Sin_Soul_Adventure

Have to know first

Here is a note for you: The clock on my page is what time it is here. I DO get tired but I try to stay up. If the clock says around 1-4 am, I may become unresponsive. I can only stay up for so long. If I do not respond around that time, I may be unconscious. I try to stay up longer than I should so I can RP with people as long as I can, but even I have a limit. Lately I've been able to stay up all night, but it's cost my morning life. So if I'm up at about 5-10am, I might be a sleepless zombie, ready at any moment for a crash.

Also I must ask you understand that for this, one player at a time. I will make special cases if I feel able to handle more than one.

Welcome to The Sin Soul Adventure Role-Playing Game!

Current Status: NOT READY

Recent Updates: Updated Combat Info with a revised battle system and added stuff to TL;DR.

The Land of Sin Soul

Welcome to the wonderful land of Sin Soul, a prosperous and often coveted land! The land is large and expansive, a humongous continent on the planet of Varius. The setting is a sort of all fits settings as there are many different kinds of areas within the continent. The continent is split into ten different countries and factions, each with defining features. Much of the land has a rather warm climate, but couldn't be classified as hot (except in one country). The ten countries are constantly at war with each other, mostly over land. Peace treaties are often made and broken in Sin Soul but this all isn't what makes it special. The continent is known for the creation of a new kind of magic: Lust Magic. This kind of magic is often taught and is quite special due to its very creative nature. It can be used for lots of stuff that tickle the undercarriage of foes. As for the inhabitants of the area, they are heavily varied. There are all sorts of beings on the continent! Who you meet (or maybe even eat) all depends on the place you explore!

The first country we shall explore is the country of Hallithus, a noble and more medieval country. The country is named after the kingdom that runs it, the Great Hallithus Kingdom. The capital of the country is the home of the central castle of the kingdom, known as Swordpoint. Hallithus is considered a very good place to find adventurers and a great place for other countries to gain heroes and goods. This country is considered to be the only neutral country of all of them as they tend to stay out of most of the wars that plague the continent. The Country is also considered one of the most prosperous as it often sells weapons and other goods to the other ten countries. The peaceful nation has also gained a reputation as a bit of a prideful place as inhabitants tend to be happy there and would defend it should it be foolishly attacked. The area tends to be full of plains and forest as the land is lush and full of life. This land is also the only one without any races that really define it as all kinds of races inhabit it due to its nature.

A country not far from Hallithus and in the center of the continent is the country of Merivalus, a comparatively more hostile country. The country was once broken up in several states until the current ruler of the country, Emperor Yuvilis, unified the country after many failed to do so. The Yuvic Empire rules over it and due to the recent changes, often has hostile inhabitants due to inner conflict over the unification. The country often find itself in civil war over power, but most rebellions are crushed by the Yuvic Empire. The capital of the country is a city surrounded by mountains known as Guardion, the heart of the Yuvic empire. The country is often used in trade routes but often finds itself filled with bandits due to its surroundings. There's also the danger of the creatures there as larger flighted beings tend to call this country home. The country is defined by its mostly reptilian, feathered, or feline furred inhabitants and mostly mountainous land. The region is also surprisingly mild in climate despite the mountains that make most of it as well as the many caverns beneath it usually bearing treasure. The many mountains make it a great place to explore for adventurers and bandits alike. Be wary, traveler as while this place may be a great place to get some exercise, it is also an easy place to get cornered so stand on guard!

The western neighbor country to Merivalus is Junpli, considered by many to be the most advanced of the countries. The society is a democracy that has used most of its funds into advancing themselves, thus making them the cutting edge of technology. If you see fancy tech on sale in another country, it probably was from Junpli. The Junpli Government is elected by the people and is also the leader in advanced medicine. The place is also the leader in the art of Technomany for the entire continent. They also lead in education among the countries. In fact, the capital of the country is the city of Illuminata, home of the Grand Academy of Technomancy and the base of operations for the countries Board of Education. Despite this, due to their amount of weaponry and technological advancement, this country is also considered to be the most war-hungry. They believe that the rest of the continent would be better not only if they were unified, but following after their example. The country is mostly filled with humans, demis, and the more canine of the furred people. The country's mostly defined by its shining, technological cities. The country takes pride in their innovation, their craftsmanship, and their showmanship as they often gloat about their society. The inhabitants have mixed opinions on visitors, but most of them dislike foreigners. This country is a definite place to visit if you'd like to learn, but you may be unwelcome.

To the east of Merivalus is the much poorer country of Guubnal, the least prosperous of the countries. This country is often fought over by other countries as it is a country favored by traders due to it having ports quite close to Hallithus with excellent routes to use compared to the much more dangerous risk of using the small gap between Hallithus and Merivalus known as "Death's Gap". The country's capital is the city of Barsmont, which is a port city that is considered one of the two most prosperous cities in the country and the difference shows. Both it and its sister city to the southeast, Tarasmont show great contrast to the rest of the country. While the ports are often desired and are rather nice and have a grassy land to them, the rest of the country is filled with harsh marshlands filled with creatures with hungry tummies. The country is filled with small villages and takes on a more primative feel. Despite the country constantly being under attack by more advanced forces, the country somehow always manages to defend itself and remain without a government with the only area where a solid government is the two ports due to their coveted nature. The main inhabitants are almost exclusively reptilian with some elves making a presence as well. This place is dangerous to explore but can lead to some very worthy rewards.

North of Hallithus is the country most noteworthy in the world of magic, Nepilin. Known for its inhabitants having the best handle on magic than any other country, Nepilin's monarchic government always is proud to claim the country to be the most magical with their leader being the Archmage, the strongest of the magic users. The country is also known for its openess toward visitors as they believe that magic is a tool best taught to everyone. The capital of Nepilin is the massive city of Majoris Magica, home to the Great Library, the largest source of literature in the continent, and the Levis School of Arcane Studies, the greatest place to learn magic. The land itself is mainly plains and collections of different plants used for alchemy, but while the land itself isn't noteworthy, it is the only country that is able to access elemental planes, including the mana plane, making it an excellent place for tourists. Despite the friendly exterior, the country is not afraid to go to war as they are often preparing for it with a rather excellent military and strategists often preparing themselves in case war breaks out. They often are not the ones attacking but aggravated enough, and the country will strike. The population mainly consists of elves, demi-humans, and fox anthros of different varieties. While the country is mostly harmless, lust magic is taught too so be on guard when alone.

In between Nepilin and Junpli is the country of Rathius. This area is known for being one of the most historical countries as it is filled with ruins and historic cities. The climate is hottest here as the majority of the land is deserts. Though the desert is often filled with life, it is a dangerous and mostly dry place. The only places of water are the rivers that go into the country. The capital of the country is a city inbetween two lakes, Dual Oasis City. The cities around the country take almost bazaar-like quantities as mines have found rare gems and other treasures under the sands. Due to the difficult nature in trying to govern a large country, the deserts and even some cites are often found with bandits who take advantage of this. In fact, one of the most infamous facts about the country is that it is also home to the greatest group of bandits in the continent, The Bright Moon Thieves. The location of their guild is unknown, but all that is known is that you don't want to mess with them... They are like a family and if someone messes with them, they will not rest until they are brought down. The population leans toward reptilian beings and humans, along with some other stranger creatures. Those who enter beware, as this country is rather dangerous to tread in, whether it be by desert, creature, or bandit!

South of Merivalus is the country of Avylis, a country that is known for its lust for power. The country is ruled under a totalitarian government, under a dictator elf known as Harifus. The land is mostly comprised of forests as the country has been nicknamed "The Great Forest Country". At the Heart of the country, is the capital and Harifus's castle, the city of Malifus. The country is often found to be one of the countries on the offensive as their dictator often makes them attack other countries. Despite being a quite hostile country, a treaty regarding export and imports of non-military items has been made for trading purposes, allowing traders to go through the land peacefully... as long as they don't run into any creatures along the way! Yes the forests are filled with all sorts of feral creatures and is considered to have the largest variety of non-sentient beings. The people of the country often wish to be freed of their dictatorship, but all attempts at rebellion have been met with failure and more torment on the others. The majority of the main populous tend to be either elven, demi, or feline anthro. This place may be nice to visit but not a place to live as dangers are around every corner and dictatorship crushes the land. So be on your toes!

To the west of Avylis is the most religious of the countries, Palimil. It is a small country that is somewhat separated from the rest of the country as there is only one entrance at the Avylis/Palimil border. The country is ruled by a Theocracy, with the leader being the Grand Priestess, Lexivis. The priestess resides at the capital of the country and home to the Great Church, Holisia. The country is very religious and is filled with ruins, shrines, and other holy constructions for the many gods they observe. The gods observed by the country are also worshipped among the rest but only Palimil openly displays them. There are entire cities devoted to each god with the Great Church observing all of them. It is considered tradition by some to visit the capital of the country at least once in their life in pilgrimage. The country is defined by it's beautiful visuals, it's paladin armies, its lush fields, and its large religious cities. The city's major export is gold, often used in its cities and in trade as they seem to be on a large cache of underground gold. The local population consists of all kinds of beings with no real majority. However, there are more aquatic beings and avians seen around there than most countries. The country is mostly peaceful against other countries with a few exceptions. This country's wilderness tends to see odd things however. Be careful when treading outside of the holy grounds.

South of Avylis is the country of Tundris, one of the least populated countries. The country is most known for having one of the most unforgiving climates on the continent. Tundris is almost completely snowy as the weather is rather cold and blizzards often come and go, keeping the land frozen. There are towns and cities, with the capital, Lazicrus, being the biggest. It is also the home of the main research team sent there which believe something mystical to be under the ice of the country. The wilderness is mainly consisted of furred beings as well as the main populous of the country. Many of the continent's fairy tales are set in this country due to its mysterious ways. Auroras appear over the country at night to lighten up the night sky, which is a beautiful sight to see. Inhabitants are mostly friendly but can be hostile in harsher weather. Rumor has it that some strange creatures inhabit the area as well... but that's probably a myth... right?

In the sea bordering Guubnal and Tundris, lies an island that has recently declared itself its own country. The country is known as Mueritim, and has been nicknamed "The Monster Country". The country mainly consists of ruins and black soot, as it was once the battlefield of the bloodiest battle the continent ever saw. The biggest of the ruins, the town of Impris is considered the capital. The country is filled with the undead, supernatural creatures, some demons, and other strange beings thought of to be legend. The country is the mortal enemy of Palimil, considered to be a damned country and as a result is found to be constantly fighting with their paladin armies. While most of the populous is monsters, do not be fooled, this country probably has one of the nicest populations of all the countries. Many of the sentient inhabitants are rather friendly and while most traders fear to go, they welcome visitors with open arms. Some countries leave their dead there so they may live on as a monster. How the island got populated like this, no one knows. There are rumors that it was the doing of a powerful necromancer but no proof had been found. While the country IS technically friendly, keep on your toes as some monsters may still attack.

Know that at anytime, something in any of these countries could change!

Campaigns and Storylines

Coming soon

Basic Info on the Game

Basic Gameplay
This game is a game of dice, luck, and choices. Most chance events are decided by the dice, be it hiding, traveling, or encounters, it's all decided by the dice. The basic controls are while decisions themselves are made by the player such as which quest to take, which direction to travel toward and which items to take, some events, such as traveling, searching the area, and hiding are determined with a dice roll of a D20. 1 is extreme failure, 2-7 are varying degrees of a mostly unsuccessful attempt. 8-14 are degrees of success, 15-19 are great success, and 20 can either end up as a too successful or extremely successful attempt and acquaints to overkill. Abilities can be gained to tip the balance of the die however. Play your cards right and you just may end up with Lady Luck on your side! Combat is somewhat different however. Go to Combat Info to learn about Combat.
Stats and Abilities
There are several stats that the outcome of which can depend on your choice of character. Class, Race, Difficulty and some sexes all have a part on how and which stats are gained. Each Level up will increase your stats and some events, quests, abilities, spells, or items can also cause stats to change. Both you and your foes will have stats. There are several kinds of stats: Strength (STR), Intellect (INT), Dexterity (DEX), Speed (SPE), Endurance (END), Technical (TEC), Appeal (APP), and Resistance (RES). These stats can be used in battle or outside, especially during chance rolls that will have your chances decided by your stats, every 10 points in each stat gaining +1 to the roll with a max of +5. These are not applied to natural 20 and natural 1 rolls. Abilities are different however and most are gained during gameplay, with certain races or classes getting exclusive abilities. However, there are some abilities that may be gained early on depending on certain actions. Abilities allow for special effects such as more die in combat, special powers, or other, more mysterious things. Most abilities can be learned, either through leveling up, questing, special event, or by buying them with gold. Abilities could be anywhere! So keep an eye on those abilities and Stats!
Objective
The objective of the game is to make it to make it to the end of the campaign without running out of lives. The amount of lives you get depend on your difficulty (for more on the lives system, go to combat info). You will be tasked with several quests for the main arc and side quests will be around. Side Quests are not required but can help gain experience, help collect some extra gold, and give you some special items. Some side quests are special and only appear by chance. These "Rare Sidequests" The main story quests will appear at random in certain locations. If you manage to beat the special quest, something special will be unlocked for all players along with a rare gift for the character who did the quest, but once a Rare Sidequest is finished, it vanishes from all players. Story Missions can be beckoned in certain areas upon arrival. Once the final quest is finished, the campaign ends for that player and the first time a campaign is finished, it opens a new campaign for everyone. Players can only do one Campaign at a time but new players can start from any campaign not labeled with special conditions. Finishing a campaign also gives special gifts to those who finish it, including special gear and having all their lives replenished. Returning players doing new campaigns will have their monsters buffed accordingly.
Random/Special Events
At anytime in your travels, special encounters may occur. When these happen, anything could occur during these. Gain of abilities or stats, plot, a special battle, a strange occurrence, the gaining of a side-quest, or even a chance roll. These can appear at random and without warning when outside of combat. Stay on your toes with this knowledge as life may come at you at any time!
Vore and Sex
Yes, do not worry, this alt will have lots of that for those who desire it (with the option to turn off one but not both). While most of this is involved with combat and will be explained a bit more in the Combat Info section, know that Vore and Sex can occur outside of battle. While Sex outside of combat will mostly be harmless, Vore outside of combat has the risk of losing a life if you are prey while being the pred has the chance of a random effect happening. The result of both will usually be determined by a roll. Vore is optional in most cases though. While this is obviously not exclusive to just those, they are the basic templates. Also, these risks will present themselves to all players on both sides. So it might be best to be a bit open-minded when it comes to this game. For Vore and Sex in combat, see Combat Info.
Towns and Stuff
You will encounter many towns, cities, and villages in your travels. Each one has a store that sells several items to aid you on your journey. Some of them have academies where you can learn abilities, gain power in a stat or two, or other rarer effects. Some towns or cities will have a quest board where you could do a couple side quests, odd jobs or other things. There will also often be special locations in the town or city such as a club, church or other kinds of areas where special events can occur. There will also be a few beings to chat with when visiting around the continent. There are also often be inns where one can relax, perhaps heal a bit and rid themselves of status ailments that kept with them. So towns are often good to visit as well as a good way to prevent getting lost.
Items
During their quest, players can gain items through several means. Items are put into four catagories: Consumables, Equippables, Quest Items, and Other Items. Consumables are items that can be used in and out of battle and can be used to heal mana or health, rid of ailments, buff stats, or other effects. Equippables can be equipped to your character outside of battle and give them stat boosts, abilities, skills in battle, or other things. Quest Items are items needed for current quests the player is doing and are typically only used for the quest. Other Items are items that either give effects outside of battle to the player, is used for hidden events, or can even be simply trophies. All items except for Quest Items and Other Items can be sold for gold at shops.

Character Creation info

This is where you will create your avatar for the game. You get to choose one of each category.

(All stats start at 15 each)

Sexes
- Male
- Female
- Male Herm (Of any kind)
- Female Herm (Of any kind)
- No Gender

Races
- Humanoid (Humans, Demis, Elves, etc.) ((+1 to every Stat)) "Not very creative, but a staple nonetheless."
- Canine (Wolves, Dogs, Foxes, etc.) ((+5 STR and END)) "Well, duh."
- Feline (Cats, Tigers, Lions, etc.) ((+5 INT and SPE)) "All people serve a purr-pose."
- Avian (Birds, Phoenixes, Gryphons, etc.) ((+5 DEX and RES)) "CRAW!"
- Scaled (Dragons, Lizards, Snakes, etc.) ((+5 TEC and APP)) "RAWR! I AM A DRAGON!"
- Other Anthros (Bears, Chimeras, Sergals, etc.) ((+5 END and RES)) "Looking for something exotic?"
- Undead (Vampires, Zombies, Ghosts, etc.) ((+7 RES, -4 APP)) "No, the vampires don't sparkle."
- Other (Slimes, Robots, Elementals, etc.) ((+7 RES and STR, -2 of every other stat)) "A special kind of hero."

Unlocked Special Races
- ??? (Unlocked by completing the "Ascending Downward" Quest)
- ??? (Unlocked by completing the "Rabbit in the Hat" Quest)
- ??? (Unlocked by completing the "Soul Snatchers" Quest)
- ??? (Unlocked by completing the "Meanwhile, in Another Reality" Quest)
- ??? (Unlocked by completing the "Unstable Debacle" Quest)
- ??? (Unlocked by completing the "Bat Outta Hell" Quest)
- ??? (Unlocked by completing the "Shipwrecked" Quest)

