C box is down until I figure this out
The art is a gift from my friend,
The_Swarm! Thank you very much man!
Table of Contents; use ctrl+f and type the number of the section to jump to it.
Quick notes and Quick List | Q:1
Environment Ray is from | S423
The Disclaimer | D179
About the Character | C424
Physical Description | D59
Infected Ray | I546
AFW and Power Armor | A815
Character Stats for certain things | S35
Strengths and Weaknesses | W356
Abilities | B762
Forms | UB513
Last Element | L732
A story of Madora, Ray in a past life | S641
Q:1
Quick notes; If I got my LFRP status thingy on, I would appreciate it if you could whisper me and let me know if you're interested in RP-ing with me before you eat me. Otherwise, my response will approximately be this; "Ohhhh shiiiiittttt!!!"
Quick list
Likes: Mostly anything. If I don't cover it with my Dislikes and if you're curious, shoot me a PM.
Dislikes: 'God-mode'-ers. You know, the always 'un-hittable' people who are overpowered. There are certain exceptions, like if the character I'm interacting with is a God/Goddess, but it's more of the character's player doing this.
Anything anal. Sorry, but I'm a germaphobe and I'll stay away from most of this. Even if it is clean, I don't like the thought of it at all. Sorry. This includes scat!
Memory wipes. I've spent a lot of time working on my character and I'm not about to do a character-revamp any time soon.
End of Dislikes.
Player is always in character, usually in the OOC room. Ray's personality is basically mine own.
D179
Player's note/disclaimer
I love the video games I played when I was young and decided to adopt several game characters into my character. On that note, I will cite my sources: The Demons from Doom go to ID, Dark spaces and Shadow are from Illusion of Gaia; The sword Illumia and Locke's story is from Final Fantasy 6; The Master and the Sword of Life belong to Soul Blazer, Trace Legacy belongs to the web comic,
Two Kinds. AFWs (Armored Fighting Walker) belong to Ring of Red. Left 4 Dead also belongs to Valve. Battlefield 2412 and all of it's concepts belong to EA/Dice.
/disclaimer
C424
Character Description
Name: Madora (Soul name)
Age: 20 (Immortal)
Race: A humanoid soul that changes form, usually a Caucasian Male
Personality
Madora is very friendly, but often keeps to himself. Many people don't know about his secret because they don't ask. If they do, he can sense their intentions. If the intentions are good, he tells them. Although, he doesn't talk much about the demon side of him. Feel free to talk to him because he usually listens. Madora is very loyal and tries to do the right thing. He doesn't use force very often and would much rather solve conflicts as peaceful as he can.
Ray Poward is basically Madora in the future. He is much more serious due to all of the things he experienced. An expert scavver and repairman, you can put him in the middle of nowhere and he will thrive. A little known fact; Ray will take a series of drugs that have lethal side effects in order to give him an edge in a dire situation, such as being outnumbered 5 to 1. He has the antidote but he has come close to dying with this method.
In 2412, Ray is a solder for the European Union. He's been through many battles, such as Camp Gibraltar, Operation Shingle, Wake Island, and Suez Canal. He leads his squad with the intention of having everyone live. He will always make sure it's safe to revive someone because it's better to have one die instead of two. Ray knows how to operate any gun and managed to recover every single one before he retired.
D59
Description
Normal Ray
Ray's about six feet tall, not very muscular but he is up to military standards. Preferring endurance over being big, he can usually outrun people over long distances. He has curly, rust-colored hair and shaves his face frequently. Ray is quite hairy, especially on his legs. (Don't play Evens or Odds with him, he gets quite mad) He wears glasses and always has his watch on his right wrist.
I546
Infected Ray (This can be requested and usually doesn't take place in most of my RPs. Most of the time, I'm Normal Ray)
The Infection from L4D has changed Ray in many ways. Here are the details;
Charger: Ray's left arm mutated and is now like the Charger's. Also gave Ray the Charge ability and the ability to shoot assault rifles in one hand.
Smoker: The Smoker strain gave him a Smoker tongue under his right forearm and made him taller. Later, it would enable Ray to make a smoke cloud.
