Ocrune, a land of possiblities, or another place for adventurers to come and either make fortune or die like the rest. Despite it's clear fantasy like setting and interesting citizens this place is as deadly as any other, full of death even within the villages and cities if one is not careful. Some say it's a curse set upon it by those who used to live there, or maybe brought by a dread doomsday event set to bring ruin upon the land, maybe it's from too many outsiders or adventurers having bad luck and near-death experiences and claim something is wrong with the land. Who knows, no one, least it seems like it.
Land itself is of a tropical and warm environment with lush and thick forests with a destert to the east of it and mountain ranges to the north, size wise the land is big enough to be compared to the size of real life Europe.
The Kingdom, simply called "The Kingdom of Ocrune", is a monarchy run by a king called simply, "The King". Citizens are composed of both humans and anthropomorphic creatures alike ranging from most of the the respective real life counterparts, and there are some mythical creatures, like the unicorn and dragons alike, but are rarely if even seen or heard of though many have documented reports claiming their existance. Additionally the Kingdom has clans, a notable account of four, that act as advisors in addition to the King's own personal advisor.
Notable members of the King's Circle
The King of Orcune - Obviously. A monster of meat and power, a male human standing about 7'01 feet tall who runs the kingdom as well as he wields his power and strength, effective but tame. He is viewed as a fair and surpirsing gentle man despite his burtial claim to the throne and the war to hold it done. Legends say he once went against a small army by himself before his own came and help, only to find nothing but the dead and him standing over their corpses. He tends to use the loin as a symbol of his power.
King's Advisor - A slightly shrewed of a creature, a gray-furred Moogle with a blue pom-pom by the name of Syrus standing about 4'01 feet. Advises the King with possible actions and is considered to be second in command of his Kingdom with the King having final say on the matter. Is rumored to be a powerful magic user and knows the King's real name, although both have yet to be proven true.
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Captain of the King's Guard, Randolf - An imposing canine of 7 feet tall, he serves one thing and one thing alone; To serve the King, his land, his subjects, and impose any and all laws. It is rumored the Captain may not be even mortal and possibly one of the few who can keep the King in check.
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There are many clans within Ocrune, but only four have managed to stay in power and have the most influence enough where they have a say in the politcal matter within the King's Circle. These clans are mostly composed of their race but have many others within their ranks either as citizens or ranking officials.
The Tetra Order
A forest clan consisting of Tetras, a race of tall mammal animals that have ears of rabbits, tails of foxes, and have almost the body of a bear but heads are more rounded and less of a snout with hands and feet more paws with their feet in question leaning on between digitigrade and plantigrades standing, leaning more on plantigrade for general walking. Fur color leans on the random scale with their belly, chest, and face usually staying white. Tetras themselves are comparable to demi-gods naturally when compared to most races, with the strongers being physical gods. Their 'magic' isn't real magic and simply comes from natural bending of the elements although many have taken magic as easily as they bend the elements, many people come to their clan to learn their secrets although they refuse to teach others, mostly from them not having bodies for it.
Notable Members
Aqua - A tall blue furred Tetra, standing at 6'10 feet. As his name suggests he controls water, weither that be in the lake, bodies of people, even in the ground and alter weather to make it rain if he so chooses. Officially he is a 'General' rank of his clan, being the spokesman of his and almost outright leader, power wise he is considered to be "the physical god" of his race. Humble and logical are is most notable traits aside from power.
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Tet - Similiarly tall as Aqua with purple fur and only 6'07 feet. She is the daughter of Aqua and possess the ability to channel wind, although it has been rumored she has dabbled in messing with time as well.
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Order of the Light
An odd 'clan' or oder, mostly made of humans with their own magic they refuse to share that, as their name suggests, wields light. Though this doesn't explain their odd gap in technological poweress compared to the rest of the Kingdom, if anything it is almost considered magical in a sense. Most of their outgoing outfits tend to wear or have the coloration of white as a symbol of their Light order.
Notable Members
Master Warden - Leader of all of the Order of the Light, a imposing man standing 6'10 and rivals in power compared to most of the other clans in the Kingdom and even the King himself. Though viewing himself highly he respects the King enough to not incure his wraith.
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High Warden Pugna - Cladded in advanced armor and master of the blade and agies form of combat and standing 6'04, he serves as the enforcer of the Order and the righthand man of the Master Warden. Rumor has he it might become a 'God King' with his poweress.