Classes
- Warrior ((+3 STR, +2 END and RES)) "A classic hero-type. Noteable on their preferred use of physical attacks and is typically best with more STR, and END on their side. Their strength allow them to cut down mighty foes!"
- Mage ((+3 INT, +2 DEX and APP)) "A magical type who relies on their abilities with magic. Best to up that INT and APP for the best outcome. They can become capable of doing anything if powerful enough!"
- Rogue ((+3 DEX, +2 SPE and TEC)) "A quick type who will definitely need to up their DEX, TEC, and SPE for the best results. If done right, their skills help them take down even the biggest of foes with their cunning and quick moves!"
- Assassin ((+3 SPE, +2 STR and DEX)) "Assassins are strong types used to get jobs done. While not exactly durable, they make up for it in SPE, STR, and DEX. Assassins that are trained well have the power to end a fight quickly!"
- Technomancer ((+3 TEC, +2 INT and SPE)) "Technomancers tend to use magic and machine to the best they can. While having more SPE than mages, they tend to be more TEC than INT. With the combo of Technology and Magic, they can become a force to be reckoned with!"
- Heavy Gunner ((+3 END, +2 TEC and RES)) "Heavy Gunners tend to use larger weapons to fight their battles. They need the END, TEC, and RES to not only handle their weapons, but also to keep from falling quickly. They bring heavy artillery to the battle and are powerhouses with the right gun in their hand and the right training!"
- Ranger/Light Gunner ((+3 SPE, +2 TEC and DEX)) "The Ranger and Light Gunner are quite similar in the way they fight enemies. Whether with bow or pistol, they use their SPE, TEC, and DEX to their advantage. Watch out for these sharpshooters as they can easily gun someone down!"
- Paladin ((+3 INT and STR, +1 END)) "Paladins tend to be powerful Spellswords. Combining the INT of the mage and the STR of the Warrior, they are quite balanced in both while having a bit of END to back them up. With Magic and Sword, the Paladin uses this balance to wipe out foes with slash and blast!"
- Elemental ((+5 INT, +1 END and RES)) "The Elemental is a being that relies almost entirely on magic. While having a little extra END and RES, their INT is what makes them true masters of Magic. With the power of pure magic, Elementals can do spectacular things with their powers!"
- Berserker ((+3 STR and END, +1 RES)) "The warlord of physical combat is the Berserker. They use their great STR and END along with their above average RES to stay strong and keep standing, even in the most difficult of battles. These powerful tanks can overpower any foe with their brute strength!"
- Incubus/Succubus ((+3 APP and RES, +1 INT)) "The most tempting of fighters are the Incubus and Succubus. These lower class of demons use lust to fight their opponents using their APP while resisting submitting to their own with their RES, their INT allowing them to use other minor magics. With a higher mastery of Lust Magic, these teasing beings can leave you on the ground begging for whatever they have planned for you!"

Unlocked Special Classes
- ??? (Unlocked by completing the "Heart of the Cards" Quest)
- ??? (Unlocked by completing the "Far from Home" Quest)
- ??? (Unlocked by completing the "Bound by Blood" Quest)
- ??? (Unlocked by completing the "Rabbit in the Hat" Quest)
- ??? (Unlocked by completing the "Chubby Bunny" Quest)
- ??? (Unlocked by completing the "Stuff of Nightmares" Quest)
- ??? (Unlocked by completing the "Golden Throat" Quest)
- ??? (Unlocked by completing the "Savior in the Shadows" Quest)

Difficulties
- Safe Mode (Enemies are extremely weak, infinite lives, x3.0 stats) "Don't worry, it's just a game."
- Apprentice Mode (Enemies are much weaker, 30 lives, x2.0 stats) "What's life without a little risk?"
- Could Be Worse Mode (Enemies are slightly weaker, 20 lives, x1.5 stats) "Well, Lady Luck is still on your side."
- Normal Mode (Enemies are normal, 15 lives, x1.0 stats) "Mediocrity isn't something to be ashamed of."
- Hero Mode (Enemies are slightly stronger, 10 lives, x1.0 stats) "Now THAT'S someone to aspire to."
- Hardcore Mode (Enemies are much stronger, 5 lives, x1.0 stats) "I'd like to see you try."
- Life is Cruel Mode (Enemies are extremely strong, 1 life, x1.0 stats) "Good luck. You're gonna need it."

Sex and Vore (Note that you can choose to have both but you MUST have at least ONE.)
- Vore "Mmmmm~ Delicious~"
- Sex "Ooooh myyyyyy~"

Sexuality (Note that this is for certain tweaks outside of combat only as any enemy will still be able to use lust magic on the player.) ((Doesn't apply as much to non-sexual characters))
- Straight
- Gay
- Bi-sexual
- A-sexual
- Pansexual ((+1 APP and RES))

Will add stats, boosts, and more class info once combat info is finished.

Players and Their Stats

Current Players

Mindy Cuddles
- Level 1
- Made by Mindy_Cuddles or Magical_Mindy
- XP: 100/500
- Gold: 900
- Species: ???
- Class: Mage
- Difficulty: Life is Cruel Mode
- Vore and Sex: Vore only
- Current Location: Smetin, Merivalis
- HP: 300
- Mana: 280
- Lust: 0/400
- STR: 31
- INT: 18
- DEX: 17
- SPE: 0
- END: 20
- TEC: 0
- APP: 0
- RES: 30
- Currently Equipped: Stick Wand, Ruined Armored Cloak.
- Current Spells: Fireball (5 mp)
- Current Abilities: N/A

Players Not Currently in a Campaign

None yet!

Blacklisted Players

This is for players banned from the game for a reason. Their names will be listed here. If asked nicely and persuaded, I MIGHT remove their name from the list, but they will still be banned from the game.

Luckily, no one yet! Lets hope it stays that way.

Info on Combat, Stats, and How Battling Works

Combat Itself

The basics of combat is that you have several attacks that vary depending on certain stats. Some attacks have special effects but those depend on class and abilities gained. When the player attacks, they roll a number of d10 on their stat, 1 being a critical miss, 2-5 being a miss or an enemy dodge, 6-9 being a hit, 10 being a multiple hit attack. The damage done and the amount of dice rolled depends on your current Stat. Total damage will be your static value of the stat + any bonuses you currently have. You will gain an extra die for a certain form of attack every 10 points you get in a stat naturally without any bonuses counted (ex: You have 30 in STR so you get 3 die for a STR roll). For multiple hit attacks, you get to roll one more die for every 10 you roll, this effect stacking allowing up to 5 extra die. For moments for multiple die rolls, misses do not affect other die (If you get a 2 and a 7, you still get damage for the 7).

Physical Attack
A simple strike with the current weapon you are holding. Most dependent on STR for the roll, but abilities or weapons may change that.
Skills
Skills usually are forms of special physical attack with a side effect on the foe or the player. Same rules as physical attack but with added effects or side effects, usually with recharge times.
Magic
These are similar to skills but while skills almost always have an effect, magic does not always have one. Also unlike skills, spells rely on the INT skill for rolls. Some spells can have a magic effect, but don't need to or have a certain chance of it being applied. Spells do not need to recharge, but they use mana and have different mana costs depending on the spell.
Ranged Shot
This is often used if the player has a sidearm or ranged weapon equipped. Effects typically tend to depend on the kind of weapon used, but it mostly relies on TEC for rolls. Additional effects depend on the weapon.

Other Combat Commands

Defend
Defending can be used if the player wants to soften the blow of an enemy, should they decide to at the cost of their turn. A die is rolled for END like an attack roll, the result is reduced by a third, and the remaining amount will be the amount of damage the player can absorb for the turn. If the player chooses to defend for the turn, they cannot attack for that turn. However, recharging abilities still recharge while the player defends as well as a small mana recovery. If the enemy's next hostile roll results in a higher total than the one the player got for defending, rather than taking the full blow, the player will only take the difference in damage.
Tease
Choosing to tease allows for Lust Magic or a teasing move to be used. This is similar to using an attack but rather than it being used to harm HP, it increases Lust of the foe. If their lust reaches its limit, then they are defeated. Foes typically have a bit of lust to begin with at the start but be aware that some beings are only attracted to certain sexes or species and teasing may not always be effective. The amount of lust given is decided by a roll for APP.
Escape
If you find a battle you believe you might not win and don't wish to lose a life, you may attempt to escape. Each of you do an attack roll for SPE. If you both land a hit, the one with the higher value is victorious. If you have a higher value, you can escape. However, if your enemy has the higher value, your enemy gets a free strike as well as finishing your turn. In the event that both SPE values are equal, the one with the higher roll wins. If it results in a tie, nothing happens and your turn resumes.
Pass
If for any reason, you currently like what's going on, want to talk with your foe, or any other reason, you can choose to pass your turn, allowing you to recover mana as well as let what's happening continue. Enemies can do this too. However, 3 passes in a row will lead to submission unless specified otherwise.
Submit
Submission is useful when you find yourself against a foe you are unable to defeat or escape from, or if you wanna have a little fun. Submission has you surrender to your foe and allows them to do what they wish with the player with much lesser consequences inflicted on them than if they were defeated. Perfect for those who want to have a quick and fun scene of sex or vore and/or not suffer the consequences of defeat. A mini-scene is optional but if this is chosen, the player will be taken to the last town, city, or village they visited.

IMPORTANT NOTE: The submission command is not for constant use as this IS supposed to be a game. If a player submits 7 times in a row or 14 times in one session, they will be issued their first warning. A second warning will be issued again at 8 times in a row or 16 times in one session. A final warning will be issued at 9 times in a row or 18 in one session. At 10 in a row or 20 in one session, they will be forced into a battle against a special enemy that is inescapable. If the player fails against the foe or submits to them, their character WILL be terminated, no matter how many lives are left. If they wish to apologize and try again, they may if they convince me they will not abuse it again. If they do so, if they get 5 in a row or 10 in one session, they will not even get the battle. Their character will be deleted at once and they will be considered a repeat offender.

REPEAT OFFENDERS WILL BE BLACKLISTED!

Other Player-Related Things Involving Combat

Health
The player's health determines the current state of the player. If the player's health hits zero, inside or out of battle, they will be defeated. A player can gain more health by collecting special potions and by raising their END stat. A player's health can be recovered with health potions, sleeping in Inns, or leveling up. 1 END point equals 10 health.
Mana
A player's mana determines how much magic they can use. Different spells use different amounts of Mana. Without mana, the player cannot use spells. A small amount of mana can be regained by defending in battle or winning the battle. Mana potions and Inns can also replenish mana. When the player levels up, Mana is completely restored. The player gets 10 extra mana for each INT point they have.
Lust
Both the player and their opponents have a lust meter. If the lust meter is completely filled, the player is defeated. The lust meter is filled when teasing is used. However, the lust limit can be increased by raising their RES stat. Guarding also can soften the blow of teasing. Lust is carried with the player outside of combat well and can be lowered using potions, leveling up, resting in Inns, or slowly over time. For every point in RES, the lust meter gets 10 points bigger.
Dodging
Dodging is automatic mostly. If your opponent misses, you basically dodge. However, some spells and skills can slightly tip the scale on how well you dodge. However, there will always be a chance of being hit.
XP and Leveling Up
Experience Points, or XP, is gained by winning battles and completing quests. If enough is gained, the player levels up, leading to an increase in stats and possibly gaining spells, skills, or abilities. Leveling up also restores Health, Mana, and drains the player's current lust.
Defeat, Surrender, and Lives
The player is started out with a certain amount of lives. If they are defeated, they lose a life and are respawned in the last village, city, or town they visited. They also lose a life every three times they submit. The player can buy more lives should they need to at certain stores by buying soul gems for a hefty price. They can also gain up to 3 lives every five levels. However, they cannot have more lives than the amount their current difficulty dictates. When a player beats a campaign, all their lives are fully recovered. Gear is kept through lives.
Pausing the game
I can understand if one needs to do something or something gets in the way, so if you need to pause the game, alert me please or have an explanation of your leave next time we meet. After one pauses, I will wait an hour before I open up for others once more. If you get back when someone else has taken the spot, you will need to wait until I am free again before you can continue. If a player has to leave however, rather than an hour, I shall free up immediately after they leave.

In case you need a refresher after all that on what the stats are rolled for...
  • STR = Attack and skill power.
  • INT = Magic Power and Mana amount
  • DEX = Dodge Chance
  • END = Block Power and Health amount
  • TEC = Ranged Weapon power
  • SPE = Ranged Weapon shot count
  • RES = Lust Meter size
  • APP = Tease power

Enemy Stuff

Gold and XP worth and drops
At the beginning of each battle, the enemy's stats will be displayed along with two extra bits. Gold worth and XP worth. These are the reward gained by slaying the enemy. There will also occasionally be an item listed with the stats. This is a drop item that can be won by defeating them.
Victory/Defeat Scenes
When a battle comes to its conclusion, whether victory or defeat, the player can chose whether or not they want a mini-scene out of it. If not, then the game continues and it is over. However, if they decide to do the scene, they can play with the enemy. The one who decides how to play with the other is determined by the victor of the battle (you win the battle, you're the dom; if they win, they're the dom). As long as it isn't something I explicitly say we won't do, the mini-scene can have anything. If you are unsure if I'd be ok with it, ask me. Also feel free to suggest something to me if you were defeated.

The Foes, Places, NPCs, and Bosses of Sin Soul

Coming soon

Too Long; Didn't Read

*deep gasp*

The land is known as Sin Soul, a continent with 10 countries, each of them different in their own way and full of towns, cities and capitals. You will be exploring all around here with events happening and the outcome being decided by a d20.

Combat works in the way that you choose an option and you roll a d10 for that stat. 1 being critical miss, 2-5 being a miss, 6-9 hitting, and 10 being a multiple hit that allows an extra die to be rolled for each 10, stacking up to 5 extra die. You can also pass, defend, and submit a few times. Combat is turn based.

(I will add more short explanations of other things about the game for those who request them.)

*exhale*

 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike Though it could be dom.Though it could be sub.
Soft Vore Always/Love
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Never/Dislike This is probably gonna happen...
Hard Vore Always/Love
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Never/Dislike ...This not so much.
Digestion Always/Love
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Never/Dislike All depends on your luck.
Fatality Always/Love
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Never/Dislike Run out of lives and your avatar will be slain. Your character will not. If your avatar is slain and you wish to make another or use the old avatar renewed, you are welcome to, but keep in mind that if your avatar is reset and brought back, everything will reset.
Reforming Always/Love
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Never/Dislike You will if ya still got lives.
Endo Always/Love
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Never/Dislike If you're lucky enough!
Oral Vore Always/Love
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Never/Dislike All types of vore are welcome!
Unbirthing Always/Love
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Never/Dislike ^^^^^
Cock Vore Always/Love
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Never/Dislike ^^^^^
Anal Vore Always/Love
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Never/Dislike ^^^^^ Clean only
Tail Vore Always/Love
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Never/Dislike ^^^^^
Breast Vore Always/Love
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Never/Dislike ^^^^^
Vampiric Vore Always/Love
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Never/Dislike ^^^^^
Soul Vore Always/Love
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Never/Dislike This one probably won't happen... but if you were to lose your last life...
Unconventional Vore Always/Love
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Never/Dislike Explain and I'll consider.
Stretchy Always/Love
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Never/Dislike This is likely to happen~
Realistic Always/Love
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Never/Dislike But this is possible too.
Cooking Always/Love
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Never/Dislike Non-fatal cooking and it would just lead to a vore scene.
Food Related Always/Love
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Never/Dislike Sometimes... you just need to 'sweeten' the deal~
Rough Always/Love
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Never/Dislike There will definitely be foes that'll be rough with ya...
Gentle Always/Love
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Never/Dislike ... but you'll get a few allies too!
Sex Always/Love
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Never/Dislike If vore is excluded, then this is a must and vice versa.
Pain Always/Love
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Never/Dislike Is likely to happen.
Transformation Always/Love
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Never/Dislike Definitely could happen~
Blood Always/Love
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Never/Dislike Could happen but doesn't have to be a big deal.
Scat Always/Love
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Never/Dislike No.
Disposal Always/Love
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Never/Dislike Maybe... but only if I HAVE to.
Watersports Always/Love
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Never/Dislike No.
Bondage Always/Love
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Never/Dislike Sure!
Magic Always/Love
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Never/Dislike There will be magic users in this world. That said, you don't have to be one of them.
Willing Always/Love
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Never/Dislike Sometimes you want it...
Unwilling Always/Love
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Never/Dislike ...Other times you don't.
Micro/Macro Always/Love
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Never/Dislike I'm sure you might encounter a few of both!
Same Size Always/Love
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Never/Dislike Of course most would be your size.
Male Partner Always/Love
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Never/Dislike All are welcome!
Female Partner Always/Love
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Never/Dislike ^^^^^
Herm Partner Always/Love
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Never/Dislike ^^^^^
Human Partner Always/Love
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Never/Dislike ^^^^^
Demi Partner Always/Love
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Never/Dislike ^^^^^
Fur Partner Always/Love
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Never/Dislike ^^^^^
Scaly Partner Always/Love
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Never/Dislike ^^^^^
Feathered Partner Always/Love
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Never/Dislike ^^^^^
Plants Always/Love
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Never/Dislike If you are mobile, then sure!
Animal / Non-morphic Always/Love
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Never/Dislike The player LOVES ferals. That said, this game is designed more for anthropomorphic beings. But if you can find a way to do it, then by all means~
Non-Sentient Partner Always/Love
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Never/Dislike If you can somehow make it work...
Underage Character Always/Love
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Never/Dislike Even little ones can be heroes! That said, if the character/Avatar is underaged, then their games will be Vore Only. No Sex.
Verbose Posts Always/Love
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Never/Dislike I could get into it...
Quick Posts Always/Love
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Never/Dislike ...But no one needs to do an essay every time. Don't be pressured by post size. Just give me enough to work with.
Evolving Character Always/Love
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Never/Dislike Will almost definitely happen.
Breaking 4th Wall Always/Love
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Never/Dislike It's possible... but not common.
Staying In Character Always/Love
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Never/Dislike Of course!
Surprise Me Always/Love
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Never/Dislike I'll have surprises for ya... but I wouldn't mind having a surprise as well.
Multi-Session Always/Love
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Never/Dislike This is kind of a given and mostly an inevitability that we'll need a few sessions.
Grab and Gulp Always/Love
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Never/Dislike This is very unlikely... though if one chose the hardest difficulty... they'd probably find it hard to stay alive for long.
Group Roleplay Always/Love
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Never/Dislike Until I feel ready to do more than one people at once on this alt, adventurers will not be likely to travel with friends.
Vore game Always/Love
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Never/Dislike Well duh.
Whisper Always/Love
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Never/Dislike I don't bite! But I can't respond all the time if I'm busy.
Public Always/Love
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Never/Dislike Probably not. We kinda need the die after all.
Private Always/Love
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Never/Dislike This is more likely to happen.