Owyn

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OWYN SLOAN

At a glance.

General Information


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  • Age: 18
  • Species: Human
  • Height: 5'8"
  • Weight: 150 pounds
  • Occupation: Adventurer


→Slayer of monsters.
→Layer of monsters.
→Alignment: Chaotic Gay.
→Has a triple digit IQ but is still a dumbass.
→A handy lad, makes and maintains all his gear.
→A reckless lad, breaks all his gear too.
Will pick a fight with the biggest guy in the room.
→Is REALLY feeling it!
→"Yes sir, I'll have your son back home before curfew."
→Heart of gold, guts of steel.
→Will be your best friend in exchange for food.

Quick Preferences

Male Partners

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Playing Prey

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Playing Pred

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ART OF OWYN

PICTURES OF Owyn


Feugo Chille

THE DEEP LORE

The world he's from.

Long ago, dragons gripped control of the whole world with their near godlike power, subjugating the races of men, elves, dwarves, and all manner of people who crawled or flew across the land. Their avarice brought great misery as the price of order and stability.
Then one day the light of hope pierced the sky, as a great war heralds the dawn of a new age. As the sky was pierced it shattered, and a piece fell from the heavens to the earth bearing vast coffers of knowledge either lost or unknown. The age of dragons ended, and the age of artifice began. From the ruins of the Artisans’ floating palace a nation was born around its capital — an outpouring of discovery and advancement would spread from there and flood almost every corner of the globe with new technology.
Yet there were some humans who were dissatisfied with the blessing of their benevolent benefactors, driven by their species characteristically unwavering curiosity. They delved deeper into the sprawling sky-fallen labyrinth, deeper than any others before them. . .until they found the language of existence itself. Runes, letters of power to form sequences that produce miraculous magical effects. With this alphabet they’d also find codexes and texts to decipher, bestowing upon the first of their Order the ideals of the Artisans. The most central of these was called Thaum’Kura, detailing the proverbs and opinions of the warrior sage Thaum as well as his efforts and exploits. Thus the first chapter of the ‘Runeknights’ was established.

Before the sky fell. Before the dragons ascended the throne of the world. Before man would even invent the wheel, they were there. Dwelling among the hills and crags of the Orau mountain range, the tallest habitable peaks, were the Vraati. Living among nature and beside the heavens, their society were among the first to discover the fonts of creation burgeoning within exceptional individuals. Sorcery. The Vraati’s seclusion lended them a reputation of reclusiveness and a wariness of outsiders, leading many to view their interest in magic as unnatural or even heretical. Suffice to say they were not well liked. Thus during the early days of the dragons’ conquest, it was easy to accuse the reclusive tribes of conspiring with the likewise magically inclined beasts. While the mountains formed a natural fortification against invaders, it was not enough to overcome the overwhelming numbers. Many Vraati fled into the caves and farthest recesses of the Orau; those who couldn’t escape were either captured for integration or killed. It was a tragedy from which they’d never fully recover.

BACKSTORY

The Runeknights' Order is a longstanding bastion of technological and spitirual progress. Peerless swordsmen and inventors, runeknights eschew esotericism and ritual secrecy in favor of unconditional sharing of their knowledge. On the fringe of a society revolving around powerful Artificer guilds, they adhere to strange tenets originating from an alien text, to build mental aptitude and physical prowess. Those who wish to be counted among their ranks simply need seek out a teacher, although for one living in an isolated region of the world such was difficult.
Such was the dilemma of Owyn Sloan, a young boy hailing from one of many tribes belonging to the Vraati people. Left with a mysterious token from his late estranged father, he’d been inspired to pursue an inventive streak from an early age. Feeling a sense of wanderlust, he’d take to adventuring once he’d come of age, leaving his tiny village with the blessing of his Elder. The paint that’d adorn his body would be the anointing of The Traveler; who’d drift far across and away from the mounts of Orau but always find his way home. So he left with little more than his wits and his sword to guide his way, seeking out a master who’d tutor the fledgling squire in the peculiar arts.