Possible after reaching last phase of the Rape time! B&B unloads his balls into the target, inflcting -2 for next 5 turns or gives a cum shower, inflicting cumulative -4 (yes, wolf can fail attempt to give a shower if failed to roll 10+). In any case after cumming rape ends and target is held by B&B or (if rolled successfully) free from his hold.
Worship me - Poor target is forced to lick his butt and/or balls, going to feel strong male musk and being marked by his scent. Scent easily dazes and inflicts cumulative -2.
Butt plug - At "B is now completly..." phase of AV B&B can simply clench his butt around the target and crush down for 1 damage and cumulative -1
Finisher:
You are my toy now - If cumulative penalty+Smack reached -10, then B&B can simply claim opponent as his toy and slave. Win and 12+ roll is needed for success. In this case target is defeated but can continue battle under his command.
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Fluffy quartet - wolfess, vixen, kitty and bunny girls (with optional otter or coon in case of same species)
Those girls use strange mechanic, that allows them to work in group or divide. Their total hp is 20 - 5 for each girl. In case of being digested in group each of them recieves half of damage, round up. Being all four together they have +4 to all rolls and can ignore penalties against solo targets. Group of three have +2, of two no + or -. And solo girl have stable -2 to all rolls.
Being at the same step of vore girls can summ up or divide freely but if divided they can move in different directions cause of rolls.
Opponent can try to grab/vore part of the group but force dividing requies win for 5+. Same for attempt to target one of the group - otherwise they can choose target for attack.
Usual multi battle rolls work and girls can cooperate in any way, even losing some number of rolls for special against each other. But in case of fair battle they can't use distraction/help more than once at the same target.
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Squeak - is cute, little 3 ft tall mouse girl with white fur and big, round ears. Well she's a bit special for VB cause of her size and species but she wanna try her hunger and stretchability!
Little one - it's +2 easy to begin voring little mouse but -2 hard to hold her inside as well as try to yiff her. At the other hand mouse is at -2 to her attempts to start vore but at +2 to keep meal within
Growing success/table turning - if she wins - she wins nicely, if she loses - she turns tables. Every time she wins or loses a roll she stacks +1 (up to +5) at herself until she loses or wins (or opponent reaches last vore stage). To make sure - bonus is lost every time another fighter wins and breaks row.
No difference - she starts with only 5 hp but can't be damaged for more than 1 point per turn by any source.
Rage of the rodent - do you even realize how angry little mouse can be? Squeak at +1 to her rolls for every point of hp she's missing.
Tight but weak - she inflicts 1 less damage with any digestion but any escape roll from her body is 2 points above normal (if prey somehow gets 0 damage then 3 turns is needed for full sealing).
Little trick - Squeak dislikes huge random so she uses 2d10 for her rolls. 1+1 rolled counts as natural 1 in case of special effects for her.
Tickle - be aware of her tail, cause it tickles every time you won only cause of penalties/bonuses, giving -2 to your next roll.
Stay in there! - another little trick allows her to use palms or just sit down, preventing possible escape so prey should roll 12+ to escape whole from her body but then Squeak is held.
Active moves:
Plastic ring - this mouse is clever! Once per three turns she can wrap tight ring around the target's waist and arms, preventing a lot of moves and giving -4 to other moves (some of them still work as normal). Roll 12+ to escape from the ring, using full turn or 18+ during other actions.
Lick me, please - she looks cute and poses, asking for nice, pleasant lick for her sensitive spots. Up to 3 turns in a row (including first win) she gains stacking +2, which then leaks by 2 every turn. Full 3 wins give her +2 hp and 1 more turn of full bonus.
Little distraction - Squeak uses her short but skillful tongue to distract opponent in some way. Possible while holding or being held. [Squeak attaches her lips and starts teasing, giving -2 for next turn]>>[Squeak continues and gives -4 for next turn]>>[Squeak steals 1 hp for herself and stuns her opponent for 1 turn]. Fail at the first or second turn gives opponent +5 for next turn vore attempt via teased part.
Exhaust - As opponent is mostly within her body but not in the last stage, she can squeeze and knead soon-to-be-meal, pleasing herself and slowly breaking her meal instead of tugging all the way in. Inflicts 1 dmg and stacking -1 (up to -5) to the opponent for each her win and leaking by 1 as always.
Finisher:
Adrenaline rush - if Squeak reaches 0 hp, then she can roll 1d20 instead of losing and at 15+ stay alive and able to act. From this point she can act normally as long as she wins every her roll or is healed somehow.
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Scaly one - large feral dragon size of horse or bigger. Lazy but eager to yiff someone. He also likes belly rubs
Dragon! - he's a strong and powerful creature so be afraid. He starts with 12 hp and gains +1 to all rolls for each full 2hp difference between him and his opponent (up to +3).
Scales - they are thick enough to give him 1 resistance against incoming attacks, 2 against fire, digestion can't inflict more than 3 dmg per turn. Also in case of incoming fatal hit roll 1d3 - at 3 fatal move deals 4 dmg and -4 cumulative instead of killing Scaly
Arousal - he's usually calm and cold but sexual attacks (from both sides) warm him up quickly giving +1 to rolls for those attacks (to use and resist) up to +6. Climax happens once he uses sexual attack at full bonus or if forced with special move, turning his bonus into zero and giving half of the bonus (for the same number of turns, round down) as penatly to opponent caught by the cum torrent.
