New character being created as a playable vore-battler for
VoreBattleTrainers. Watch this space!
So what is so special about Snek? Is it the fact that is is over 100ft long? The fact that is has hypnotic eyes to ensnare its victim with just its gaze? A potent venom to weaken its prey? The curious coincidence that Snek is a vore-battle character designed to thrash about in the grip of an equal (or less-than-equal) opponent?
Well all those are very good, but the really special thing about this snek is that it's controlled by you!
Yes, another skillful battler from
VoreBattleTrainers. If you have stumbled on this character, it is probably being updated. Take a look at the link above to learn the scoop!
**Snek is entirely gender-neutral. Neither male nor female. Neither winky nor foof.**
Oral Vore - [Snek holds B] >> [Snek puts B in mouth] >> [B enters Snek's throat, taking 1hp constriction damage] >> [B enters stomach and takes 2hp of damage per turn and must roll a 12 or higher to escape]
Passives
Long Body - Snek's unbelievably-long body means that it takes an extra turn to be consumed when it is in a vore-phase
Easily-tangled - Its size is not always an advantage. If Snek loses a roll three times in a row, it finds itself tangled up and is stunned for one round while it untangles itself.
Active Moves
Tail Coocoon - A snake using its coils to wrap up its prey? What sacrilege is this? Yup, Snek will use it's infallibly long tail to coil around its opponent, binding it. Opponent must roll a 10+ to escape
Tail Tighten - Useable after Tail Coocoon. Snek will begin to pile its coils around its opponent, tightening its grip. 1DAM per round. First round raises the escape roll to +12, and the third time up to +14.
Tongue-tied - Snek extends its long tongue out to ensnare its opponent. Opponent takes -1 to all rolls until they hold Snek.
Venomous Bite - Snek bears its fangs and bites into its opponent, injecting them with a potent venom. On a success, the roll value on the move determines the effect:
1-7 - The venom is pure poison! Venom causes 2DAM to the opponent.
8-16 - The venom disorientates the opponent, giving their rolls a -1 for the next three turns.
17-20 - The venom is so potent, that is paralyses the opponent, stunning them for the next round.
Hypno-eyes - Snek uses its hypnotic gaze to influence the opponent and partially manipulate their next few turns. Snek rolls +3 for the next turn, +2 after that, and finally a +1 as the effect wears off. THIS CAN ONLY BE USED ONCE.
Seduce - capable of weakening its opponent on other ways, Snek will begin to seduce its opponent with its coils, mouth or tongue. 1 DAM per turn, and if opponent does not escape after three turns and is wrapped in coils, Snek's binding increases by +1.