Princess_Lucerne


Age: 15
Full Name: Elise Stroud Lucerne
Generation: 6th of the Lucerne bloodline
Hair color: Blonde
Eye color: Deep Blue
BWH: "Like I'd tell you, scum!"
Height: 4'2"
Weight: "Asking me is grounds for execution!"



One of the Quatre Dominion, Elise Lucerne is by far the most wealthy of them and possesses an extravagant palace that none of the other three have ever come close to matching in size.

With wealth comes superiority. Elise counts herself as a cut above the rest with a bratty attitude to boot. Her royal subjects find this trait of her endearing but there are a few who don't approve. Those are hunted down by her personal guard...and done away with. The remaining few speak ill of her in secret yet dare not cross the maiden herself.

Assassins have been sent after her countless times but even those that managed to actually do her in have found that their work was flawed; she revived each time. Why? She came to be in possession of a coveted item sought after by wizards and aged folk alike; the Jewel of Rebirth . The unbreakable jewel of legend that will revitalize one upon their demise wherever the jewel is kept. The princess has only told a select few of her special guards about it and its powers and thus instructs them to trade off carrying it with them at all times. Thus she can effectively destroy her enemies, knowing who her killer was and hunt them down.

As a fine seeker of fine jewelry, the princess has come across more than just the Jewel of Rebirth in her constant search for more wealth. Several rare pieces have been found and gifted to her most trusted guards.

While Princess_Keldava has her maids and Princess_Sciala her assassins, Elise has her animal royal guard; a collection of ranked animal humanoids oof varying degrees that are trained in combat and of course guarding the princess herself.

They are as follows.

The Canine Knights (or the K-Knights for short)








Klawri
The undisputed leader of the knights who is loyal to a fault. A gentle-hearted sort that cares deeply for her fellow knights as well as her princess and other accompanying guards. Affectionate to a degree and not above providing comfort for when it's needed. Incapable of feeling pain from physical damage. Saved the life of fellow knight Yeniba by taking a ballista shot and surviving without so much as a grunt or whine. In short, the big sister type who can back up her words with both her immense strength and overwhelming endurance.

Holder of the Giga Collar: Can selectively alter her size and makes her immune to magics to alter her form.




Salandy
Territorial and affectionate, she's all about making her presence known wherever she goes. Not as strong nor hardy as Klawri but Salandy has proven her worth through her agility and prowess. She likes to think of herself as the lone wolf but will not say no to company.




Yeniba
The most affectionate, promiscuous, and loving of the knights. She adores any kind of affection or attention and will get easily jealous when someone else is getting it. She doesn't like her ears to be touched and will flee if struck. She loves getting petted and rubbed and has an unbreakable bond with Klawri.




The Only Scout




Qiana
Literally the eyes of the entire kingdom, she sees everything going on whether it be day or night. Though she can never sleep, she does nap from time to time to regain a bit of energy thus she might act lazy. As the only harpy owl left, she is on the constant lookout for a proper mate but even she has her standards. Has a habit of catching anything skulking in the dark and swallowing it whole no matter what it might be.

Holder of the Stalker's Ring: As long as the holder remains in the shadows, they cannot be seen, heard, smelled, or detected with magic.





Royal Vanguard




Rel

A master of weapons from a faraway kingdom that currently serves under Elise. She can freely wield any weapon from daggers to curved swords with ease. The most serious of any of the guards yet, like Klawri, possesses that big sister quality some of the guards flock to.

Holder of the artifact Ambient Grace: A strange brooch that not only makes its wielder capable to stepping or climbing on any surface with ease, but also allows them to move at inhuman speeds.




Mikoto

Once a do-nothing neko child, now apprentice to Rel. Learned how to handle a katana yet still shows habits of spacing out no matter the situation. Has a current rivalry with Yeniba. As expected of one of a feline race, she tends to hunt mice and other rodents in her off-time. Will not let anyone touch her weapon, getting uncharacteristically defensive towards anyone that does.





Allouette

A centaur that had served under the previous queen and king. Though she gives off a noble air and seems to be very difficult to approach, she is is actually very friendly and has an obvious lust for compliments. Deems no one is worthy enough to ride her and will forcibly remove them from her should they even try. Despite this, she has given thoughts as to which guard would be a suitable rider...

Holder of the Cosmo Bracelet: Wheen worn, she is able to cast fields of gravity in small spaces. She uses theme to either increase the weight of a target areea dramtically, repel one from their current position, or make them light as air. This only works if she can see her target area.





Tabahmu

More civilian than vanguard but her hidden strength cannot be denied. She's very shy and tends to not want to involve herself in acts of violence. Was said to have once been an immense dragon that attacked the kingdom once but was tamed and transformedinto a girl. Does not recall anything like that ever happening. Enjoys the outdoors and cooking from time to time. Rumor claims her to be the daughter of another well-known dragon from another dimension.



Mystic Guard Sect




Cream
A former courtesan, Cream is a seductive enchantress whose spells are varied but specializes more in the art of memory spells. She adores any gender or race to grace her doorstep. Yet she's not afraid to show one the door if one upsets her and depending on the situation, her insides as well.




Minx
Youngest of any of the guards and just as stuck-up if not more so than Elise herself. Her voice likes to send venomous barbs and insults to whomever she dislikes which is almost everyone(very few exceptions). Her mystic arts usually revolve around earth and transformation. Anything she shrinks usually winds up in her mouth.

Holder of the Doppelgem: Able to mimic the effect of any nearby artifact/jewel and amplify its power tenfold.



Lapis
No one is certain what animal race she belongs to and it's become a sort of game to stop and ask her. No one's gotten it right so far. Her spells are more extravagant than the other mystics and would rather talk to intruders than capture them on sight. Talkative and not easily offended.



Initiates

Fiola

A demure but ambitious reindeer taur from the frozen reaches of Juras' little known northern peaks. She is very positive and is a firm believer in the fact the Princesses can fix just about any problem. Fiola is also a closet pervert.

She is applying for the Earrings of Suggestion with the power to make anyone who hears anything she says sound like a fantastic idea.

Despite the leadership of Elise, the town itself is a very jubilant place of commerce and others willing to ply their trade. Everyone is invited to stay in the massive town of Lucerne. And of course, the princess is always looking to beef up the number of knights she keeps around.

Townsfolk
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