Terror: An unidentified strain of the Infection at this time, but it gives Ray the ability to breathe in incapacitating agents, such as tear or knock out gas, without the effects.
Hunter: Enhanced Ray's senses and enabled him to pounce and climb.
Spitter: After attempting to consume Spitter flesh, his victim died and showered Ray's face with acid. Very unfortunate but this incident gave Ray some acid resistance.
Jockey: Countered the Smoker's height gain and enhanced his ability to run and jump.
The only way Ray can gain new abilities is to eat the flesh of the Infected before it is harmed in any way.
A815
AFWs
(When I get some good pics, I'll put them here. For now, I'll have to describe them the best I can)
Wiki for Ring of Red
These are things that Ray sometimes pilots when he encounters a giantess.
Name: "Jiu Gui" or "Nine Ghosts"
Type: Light AFW
Light AFWs are usually small compared to their Standard or Anti counterparts, about twenty feet tall. This one's equipped with a machine gun, 20mm. It is capable of suppressing infantry and doing reconnaissance work. Due to some intuitive engineering and piloting skill, it is capable of dodging some attacks.
AFW: "Byakko" or "White Tiger". One of the Four Heavenly creatures in Chinese Legend.
Type: Standard AFW
This AFW has a fairly large cannon for a right arm and a humanoid mechanical left arm. It is thirty feet tall and has a desert camo paint job. The left arm also doubles as a shield, with the number '401' on the shoulder. This AFW is capable of very accurate shots.
AFW: Tempesta
Type: Anti-AFW
Anti-AFWs are unique for having two humanoid arms, not having a distinct head, having a cannon where the head should be and capable of dealing a lot of damage with their fists. Tempesta is a rather new model of this kind and doesn't deal as much damage, but is able to pull off some rapid strikes. This one is twenty eight feet tall, gun-metal gray, and has a large shield on the left arm.
Watch this video. Tempesta is at 1:00.
Ray has also built a suit of power armor that resembles Tempesta without the cannon. Since it is quite primitive, many of the hydraulic hoses are exposed. Cut those, and he become immobile.
S35
Character Stats
Ray's current armor; SEVA Suit
Here's something in depth and a picture
Has various upgrades performed on it, including night vision and five artifact containers.
Artifacts he is carrying; Two
Bubble artifacts, three
Goldfish artifacts.
Weapon: AC96/2 without attachments. Has various upgrades.
Picture
Beretta 9mm pistol
His Stats!
Strength; 6 "Heh, the more you can carry, the more you can sell after looting!"
Perception; 7 "The Zone is a dangerous place. When darkness falls, your flash light doesn't even help much. I've honed my senses to the point where I can smell danger."
Endurance; 6 "I've ran so damn much that I don't really get winded that much anymore. I mean, I still do but not as much."
Charisma; 5 "It's kind of hard to show your face with this mask on. Either that, or risk getting rads."
Intelligence; 10 "From knowing some basics of computer programming and chemical fomulas, to knowing how to get out of the many anomalies in The Zone, to being the main man to go to about the artifacts, I'm a science guy! My wisdom and knowledge certainly make me invaluable."
Agility; 6 "Gotta be quick to get out of danger, or you'll be another meal to the hamsters."
Luck; 7 "I have a sixth sense when it comes down to surviving. I thrive where others die."
Big Guns-69%- "God, they're too heavy to use practically but so much damn fun. I'll stick with something lighter."
Energy Weapons-61%- "I've never seen one of these before but if it's similar to an assault rifle or something, I'm sure I can learn how."
Explosives-80%- "From an artillery piece to mines, I love it when something goes boom...usually."
Melee Weapons-78%- *Holds his knife close to his body and reaches for the neck of a unwitting guard, his smile reflecting off of the knife.*
Small Guns-95%- "Sniper rifles, ARs, sub-machine guns, pistols, light machine guns...Gimme one and I'll rip them up."
Unarmed-45%- *Holds fists up almost like he's ready to box.* "Not my preferred route, I'd much rather stab ya."
