Saiyan_Jinjer

Pic does not belong to me. Found it here.

Featured in Marshmallow_Alts



Child Form Ref:



Bio:

"Landed on an uncharted planet... Current averaging power levels of the native species are... not disappointing. Huh." Observes a prey being vored by a predator. "Hmm. Law of the jungle, I see. Well... let's see what the natives taste like..."

Jinjer is one of those saiyans that happen to crop up whenever Vegeta, Goku, or someone says that they are the last saiyans in the universe. The difference in her is that she's a halfbreed. She's part saiyan, part human. What's special about that? Well... Her mother came to earth one day, and banged a human. She left with baby forming inside. She was raised by her mother to continue the work of her people. Clear a planet off, sell it to the highest bidder and then repeat the process.

Her power level is exceptionally high for a half-breed. Even when she was born, she killed several of the doctors that were trying to get her out of the womb. Her childhood was a long training session in both mind and body. When she was old enough, she donned her mother's armor and left in her space capsule. She travelled the stars, conquering planets and selling them. Life was good.

She landed onto the Nexus by discovering the uncharted quadrant it dwelled within. She intends on conquering and selling the planet right after sampling all it has to offer.

After a quick stop to the planet she was conceived on, Jinjer discovered a sister of hers called Saiyan_Maxine. She didn't believe it at first, but after a quick scrap, she knew it to be true. After spending time with their family and finding out the truth about their mother, she began to feel more attached to Maxine... could this be something more?

Abilities:

Zenkai - A passive ability. A saiyan genetic trait. With each near-death experience, Jinjer grows stronger. For vore battles: +1 for every 3 losses/near-death experiences. Current Record: 1

"Behold! I am An Elite Warrior!" - An activated passive ability. Jinjer displays her full power at the cost of targeting one opponent. For vore battle: Can Only have one activated ability at once. +2 as long as the ability is activated. Can be distracted if an opponent land with crit.

Burning Strikes - An activated ability. Jinjer's strike become imbued with Ki-flame, causing burns or worst to any who find themselves on the receiving end. For vore battles: Can Only have one activated ability at once. All physical abilities have +3 as long as the ability is active. On all crits, deals burn status. (-1 to all rolls.)

Flash Blast - A move in which available ki is charged into a sphere and expelled from the palm. For vore battles: !1d20 -1 to hit. can be combo'd with another move.

Focus Wave - A move in which Jinjer charges her ki, takes aim and releases a beam of energy OR an explosion. For Vore battle: !1d20 to hit. If charged for multiple turns (Max 3) gains +1. If charged, nothing else may be used.

Carnation Combo - A flurry of blows that occur in an instant. Can only be used at close range. For vore battle: !9d17 to hit. Block individual hits !1d20. Stun if all attacks hit

Machdash - Inredulously fast movement between two points. For vore battle: Dodge one move OR move from close range to long range or vice versa. !1d20 vs !1d19 to try and intercept.Can be combo'd into another move (No greater than two in the combo.)

Spine Break - Jinjer circumvents the opponent to deliver a quick strike to the spine. For vore battle: Cannot be avoided or blocked. Can be combo'd into another move. !1d7 to see what effect takes place. 1-4 = stun. 5-6 = paralyzed (must !1d2 every round afterwards to move. 1, you move. 2, you are paralyzed.) 7 = KO.

Grab - For vore battle: Can only be used at close range. !1d20 to dodge. !1d19 to escape.



Power Ball - A ball of energy that expands to mimic the moon's properties. If used in presence of saiyans with tails, they transform into great apes that cannot control themselves. Only those who are trained can fully utilize it.For vore battle: x10 multiplier to those who have transformed. Cannot be vored if transformed.

Maelstrom Cannon - A full out energy beam attack. This move can destroy small moons if in normal state. However, if in great ape form, this attack could blow up a planet twice the size of earth. For vore Battle: !1d20 to hit. Crit on anything higher than 20. If crit, instant KO.

Hellstorm - A barrage of Ki blasts are fired high into the air as dark clouds form. Then, with a gesture, the sky begins to rain with ki blasts over a large area. For vore battle: Lasts !1d12 turns. Must roll to dodge. Roll must be above 17.

Items:

Advanced Scouter - A device that allows the user to gauge the power level of a living creature. It can also average te power levels of an entire planet.

Space Pod Controller - Her space pod cannot be operated without the controller. It contains many functions. Take off, summon to location, set coordinates, and self destruct. For vore battle: If self destruct is used, players nearby must make a save against 16. If someone who does not understand the controller wishes to try use the controller, the must pass a check of 25.

Great Ape Form



In great ape form, a trained elite can do incredible amounts of damage. If any other common saiyan does it, well... they do incredible amounts of damage, but it's completely at random. An untrained saiyan might start to destroy the landscape, attack an ally, or anything really...

Random Great Ape Attacks (Untrained saiyans are subject to a randomized moveset):

Senseless Rage - A passive ability. An untrained saiyan will roll for which attack they do.

  1. Power Beam - A ki beam expelled from the mouth.For vore battle: !1d20 to hit if there is a target. Crits on 20. If crit, causes burn damage.

  2. Smash! - A barrage of continuous blows. For vore battle: !1d20 to hit if there is a target. !1d10 turns of onslaught.

  3. Chest Drum - A move that sends shocking soundwaves through the entire area. For vore battles: !1d20 for shockwave strength. Stunned if not resisted. Crit on 20. If crit, Roll for a character if there are multiples. That character is paralyzed. (must !1d2 every round afterwards to move. 1, you move. 2, you are paralyzed.)



Mystery Transformation


Requirements: Extreme Emotional Loss or cause for great aggravated anguish.


 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike She's half as likely to be prey.
Soft Vore Always/Love
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Never/Dislike
Hard Vore Always/Love
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Never/Dislike
Digestion Always/Love
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Never/Dislike
Reforming Always/Love
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Never/Dislike She cannot reform folks yet.
Endo Always/Love
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Never/Dislike I am not sure how it would look like. Would her well tone abs remain as they are or would the bulge outward with the tummy?
Oral Vore Always/Love
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Never/Dislike I'm ok with however you decide to eat me.
Unbirthing Always/Love
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Never/Dislike
Cock Vore Always/Love
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Never/Dislike
Anal Vore Always/Love
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Never/Dislike
Tail Vore Always/Love
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Never/Dislike How would this work with a saiyan's tial? Tell me, and I might like it...
Breast Vore Always/Love
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Never/Dislike
Stretchy Always/Love
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Never/Dislike
Realistic Always/Love
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Rough Always/Love
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Gentle Always/Love
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Sex Always/Love
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Transformation Always/Love
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Scat Always/Love
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Never/Dislike NONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONONO
Willing Always/Love
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Never/Dislike
Unwilling Always/Love
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Never/Dislike
Micro/Macro Always/Love
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Never/Dislike
Same Size Always/Love
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Male Partner Always/Love
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Female Partner Always/Love
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Herm Partner Always/Love
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Human Partner Always/Love
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Demi Partner Always/Love
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Fur Partner Always/Love
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Scaly Partner Always/Love
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Feathered Partner Always/Love
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Animal / Non-morphic Always/Love
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Underage Character Always/Love
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Evolving Character Always/Love
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Grab and Gulp Always/Love
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Never/Dislike I'd like a little bit of story please.
Whisper Always/Love
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Public Always/Love
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Private Always/Love
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