Ravenous_Ruleset

Base rules by Valdane_Viper used with permission, give them the love for the idea.



Standard Rules - RAVENOUS runs on a streamlined 1d20 system.

VORE - The game proceeds on this track: Neutral -> Grappled -> Inserted -> Ingested -> digested/exhausted

Winning Roll always posts first



OPTIONAL RULE


Fatigue-

Fighting is an exhausting ordeal, and a prolonged struggle will eventually lead to exhaustion. It also can lead to extended scenes where no one ends up on the inside, and at the end of the day, that's what we're here for right :P.

At the beginning of the game players roll !1d10 to create their stamina pool, the number generated will grant them Stamina Tokens. These tokens allow you to have a bit more strategy to produce a victor.

How to spend Stamina Tokens-

Sexual Conquest -- -- Stamina tokens are cashed when the player with the losing rolls wins a round, they can cash 1 stamina token in order to overpower their opponent and take control, if they do not cash a token the roll is counted as a loss as if they are not attempting to free themselves. (Willing loss) keeping in mind that should things progress to a Vorish situation all remaining tokens will carry over, unless story situations allow for the competitors to rest (IE: Sleep) between sexual acts and vorish acts, at which point players will re-roll stamina.

Vore battle -- -- During a Vore Battle Stamina works slightly different. Token costs vary depending on what stage they are currently in. During the Grappled stage, if they win a roll the cost is 1 Token. if they are in the ingested stage the cost is 2 Tokens. so, to go from the ingested stage, to winning a grapple it will cost the ingested player 3 Tokens to overpower their opponent. If you chose to not resist ingestion and feel you can escape from the inside, a success at this point will cause your predator to lose 1 Token in order to expel you all the way out to the grappled stage saving you one token of stamina and passing it to the predator.

Exhausted -- -- What happens when you run out of stamina tokens? upon reaching 0 Tokens? you are exhausted. during this round it's an automatic loss and the winner can proceed one direction down the path (IE: grappled -> Ingested). Every roll from this moment onwards will have a subsequent negative 1 modifier up to a maximum of -8 at which point the player is unconscious and is defeated.



Rule Variations:



SEXUAL CONQUEST -

The simplest contest -

to see who comes out on top during a romantic encounter. Both players roll 1d20, the player who scored the highest winning the round. The winner posting first, and the loser following up. Ties lead into a roll off and are described as an extended struggle. Natural 20's are automatically successful and grant a +2 to the next roll that player makes. Natural 1's are automatically failures and grant a -2 to the next roll that player makes. The first player to reach 5 successes, has won the contest.

all modifiers carry over to Vore should the scene proceed into a Vore Scenario





Pregnancy risk -


Should the play end up with vaginal intercourse and the winner being the one with the dick inside the loser's vagina, they can choose to add pregnancy risk, both players roll 1d20-2 to the losing opponent on all future rolls. Though if they are unsuccessful, then the losing person gains a +1 to all future rolls.



VORE STANDARD -

Opponents start off as neutral to each other. Each Player then rolls 1d20, whoever rolls highest has grappled the other. (Keeping in mind that 20's succeed and grant +2 to the next roll and 1's fail automatically and grant a -2 to the next roll and roll offs on ties) They roll again. If the player that won the last roll (is grappling their opponent) wins again, they have moved their opponent down the track and the opponent is now Inserted. If, however the opponent won - they are now considered to be Grappling the other play. Should an opponent be in the inserted phase - and they win, they bring themselves back one step. From Inserted to Grappled. They must get to the Grapple step to have a chance to turn around the combat.

DIGESTION: Once an opponent has entered the Ingested stage their chances of escape and survival diminish drastically. While the predator still rolls a D20, the Ingested prey rolls a 1d10 - still trying to beat the predator's score. The prey has three chances to escape. At which point they are placed in the Inserted Phase and are no longer subject to the 1d10 rule for being Ingested. All failed attempts are reset upon prey escaping Ingestion. After 3 failures in the Ingestion phase, the prey has been digested/absorbed/too-tired-to-fight-anymore and is claimed by the pred. Should the predator roll a natural 20 on any of their digestion rolls, the prey is immediately overcome, and the contest is over. If the prey rolls a 1 on their 1d10 resist roll, they are likewise immediately consumed, and the contest is over. If the predator rolls a natural 1 on a digestion roll, the prey is expelled into the grappled stage of the contest.






Is your fight lasting much longer than you want? than DICE CUSTOMIZERS could allow for negativevs to be discussed before a game that could help speed things along. If players agree to it a Dice roll modifier. Typically the dice modifier only takes place during the Ingested phase, however the modifier can be adjusted all the way to the grappled phase. And for extra spice, at the start of the game players can decide to change the standard !1d10 to a different value by rolling a !1d10 during the set up phase to decide the dice that will be used for the prey in question.



Every so often our Hero's will run into something that they can not simply defeat by sending them down their gullets or one of their many other openings. In this scenario the only choice is to do whatever they can to keep themselves from becoming a squirming bulge wiggling inside a predator.

Defeating an Alpha predator comes in two ways. Evade/Escape or Incapacitate/kill


Evade/Escape


SETUP PREDATOR -- -- the Alpha predator will need to roll for Stamina utilizing !1d10+5 This will give the number of times that they may attempt to ingest their opponents. if they run out of tokens, they are too tired to continue chasing prey.

SETUP PREY -- -- The Prey will need to roll !1d4+2 to determine how far they will have to get away from their predator to 'escape'. Prey will start at the 'Neutral' position and will move up and down the path until they either succumb to their predator or escape.

A max of six distances will look like the following.
Escaped -> Distance 5 -> Distance 4 -> Distance 3 -> Distance 2 ->Neutral -> Grappled -> Inserted -> Ingested -> digested/exhausted

if the prey is able to escape during the Grappled, or Ingested the Alpha predator will lose 1 Stamina Token.

If the prey can escape the Ingested phase, the Alpha predator will lose 3 Stamina Token


Incapacitate/kill


SETUP PREDATOR -- -- During the setup Alpha Predators will roll !4d5+5 to generate their health pool.

SETUP PREY -- -- During the setup, the Prey will roll !1d5 to generate how much damage they deal if they are able to attack.
Additionally, prey can utilize 3 STAMINA TOKENS for an attacking oppertunity between the GRAPPLED AND INSERTED phase. By doing this they will be able to force a D-20 ROLL OFF and if they win they will do !1d5 DAMAGE, and move to the NUTRAL phase of combat. If they FAIL they will be moved to the INGESTED PHASE bypassing the inserted phase completely.

Attack -> Neutral -> Grappled -> Inserted -> Ingested -> digested/exhausted

The game ends when either the Prey have been Digested/exhausted, or if the Predator is Incapacitated/killed