Tiflet

This profile was copied automatically from the old chat.




An ex-soldier in Pram's army, Tiflet is, clearly, a warrior... a professional one, and a good one at that, at least to have lasted so long. She's nothing TOO special, overall... just a better than average warrior, for her level.

But what, you may ask, is she doing here? Wherever here is, that is. Wellllll... she had to go SOMEWHERE, and do SOMETHING. Gotta make ends meet somehow. So she's doing what she knows best in a place where it seems likely to work out.

She's a mercenary, really. A fighter for hire, though she is careful about who she works for, and to check any contracts very carefully before hand. She doesn't need a trap in fine print that says she has to work for her employer until she's earned the fee he or she would have paid her BACK for them, plus expenses. That's never good.

Buuut... well. As stated, she's nothing special. Plenty of people have all the muscle they need, making her a not too desirable expense. Sure, she can fight, but so can a lot of other folks. Thus far, her only job offers have been of a sneaky sort, where her employer tries to do things they really shouldn't to her... like eat her, or screw her silly. It's not worked out for them so far, but most of those who've hired her have been weak chumps. All it takes is one significantly more powerful opponent, and she'd be done for.

Now.... she ACTS ll feisty, and is a bit defensive about her name. Don't tease her, unless you want to rile her up or you're a good friend! She'll smack you good!

Really, though, she's just another tasty girl, here....

Actual personality? Ehm, well...we'll see. n.n

Abilities? Well...

Blade Rush
SP cost: 10
Requirements: Victim must be directly in front of her, within a range of 15 feet, Nothing blocking the area behind them.
Dice Hit: !1d20 (Must land 11 or higher)
Dice Damage Indicator: 20 sides
Description: A quick rush forward, slashing an opponent in passing. Cannot be interrupted when it begins because of the sheer speed involved. She jumps back to her original position after the initial attack.

Hurricane Slash
SP cost: 18
Requirements: Enemy must be directly in front of her.
Dice Hit: !1d20 (Must land on 9 or higher)
Dice Damage Indicator: 25 sides
Description: An upward swing hurls the opponent into the air before she dashes down, slashing them twice before landing where she originally started.

Moon Slash
SP cost: 38
Requirements: Enemies must be 15 feet in front of her, can hit areas next to the target.
Dice Hit: !1d20 (Must land on 12 or higher)
Dice Damage Indicator: 60 sides
Description: A leap into the air, her blade becoming blessed by moon energies, before releasing a shockwave.

Whomp!
SP cost: 20
Requirements: A nearby enemy, and a nearby piece of scenery. May hit nearby areas as well.
Dice hit: !1d20 (must land on 10 or higher)
Dice Damage Incidator: 60 sides
Description: Wails on enemies with bits of scenery as an improvised bludgeon.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Soft Vore Always/Love
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Never/Dislike
Hard Vore Always/Love
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Never/Dislike
Scat Always/Love
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Never/Dislike
Watersports Always/Love
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Never/Dislike
Willing Always/Love
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Never/Dislike
Unwilling Always/Love
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Never/Dislike
Non-Sentient Partner Always/Love
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Never/Dislike
Surprise Me Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike