The vore battle account of the lovely demoness of the night sky,
Sophie_Iro.
Vore Types
Oral Vore:
[Sophie holds B] >> [Sophie puts B in mouth] >> [B enters Sophie's throat, taking 1hp constriction damage] >> [B enters stomach and takes 4hp of damage per turn and must roll a 16 or higher to escape]
Unbirth:
[Sophie holds B] >> [Sophie begins unbirthing B] >> [B enters womb and takes 4hp of damage per turn. A 13 or higher must be rolled for escape.]
Breast Vore:
[Sophie holds B] >> [Sophie begins to shove B into her breast] >> [B enters breast and takes 2hp of damage per turn. B must roll a 15 or higher to escape, increasing by 1 difficulty per turn to a max of 18.]
Tail Vore:
[Sophie holds B] >> [Sophie opens her tail and glomps her prey] >> [Sophie pulls her target through her tail, making them suffer 1 HP of constriction damage] >> [Sophie's prey enters her stomach, suffering 4 HP of damage per turn and requiring a 17 or higher to escape]
Passives
Kindness: Sophie's general kindness prevents her from attacking first for the most part unless she senses the danger. She takes a -2 to the initial grapple roll at the start of the battle.
Succubi's Nature: Due to Sophie's nature, she's more resilient to sexual vores such as UB and CV. She gains a +1 to every roll against the non-holding stages to those vores. Sophie also gets a +1 to Unbirth attempts against people who have a strong female preference.
Fast-Acting Acid: Sophie's stomach was meant to digest souls. Since it was such a powerful material, her stomach acid causes 4 points of damage rather than 3 per round.
Actives
Motherly Scolding: Sophie and her opponent both make rolls. If Sophie wins, she scolds her opponent like a child. Just winning makes them have a -1 to all rolls for 5 rounds. 5-10 difference makes them have a -2 to rolls. If 15 or over, they take a -3.
Ethereal Night:
As the succubus of the night sky, Sophie can create an ethereal darkness. However, she must roll higher than her opponent and she must roll at least a 16 in order to succeed this spell. If she does, her opponent takes -1 to all rolls and she gains a +1 to hers.
Tail Trip:
Sophie's tail is particularly powerful and may attempt to trip someone. She must succeed in beating her opponent, and it has to be in the grapple round. If she manages, the person takes a -2 to rolls until they gain the upperhand again (beat her in a roll).
Shadow Absorption:
A once-per game ability that is instantly fatal. Upon a natural 20, Sophie turns into the person's shadow which allows her to jump up and ingest the person, giving them no chance to fight her rather fast-working body fluids. They are instantly digested by a vore of her choice. However, if she fails, she becomes fatigued and the person gets one free movement of vore.
Transformation Magic: Sophie can transform herself or an opponent into some form of magic. It can be used as a counter to any other transformation magic. It lasts for 5 turns unless the opponent can roll a 16 or higher.
Succubi's Seduction: A move that can be used often, however, resets when it fails. Sophie can attempt to seduce an opponent to her whim. If she wins, she seduces them slightly which makes them take a -2 to all rolls permanently. She can do this 3 times and if she manages to do it three times in a row, the person is completely seduced and automatically loses the game.
Finishers (optional):
Enslaved: Anyone who attacks Sophie and loses becomes her slave which binds them as deep as their soul. She won't harm them again, but she will use the control to prevent them from harming her.
Child: A person losing to her when she Unbirths them has the option of becoming her child if she so chooses.
W/L Record
1/0
Sophie versus VB_Alice - Sophie TV Digestion