Every one knows about that dirty little cheat in read and blue to get a million or more balls so you don't have to save to buy more.
(Cuz your a lazy bunch of basters)
You face those Missingno. so you get more and more balls. You heard to not capture them....that those monsters will fuck you up...but you don't care...so you throw your ball to capture them...
Thats when hell took over. Instad of the ball capturing the Missingno., the Missingno. captureing the ball and turn the monster into a new one a new race of pokemon that goal in life is to do as they want and collect poke'mons to them selfs.
---------------------------------------------------------------
The list of them
((So far its the top Seven that are made so far))
Name:
PokéBall
Description: Standard PokéBall. x1 effectiveness no matter what.
Name:
Master_Ball
Description: Catches a Pokémon without fail, 100% of the time.
Name:
Mistress_Ball
Description: Catches a Pokémon without fail, 100% of the time.
Name:
Dusk_Ball
She like the name Ami
Description: If you attempt to capture the defending Pokémon when it is nighttime or in a dark area(such as caves), the ball will be 4 times as strong as a standard PokéBall. Otherwise it will be 1 time as strong.
Name:
Ultra_Ball
She likes the name Lady
Description: Always twice as strong as the standard PokéBall regardless of the situation
Name:
Premier_Ball
She like to be call: Marry
Description: If you purchase at least 10 PokéBalls at once from a PokéMart, you will receive a Premier Ball. Note that if you buy 20 PokéBalls in one purchase, you will only receive one Premier Ball. However if you buy 20 PokéBalls in two different purchases(10 each), you will receive two PokéBalls. Reason being that the game only judges upon if the number purchased at once is 10 or greater. This PokéBall is basically the same as the standard PokéBall, only with a cooler new look.
Name:
Repeat_Ball call Nick
Description: If the defending Pokémon is a Pokémon that you have previously caught before, the effectiveness of this PokéBall is x3. Otherwise it is x1.
Name:
Park_Ball
Description: This ball is only obtainable through Pal Park, in which you are given six wild Pokémon to find and six Park Balls. If you do not capture all the Pokémon, the Park Balls will not come in your bag. Park Ball captures Pokémon without fail, just like the Master Ball. Sprite of this PokéBall is parallel to that of the Safari Ball.
Name: Cherish Ball
Description: The ball is unobtainable inside the game. It is only found at events, where the Cherish Ball holds another Pokémon inside of it. For example, the ALAMOS Darkrai is in a Cherish Ball. You cannot have a Cherish Ball in your bag without the use of an external device.
Name: Dive Ball
Description: If you throw a Dive Ball at a Pokémon that is underwater, the Dive Ball will be 3.5 times as strong as a standard PokéBall. Otherwise, the ball will be x1.
Name: Great Ball
Description: Always 1.5 times as strong as a standard PokéBall.
Name: Heal Ball
Description: Right after a Pokémon is caught, the Pokémon is restored to full strength and the status condition is healed. It is as strong as the standard PokéBall.
Name: Luxury Ball
Description: After the Pokémon is caught, the friendship of the caught Pokémon is raised.
Name: Nest Ball
Description: To determine the catch rate of this PokéBall, you take the following formula: (40 - Opponent's Level) / 10. The lower the number, the stronger this ball is. Catch rate of this ball has nothing to do with your own Pokémon's level.
Name: Net Ball
Description: If the defending Pokémon is a bug or a water type, the catch rate of this ball is x3. If the defending Pokémon is dual typed, and one of the types is Water/Bug, the catch rate is also x3. Otherwise, the catch rate of this ball is x1.
Name: Quick Ball
Description: During the first 4 turns of the battle, the capture rate is x4. When the number of turns reaches 5, the capture rate decreases to x3. When the number of turns reaches 10, the capture rate decreases to x2. When the number of turns reaches 15 or more, the capture rate decreases to x1. Ball is best used at the beginning of a battle.
Name: Safari Ball
Description: You are given 30 of these Safari Balls in the Great Marsh to catch as many Pokémon as you can within taking a certain amount of steps. If you have not used up all your Safari Balls before the Safari Game ends, the balls will be taken from you. Therefore you cannot have any Safari Balls in your bag.
Name: Timer Ball
Description: To calculate the catch rate of the Timer Ball, you use the following formula: (No. of Turns + 10) / 10. The larger the number, the more effective this PokéBall will be. The ball is best used in a longer battle. The ball only counts up to 40 turns.