Big one - he can't be taken as easy as usual anthro prey. If opponent is shorter than 8ft or have no abilities for voring large meals, vore goes in other way for Scaly - [Scaly is one third inside]>>>[Scaly is two third inside]>>>[Scaly is fully inside]>>>[One more turn for OV and AV or digestion as usual]
Don't mess with the dragon - if opponent willingly takes dragon cock into one of the holes and scaly wins his roll by rolling 12+ then next turn continues with his Yiff ability, 15+ for tail as usual
Active moves:
Flop - he uses his opponent like a pillow, 1 dmg for ones shorter than 8ft. Also for next turn roll to take control on Scaly is 10+
Grind - he rubs himself against the opponent, adding a lot of dragon musk into the air. Opponent gains -2 for 3 turns against sexual attacks. This move can't raise Arousal higher than +2 and works at +1 after Flop
Humiliate - sit on the opponent, squeezing him/her under the rump and shaft too, adding much more musk and precum. Opponent gains -3 for 3 turns against sexual attacks (overwhelms Grind) and increases any passive penalty against those attacks by 1 (once). Scaly should be unsheathed to use this move.
Yiff! - Scaly shoves his large cock into one of the holes and starts having fun. He gains +1 for every his successful move in a row before this one to start yiff (up to +3). He inflicts -1 to rolls and 0 dmg (both grow by 1 each turn, half after fail round up) per turn.
15+ roll gives him an option to use his tail too and increase penalty and dmg by 1 one more time.
Fling - with maw or tail he can throw opponent high in the air and catch free meal at the next turn. First part requires win by 5+, for second Scaly rolls:
1-5 - miss! Opponent hits the ground for 2 dmg
6-10 - opponent goes throat deep into the maw
11-15 - opponent goes compeltly into the butt
16-20 - nice hit! Opponent slips right into the sac
Only opponents with ability to fly can try to counter-roll second part (counter with 20/1 allows prey to vore Scaly instead). In multibattle others can intercept flying meal by winning Scaly by 5+
Trick - Scaly performs his new trick! With first win he balances opponent on his nose and stands up onto the hindpaws. After his opponent can simply fall onto the ground and take 2 dmg or try to counter-roll instead. Both roll until someone rolls 15+ and wins the roll. Winner can send loser one step into any vore (two steps for OV and AV).
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NEW!
Dancing cuties
Girls from the quartet? Or just flexible girls from the night club? Give them a proper pole so they can give you a proper dance! Accidents and squirming bellies are possible in the show!
Vixens
Snow leopards
Jackal
Tigress
Bunny
Lizard
Hyena
Roo
Ma... stallion? Hey!
Species and genders are optional. Up to two dancers in the show (usually).
Passives
Special training - dancer got no problems with voring big meals and with normal-sized meals she can skip 'begins av' phase if dancing.
My stage, my rules - while pole is on and dancer isn't prey in vore, then natural 20 counts as auto-win for her and win by 5+ also. Oh yes and she wins in case of tie, just because she can ;)
Vixen - got +1 in yiffy moves
Leopardess - got +1 while in hold
Jackal - got canine cock and can use B&B wolf rape
Tigress - +1 in smother
Bunny - got equine cock and can use B&B stallion rape
Lizard - can start dance at 10+ roll
Roo - got pouch vore option (check ninja section)
Optional:
Lost in fur - [hold phase]>[tail coils around phase]>[where is prey? phase, 12+ to escape, then 15+ to escape, then 3 damage and prey is in any other vore last phase]. Vixen and leopardess can use this
Bunny, lizard and tigress can use their ears/tail to tie up opponent and don't need 5+ to tie both
Jackal don't need 5+ win to start finisher
Actives
Preparations - before battle starts roll 1d6 and check:
1. All naked! 2. Panties on 3. Stockings on 4. Panties and stockings on 5. Pole is here, reroll for clothes 6. All on
Wanna full show? Just ask for All on ;)
Panties - little protection from pussy and tailhole intrusion. Use move to remove them or beat by natural 10+ at yiff roll to rip them or all yiffy things at -2 for you. Dancer can simply pull them aside or completly remove, using full turn and giving opponent -2 for 3 steps if won roll.
Stockings - they look cute at those long legs! Also can be sexually removed to give opponent -2 for 3 steps if won roll.
Optional. Clothes vore. [Hold phase]>[Half inside phase]>[All inside phase, 1dmg per turn, 15+ to escape]>(can be turned into UB in case of panties)
Pole - can be summoned after 1 turn of idling (no need of roll winning, just defense) along with clothes and other things.
Pole dance - (Yay! Finally!) may be started via full turn move or via 12+ roll along with other move. Gives opponent stacking -1 per turn (up to -4, lingers for 1 full turn after) of dance and continues along with other moves until lost roll. Need pole! Large cock would work as well and even give cock's owner -2 while dance continues. Whole opponent would work too, but... look lower.
Trick with clothes - panties removed? Win a roll to put them onto opponent's muzzle and give -2 until removed again. If prey is in UB or AV, then dancer can put panties on again and add 12+ escape roll.
Stockings removed? Win a roll to tie opponent to the pole and give -1 per stocking (win by 5+ allows both of them applied together) until they removed again (again win by 5+ to remove both).
Mesmerizing dance - if pole dance already applied -2 or opponent is tied up, then win by 5+ allows start of mesmerizing dance. Same as pole dance, but after second win stuns for 1 turn (for example - pole dance 1, pole dance 2, win by 5+, mesmirizing dance, stun).
Smother - round buttocks or sweet breasts? Choose one and dive in! One win to start, second win to give -2 for 3 turns, third win to stun for 1 turn.
Optional - Smother can be performed while prey is in clothes. Only in last stage, dancer rolls as well as escaping prey. Win roll doubles damage from vore.
Finishers
You are my pole - if opponent got total -4 from, not counting own passives, then dancer can start using them as pole for her dance. Win by 5+ to start move, another win by 5+ allows her to slurp and gulp opponent whole into any vore type (to small intestines only in AV). No need to win by 5+ at second roll - may be later as long as dance continues. Can work together with mesmerizing dance, stun counts as auto-win.