Scelto

This profile was copied automatically from the old chat.


A work in progress.

A powerful, secretive paladin.






(( A backstory is coming! Until then, feel free to approach for random bouts of roleplaying. ))

A few kinks of note:

Love it love it love it... When a succubus wins over and eventually eats Scelto. Or something unholy.
Fights, wrestling.
Smothering and headscissors. <333
Breath play.
Oral vore.
Clean anal vore.
Domination and humiliation.
Cherubic frame.
Turn arounds (Scelto is winning, when suddenly the tables are turned on her).

A few dislikes of note:

Egglaying.
Scat or watersports.
Smells, gas, etc.
Mind control.
Heavy gore or mauling (unless I am the one doing it!).
Beastiality.

(( Another important note, these are not all of my likes or all of my dislikes! Feel free to suggest anything. I won't bite. Scelto can pred, but as a paladin, it will only be in situations of necessity. Also, when I do feel preddish, I'll pred most anything. When I'm feeling preyish, likely 80% of the time, I prefer female predators. Herms can go either way with me. ))

((I am very whisper friendly. :) ))

(( All right... I know I haven't even made a backstory yet, but it's coming, I promise! I decided to try my hand at... ))

Nayru's Vore Battle!




Traits and Attributes





Superbia (Pride) - Scelto is a divine warrior, and is a confident one at that. The first roll is unmodified, but if she wins, she gets a +1 on her next five rolls. However, if she loses the first roll, she becomes rattled... And gets a -1 on the next five turns! Also, because of this pride, if she attempts any of her abilities or moves (other than prayers) and she rolls a natural 3 or below, she is automatically held by her opponent and takes a -3 for her next turn.


Gula (Gluttony) - When attempting to eat someone orally, Scelto earns a +1 on the first round (unless her opponent is demonic, dark, unholy, etc.). However, after the opponent ends up in the stomach for the first time, Scelto, punished for her actions, now nets a -1 to all of her opponent's escape rolls, and a -1 whenever she attempts to swallow someone orally for the duration of the match.


Invidia (Envy) - As a paladin and long forgotten angel, Scelto has begun to envy mortals, and even more so, demons. In the absence of the Lord's divine presence Scelto is stricken with an everlasting pain. A gaping void yearning to be filled. She is bound by eternal subservience. She envies freedom. When facing anything unholy, chaotic, demonic, and the like she receives a -1 (at the discretion of the player).



Abilities





Avaritia (Greed) - Scelto is a talented warrior and paladina. She has adopted many times to the hardships of war. If an opponent uses a move or ability on her, Scelto can attempt to learn this move for the remainder of the match. Both players roll an extra dice (no modifiers), and if Scelto wins she learns the move and can use it at any time during the match. +3 sin tokens.


Acedia (Sloth) - When grappling or grappled by her opponent, Scelto can attempt to smother them with one of her many assets. Either her rear-end, chest, or crotch. Scelto first must roll to pin her foe (both fighters roll). Once pinned, her opponent will take a -1. Then Scelto begins the smothering process, lounging on their face or some other such nonsense. Her opponent needs beat her roll to escape. Each turn her opponent takes 2 damage and a -1 accumulates (-1, -2, -3, max of 3). This modifier lasts for 2 turns afterwards. +3 sin tokens.


Fornicatio (Lust) - Scelto is no longer above temptation. When grappling or being grappled by her opponent, she may attempt to... Well, get frisky with her opponent. Licking, sucking, rubbing or whatever! If Scelto wins, she now holds her opponent who gets a -3 for their next three turns. However, if Scelto loses, she loses a turn entirely and should she roll a natural 1, Scelto will find herself licking or sucking again, and she loses another turn! +4 sin tokens.





Ida (Wrath) - The sin of wrath encompasses several of her more physical abilities among other things.





Wings - When Scelto rolls a natural 17-20, her wings unfold from her back. She now receives a +2 whenever her opponent attempts any kind of vore, and gains the ability to use several moves for the duration of the match.


Incapacitate - With a mighty flap of her wings, Scelto throws her opponent to the ground! Should Scelto roll a 1-3, she is exhausted and loses a turn. A 4-11 and her opponent is down for two, 12-17 for three and 18-20 for four! +1 sin token.


Extra Grappler! - When Scelto is grappling OR being grappled! Scelto must beat her opponent and roll at least an 11, otherwise she receives a -1 for her next turn. If she does so, her wings wrap around her opponent, and give her a +2 to all of her grappling rolls until her opponent escapes (this is treated as an extra phase of grappling, so her opponent must escape her wings, after which they will be grappled by her. She also automatically is holding her opponent. If her opponent leaves the grappling phase via vore, once they escape they are not returned to Scelto's wings, but back into normal grappling. This can only be attempted once every five turns.