Lockpick-64%- *Fidgets with his picks but eventually pops the lock open.* "I never had to deal with this before, but I'll give it a try."
Medicine-80%- *Pulls out his trauma kit and begins stitching you up without a word.* "From setting bones to pulling out shrapnel, I've had extensive experience as a medic."
Repair-78%- *Cleans his rifle in his spare time as well as making adjustments on it.* "If it's broke, give it here."
Science-82%- *Works on an advanced computer program but gets frustrated. Goes off to creates his own super stim-packs* "A lot of people just over look simple things like these..."
Sneak-56%- He can't control his breathing and his helmet certainly gives him away, but when pressed, he knows how to hide in a shadow.
Barter-54%- Knows the value of the items he sells but won't argue a price...most of the time.
Speech-76%-"Old English to Modern, I know how to use language and proper writing to prove a point. Just...don't ask me to write poetry. *Glares*"
Survival-90%-"The Zone is a dangerous place, anything can kill you. I'm one of the few elite that managed to survive everything that was thrown at me. If you don't believe me, then take a trip there. Know this, though; nothing is what it seems."
Perks and other things
A Friend of Stalkers :
You’ve always helped out stalkers in trouble. Although their faction is not very tight-knit, you now have allies in the unofficial stalker brotherhood who will help you in combat and afterwards too. Ray knows how to make friends quick and always holds true to his word, making him a very trustworthy person and friend.
Seasoned Stalker :
There are virtually no accessible areas by the center of the Zone that you haven't been to yet. You've been a guest of almost every local anomaly. Being a master artifact hunter, Ray had visited every anomaly known to The Zone. This has given him an edge to his survival instincts, almost like a sixth sense. He can sense trouble from a mile away and act accordingly.
Marked by The Zone :
You managed to survive an emission without taking cover thanks to the anabiotic pills. The effects of this on your psyche are unclear, as you notice a strange silence inside your mind. It seems that you no longer hear a constant stream of thoughts. Besides the constant emissions, The Zone has permanently changed Ray to something far more than just an ordinary human. His reflexes and instincts have been sharpened, his body seasoned from repeated abuse, and his mind focused on the current objective at hand. If there is an obstacle in the way, he will do everything in his power to overcome the challenge.
Leader :
You had a team job to do, so you put a great squad together and proved you're a leader. Ray knows how to inspire his fellow travelers to make sure they perform their best when the situation calls for it.
Mutant Hunter :
You don't try to avoid dangerous mutants - you hunt them down and do it well. Good hunters are held in high esteem among stalkers. Rather than avoiding the disfigured creatures of The Zone, Ray faces them head-on and hunts them down. This only goes for non-humanoids, but he may open fire on the humanoid ones too, regardless of hostility.
Medic : Having been in combat and firefights many, many times, Ray knows how to treat most wounds while in the heat of battle. His methods may not look pretty, but it sure beats bleeding out and dying.
Combat Technician : Having had much experience in the way of weapons and how they work, Ray is quite seasoned at fixing and repairing decrepit weapons and making them good as new provided he has the parts.
As for weapons, he can use just about any weapon you give him, mainly small arms and various explosives. He can use machine guns but he prefers mobility over heavy weapons any day. Having survived the many horrors of The Zone, he can be classified more superhuman than anything.
Equipment; First aid kits of various kinds, a few bottles of vodka, various drugs like; Anabiotics, Antidote, Vinca, Radioprotectant, Anti rad, 'Hercules', and Psy-Block, energy drinks, a "Svarog" detector, seven clips of 5.45×39mm ammo, five clips of 9mm ammo and plenty of food.
W356
Fighting Strengths and Weaknesses.
Strengths
Ray knows how to use most weapons, but is very limited in unarmed combat. He doesn't know how to grapple but would much rather beat an opponent's face in anyway.
Weaknesses
Ray is very vulnerable to grapples. He can break out of them easily but he will tire out eventually. Due to his reanimation ability only triggering upon death, if you can somehow restrain his body, through muscle paralysis or something else, you'll technically 'kill' him.
