((Open to anyone, whisper anytime. Also, check back continuously, I am always updating.))
NEW: Allura has had her first victim.
Princess_Warrior added to Death Log, Heaven's Judgement Dark Illusion revealed, and Sword Dance Trap added to her arsenal
It is said that deep within the forest, lies a manor, massive, abandoned, and for good reason. A reason that was unfortunately unknown to young princess Allura. Framed for her father's murder, the princess was forced into hiding, led by her maid to the mansion, the poor girl was afflicted with a dark curse. As she sound discovered, the manor was the possession of a horrific fiend, and as she was the first to enter in a thousand years, the demon chose her as his servant, the one tasked with harvesting souls for his revival.
She seems to be the prime candidate as well, being a target for execution, legions upon legions of knights and peasant have come knocking, weapons raised, thirsting for blood, only for their own to be spilt, building the princess's power with each fallen soul. Having lost countless soldiers, the fraudulent queen has finally halted her attempts to murder the princess, leaving her to live alone within the walls of the manor, alone.
Hundreds of years have passed since then, and the manor still stands tall, housing the lonely princess who has aged not a day. The rumors are spreading of course. Some say there are riches beyond imagination, some say the beautiful princess is perfect for those of the perverse mind, and in some fetish groups, some say she is the most delicious snack to be had, if you can survive long enough to get the taste of ambrosia.
Regardless of your intentions, shall you succeed in your plans for the princess? Or will you be just another entry into the Death Log?
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How to Play:
Here's the set up for my little game. You, for whatever reason, want the princess or her manor, whether your reason is to eat her, rob her, rape her, make her your slave, whatever it is, you want her. Anyone, as long as they are willing to attack the princess, is eligible to play. Friendly characters may stop in and say hello, but that's not much of a scene is it?
As for how we play the game, its a combat RP obviously. We do battle, and if you win, you may do absolutely anything to me, if you lose, you die.
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The Princess's Powers:
The princess has no physical prowess or ability. On her own, she is incapable of fighting with her hand or a weapon. That, however, is where the demon comes in.
Upon becoming the fiend's minion, Allura's arm was transformed, giving her the ability to summon devious, brutal, traps from thin air, bladed pendulums, arrow launchers, explosives, etc. This is Allura's method of attack, luring her attacks into her range.
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The Traps:
Before activation, only Allura is able to see the traps she has set. However, when she does activate them, the victim gets a brief glimpse of the type and range of the trap, visible as a colors flash of light. The target has mere moments to react, so you must use that moment wisely. As for her traps, the complete list and their effects are as follows:
Floor Traps:
Bear Trap: Two large metallic teeth rise from the ground and snap together on the target around the waist. The impact can cause moderate damage, but the real danger of this trap is the fact it holds the target in place. (Additional Effect: The spikes clamp at the waist, posing a very real castration danger for men and herms).
Vacuum Floor: A grating appears on the ground, a sucking force pulling the target to it and holding them there. Deals no damage to the body.
Spring Floor: The floor beneath the target launches forward, tossing the target several feet ahead of them. Deals little damage unless launched into a wall.
Blaster bomb: The ground beneath the victim explodes. Damages the victim's legs and sends them several feet away. (Additional Effect: Very high chance you'll be set on fire, something you must tend to immediately.)
Banana Peel: while it may be comical, losing your footing in a life or death situation is less than favorable.
Delta Horse: A wooden horse rises from the ground, slamming into the opponent's crotch as gravity adds to the discomfort until the horse disappears. (Additional Effect: While one would assume this would be most effective on herms/males, it deals more injury to women, as the horse's triangle top forces itself deep into the woman's vagina for internal damage)
Wall Traps
Arrow Slit: A simple arrow launcher, hurts on bare flash, but won't penetrate armor (Additional Effect: The arrow may lodge in your body, restricting movement until you remove it yourself)
Triple Arrow: A slit that fires three arrows, same effect as Arrow Slit
Guilty Lance: Multiple lances shoot out from the wall, stabbing into the target. Short range however, but deals massive damage if you are struck point-blank.
Push Wall: The wall extends outward, pushing the target aside. Not very deadly, but can block an aggressor's advance.
Death Iron: One of the Princess's more potent, deadly traps. A large steal mace is fired at a high velocity from the wall, leaving a trail of lightning behind it. Massively powerful, but the princess can't use it often.
Sword Dance: (gained from sacrificing
Princess_Warrior) A flurry of blades, ranging from daggers to claymores to scimitars, shoot from the wall in random directions.
Ceiling Traps
Pendulum: The princess's favorite trap, a large, bladed pendulum swings through the air, its mass alone enough to be devastating despite its slow movement. (Additional Effect: If the pendulum's blade strikes your head, you are decapitated. If the blade slices across your waist, such as in a flying situation, you are bifurcated. Either is an instant-kill)
Falling Needle: A spiked lattice falls from the ceiling, pinning the target beneath it .
