Necromorphs

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Guide
Brown= Necromorph from Dead Space
Green= Infected creatures from the park made Necromorph
Yellow= Custom Necromorphs that are edited from other games.



Note: This is NOT a fan character but rather something made to have fun with.
Second note: I prefer posting last in group RP's so I get all the feed back.
Third and most important note: Do not ask to play if you don't want the possibility of your character dying.

WARNING!: If one were to eat a Necromorph they make experience horrible pains, missing internal organs and broken bones and well... DEATH!


Rules of play
1. No god modding
2. No power plays (Not being hit and seemingly invincible.)
3. No Auto hitting
4. No SEX!!!! Absolutely NONE


Unitologist



Unitologists adamantly believe that all life was created by the intelligent design of a divine alien agency, and will be reunified after death in Heaven through the power of a sacred artifact known as the Marker. Unitologist believe the Necromorphs are the response of god and the 'convergence' they sought out through the Marker. They however are religious nuts that bringing everyone together requires death and they will kill anyone to sacrifice to the Necro's as well as themselves. They don't fear the Necro's and see them as god's creation and tool to bring convergence.





Slashers


Slashers are the most common form of Necromorphs encountered. They are created from corpses deemed suitable for combat by Infectors and spores released by the Corruption. While relatively weak when alone , Slashers pose a great threat when in groups. Slashers are deadly foes that will brutally kill any non-infected creature in sight.

Possible Death Scene





Spitters




Like standard Slashers, Spitters have large, bladed arms protruding from their shoulders and their original human arms are intact on their sides holding their chest open. All Spitters are female. Some have a large mutated jaw, similar to a Leaper, which they can extend when in close combat. Another variant has lumps on its head; however, its upper torso and much of the face seem to retain a human look to them. Their most prominent and deadliest feature is their ability to spit high-speed acidic bile at their opponent. If one is close enough you will be able to see their enlarged lungs.




Infectors



In appearance, Infectors look like a headless bat made from dead human material. The strange winged Infector acts as a vector for the contagion, though it's not clear if it's the only one. Only attacking or defending itself when it cannot find any hosts to infect, its wings are formed by a flap of skin between the host's distorted arms and legs, with the head utterly unrecognizable, reduced to a strange proboscis. This weapon is the delivery mechanism used to infect potential hosts, which is done by enveloping the host in its wings and stabbing the proboscis into the corpse's skull to inject a yellow fluid stored in the creature's bladder.

Possible Death Scene





Flyer




They share a similar basic body structure with the Infector and the Leaper, but their relationship -if any- with this Necromorph is unknown (however, it is possible that they are less/further mutated versions of the leapers.) A Flyer seems to consist of an upper torso twisted and flayed into a shape vaguely resembling a stingray, topped by a partially-skinned human skull and possessing a 'tail', presumably composed of either intertwined nerves, a dangling spinal column, or both. The arms are twisted forwards and fused to the cheeks, forming a crude "frame" for the wings. Human lungs can be seen attached to the Flyer's back, and it is possible that, similar to the Wheezers, these have been mutated into chemical production chambers and are used to help generate lighter-than-air gases that fill up the lungs and help Flyers fly. It's also possible that the Flyers were specially mutated by a Zero-G environment, which may also be the reason they can fly. They have horribly twisted facial features, such as the skin from the jaw, and part of the face has peeled away. Their jaw has also split in two. Unlike Infectors, Flyers move only through the air and possess considerable mobility and agility.



Pukers


The Puker's body keeps the general shape of its human host, however, its legs are twisted into a single one and intestines and nerves grow from the creature's side to form a second leg. Its fingers combine into three long claws on each hand. Its eyes are nothing but holes, its face frozen in a hollow stare. On its torso, its lungs are clearly visible and yellow, storing a limited quantity of bile to be used at a moments notice, much like how the Infector carries its infectious sludge. What remains of the flesh on the Puker's body is hanging loosely around its body. The creature's constant messy expulsion of caustic fluids has melted away its lower jaw and the skin and muscle tissue of its torso, revealing its intestines.