B762
Overall Abilities (Most are rarely used.)
Regeneration
Madora can regenerate wounds, though it takes time. Depending how serious they are, it could take a few minutes to weeks. His central nervous system and bones repair themselves quite quickly, but don't fully heal. Severe trama, such as cuts or broken joints, don't heal and need medical attention. Because of this, Ray has a strange fascination with blood suckers.
Acid Resistance
Madora is resistant towards being digested. He can survive being in a stomach until he finally exits out the...you know... But if he's cut or bruised, there is a high chance that he will bleed out. (Warning! Real life science ahead!) In order to breath acids in, he has the salt and water in his blood react with said acids. This separates the oxygen in the water and gives him breathable air, but leaves excess hydrogen in his blood. This excess interferes with the ability to clot. (God I love Chemistry!)
Soul Sensing
Madora can sense souls up to fifty feet. This enables him to sense demons, angels, and normal beings. However, he can't pick out a single person in a crowd.
Soul Shifting
Madora can shift his body, causing it to move very fast over short distances. This allows him to cut right through foes. Madora can also channel some of his energy through his weapon, creating a crescent-like wave of energy.
Rage
If angered, Madora can lose his temper. If that happens, he is much more violent. The souls of those he slays heal him, although if they are innocent or good beings that he killed, it corrupts him. Eventually, it will pass but he will feel very remorseful if he killed an innocent person. This allows Shadow to prey on his guilt and depression.
Numbness
Madora can numb his body to pain. You shoot him, slash him, attack him in any way, he'll just give a sadistic smile. You can still kill him, but he will not stop for a little thing such as pain if he uses this ability.
Acids and Bases
Madora has a strange ability to grow and shrink with certain chemicals. He grows when exposed to acids, so in a stomach, he'll fill it up until the stomach can't expand anymore. The inverse is true for bases like anti-acids and baking soda, he'll shrink.
Reanimation
Madora can reanimate himself. This means if you blow him away with a rocket launcher, his body will reform after the blast. However, the death is simply reverse so all of the chunks in his body go back to their places. This doesn't mean that he's immune to pain, so a head shot will give him a splitting headache and explosions just make him hurt all over. Anything to revive Madora will not work, he must revive himself.
Puppetry
Madora can make it seem as though his limbs go limp but are attached to strings like a puppet. That's right, a puppet! He will go limp but is suspended a few inches above the ground. His arms with hang as if strings are attached to them. The Puppet Master can have some fun and bend his limbs the wrong way. Oh, and he can use this ability on others. :3
Creeping Fire
Fighting the many demons in Hell have granted Madora an unusual ability; being able to summon a shock wave of fire with his bare hands. He can target anybody that cannot fly and is within his line of sight.
Shadow
If demon Madora is defeated, his last line of defense is Shadow. Shadow is a being of pure energy. Instead of hands, he has tendrils. He also hovers about half a foot above the ground. He has the body of a human besides the hands. Shadow's is sky blue and covered in a fiery, golden aura. He can shove his arms through the ground and grab people about 20 feet away. Anything that touches him usually catches on fire.
Madora can now control Shadow to an extent and can turn into him at anytime. If Madora's eaten, he'll turn into Shadow and melt into his liquid form to pass through the digestive system easier. He'll also turn the flames off so he doesn't hurt anyone.
Madora-specific Abilities
Transformation
Madora is cursed with an evil presence within his soul. His inner demon, Shadow, regularly taunting him. If Madora becomes mortally wounded and doesn't have enough energy to reanimate himself, he turns into a
Baron of Hell.
Magic
Madora knows basic magic such as fire, ice, and lightning, but doesn't have enough knowledge to use advanced techniques. He is willing to learn if you can teach him.
Demon Summoning
Although Madora is supposed to be neutral, he can also summon demons. His companions were very disappointed that he'd learn how to, but Madora had to balance the good/evil ratio somehow. They are under his control and can be reanimated by him.
Feedback
If somebody tries to absorb Madora's soul without severely wounding him, they get punished. Feedback relies on the aggressor's corruption. Madora can also use this ability when he delivers a fatal blow to an evil being. Depending on how evil they are, they can suffer minor burns to turning into a corpse. Be very careful
Death
If Shadow is defeated, he kneels down and breathes. He is vulnerable here and you can kill him any way you choose. After death, Madora disappears back to the Dark Space to recover. He never truly dies but if you do kill him, consider it an honor. If you soul vore him, he becomes loyal to you and you can call upon him for aid.
If you don't kill him in a short amount of time, he'll get back up and be seriously pissed. Better finish him off quick.
UB513
Forms (I'll work on this later.)
Due to Ray being a soul being, he can adopt new forms through being unbirthed. He wants to get as many as he can. As a side bonus, his 'mother(s)' can visit his Dark Spaces at any time since they have exchanged blood with Ray. Ray gets access to anthro forms while Shadow gets the feral side of things.
Forms so far:
Domestic cat: Ray's cat Trouble couldn't stay with him for all eternity, so through a special process, Ray absorbed his soul but didn't destroy it like he usually would. In his thanks, Trouble made him have a feline form. In this form, he looks like an ordinary house cat. He has a white streak down the center of his chest while the rest is a dark grey. He has green eyes, a white muzzle with a dark grey spot on his right chop, and white arms and legs. His tail is slender and dark grey.
L732
Last Element, Ray's band (Hardly used, but worth mentioning.)
Lead Guitarist: Ray Poward (Also does rhythm. If he's playing lead, he won't do vocals typically.) [Death]
Drummer: Delru Gerrik (SP?) [War]
Bassist: Ty (No last name) [Famine]
Rhythm Guitar: Vice (No last name) [Pestilence]
Backup Vocals: Ty and sometimes Ray.
Lead Vocals: Vice (Classic rock), Ray (Metal/Rock)
Last Element plays mainly rock/metal, though they can play just about anything. Ray can distort sound so that it sounds like he's playing a piano/violin. He often uses the whammy bar just to make it sound cooler. This has led to making certain songs sounding more evil, such as Raining Blood by Slayer and The Way It Ends by Prototype. Ty thought it would be cool if they could learn all instruments so that they could take turns and switch it up during a concert. Everyone agreed but they can only switch it up on certain songs. During their pre-show warm-up and intros, they play metal versions of the game Doom. Here's a sample of one, as well as the guy who made more of them.
On Youtube
Not every song they play but some of them;
Ray typically wears a leather jacket with large, metal spikes coming out of the shoulders with camo pants. His hair is spiked with dark-green dye as well.
Ty is the minimalist of the group and wears a T-shirt, shorts and no shoes. He does have a metal talon on his right hand, covering his index finger. That's pretty much it for him.
Delru is the fancy guy of the group, often wearing suits and old-Victorian-style clothes, namely things with the white ruffles. (Think of Edgeworth of Phoenix Wright, that center-thing instead of a tie.) Whenever he plays, he only wears socks and if he gets too hot, he's not opposed to taking clothes off mid-play list or even mid-song. He equals Vice in height at about 6' 4" but is less scrawny than him.
Vice is sort of like Delru when it comes to dressing up, often wearing simpler suits and things that make him look sharp. He'll wear vests with a dress shirt underneath, but that's about it. He is the thinnest and palest of the group, but don't underestimate him. He is very calculating and will take advantage of the situation.
S641
Got time for a story?
When Madora was young, he saw portals to a different dimension. He told others about them, but they all thought he was crazy. Upset, he ventured into one and was teleported into an ancient temple. It was like a church, but there were no crosses. An organ started playing
This theme as he was greeted by a voice.
"Greetings Madora, I've been expecting you.""
"What is this place?"
"This is a Dark Space, a hidden sanctuary for people like you."
"But why can I see it?"
"Because you are one of The Arbiters, you can only watch what happens to others and must not interfere."
Madora gets a little frustrated, "Now, why is that?"
"It is your fate, to bring balance to good and evil. To work on both sides of the coin and not allow them to gain the upper hand on the other. You must stand idle and allow terrible events to happen, like letting demons walk the Earth."
