Theryn_Roan

<i>Picture not owned by me, nor am I familiar with what it's from--it's hard finding a good, regal, princely character without him being a shota, folks!</i>



Towns, cities, regions, states, nations, countries, worlds--all of these have one thing in common: rulers, authoritarians, dignitaries, kings and queens. Theryn isn't one of the rulers, but he is a member of the ruling family; the son, the next-of-throne of a nameless locale. A reserved and cultured fellow, most of his life has been spent surveying the countryside and rigorously studying eloquence, politics, civil rule, and trade mechanics to properly grow him into an adequate king for when the time to don the crown comes as a moment of ease and celebration for the people, instead of a moment of dread knowing they were left in terrible, unprepared hands.

The real question is whether or not he'll get to use these skills.




|============Appearance============|
Theryn is much of what one would expect from a prince. It's clear that he comes from a royal lineage, a fine line of breeding stock. Strong jawline, a sharp nose, a strong brow, a thick head of golden-blonde hair as regal in appearance as his clothes. A gilded traveler's cloak hangs around his broad shoulders, covering a over a long nobleman's tunic gilt with golden embroidery. A pair of white trousers cling to his modest legs, neither thick with fat nor thin from gaunt, until they taper off into a pair of long, shin-high boots of skilled cobble work. All in all, he looks the part of nobility, without going out of his way to don overly garish silks and furs reserved for the leading class.




|============Ideas/Starters============|
While not mandatory, these are just some generic building-block styled set-ups spat out on the fly to either help as a starting point for worldbuilding scenarios, shorter long-term plays, or even just quick lewd/vorish one-offs.

1.} The Royal Authority = Maybe they aren't as benevolent as they seemingly let on. Sure, the taxes are low and the goods are stocked, but whenever the royal family tours one of the poor hamlets of the countryside, men and women tend to disappear. Of course, the town crier assures that they were whisked away to a better life up at the castle, but today's visitation day... and the prince has his eyes on someone. Abduction, teasing, pet-play, toys--whatever the prince so chooses to do with his partner before showing him where the rest of their ilk went.

2.} The Royal Diplomat = The duties of royalty go beyond lording and managing your land as you see fit; there's always politics to play, and politics extend outside of the realm of the kingdom. Perhaps it's being sent to maintain friendly faces--perhaps it's being sent to receive the terms of surrender... or perhaps it's being sent -as- the terms of surrender.

3.} The Royal Target = Honestly, this one was in my mind when I made this character, so it'll be one of my favorite go-to's and a solid way for any character to get my attention! Perhaps the king and queen aren't so adept. Perhaps the prince is a little spoiled shit. Perhaps the monarchs are passing some new laws or restrictions that the people aren't too fond of--either way, whatever it is, someone, anyone puts a hit on the next-of-throne. What better way for the nobility to fix its ways than by targeting their progeny? Kidnapping, blackmail, ransoms, assassination <vorish or otherwise> await the poor prince as he's caught in the midst of political warfare!

4.} The Royal Coup = Much like The Royal Target, this one plays into revolution--but instead of taking out a single member with a single assassin, it's everyone on everyone. The peasants are storming Versailles and its time for revolution; bodies are going to roll, cheeks are going to spread, and nobles are going to be reduced to writhing, screaming bulges. Public-play, humiliation, groups, gangbangs, whatever a horde of angry peasants wants to inflict upon the leaders of their location.