Kobold Princess:Very curious, this lass is often quite competitive with the dragons on what Knights are for. However, she still listens to instructions on what to do with them, despite her honest longing of just wanting some warm soul to cuddle at night.
Dragon Princess I: The first of the three dragon sisters, and the youngest. Gluttonous to a fault, this lass loves nothing more then hoarding gold and treats alike, gulping them down by the truckload. Thankfully, her mother has also gifted her with the ability to reform whomever she chooses, so all her delicious little princesses are always on the menu~
Dragon Princess II: The second of the three dragons, and the middle child. Despite her love of gold, this dragon seems to enjoy keeping it around then eating it. She also bears a love of knowledge and lore, and will constantly complain how men fail to realize the importance of events eons before their time.
Dragon Princess III: The last of the three dragons, and the oldest. She's a rather lonely sort, her siblings seemingly garnering more attention growing up. Despite this, she's incredibly loving over folks, snuggling them against herself, never wanting to let them go!... however, she suffers from one small problem. She's absolutely no sense in hygiene... so if you value your nostrils, keep away...
The Game of Princesses!
The dragon grew weary of merely hording her princesses, some all to pleased to stay... others merely wonderful little snacks. But boredom still set in, and so, to amuse herself, she willingly opened her caves to knights. However, not to duel, but merely to gamble. Lurking withing her dungeon is a magical little place... always random, and always changing~ Each room presenting the knight with a new princess... and a new challenge.
The Rules
- No Swords and/or any weapons. This is reinforced by magic. Cheating shall result in instant consumption.
- One princess per knight. Once you decide and succeed in convincing them to follow you, you must remain with her.
- The dragon has chosen 3 maidens as 'Doom's Desires.' Choosing these maidens will result in the Dragon being allowed to eat you. Even if she was successfully wooed.
Dice Game:
For those behind the screen, the game is simple. At the beginning, I'll roll 3 die privately to myself. Whichever are chosen, are the Doom Desires. Then, I shall roll one for the first maiden, and your quest will begin.
Each maiden is a challenge of 6 rolls. You will need to gain a roll higher then their 'Wooing' Mark to succeed the roll. However, if you lose 3 rolls before you win 3, the maiden shall either reject you, or worse, add you to her collection. Along with that, some maidens include very... interesting side effects. These will and can take effect even if you woo them... but if you have done so, what's to say you're not happy with it~?
Escape rolls follow the same principle, and instead of the Woo mark, it is now the 'Escaping' mark.
Human is fairly easy, as anything higher then a 5 Shall easily woo her. However, she is also easy to leave, as her escape mark is 0.
Knight has a mark of 6. However, like Human, her Escape Mark is 0.
Dwarf one and two: Both have a woo mark of 8. Escape however, is 0 for both.
Trap is similar to Human. 5 to woo, and 0 to escape.
Amazon is the most difficult of actual captured princesses. As a woo is 10, whilst her escape is now 5.
Insect has a woo mark of 8. An escape of 5.
Harpy has a woo of 9, and an escape of 9 as well.
Skeleton has a woo of 5, though an escape of 10.
Slime has a woo of 5 as well, though an escape of 5 as well. Poor weak little slime.
Mermaid has a woo of 10, with an escape of 10.
Orc has a woo of 5, though an escape of 12.
Ghost has a woo of 15, but an escape of 10.
Golem has a woo of 0, and an escape of 0... however, if circumstances are met, Golem has a woo of 20, and an escape of 15.
Demon has a woo of 0, but an escape of 15.
Goblin has a woo of 10, and an escape of 8.
Drider has a woo of 15, and an escape of 15.
Mimic has a woo of arf, and an escape of 10.
Kobold has a woo of 14, with an escape of 10.
Dragon has a woo of 17, with an escape of 15.
A refreshing sip of
TheVendingMachine
Note, I know the original images and name of 'Towergirls' are not mine. I merely enjoy the premise, and wish to play my own version of it.