Age: Unknown
Height: 5'9"
Weight: Unknown
Bust: Unknown...well, it's big anyway
Occupation: Unknown
Taxinomical classification:
Amanita Muscaira
The genus Amanita contains about 600 species of agarics including some of the most toxic known mushrooms found worldwide. This genus is responsible for approximately 95% of the fatalities resulting from mushroom poisoning, with the death cap accounting for about 50% on its own. The most potent toxin present in these mushrooms is α-amanitin.
Many species are of unknown edibility, especially in countries such as Australia where many fungi are little-known. Understandably, this is not a genus that lends itself to safe experimentation.
Amanita muscaria, commonly known as the fly agaric or fly amanita , is a poisonous and psychoactive basidiomycete fungus, one of many in the genus Amanita. It associates with various deciduous and coniferous trees. The quintessential toadstool, it is a large white-gilled, white-spotted, usually deep red mushroom, one of the most recognizable and widely encountered in popular culture.
Although it is generally considered poisonous, deaths from its consumption are extremely rare, and it is eaten as a food in parts of Europe, Asia, and North America after parboiling. Amanita muscaria is now primarily famed for its hallucinogenic properties, with its main psychoactive constituent being the compound muscimol. It was used as an intoxicant and entheogen by the peoples of Siberia and has a religious significance in these cultures. There has been much speculation on traditional use of this mushroom as an intoxicant in places other than Siberia; however, such traditions are far less well documented
Fly agarics are known for the unpredictability of their effects. Depending on habitat and the amount ingested per body weight, effects can range from nausea and twitching to drowsiness, cholinergic crisis-like effects (low blood pressure, sweating and salivation), auditory and visual distortions, mood changes, euphoria, relaxation, ataxia, and loss of equilibrium.
In cases of serious poisoning it causes a delirium, somewhat similar in effect to anticholinergic poisoning (such as that caused by Datura stramonium), characterized by bouts of marked agitation with confusion, hallucinations, and irritability followed by periods of central nervous system depression. Seizures and coma may also occur in severe poisonings.
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A character for Story RP. Unsure of the backstory just yet, or a good personality, but she is certainly capable for a fantasy setting, and even things like touhou, or cute girls running about the forest behind their houses.
Don't expect much vore. Expect a lot of sex, if your into that sort of thing.
Prefers females.
Touhou Profile
Age: At least 1200 years old
Ability:Magic, especially Illusions. Manipulation of fungi.
Theme: Stage:
Story on the Wind
Battle:
Novum Organum
Last word theme:
Sol eater
Home: Forest of Magic
Stage: Extra/Phantasm
Relationships
- Kazami Yuuka (Counterpart/Begrudging friend/rival)
- Marisa Kirisame ( 'Friend' Often antagonizes for mushrooms)
- Alice Margatroid (Friend, helps keep friendly mushrooms around her home)
- Cirno ('Annoyance' Often assault her for battle)
- Daiyousei (Friend)
- Star Sapphire, Sunny Milk, Luna Child (Friends)
-
Lainy (Friend/Protector)
-
Hermeli (Friend/Protector)
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Dizzy_Zephyr (Friend/Protector)
-
Cinnamon_Dream (Best friend/Protector)
"The Forest of Magic is a focal point for all things evil, ominous, and repulsive. It's a place whose true nature is clouded by strange rumors and weird happenstance. Once you look beyond the human-eating plants and inevitable, horrible misfortune that will surely befall all who even think of trespassing into the forest, it's also a fairly nice place to live for people who don't like to be disturbed."
- Hieda Akyu, Perfect memento in strictest sense
"That girl in the white dress? She's super strong. Don't mess with her. Seriously, she's took me down pretty quickly before with those weird spores of her's, ze. Especially don't hurt a yousei near her."
- Kirisame Marisa
The sunflowers have Kazami Yuuka.
The frogs have Moriya Suwako.
The humans have either Kamishirasawa Keine or Fujiwara no Mokou.
The barrier has Hakurei Reimu.
What of the forest then? It seems that only the yousei seem to be able to travel it's depths without any trouble at all. Even inhabitants, such as Alice and Marisa, do not travel too far into it.
That is because of Muscaria Amanita. And no, it's not just the infamous 'Fly amanita' mushroom, but actually an insanely powerful youkai bearing this name. Similar to Kazami Yuuka, the protector of the sunflowers, she was born long before anyone can even remember, always having been a friend to the yousei and a protector of the forest of magic.
Don't believe for a second that her frail form and cute demeanor is anything more than an act, though. Her presence alone in the forest causes most youkai and humans to become delusional, losing all sense of direction, till someone immune to the toxins can come and rescue them, be it an inhabitant of the forest, or a yousei given the task.
Personality wise, she is very calm and collected. Far detracted from the -other- parasol wielding youkai, she never has a moment where rage clouds her judgement, and she moves with an amazing grace through the forest, air, and especially in terms of danmaku. She has an intense soft spot for the denizens of the forest, the yousei, and though they see her more as a big snuggly thing, she never abuses her friendship with them, letting them do as they please and not attempting to instill order upon them.
Abilities
Spores: This is something always active around her, sadly. She naturally releases a fine dust of spores around her that cause delusions, immediately causing anyone who is not accustom or immune to their effect to become horribly disoriented. The closer one gets, the more disoriented they become.
Magic: She has a strong affinity with Wicca and elemental, particularly illusion, fungal, and poison magics.
Spell cards
This list is tentative, and may change order at any time.
Non-spell cards variate from mushrooms forming on the battlefield randomly and exploding into very-slow moving spores, rapidly fired out bolts of red and white magic in circular, interlocking patterns, and rapidly fired 'curvy' lasers, the three being shot in tandem at times, or even at the same time.
Spore [Amanita curse]
Every other non-spell card between spell cards will start with this card, causing a fine dust of white to envelope the battlefield, disorienting anyone facing her.
Fungi [Destroying Angel]
The infamously lethal mushroom, often mistook by many for an edible variety. More or less a take on her exploding mushroom non-spell card, she floods the battlefield with these mushrooms, though the spores fly out at random speeds, not simply slow.
Toxin [Amanitin]
The toxin found commonly in her own kind of mushrooms, the fly amanita. Causes hallucinations and disorientation. The card, naturally, is a flooding of this spore into the air, which instantly causes her foe to become disoriented heavily, barely being able to move while she aims large, color changing shots toward her foe to similarly disorient them. Hard to survive.
Wicca [Athame]
The sacred knife of wiccan rituals, she draws her own athame and begins to throw it out toward her foe, symbols forming in its wake and rapidly firing out lasers from each symbol, red and white alternating, the red lasers following her opponent, and the white facing straight and moving as the symbols rapidly expand. The safe spot is in the very middle, dodging the knife at the last second, while getting the red to follow behind.
Illusion [Will-o-Wisp]
One of the more infamous illusions found in forests, she can call upon the will-o-wisps to begin slowly floating through the battlefield, almost as if they were yousei becoming amused by the battle. As they cascade through, she fires 'curvy lasers' that eventually aim themselves toward her foe, rapidly twisting and circling around the will-o-wisps.
Toxin [Gyromitirn]
A powerful toxin found in false morel mushrooms, she sends out cascading waves of this toxin in spore clouds that must be dispersed, or they will form a countless number of false morels that begin to rapidly flood the battlefield with more of the toxin when shot. Gets out of hand rapidly.
Illusion [St. Elmo's Fire]
Similarly to will-o-wisps, a natural phenomena found during storms. She raises her parasol, only to shut it and fire a gout of of the plasma discharge from the tip of her parasol. Nowhere near as large as, say, the master spark, but still covers some of the battlefield, with electric discharges rapidly arcing on either side of it outward.
Wicca [Imbolic Solitary]
Timeout spellcard.
With a rapid chant, her body becomes coated in heavy amounts of spores and symbols that make shooting her impossible. she then begins to slowly move back and forth along the battlefield, stopping only to send out a massive flash of white and red that will strike anything that's not within the circle with her. Going in the circle, however, disorients the player. As the card continues,mushrooms will begin to slowly appear and fire out spore danmaku, till the last few seconds, where they begin to rapidly appear and fire.
Wicca [Eclectic Circle]
Easily one of the most powerful of her wicca-ritual cards, a ritualistic circle is formed around her with numerous symbols rotating around her., she then begins to calmly chant, the symbols releasing stars rapidly downward, with the three main points of the symbol randomly firing out red and white lasers. The red lasers track the player, the white lasers fire out and slowly move with the circle. Surviving this, and all the other cards before it will unlock one of her two last words.
Last words
Fungi [Fairy ring]
Fairy rings also occupy a prominent place in European folklore as the location of gateways into elfin kingdoms, or places where elves gather and dance.
Easily her most dangerous card, She forms a fairy ring in the middle of the battlefield, forcing her opponent into it with a rapidly closing wave of deathly toxic spores. As soon as her opponent is in the middle of the ring, the mushrooms rapidly begin to move around the circle, flooding it with slow moving, weaving red and white danmaku. As the card progresses, the circle shrinks. Precise movement is vital.
Wicca [Cyprianus]
"Cyprianus is a name given in Scandinavian traditions of folk magic to the 'black book' a grimoire or manuscript collection of spells; and by extension to the magical tradition that these spells form a part of."
This is her book of magic, released to protect her. Similar to Alice's Akashic record, it does not perform the same ultra-powerful defense mechanism, instead forming a powerful ritual circle that deflects bullets. As this happens, she rapidly moves all around the battlefield, firing out the spore shots from both Toxin [Gyromitirn] and Toxin [Amanitin], before finally unleashing a gout of Illusion [St. Elmo's fire] toward her opponent.
Rarely ever used, except with the most powerful of opponents. She prefers the beauty of Fairy ring over the functionality of Cyprianus.