Feather Needles - Those wings aren't just for show. With a flap of Scelto's wings, she sends dozens of them flying at her opponent quill first. Each of these have a different effect. If she rolls a 1-4, she loses sight of her opponent in the mass of feathers sent out, and loses a turn, no effect. Otherwise, she must simply beat her opponent's roll. Afterwards, her opponent will roll a !1d11, and the effect will be determined by the number.

1 - Opponent is weakened, receives a -2 for 2 rounds.
2 - Opponent is paralyzed! Loses a turn.
3 - Opponent is... strengthened?! Receives a +2 for 2 rounds.
4 - Opponent is weakened greatly! Takes a -3 for 2 rounds.
5 - Opponent is massively weakened! Takes a -7 for one round.
6 - Opponent receives a +7 for two rounds.
7 - Opponent takes a -1 to all attempts to escape oral vore for the remainder of the match.
8 - Opponent loses two turns.
9 - No effect.
10 - Opponent takes a -1 to all attempts to escape a smothering hold for the remainder of the match.
11 - Scelto expels too many feathers! She is exhausted and loses two turns. Also, her wings dissipate until she rolls another 17 to bring them out once more.


Pinch - See the plate at the top of those wings? Scelto bends over and smashes them onto her opponent! A 1-5 and she misses, and the resulting clang! and reverberation stun her for one turn, and she earns a -1 for the turn after stun. A 6-9 and she does 1 damage to her opponent. A 10-13 and she does two damage, a 14-16 and she does 3 damage, and her opponent is stunned for one round! A 17-20 and her wings pinch... And hold! Her opponent takes 3 damage and 1 for every following turn they fail to escape. +2 sin tokens.






Strangle - Scelto wraps her arms, legs, hands, whatever it may be around her opponent's neck. Must be in the grappling phase to do this. Opponent takes 2 HP damage per turn. +1 sin token.


Crush - Scelto is a strong paladin, and can crush her opponent in her arms, or crush their head in her grip. There are many variations to this. Her opponent takes !1d3 damage a turn! But, Scelto is exhausted, and her rolls take a -2, and last for two turns after her opponent escapes. +2 sin tokens.


Endurance - Scelto is a paladin. She has been through much, and is incredibly tenacious and enduring. She starts the battle with 12 HP.


Latch - When Scelto is holding an opponent, she has the option to latch onto the front of them. With her immense strength and forearms, she can choke her opponent from the front. This move only does 1 damage to her opponent, but it gives her a +3 for the duration of the move. Her opponent cannot use any move on her while she is latched. However, once her opponent beats her roll, she is held, and receives a -2 for her next turn. This move is not fatal.



Tongue-lasso - Scelto must be holding her opponent. She can thenwhip her tongue out and wrap it around her foe! 1-10 and it wraps around her opponent's body, doing 1 damage of constriction per turn and they receive a -1 to all rolls. 11-14 and it does 2 damage, -1 to all rolls. 15-18 and it does 3 damage and gives them a -2. 19-20 and it forces them to lose tow turns and does four damage instantly! Opponent must escape this to return to being held. Scelto also receives a +4 to all phases of oral vore. +3 sin tokens.




Prayer - Scelto has several prayers she can conjure up to give her a temporary boost at a cost or gamble!



--Prayer of Strength - Scelto rolls two dice. A !1d3 to determine how many turns she loses to the prayer, and a !1d5 to determine the boost she gets to her rolls for three turns! A one however constitutes as zero, a 2 is 1, etc. If Scelto rolls a 4 or a 5 and she is shrunken, she returns to normal size.


--Prayer of Salvation - When trapped within an enemy, Scelto can pray to be released from her fleshy imprisonment! She must beat her opponent's roll and roll at least a 10, BUT! both rolls are unmodified. She is successfully removed from her opponent's stomach at the cost of one turn, and a -1 to her rolls that lasts for 3 turns. If she rolls below a ten, she loses a turn.


--Prayer of Decay - When her opponent has any positive modifiers, Scelto can pray for her opponent's strength to be zapped! A second roll is thrown only by Scelto (unmodified). A 0-4 and she loses whatever she rolled for the next two turns. 5-10 and nothing happens. 11-12 gives her opponent a -1. 13- 14 and they receive a -2, and 15-20 a -3, AND her opponent is taken down to Scelto's size automatically (whether they've shrunken or grown).


--Prayer of Chance - Scelto calls upon her mighty Lord! But... May be a bit too greedy. Both fighters roll like normal (Scelto is able to continue her actions like normal). Then, Scelto rolls a !2d20. Take her first roll and subtract the second... And that's the modifier she has for the next three turns. This can only be attempted twice a match, and there must be five turns between the attempts.






Repent or Regret - When Scelto accumulates 10 sin tokens she rolls a 1d20. If she receives an even number, she earns -3 for the next five turns, forsaken for her malicious acts. If she rolls an odd number, she now earns a +2 to all of her rolls, and a few new abilities. Her sin tokens are cleared. Once she earns ten more she will roll again. If it is even, it's the same effect. If it is odd, she remains her darker self.



Careless - Scelto is not affected by the negative aspect of her gluttony ability.


Rape - Pretty simple. Scelto... rapes her opponent! She must pin them first, giving them a -1. Then for every turn after that she... well, rapes them. The first turn they receive a -1, the second a -2, and the third turn a -3 (cumulative, so they'd receive a -1, -3, and -6). Afterwards they are held, and their negative modifier lasts for 3 turns! +4 sin tokens.


Life-steal - A horrible move. Scelto first pins her opponent, giving them a -1 on their rolls... Then, she takes their head into her pussy. This does one damage a turn, but that one damage is added to Scelto's HP. Her HP CAN increase to beyond 12. This move is not fatal, and can only last 3 turns. +4 sin tokens.




Surprise! - Scelto surprises her foe and slips a large, unspecified "toy" into them. They now have a -2 to their rolls until they pull it out. Her opponent may roll a !1d2 every round. A 2 pulls it out, a 1 does not. Simple as that. +2 sin token.




Finishers

All Tied Up - Scelto must have 8 sin tokens when in her demonic form to use this move. Scelto must simply beat her opponent's roll. If she does, she first lasso's her tongue about their throat and slowly drags them over. Once they're within her grasp her wings envelope them. Her arms wrap about the back of their head and force their head between her massive breasts. She falls backwards, wrapping her powerful legs about her opponent, and rolls over on top of them, slowly milking them of their air supply. Opponent's take a -7 to all rolls. And take 3 damage per turn. Each time they beat Scelto's hold, they lose 2 of their negative modifier (-7 to -5, if they escaped Scelto's arms). Once they escape one of Scelto's many grapples, they only take one damage, BUT, if they fail the next turn, Scelto reapplies her grip, and they go back to -7 once more. If her opponent escapes, Lucifer releases his grasp on this failure of a servant, and God strickens her with a -5 for the remainder of the match.




(( More when I think of it. ))


Win - Loss 1 - 3

L - VS. GoddessViolet - A long, long, LONG match, involving Violet at only 2 inches or less for most of the fight! Somehow... Violet went unscathed, and eventually, the paladina who had been weakened over time, fell beneath Violet's rear-end, and into her rear-end.

L - VS. GoddessViolet - This one was quick. After Scelto fell victim to Violet's pheromones, the dragoness grew to mega-size, and eventually stomped the paladina into dust. Maybe Scelto should quit fighting Violet...

W - VS. Thanahelos - Scelto easily dominated Thana in their first meeting. Thana only ever managed to seduce Scelto once before Scelto grappled her into her wings and took her orally.

L - VS. Thanahelos - A very quick battle! Thanahelos started off by sneaking up on Scelto. The paladina never even saw her descend! The first turn, Scelto was fully unbirthed, Thana's voice the only recognition she had of whodunnit. Scelto could not escape.

? - Scelto is currently fighting Thanahelos. She has a weakness to her massive breasts, and is currently at 8 HP after a crushpactor!
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike
Soft Vore Always/Love
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Hard Vore Always/Love
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Digestion Always/Love
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Fatality Always/Love
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Reforming Always/Love
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Oral Vore Always/Love
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Unbirthing Always/Love
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Cock Vore Always/Love
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Anal Vore Always/Love
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Tail Vore Always/Love
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Vampiric Vore Always/Love
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Unconventional Vore Always/Love
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Stretchy Always/Love
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Realistic Always/Love
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Cooking Always/Love
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Food Related Always/Love
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Rough Always/Love
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Gentle Always/Love
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Sex Always/Love
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Pain Always/Love
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Transformation Always/Love
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Blood Always/Love
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Scat Always/Love
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Watersports Always/Love
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Bondage Always/Love
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Magic Always/Love
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Willing Always/Love
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Unwilling Always/Love
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Micro/Macro Always/Love
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Same Size Always/Love
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Male Partner Always/Love
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Female Partner Always/Love
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Herm Partner Always/Love
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Human Partner Always/Love
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Fur Partner Always/Love
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Scaly Partner Always/Love
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Feathered Partner Always/Love
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Plants Always/Love
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Animal / Non-morphic Always/Love
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Non-Sentient Partner Always/Love
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Verbose Posts Always/Love
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Quick Posts Always/Love
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Breaking 4th Wall Always/Love
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Staying In Character Always/Love
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Surprise Me Always/Love
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Multi-Session Always/Love
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Grab and Gulp Always/Love
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Whisper Always/Love
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Public Always/Love
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Private Always/Love
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