Possible Death Scene






Scorpions/Leapers


Scorpions are horribly mutated humans that have had their lower torso and legs mashed together to form a strong tail. Their mouths are split wide open and the edges of the mouth go past where the ears should be on a normal human. They also have gigantic teeth jutting out of the top jaw. Their spines are raised so that the skin on their back is stretched. All Scorpions are bareskinned and of caucasian color. They walk on their hands and use their tail as a scorpion would, dishing out lightning-fast strikes.

Possible Death Scene







Lurkers


Lurkers attack using three spiked tentacles that grow out of their backs, firing small, barbed projectiles at range. As such, they are used as ranged support for other Necromorph forms and only engage in melee, using their tentacles as stabbing weapons, as a last resort or to surprise. They are able to climb walls and stick to ceilings using suction cup-like appendages that are grown out of their stomachs. As a result, they are quite often found in Zero Gravity environments along with Leapers. They are commonly sighted either in small groups or with other larger Necromorphs.

Possible Death Scene





Brutes


The Brute is one of the strongest Necromorph forms encountered. It is a combination of multiple corpses fused together into one large being, although it's impossible to tell exactly how many bodies have been reanimated to create these monsters. It is large, hardy, and, like all Necromorphs, extremely violent towards the uninfected.


Possible Death Scene





Tripod




The Tripod is a large three-legged Necromorph form. The front two legs appear to have been arms (possibly made from several different humans) and its leg seems to have been formed from the host's original legs; twisted into a tail-like form, much like the Leaper (except that in this instance it is actually another leg, not a tail).

Possible Death Scene






Drag Tentacle




Drag Tentacles are very large and long tentacles that. It is unknown what manner of Necromorph they are attached to, but confirmed hosts of Drag Tentacles are: the Leviathan with six, the Slug with five, and the Hive Mind. When they whip out from a corridor, they use the pincer at their tip to grip prey's leg and drag pre into the hole they originated from. They can only be destroyed by targeting the weak spots on their midpoint.






The Corruption




The Corruption appears to be one of the first stages of the Necromorph infestation, and the most prominent indicator of the bio-recombinant abilities that all Necromorphic lifeforms possess. Wherever present, larger numbers of Necromorphs are usually encountered so it seems to provide not just a more suitable environment for the Necromorphs, but also may aid the Necromorphs in creating others. If the toxic gasses it creates enter one's body, the infection will start taking over the body slowly. This is presumably how it spreads in the absents of Infectors.



Pregnant



Pregnants are one of the larger breeds of Necromorphs encountered in Dead Space. They are named as such due to the enormous sac that extrudes from their abdomens, the contents of which are other, smaller forms of Necromorphs which burst forth when the sac is damaged. Pregnants have also been known to, when heavily damaged, claw open their own abdominal sacs in order to release their spawn



Crawlers



Crawlers are reanimated babies like the Lurker. A Crawler's skin is the same pasty gray as the Pack's. The torso is grossly enlarged with an organic explosive under its skin. The limbs are twisted backwards so it can move with the sac pointed upwards. The back legs of the body are fused together, giving the Crawler an almost caterpillar-like style of movement. The Crawler combines the Lurker's mobility and the Exploder's lethality.




Swarmers




Swarmers are tiny Necromorphs that appear to be composed only of re-animated bits of flesh that attack in large numbers and attempt to latch onto prey and overwhelm them. These little critters can overwhelm you easily. They are a minor threat, but if 6 or 7 get on you they will drain your health quickly. Swarmers often reside inside Pregnants and only come out when the stomach is ruptured, but are also encountered from time to time in independent swarms.








The Pack



A member of the Pack has a less mutated body than most other Necromorphs, having only mutilations of its abdomen, hands and face, but retaining its human form. The skin over its face seems to have been pulled away, leaving only the jaw protruding out below eyes that are fused shut. They are armed with three claw-like digits on each hand, the remains of the child's fingers. There is a large gash over the lower torso and abdomen of the Necromorph that leads down to long, thin legs. Its body is also more pale than the fleshy coloring of other Necromorphs. The bones of the creature's shoulders have been pushed out of the back, shown by small fleshy protrusions behind their shoulders.