Boulder: A big rock...nuff said really.
Death Hammer: The princess's last resort. A massive axe descends from the ceiling, spinning like a fan at a speed capable of shearing through steel with ease, before breaking off and launching towards the target.
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The Dark Illusions
Throughout the Manor there are several devious devices set by the Fiend himself. These devices are incredibly dangerous, all of which easily able to reduce its prey into pieces. All of these require set up on the Princess's part, and if you're observant, you should be able to avoid them, though if you land in one, your battle is over.
The Dark Illusions will not be revealed in terms of effect or location until people fall into them. Until then, only the names will be revealed.
Man Eating Music Box: Locked
Heaven's Judgement: When the bell has been removed from the Clock Tower's base, this devious device is armed. Anyone who stands between the four supports will be launched high into the sky, where a bolt from the heaven's shall stop their heart, their lifeless body crashing to ground moments later.
Fated Shredding: Locked
Human Cannonball: Locked
Feast for the Beast: Locked
Hell's Trapeze: Locked
Diamond Storm: Locked
Hero's Demise: Locked
Cataclysm: Locked
Constellation Catastrophe: Locked
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The Rooms
While every battle begins in the Foyer, Allura will flee into other rooms when cornered, or her methods of defense are exhausted. Each room has its own hazards and environmental effects. Learn them, or the Manor itself may be your undoing.
The Foyer
The entrance to the Manor stands before you, a simple, but grand room, the nexus to the rest of the complex. Princess Allura greets you from the second floor, standing before a massive music box, the speaker at the top stained with blood.
The Chapel
A place of worship for many, but this holy ground has more stains across its tiles than a butcher's floor. A large crystal stands behind the alter, fracturing the light as if from Heaven itself. In the center, an obelisk hangs from a chain, it would be a shame if it came crashing down.
Torture Chamber
A terrifying room that has held so many screams, one can still hear them, if they could hear anything over the humming of the spinning saws, the crackling of the electric chairs, and the churning of the molten lava that runs through it like a river.
The Clock Tower
The base of the tower that overlooks the entire complex, a mostly uninteresting room, for maintenance only of course, but why is the bell down here, and what purpose do those hooked chains serve?
The Conservatory
During the day, one cannot marvel at the beauty of the stars above, though this chamber remedies that, a model of our grand universe for your enjoyment. Be wary, those stars are sharp, and those constellations don't look quite correct.
Giant Fan Room
A room with a giant fan handing from the ceiling. For what purpose? That nobody seems to know.
Room of Bridges
More of a hallway than a room, be careful traversing those rickety bridges, those spikes below are none too forgiving.
The Mechanism
Climbing the clock tower may be more dangerous than it seems, those spinning gears are quite a hazard, and those clock hands are oddly sharpened.
The Sewers
Dark, dingy, and wet. Not a pleasant place to be, especially with that heavy breathing echoing through the darkness
The Armory
A grand display of military from the past. Enjoy as you will, but remember, axes are sharp, and cannons are loud.
((more to come as I am constantly adding))
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The Rules
All of these rules must be followed, or the scene will be terminated. No exceptions:
1. Of course, have fun.
2. The decision of a trap's magnitude is mine, and my word is final. I don't wish to godmod, but this is meant to be a difficult challenge, and if you simply dodge everything on get hit in insignificant areas over and over, that kills the point.
3. The following powers are disabled for the sake of difficulty:
Regeneration- All injuries you sustain will stand and you must deal with them. If you lose an arm, its gone. You should. be trying to avoid this anyway
Indefinite Flight- You can fly, but not constantly. If you're just soaring over everything, that kills the point.
Teleportation- Same reason as flight.
Mind Control- Allura is already under the Fiend's control, its not something you'll be able to change.
4. Your demise is my decision if I am to win. No "Can you kill me in X fasion?"
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Tips and Hints
-Allura can plant infinite traps, but can only activate one of a kind at a time. For example, if she uses a Bear Trap, she won't be able to combo it with a Blaster Bomb, keep this in mind for evasion plans.
-Allura has excellent defense against ranged attacks, simply lobbing spells or arrows at her isn't going to work, but remember, she has no physical strength whatsoever
-If at any time you feel you are overpowered, FLEE! Allura is only fighting in self defense, if you disengage her, she will let you leave, not giving chase. This allows you to end a scene without dying, letting you recover to try again later.
-Line of Sight is employed in this game. What this means is you will only get warnings of traps your character can see. If you don't see one ahead of you but hear one activate, it may be behind you!
-Watch Allura's movements, remember, she's luring you into traps, so a head on assault s a terrible idea!
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Death Log
8/21/11- After managing to outwit Allura for a while by making some tough choices,
Princess_Warrior unfortunately fell for Allura's feint of weakness, and had her heart stopped by Heaven's Judgement.
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Winners
None yet!