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Guy - An odd human from the Order, standing about 6'01 he wields light as if it was going out of style, even using a weapon he crafted called the "Light Blade" as result.
Rabbit Clan
As the name suggests, the Rabbit Clan is, well rabbits, mostly. Heroes of the land usually come from the Rabbit Clan do to their friendly and willingness to teach and turtor others more so than the other clans. In addition they tend to have the most say in the King's Circle, even arguebly having the deepest pockets. Many of their number are usually all arounders like fighters, inventors, some simple mages, or a combination of all the three.
Notable Members
Leofstan - A black furred tall hare, standing 6'10 not including ears. She leads the clan as their Princess, wields a hammer and spear combo as effectively as she runs her clan and politics. Against her people, she tends to roam out of the walls for a fight or so just to get some fresh air and away from the politics.
Beatdown_Bunny - A rather odd white furred rabbit that has comparably more thrill for the fight than anyone. Standing at 6'06 feet, she fights with her fists and is rumored to be possibly even the strongest fighter known in the land.
Lindahl Brownfur - Considered an outsider among his fellow rabbit folk, he was welcomed by Beatdown after finding him and listening to his sad tale of losing everyone he knows in his now lost Stone Foot tribe. Standing 4'04 feet, he wields a Great Ax with a terrfing strength that is nearly immortal and has an anger that cares the furry of his lost tribe.
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The Avians
Hailing from the deserts and lightly forested areas of such, they are a hardy folk of birds that tend to either in the Circle and not be, given their strength as resently been fading due to a war they are recovering from. Originally they rivialled the Rabbit Clan's adventurer and diplomating meetings, but now are falling behind.
Notable Members
Hissho - Leader of the Avians, standing at 6'04 feet, he was once a warlord in terms of, well ruling and war. However as calmed down and settled for more peaceful options especially with how the Avians have fallen from grace.
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Qheat - An adventurer of the Avians, originally aligned with Rabbit Clan she shifted to her kind in order to support their growth and reclaim to glory.
Roweye_The_Arrow - Once was a guardian of the forest for the Avians now serves more or less as a mercinary for them, they are unmatched in the land in terms of archery.
Many of the more smaller groups who are unable to gain power to be within the political game of the King's Circle, most of them are striving for it, doing their own thing, or even are considered enemies of the King. Many include;
The Church of Faith
Surprisingly there is a lack of reglion within the Kingdom, not that it has stopped anyone from their day to day lives. This group was mostly formed by outsiders who wished to spread reglion over the land, though the reglion in question wasn't working so they shifted to more other 'gods' within the land's myth with many actually making appearances and documented reports as a way to lead people into their faiths.
The Outsiders
An overall general term for the exiled, do not belong, or just bandits in general of the land. They can compose of any number of races from either clan, with the Order of the Light oddly having none among their ranks and the Tetra Order only having one or two. It is possible for Outsiders to be accepted into the clans albeit with standards they must meet.
Notable Members
Rose - A cunning and clever fox who stands only 5'09, she has a vision where the Kingdom isn't run by a King rather by the people for the people. She rallies her own group of Outsiders under her Rose Banner as a way of protecting themselves from others who dare destroy their way of living. This is argubly the most 'civil' one will see of the Outsiders.
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Tobias - A tall brown back and lighter brown front with a white 'mask' fur pattern of a ferret, standing 7'01 feet, he is known across the land for his medical poweress as the 'Wandering Doctor'. It is rumored he once served under the King's Guard but retired after seeing too many bloodshed, he still wields the helbard of the guard as both a symbol and a weapon.
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Sneel_Venomclaw - Standing about 5'02, a deadly assassin hailling from another realm completely, she wasted no time getting to work on her body count. She is labelled as one of the King's Most Wanted.
Frigus_Daemonium - An odd figure, standing 6'11 feet, this creature is labelled as an Outsider for being so. . . Out there. No one really knows much of the owl, lizard, thing, aside from his observing personality. Considered a myth mostly.
Bargar - An odd imp of a bard, well 'bard' is a loose term for them. More of a prankester if anything with almost no heart aside from putting in his music.
The Followers of the Shroud
Despite not having an established reglion the land does have cults with this being a well known one, the Followers of the Shroud are psionic powered beings who's actions either benefit or curse the land, some have say they were the cause of the land's odd curse though this is yet to be proven true or false. Surpirsingly they have made it into the King's Circle once or twice to discuss possible future events before leaving on their own freewill back to their temple.