Possible Death Scene






Exploders




Exploders are apparently created from one whole human body that has been radically twisted. The cranium of the creature is split open vertically in half, no longer hosting a brain, rather tissue mass that holds the two pieces together. This fact further proves that Necromorph organisms no longer rely on their host's body nervous system, or any other system vital for living organisms. The left arm of the creature has become stiff, no longer having any articulation points, except for the shoulder joint. A large pustule, filled with a glowing liquid chemical substance, has developed at the arm's end, making it rather heavy. This substance is extremely reactive to blunt force, resulting in powerful explosions when the work of a force applied on it surpasses a certain threshold.



Guardians





Guardians are Necromorphs that, unlike any other variant of their species, completely lack mobility. They are anchored onto walls, their flesh fused together with the Corruption. As a consequence, they cannot actively hunt for prey, however they will instantly kill anything that comes nearby, striking the victim with a lethal scythe-tipped appendage, made from the host's intestines.





Divider



A Divider is an extremely tall, thin Necromorph that is strong and tough. Once slain, the head, arms and legs separate and become independent creatures. The Divider sub-sections are very fast and will damage and attempt to strangle you, but they are much weaker than the original Divider.

Possible Death Scene





Stalker



Arguably the most intelligent and opportunistic Necromorphs, Stalkers work in groups to distract and flank their prey. They will run around, hide, and peek behind cover, trying to lure prey into exposed areas. When they attack, they charge towards their prey while emitting a high-pitched screech with their limbs tucked behind them for protection and/or for streamlining. Stalker pack members will take turns in attacking him when they feel their prey has let his guard down, then flee before he has a chance to strike back. They specialize in mind games and hide and seek tactics, and are considered a very dangerous and fearsome foe.

Possible Death Scene




Twitchers



The Twitchers are the result of the Necromorph infection contaminating the corpses of people who were equipped with Stasis modules (such as soldiers or security personnel). They are physically similar to Slashers.
A disturbing side effect of the transformation is that the Stasis Modules the security personnel were equipped with became fused with the resulting creature, and the effect of the Stasis Module is strangely reversed, with terrifying results. Because of the Stasis Module merged into their bodies, Twitchers can react and move several times faster than any other Necromorph variant, making them very hard to hit before they close in to melee range. It also causes them to have highly erratic and spastic movements, and their features seem to blur as they move when seen close up. Due to their incredible speed, they are very capable of dodging weapons.









Hunter



The Hunter physically resembles a Slasher, possessing large blades that are attached to a pair of elongated arms. It is larger and more powerful than the standard Slasher variants and, unlike other forms of Necromorph, it is able to regenerate lost limbs in seconds, meaning that conventional dismemberment tactics only serve to temporarily incapacitate it.

Possible Death Scene




Ubermorph



The Ubermorph is a tall bipedal Necromorph, its shape and features strongly resembling these of the Hive Mind. Its head is almost directly connected to its body, through a very short and stiff neck, and features five red glowing eyes, symmetrically placed on it. The Ubermorph's torso is undeniably the bulkiest structure of the creature, which is only logical considering the pair of massive arms it has to support. It sports a pair of claw-like appendages on its abdomen and the bone structure of the ribcage is clearly visible both on the front and the back side, with the back showcasing some rather unusual formations. The Ubermorph utilizes its two enormous arms, each ending in a triad of long claws, in order to impale and mutilate its prey, via brute force.





The HiveMind




The Hive Mind was unwillingly created, as a result of testing the experimental Red Marker for military purposes over two centuries prior to the events of prior event, on the remote planet. When the Marker proved to be too dangerous to wield as a weapon, further experimentation with it was aborted and it was used one last time in order to suppress the Hive Mind; a tower-like being that is the source of the Necromorph outbreak. The creature's appearance and general shape resemble a segmented worm, albeit one of titanic proportions. Its full size is never truly shown, as an unknown portion of the creature is out of view, hidden inside a crater. Its visible portion, however, can be broken down into two segments; a head and a thorax.The head's prominent feature is the creature's mouth, consisting of an outer and an inner mouth, each with their own rows of teeth. The Hive Mind is able to spit acidic projectiles from its mouth.






The Spider




The Spider has an elongated, armor-plated form, somewhere between a spider and a centipede, and has a variety of attacks and weak points. . The Spider has four legs and two arms. It's mouth is armor plated and inside that mouth is an eye with 'fingers' around it. The fingers can carry big yellow/orange sacs which, when blown up, spawn Leapers. Some say this creature is a younger form of the HiveMind.





Tongue Lasher



Tongue lashers are infected yoshi's. These creatures are extremely dangerous and are very ruthless. They tend to sneak around and hunt something before trying to use it's lance like tongue to drag and get it's prey into it's deformed mouth. If one were not to escape this, the Tongue Lasher will bite it's prey to pieces before actually eating it. They sometimes tend to stick around with Stalkers.
Armored T.Lasher
After taking over a CYAT facility in Nexus park, there are now an armored variant of Tongue Lashers. They are the same but stronger versions of the but appear very rarely. They only also appear closer to the over taken CYAT base. Also thanks to the CYAT technology of the Micro Bug Healers, they can be regenerated after sometime of not being harmed.


Heavy Bovmorph
(Played by someone else)

Necro_Daisy

Jaw Creepers



Jaw Creepers are infected Renamon who follow their prey with extreme speed yet are quite tactical. Instead of a direct attack themselves, they would stalk prey, letting them fight other Necromorphs. Once they are weak enough, they attack prey by jabbing it's two scythe like appendages into the creature and using it's slung jaw and extended teeth to take chunks out of them. They are capable of swallowing a creature, though, it usually winds up as a bloody end for the one going in...


Tail Whippers




As the name states, these creatures use their tail as a whip to try and grab a prey target and lift them off the ground. If the target gives too much of a problem, the Tail Whipper will try impaling the skull of the prey by opening the tip of their tail and using their tail bone to make a hole in the prey's head. If successful, they will bore the bone into the skull and into the brain where they can (very rare) infect a creature or make them easier to infect by Infectors. They are also seemingly sentient while also keeping their psychic ability of transmitting mental messages to other Necro's. Though only when they seem threatened, they seem to call for back up.






Jackers




Jackers are made up of Swarmers that have over taken a body and fused with it. These creatures are very fast but not very strong. Their specialty is taking key objects or weapons if they can pry them from the hands of survivors. They usually do this by wrapping their tentacles around survivors
arms and using one tentacle to pull the weapon away. They however tend to drop the weapon or item not too far away. If they ever happen to kill something, they will pull a body apart and take limbs to make more tentacles.


Krill



Krill are small bird like creatures that swarm in the air and dive down on any threat that is around within their line of sight. They have boney plates on the outside of their body which make them extremely deadly when they dive, able to pierce metal like butter. They will attack anything and everything in the air as well, except Fliers.

Bandersnatch (Yes, from RE:CVX but I deem it something that fits)



Due to the flawed processes used in their creation, they increased in mass to become as thick and resilient to make up for damage from the loss of their left arm. Bandersnatch's ability to stretch its arm far beyond normal limits, almost to five meters. As a result, their method of attack is to strike from a distance, and the Bandersnatch often pins its victims against a wall and crushes their skulls. Bandersnatches are a sickly yellow color, intertwined with disgustingly bloated veins and arteries.



Hunter Type 2-AT-1




This Hunter type creature is a variant made by Unitologist who seeked to better Mercer's original Hunter experiment. This variant is stronger, faster and better then the original could ever amount to be as. Due to countless tries, the Unitologist perfected a version that is armored in an extremely hard shell, making it invincible to all attacks. However, due to how strong the armor is, freezing it makes the creature vulnerable to attack. This creature also can swim, dig underground and chase prey from there, attacking with it's tail. The end of it's tail is outfitted with a sharp, spear like tip the can shred though any kind of flesh and thin metals.







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