Peep

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How does one describe the appearance of something that can change it at will? This gregarious little creature is composed entirely of a soft, blue, opaque, gelatinous putty-like substance, the consistency of which seems to change on a whim, whether it be rock-hard or completely free-flowing.

This shapeshifting property allows it to adopt virtually any form it wants provided it has roughly the same mass, even to the point of dividing itself into two or more completely independent entities - so if you encounter a blue lump, chances are good there's more around somewhere. Its shapeshifting ability is far from perfect, however, so it's plainly obvious for everyone looking at it that there's something amiss - for a start, when it speaks, the sound doesn't come from whatever mouth it may have adopted, not to mention the fact that it can't change its colour from its blatantly conspicuous hue. Features like that tend to be there for decoration as far as this critter is concerned.

When dealing with other creatures, Peep is generally something on the chatty side, and even if he does plan on having some fun with some unfortunate (or not, depending on your point of view) traveller, he won't break up an interesting conversation to do so. Distracting him with small talk is a surprisingly effective method of stalling him, at least for a while. On the other hand, making any kind of physical contact tends to be asking for trouble - he can be surprisingly adhesive when he wants to be...

==== vore battle stuff! Because nothing screams unfair like something that can eat you via skin contact! ====

Victory condition: fatigue Peep does not digest his meals in the traditional sense - on the rare occasion that he he even chooses to digest them at all, they are absorbed into his body and converted into more goo until eventually they simply become part of him. Most of the time, though, he'll just hold them until they get tired out - and when your every move is like trying to swim through treacle, that can happen very quickly.
Rather than inflicting damage upon an engulfed opponent, they accrue a cumulative penalty on all rolls equal to the damage that would be inflicted, which lasts for the rest of the match.
The match is over when it is no longer possible to escape - under most circumstances this requires a penalty of -7.

Loss condition: trapped! Peep is pretty much indigestible by normal means. That isn't to say he can't be beaten though - a few turns of sloshing around in a stomach will generally disorient him enough to be incapable of carrying on. Not only that, but his squishy nature makes it harder for him to force his way out of a stomach (or equivalent), and as such suffers a -2 penalty on all such escape rolls.
If Peep fails three consecutive escape rolls, he is considered incapacitated outright regardless of his health.

Blob: He's a blob. At all times. As such, the phases are changed slightly:

Held - as normal.
Partially Engulfed - as mouth.
Fully engulfed (phase 1) - must roll a 12 or higher to escape, or add 1 to their penalty total and move to phase 2.
Fully engulfed (phase 2) - must roll a 14 or higher to escape, or add another point/round to their penalty.

Slippery customer: Trying to wrestle with Peep is like trying to wrestle water, and grabbing hold of him is as good as handing yourself over. If Peep wins a roll while being held by his opponent they are moved to the partially engulfed phase as if he was holding them.

Resilient: Peep is soft, squishy, and infinitely malleable. He suffers no damage from constriction, chewing, squishing, stomping, or anything of the sort (though "instant kill" attacks of this type such as those used by macros will stun him for three rounds). Even acid doesn't bother him - in any given round he ignores the first three points of digestion damage.
Unconventional attacks such as fire or ice will work as normal, and electrical attacks have the added bonus of inflicting a penalty on his next roll equal to the damage dealt.

=== confusing optional rules ===

Divide and Conquer: Instead of taking an action in a given round, Peep may opt to divide himself into two or more parts. His HP are split up between the two new peeps as desired, and each is treated as a separate entity from that moment on - see the multi-battle rules for details.
It's not without its disadvantages though - each lump has a modifier to its roll equal to its HP-10 - a 7hp lump would therefore take a -3 penalty to all rolls.
The masses may recombine at a later point by spending an action - they must be in the same place to do this (ie, any swallowed parts will need to escape in order to combine with another mass outside).

All peeps great and small:
Peep would be quite impressively large if he got himself in the same place at the same time. Anyone just bumping into him could stumble across anything from the size of a mouse to something to get Steve McQueen reaching for the fire extinguisher.
At the start of the match, the size of the Peep is determined by rolling 3d6 and adding the totals - this may be split up into separate critters as above. If the total HP of any individual mass is over 10, he receives a bonus equal to the difference.

Alt of MaraudingMarauder.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Soft Vore Always/Love
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Digestion Always/Love
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Fatality Always/Love
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