Notable Members
Psi_Dot - An on and off member, standing between 4'06 and '10, the gem tumbles between the Followers simply for more power and some of their ways but is more or less on her own in the land.
Magic_Born - Believing he came from the Shourd the Followers quickly took him in as one of their own and began to teach him the basics of the world and soon their order and ways. The creature, Zezil, is an strange almost emotionless fellow who, like Psidot, is an on and off member of the Followers.
Godwin - Member of the Followers, he has slowly began to make a name for himself over Ocrune.
Adventurer's Guild
Similar in structure to the Rabbit Clan, they strive to try and make sure people do not die out there in the harsh land of Ocrune. Generally less accepted than the Rabbit Clan due to poplarity they still have a name out there for themselves with a few members from ther fruit to boot.
Notable Members
Honi - Originally a member of the Rabbit Clan, after a near-death experience the Clan suggested he retires from adventuring, he didn't and went to the Adventurer's Guild for further 'training' despite his rotten luck.
Caerulus - An odd figure as well, being his brother is a white dragon. An fine example of what the Guild can help with in terms of getting ready for the land, then again they have been cheating with their already knowing powers and general outland experience, he simply came here looking for fun and danager while dragging his more logical and calm brother along.
Genius - Standing smaller than everyone, only 2 feet, the fairy adventurer seems to be more in line with Rabbit Clan's tech with a dash of Order of the Light, though with his own spin. It is unknown why he came or joined in the land, but despite his height he is a force to be recokened with.
Hinhe - Standing 5'11, being a similar vain of assassin work like Sneel, she has crubbed her bloodshed and wishes to avoid more out there in Ocrune by helping those who are just getting settled into the land.
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Mage's Guild
Ocrune's Finest Guild for those who wish to dabble in the magicks and arcane, they teach their students how to manilupate mana and in turn magic and spells.
Notable Members
Uvas - Joined to become a Battle Mage and finding she had quite the talent for magic like so many of her classmates.
Bridget - Standing only 5'09, she joined the Mage's Guild to follow in her father's footsteps in being one of the most well known mages in Ocrune Legends. Her pride and tenacity are only matched by her magical talent.
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While one can come with their own scene and ideas for what can happen with either a character or a thing to happen within the land, here is some ideas that one can do, be in, or engage outright.
The Corruption
A foul plauge is sweeping through the land that corrupts any and all who touch it, turning them into husks of themselves. This deadly plauge has even touched the King, but he holds fast but not for long. As he becomes more corrupted so to the land. It is a race against time to find and stop the source before all is lost, or one can attempt to take the throne away from the King as he gsteps closer and closer to death's door but watch out the corruption has turned him even more deadlier than before and he refuses to give his crown so easily.
The End Times
As the name suggests, the End Times are coming and the bells toll the final chapter of the Kingdom as creatures emerge from underground and even different rifts in reality to lay waste to the land. It time to see if the Kingdom of Orcune can hold their own against an unrelenting force, will you save the land or aid in it's death?
The Renaissance
A new age has been declared and the land becomes more industarist with factories being built left and right, magic dares to be existent with only certain clans still having access to it, and laws are being passed to support the boom. Will you be a part of this change or go against it?
New Clan
So you decided to come here to start your own clan, guild, unit, or orginatization? Well time to try your luck and get into the political game of Ocrune. It will not be easy, but once that foothold is made you'll have to best the four well established clans within the realm and none of them are eagered to be removed from their seats of power.
Reality Realm-Entrance
Something happens either within the land or your own, making you enter the world at a random location. This can already be happening in your own world or Ocrune before you get pulled in or you were the first of many.
- Been Rping vocally for about five to nine - ten (9-10) years with a close group of friends before joining this chat
- Been into vore for about nine (9) years, opinion about it has changed over time.
- Learned of this place through word of mouth from one of my friends.
- Have been the leader, GM, DM, and WM of the group ever since we formed. And since then have finished at least one Epic.
- Very friendly towards new people and ideas to try out, though tends to shy away from anything that breaks the willing suspension of disbelief
- Looks for more story and the reason why for vore in RP as oppose to simply having it there for the sake of having it there.
Here is where, upon agreement of both partners, where the adventures will be logged. Whether good or bad, the outcomes will be logged and stored here. If it is a scenario then it will get it's own special log as a result.
OOC notes: Don't be afraid of shoot me a PM if you have any questions.
For kinks and extra info, check the player profile.
Player - Req