"No, I will not allow it." Madora heads for the exit.
"Very well, I will let you find that out for yourself."
Madora teleports back to his village, only to find it in flames. A group of barbarians attacked when he was away. Filled with rage and anger, he ran back into the portal.
"You killed them all!" He screamed, "You let it happen!"
"Just like you, I am helpless to fate. I didn't let it happen, it was fate that let your village be destroyed."
"Then what good are you?!?!"
"........."
Madora left and tracked the raid party back to it's encampment. There, he slaughtered everyone. Men, women, children, it didn't matter. After his anger subsided, Madora realized that he wasn't any better than the same barbarians that massacred his village. He returned to the Dark Space.
"Do you understand now?"
"Yes, yes I do."
"The reason why you are an Arbiter is because your soul is malleable, unlike most peoples'."
The Master forces the event back into his mind. However, Madora isn't killing the people, a demon is. In particular, this one
is.
"Who... is that?!"
"That is you, in anger. Darkness corrupted you before you were born but you've developed a resistance to it. Although, if you lose control..."
Madora chokes at this. "I can't let that happen again. I guess I'll have to do what you do."
"However, you're not limited to just turn into demons. There are several fallen heroes you can change into."
"When will I be able to do that?"
"By training with me."
Many years passed and Madora learned much about his potential. He also met the other three arbiters; Ty, Delru, and Vice. Each had an element; Ty had the calmness of earth, Delru, the passion of flame, and Vice had the smoothness of water. Madora was not like the rest, and had the element of the Soul. He acted like all three combined, only with the unpredictability of Wind. They got along well and swore not to be corrupted by good or evil...
Until that fateful day. Madora was assigned to kill a man that had been corrupted to the core by evil and was taking innocent lives.
Madora appears and the man turned around, expecting him.
"Ah, Madora! I was hoping to see you."
Startled that the man knew his name, "I have been sent here to defeat you and restore the balance of good and evil."
The man snickers, "I see, I start taking lives and the forces of Good cry to the Arbiters about 'the balance being off'? Don't make me laugh."
"It was a mistake to try and resurrect your wife using the powers of darkness, now look at what it's done to you."
This strikes a sensitive chord, "If it weren't for that arrow, she'd still be alive. But, the Gods couldn't let that happen." Spits "Now I'll make them pay."
Madora fights this adversary. After a brutal battle, Madora is kneeling, cut up by his foe and bleeding. The other Arbiters appear next to the man.
"This guy's more than a match for me, finish him!"
Vice grins,"No."
"What?! It is our duty as Arbiters to keep the balance! You must kill him!"
"Don't you get it? The powers of darkness are much better than The Master. This is why you will always be weak, by following him."
The group leaves. Madora stands, wounded and in shock. The military that was training in the forest near the village discovers the remains, and Madora. They begin to charge him.
"I didn't kill them! It wasn't me!"
But the army doesn't stop and Madora, so consumed by betrayal and hate, transforms into the demon Shadow, a being of pure energy. Shadow grins and kills them off, taking delight in the spilling of blood. Afterward, Shadow changes back. Madora is a lone figure in a field of bodies. He drops to his knees and cries. After several hours, he goes back into the Dark Space.
"I killed them, I killed them..." He rambles.
"So, they turned." The Master replied.
"YOU COULD HAVE DONE SOMETHING!!!!!" Madora screams.
"I noticed their corruption but it is your destiny to fight them. You are the strongest and don't let them fool you."
"We were supposed to be neutral, now the lines are drawn." Madora looks up, "I'll prove them wrong. I SWEAR IT!"
With that, Madora vowed revenge, but tended his wounds, waiting for the day to get even with that man, Trace Legacy.
When the days of dragons and swords are gone, Madora turns into a person of similar qualities, Ray Poward. Ray is one of the survivors of The First Infection. Although he contracted it, his immunity grants him the ability to gain the other Infected's abilities. He is also skilled with all sorts of weaponry. Other survivors usually rely on him to survive because he knows so much about the wilderness and how to survive.
Something random I did: