Morkeleb
DESCRIPTION: Angelic Anthromorphic Mink
AGE: 45
GENDER: Male
SEXUAL PREFERENCE: Bisexual
SPECIAL NOTE ON APPEARANCE: Mork is a creature of spiritual belief. If you don't believe in angels he will look and feel like a normal anthro mink, not a angel. In order to see his true angelic nature or even be effected by it, you have to believe.
This is what Mork typically looks like unless being looked at by those with magical vision, or strong spiritual belief. To those he will have a halo, wings and glowing eyes as well.
IMPORTANT NOTE: I'm a absentminded and forgetful mink sometimes. Please don't hold it against me.
DISCLAIMER:
Morkeleb is a angel mink, part angel part anthro mink. His tail is long and luxurius, the beautifully thickly furred limb a good 7 feet long. Morkleb is 6' 10", and due to his angelic nature and the proportionate strength of a 7 foot mink, he's about as strong as 2 human males in his body, with the bulk of his strength being in his incredibly powerful tail, which has the strength of about 5 human males, the limb so powerful it can shatter stone with a well placed blow, or squeeze the life out of someone if angered.
His fur is snow white in color, very thick and luxurious, especially his tail, giving him the impression of being larger than he really is width wise. The fur's consistancey is silkenly soft, thick and rich and tingles pleasantly to the touch, the longer someone touches him, the better it feels. Morkeleb is basically a walking pillow. He can and does use this fact to his advantage, often keeping his victims so snuggled in his fur that by the time they think to resist, they are sliding down his throat.
On his back he has 2 molten silver wings, in the shape of a angel's wings most of the time, but as they are molten, and by that I mean the wings themselves are made completely out of feathers, no bones, no flesh, just feathers constantly flowing, and even softer and more pleasurable to the touch than his fur is. When touched it feels like touching liquid softness, and tingles intensely to the touch. Morkeleb loves to give wing hugs both to friends and to prey, as prey wrapped up by his wings often never want to leave them, and sometimes they don't, as the mink can use his wings to turn victims into molten feathers after cocooning them, absorbing them directly into his wings, a process that's indescribably blissful to his victims ^.^ Their default shape is normal wing shape, though he can change their shape when he exerts his will on them. Againas stated earlier though, if you don't belive in angels, his wings cannot touch you or even be perceived.
His skin under his fur is coal black in color.
From top to bottom, his whole body is thickly furred with snow white fur, he has delicately pointed ears and a elongated muzzle like the mink he is. His tongue is slender and quite smooth, coal black, and quite long, the mink able to lap out up to 8 inches when he blows raspberries at people. He has black lips and is quite capable of giving toe curling kisses. His nose is extremely sensitive to smells, and he is quite a capable tracker. his eyes are hazel except when he's excited, stressed, or using magic, in which case they glow with a soft white light. Above his head about 4 inches above the tips of his ears, floats a 10 inch diameter orange halo. It glows more fiercely when he uses magic. Sometimes even catching on fire! It is normally not touchable except when he is using magic, or by those with magical means to do so.
Wears a white collar around his neck that can't be removed by any means, it was a gift from his friend Angelissa, and to him, is the equivalent of a friendship necklace or ring. Wears a brass ring on his left paw, that he made himself, which can be taken off, but he will fight if you do, as it protects him from being transformed permanently.
He is slightly larger than most humans, being almost 7 feet tall, and his muscle tone is refined. He is very lithe and quite streamlined in body shape, the mink semi aquatic and designed for swimming, having narrow shoulders and a sleek body. When he does swim he wraps his wings about his body, giving him a silver white striped look when seen in the water.
His paws and feet are slightly larger than a humans would be, if only just. His claws are dull, and are used for gripping and grooming, rather than combat. He can't slice you up, but he can hold on very very well ;) His legs and feet are digitigrade, and padded, he doesn't wear shoes and doesn't need em. He's also extremely flexible, and is just as comfortable on all fours as he is on two, though he can run faster on four, so when chasing or fleeing, will drop down to a four limbed sprint.
His tail comes out of his tailbase just where it should be, it's a 'very' thickly furred mink tail, exceptionally long, at over 7 feet of length, and the strongest limb he has, he can easily pick up large objects and a blow from it is deadly enough to shatter limbs and splinter wood, even rocks, or crush something he has wrapped around with it, like a constrictor. It is also hollow and the tip can open up to nom people.
His sex is sheathed and hidden, and is coal black like the rest of his skin. With as thick as his fur is, unless one is up 'real' close, his sex and genitalia aren't visible, giving him a somewhat genderless look, which is one of the reasons he no longer bothers with clothes, that and the fact that they overheat him when worn.
RELATIONSHIPS: (has a bad memory, and has just put in his relationship thingie after a year on the chat, if you think you belong on here, let me know, I'm a fuzzy headed mink ^^)
DEMONS ANGELFIED: These are former demons that have asked Mork to purify them so they can shed their demon nature and become angels.
MatthewKazuel: The Naga incubus asked Mork about his heaven, and Mork told him about the heaven's purification program, which matthew eagerly accepted. After spending 4000 years in heaven, he came back to the mortal plane not as a naga, but as a kitsune angel, and he couldn't be happier with his new life and body.
SOULS CONTAINED: These are beings whose souls now belong to the mink, though the nice angel usually lets them form bodies with their own conciousness, he keeps their souls, upon which he slowly and constantly harmlessly feeds on, inside his third belly:
Kevin_Chauncer: The cheetah was impressed by Morkeleb's sales pitch and offered the mink his soul, which the mink now gladly cares for as his own.
Celeste_squirrel: The femme asked Mork to keep her soul safe from harm, as a angel how could he say no?
Inike: Proud owner of the dragon cat's soul :)
JackJackal: The mink recruited the nice jackal at his soul recruiting booth. He nommed him in his feral shape then the Jackal's soul chose to continue his mortal life but let Mork be the caretaker of his soul.
Furiku: The mink in his feral form managed to convince the nice big tiger to let him have his soul to keep and cherish forever, the tiger opting to return to earth, but leaving his soul in Mork's tender loving care.
Galexy : A nice male Mewtwo, Mork tempted him on 2 separate occasions, the 2nd of which, Galexy gave not only himself, but all the 1000's of souls he himself had inside him to the Heaven Mork serves.
Bullet: Seduced and coaxed her soul from the nice Mith rezai, the mink keeping her snug and safe in his belly so that she may live her life unmolested by soul predators . . . well except for him ^^
Tizzy: Mork convinced the weaseltaur to give him his soul, which he happily kept :).
Tsumi: Mork is the current caretaker of the nice moogle's soul.
Serolas: Mork consumed the vixen twice, once against his will, and the next day out of choice, keeping her soul inside him after the second time and convincing her to let him keep her . . . forever.
Rubia: Mork made his salespitch to the nice dragoness, and after giving her a tour of heaven, she offered her soul to him, which he happily accepted.
ENEMIES: None(that he knows of anyways)
MASTER:
Hiarith: The mink tested Hiarith for loyalty and strength when the dragon made his desire known to him, after almost sending the large dragon to the breaking point of desire, the drake held firm and proved his worthiness to Mork, who accepted him as his master, aknowledging himself as a loving pet for his draconic friend.
RIVALS:
Shadow: Morkeleb's arch nemesis, they are secretly ninjas from rival clans who compete ceaselessly against the other, each trying to prove his superiority. You will fall by my hand SHADOW, Ninja!!!! ^^, if you notice me and Shadow messing with each other in OOC or IC chat, this is why.
FAMILY:
MATE: None
CHILDREN: None.
FRIENDS:
Kami: Looks up to Kami as his teacher in the ways of the dragon! That and he likes to snuggle with him as often as possible. ADDITION: Has accepted Kami's offer of being his ward, sort of a adopt a dragon policy on the elder dragon's part, giving Morkeleb the gift of reforming him and helping him out when he's in trouble, as well as a snazzy ring that keeps him chill at all times in his mink form, which allows him to leave the water!
Landon(as his angel persona): The angel freed Morkeleb of his desire to serve by offering the minky allegeance to his faction of angels, which don't serve divine beings. This has made the minky very 'very' grateful and considers Landon a true blue friend.
Taluthus and Milanthia: After meeting and being befriended by both the angelic kitsune and demonic bunny, the mink has come to really like them both, even if Taluthus keeps trying to eat him.
Wintyr_Mirage: The mink who made him a mink! He got into a fight with her and Janie at the same time. He managed to devour Janie, but was overpowered shortly after digesting her by Mirage, who unbirthed him and turned him into a mink, despite his struggles, he was sedated and soon what he is now. Has mixed feelings towards her, a little irritated sometimes over what he's lost, but at others profoundly attracted to her and his new form.
Torrle: Is friends with this soul wolf.
POWERS:
DISCLAIMER: Mork is a angel, and his existance is as much a metaphor as it is reality, this goes for his powers as well, all his powers are based on belief, the belief or unbelief in those around him. If he chooses to protect someone, and that person believes with their heart and soul that Mork can protect him, then Mork can and will have the power to fight off demons and demigods. If the person around him doesn't believe in angels at all, Mork won't even be able to manifest his wings or halo, and will be for all intents and purposes a regular anthro mink, his fur won't even tingle.
Put simply, belief of those around him can empower, or cripple him, respectively.
Due to his extremely magical nature, the mink's body is extremely flexible. He can swallow anyone up to twice his own size, though anything over 10 feet tall is like stuffing himself, so he generally goes after smaller prey.
ANGELIC POWERS: all these abilities require belief in angels of those around him in order to work.
ADDICTIVE FUR AND FEATHERS:
His angelic powers adapted to his form, and one of the first things Morkeleb found out is that his fur and wings are addictive to the touch. When people touch it, they want to touch more, and more, til they usually end up snuggling the poor mink and rubbing as much of his fur against their skin as they can. This is a mind and physical effect, and if the person doing it realizes magic is affecting them, they can break the effect if their will is strong enough, or at least, resist temptation. It doesn't help matters that his fur is thick and as soft as a silk pillow, his wings, even more so, being akin to touching liquid softness. He has mixed feelings about this power. For one, it's very useful when catching prey, as they are usually to busy hugging and snuggling with him to resist when he starts to devour them. On the other hand, it's very annoying when you hug a friend and then you have to pry them off you with a crowbar. He's not a doll dang it! At least that's what he tells the people that won't let go when he's trying to run away. Worst of all, he hasn't figured out how to turn this power off. It's always on, much to his chagrin.
It does have one thing he can subconciously control, or rather, it's effected by his feelings. If aroused, or sexually interested, those that touch his fur will start to feel tingling pleasure wherever they touch him, which increases to sexual intensity with prolonged exposure, whereas if he's not aroused, those who touch him will feel tingling relaxation suffuse them, and a increasing level of sleepiness and euphoria, akin to being drunk, which ends up with them being thoroughly sedated and relaxed with prolonged exposure, eventually passing out in his embrace, unable to wake up until he stops touching them for at least 10 minutes.
The mink's magic has strengthened, and now his magical fur gives bliss and relaxation even when he's inside a predator. Which makes him absolutely delightful prey, a literal pleasure to eat, which once again, irritates the mink to no end, as he's often known to say that he's emphatically not prey, even as he's sliding down someone's throat in fact, the predator sometimes even climaxing in sexual pleasure from devouring the poor mink.
ANGELIC TOUCH:
His first ability he's messed with, is not so much a power as charging up his paws with angelic magic, and touching things, releasing a large quantity of the magic and his own life force into something or someone. This is very tiring, the bigger the object or person, the worse it gets, animating trees leaves him gasping and out of breath.
So far his experiments have lead him to discover that if he does it to inanimate objects (rocks, chairs, statues, etc) they animate, and become alive for about a hour. During which they will follow his commands, or left to their own, they will explore and play.
When he used it on plant life, it causes them to be filled with vigor, healing them over, and giving them free motion, and limited intelligence, again for about a hour only before they revert back, and again, it seems since the magic comes from him, they have a desire to obey him when he asks them to do things.
Thanks to a experiment with DragoxDugles (who was quite willing to help him of course . . . would a angel lie? ^.^) he found out that using his touch on living creatures, fills them with a sense of euphoria, healing all their ailments in their body, and causing them to become about 6 months younger. the malevolent part of it, is because he's putting a bit of himself into a victim, it smothers the persons will if they are weak minded, making them do whatever Morkeleb tells them to do, they want to do what he says, but aren't mindless slaves. if they are strong minded, the magic still works, muting their negative emotions, and making them susceptible to suggestion from Morkeleb, but they can fight them off if they try hard enough.
On unholy creatures, his angelic touch is quite harmful, demons, undead, and the like will burn and even be lit by holy fire if he pumps his magic into them. Creatures normally immune to flame will still burn, as this is holy fire, not actual flame.
OTHER ANGEL POWERS:
Can mold his wings with a mild effort of will, using them to hook clothing or pick things up, even form a skin tight cocoon of liquid feathers over someone's body to absorb them if he so wishes.
ANGELIC REFORMATION:
Thanks to his new 3rd soul stomach, the mink can now reform his prey, but only if their soul is being stored in his 3rd stomach.
ANGELIC STEALTH:
Who says angels aren't stealthy! By default unless someone is using magical sight, or is a demon or angel, or other divine being, his wings and halo are not visible, again he can change this if he chooses, making them visible with a effort of will, but usually doesn't do so, he likes being incognito. Note this is affected by belief as stated earlier, he may be 'forced' into stealth if the beings around him don't believe in angels.
WEAKNESSES:
Other than already mentioned, Morkeleb has next to no defense against magic of any kind, and this is doubly worse being he's a magical creature himself, so he can be summoned, contained in a magical ward and other things that only affect magical creatures. Due to this, he generally gives magic users, even the weak tasty looking ones, either a very wide berth. Or a great deal of respect, nothing like being enslaved to a wizard or witch to make you give them the respect they are due.
Due to his now Angelic side, he's susceptable to damage from unholy magic and creatures, and likewise, can harm them as well (demons, undead, etc)
Lastly, all his Angelic powers require concentration, if he can't concentrate or focus (due to extreme emotion, pleasure, or pain) he can't use them.
Has a extreme weakness to heat: If overheated (IE eaten by a warmblooded predator or just overheated by weather or magic, body heat, etc, the mink will pass out into a torpor until he recovers. Conversely, he's all but immune to the cold. And he often sleeps in the snow during winter.
PSYCHOSES:
His instincts won't let him harm children, and if he sees a child in danger, more often than not, his paternal side will force him to defend the child, even if it would be unwise to do so. Likewise, his instincts won't allow him to be attracted to children or children like beings, if you are a child or look like a child, it doesn't matter how seductive you may act, or how old you may 'actually' be, his instincts will not let him be attracted to you at all, so don't bother trying.(THIS INCLUDES ANYONE 17 or younger, I don't do ageplay, it sickens me) (and yes this includes creatures and the like who's young take 50 years to grow up, if yer 49, yer still a minor by those standards ;)
Vore and Sexual preferences:
I'm both pred and prey.
As a prey most of the time he will be unwilling, as his instincts won't let him merely surrender to someone unless he likes them a lot, or is under a magical spell or compulsion or is thouroughly dominated.
If you want to eat me, ya have to trick me, use magic, seduce me, or otherwise get me to lower my guard, unless ya think ya can take me in a fight, I LOVE a good fight scene. Nothin like making a potential pred earn his or her meal heh. But be careful, if i beat you, you get to get eaten instead ;).
As a pred i like to seduce, trick, use mind control, or ambush my meals, and when I say meals I mean it, you go in, you don't come out, but don't worry, you'll enjoy the trip ;). I only eat when I'm hungry, not for fun. . .. well maybe just a little bit for fun heh. The only exception to this is if my prey is alot smaller than me, then I don't bother with subterfuge, I POUNCE and eat! ;)
I like most types of vore except cock and anal.
I like Oral, Unbirthing, Vampric, Tail, Wing, and Soul and unique types of vore.
I am capable of all those listed above, except for unbirthing of course.
I love yiffy scenes, or yiffing somebody and then eating/getting eaten them/by them.
I'm bisexual, and equally attracted to both fems and males, with a slight preference to fems.
Other than what's already mentioned I'm pretty open minded, if it's not listed here, run it by me, I'll most likely try it at least once to see if I like it.
DIGESTIVE TRACT:
The mink has a normal digestive tract with a couple of exceptions. One he has 3 stomachs. His first stomach is his normal one and is connected to his esophagus and intestines. What makes it different is that it has very weak acids, the bulk of the fluids inside it are narcotics, sedatives, and other bliss inducing and mind altering chemicals that make prey inside his belly literally writhe in ecstacy instead of pain when they bathe in his digestive fluids, most often passing out from pleasure long before their lives are in danger.
His second stomach is connected via a side tube to the first and only to the other stomach, it is his personal soul stomach and is a extradimensional space. The soul belly of the mink is actually larger than he is, the size fluctuating to accept any size prey as it is outside this dimension. It is there that the mink takes and digests souls of his prey. It is filled with soft luminescent light, and is pink with soft molding flesh all around it, except for the end, which is a mass of writhing tendrils and tentacles which the mink uses to pull, pleasure and capture prey to bring it to the 2 foot long bright blue soul drainer tentacle which latches on to where a prey is closest to their soul (usually their genatalia or mouth) After that it starts processing the prey's soul, which is indescribably pleasurable to the victim, feeling better and better as more of their soul is digested until they are fully claimed by the mink, afterwards if there is a body, the mink shifts it back to his main belly for digesting. He only uses this chamber when starving for souls or when he wants to permanently claim a victim, as if you are soul vored by this room, unless you have a special trick, ya don't come back ;). Morkeleb usually only uses this stomach on demons and other unredeemable foes, taking the threat they pose away indefinitely, or if someone really really wants to become one with the mink. Though they have to really want it, as minky doesn't like destroying souls unless it's necessary.
The mink's 3rd stomach is a bio mechanical one and is slightly out of phase, partly inside him, partly in heaven, at least the heaven that Morkeleb serves. It isn't connected to anything, a organ all by its lonesome inbetween his main one and his intestines, and it is there that he stores the souls he steals for keeps but doesn't digest completely. A soul storage chamber. Anyone eaten by him normally will have their soul stored here, often without them even knowing if the mink reforms them or lets them reform themselves. This chamber's purpose is to slowly siphon soul energy from his prey, but slower than the souls can regenerate, thus doing no lasting harm, unless the mink purposely drains more than usual. Inside it is puckered with dozens of fleshy cells, each one able to contain a soul for all eternity if he so chooses. Those the mink doesn't reform and decides to keep will experience the bliss and joy of their own personal heaven as they are slowly drained for all time, wrapped in the soothing and blissful embrace of this angelic stomach. The energy drained is used by the mink to power his magic and the heaven he serves to keep it in existance.
OOC Notes:
Pet Peeves: Got a couple, hope ya'll are understanding.
I don't expect my partner to be a english professor, but proper grammar, and putting some effort into your posts is a MUST, consistant 2 lines or less, just don't cut it for me, and if ya scene with me and do so, expect for me to politely terminate the scene due to lack of interest/boredom. I generally post 3 lines at a minimum and sometimes up to half a page. I expect similar effort from my partner, as well as decent grammar. Note I say effort, I just ask that you try.
When I scene with someone, I have a strict rule for myself, one scene at a time, please don't get mad if I turn you down if I'm in the middle of a scene already, I just consider it rude to scene with 2 different people at the same time (unless they are both in the same scene of course)
I expect the same of my partners, if I see you are in a scene already and you ask me to play in a different scene with you, I will politely decline. I'm not mad or anything, I just prefer both rp partners to have their attention on the single scene, we cheat each other of the fun we could have if our attention is divided.
UPDATES:
Morkeleb has agreed to be Hiarith's pet. It wasn't easy, for Hiarith anyways, Mork was merciless in his testing of the dragon for trustworthiness, strength, and loyalty, having been burned by his former master Ritter, who took away his free will while he was a pet. Hiarith however proved his worth after almost being brought to the breaking point emotionally, and right at the edge, Mork agreed to be his pet, bringing his new master to tears. Mork is very happy with the arrangement.
VORE BATTLE! WOO HOO ^^
Battlecry: "Your Vore-Fu is weak!"
After reading several other profiles, has become intrigued by Nayru 's vore battle system, so here is Morkeleb's :)
MORKELEB'S Special Attacks
ORAL VORE: as per normal rules, 'Grapple' 'Maw' 'Throat' 'Stomach'
TAIL VORE= Can open the tip of his tail to take in his prey, Exactly like oral vore, except the names are changed. Phases are, 'Grapple' 'Tailmaw' 'Tailthroat' 'Stomach'
TIME TO FLEE!= If the mink realizes that victory is simply not going to happen (50 foot dragoness with laser beams and stuff), the mink will bravely turn his tail and RUN. Can only be used if held or holding his opponent. If the mink wins detaches from being in contact with his opponent (neither holding nor held, just like the beginning). If able to roll 3 consecutive wins, each win giving him a +2 bonus on the next roll, the mink successfully outruns his opponent, ending the match, and keeping the mink nice and safely alive.
SEDUCTIVE BELLY: Once a victim is in his stomach, the mink's belly is kind of special. Again due to his flexible nature, the mink's belly isn't as tight as most others, his victims only need a 14 or higher to escape, also, his acids and enzymes aren't as strong either, people only take 2 points of damage per turn inside his stomach. HOWEVER, the mink's fluids are laced with narcotics, sedatives, painkillers, and other mind altering drugs, due to the fact that he often eats creatures larger than himself, and those that spend any length of time inside his stomach soon find themselves not wanting to leave at all, as the chemicals absorb directly into the skin. For every round someone stays in his belly, in addition to 2 damage, they take a permanent -2 penalty to all their rolls for the duration of the match. This penalty is cumulative. (-4 on 2nd round, -6 on 3rd). Indeed usually his victim is rolling inside the fluids, having ceased all resistance together long before they ever digest, shuddering from the bliss of his carressing, pleasure giving belly.
SOUL/ENERGY VORE: Phases are "Grapple" "Establishing soul contact" and "Draining". This kind of vore can only done on victims that are "Entranced" by his up above power. He can choose to drain life force or his victims very soul. This attack can only be done if the victim is under the "ENTRANCEMENT" power's effect. The victim only needs to roll a 8 or higher to break free, but since they are under entrancement at the start, this is difficult, and for each turn they are in the draining phase, in addition to taking 3 points of damage, the difficulty to escape increases by 2 points, due to the intense pleasure inflicted by the feeding. This effect is cumulative (10 on 2nd draining, 12 on 3rd, etc.
FINISHER: ENTRANCEMENT: (1 try per scene): Can only do this before the grapple phase (beginning of fight), during grapple, or during the first phase of any vore, after that, he can't use it. Attempts to entrance his potential victim with a magical touch, infusing them with positive energy and subverting their will, making them very happy to do whatever he wants. As this is a touch and magic based attack, both have to succeed, so he rolls at a -5 penalty when attempting this. If Successful, for the next 6 turns his victim rolls at a -8 penalty to whatever they try to attempt, as their will has been subverted by his magic. Also has the side effect due to it's positive energy, of restoring it's victims HP to full.
ANGELIC HEALING: (Once per match) Mork is a powerhouse of white magic, he can't throw a fireball to save his life, but he can heal things good! Or well rather. It does however require a lot of concentration. This move is only useable on turns where his victim is stunned, such as by seduction or Tailthwack. When he does he can heal himself up to 5 hit points. Note this move is automatically sucessful, it just requires the opponent(s) to be stunned at the time he uses it.
SHRINK (3 per match): Learned after a desperate battle with Coneja, the Angel Mink can shrink his opponents with a touch attack if he beats their roll. It will last 2 turns. 3 if he wins by 8 or more. 4 if he wins by 14 or more. Note that if it ends with the victim still inside him, they stay shrunk unless they escape to 'being held' then they immediately return to original size. Shrunken opponents suffer a -5 on all physically related rolls to him.
Also note, due to a encounter with Torrle, the mink can shrink people 7 feet or taller down to micro size if he wishes with this ability.
FIRM GRIP: Instead of holding his opponent with his paws, he uses his considerably stronger tail and wings. If an opponent tries to go from being held by Morkeleb to holding him, they have to beat his roll by at least 2.
STRETCHY: Being able to swallow things twice as big as he is doesn't come without cost, his tailthroat and throat are incapable of constriction damage.
COLD IMMUNITY: He is a magical arctic mink, and is thus immune to all cold based abilities.
WEAKNESS TO HEAT: Again he's a arctic mink, and doesn't deal with the heat very well, when affected by heat based abilities, he takes progressive -1 penalties for every use against him, this also counts if the mink is completely entrapped inside someone's body if they are warmblooded(stomach womb, etc), if he gets to -8 on his rolls he passes out, the mink overwhelmed by heat into a torpor, automatically losin the match. These penalties are permanent for that match.
ENERGIZING COLD: Any cold based abilities used on him will strengthen him likewise, he thrives on the cold, and cold based abilities will remove heat based penalties on him, as well as giving him +1 to all rolls for the rest of the match, or until a heat based move is used against him to negate it.
SOUL COLLAR: Due to his protective soul collar, the mink gains a +2 bonus versus all soul vore attempts and can't be permanently destroyed, least while he has the collar on ;)
WEAKNESS TO MIND MAGIC: While physically imposing, his mind is not quite as strong as his body, suffers a -3 penalty to all rolls versus mental attacks and special abilities.
WEAKNESS TO SCENT: The mink has a extremely sensitive nose, any scent based attacks, either pleasant or horrible, have 1.5 times the effect on him rounded down, and he rolls at a -1 penalty vs them as well.
RING OF IMMUTABILITY: Has a magical rainbow colored ring on his right index fingerthat protects him from being permanently changed. Any physical changes, gender, species, size, etc, will only last up to a maximum of 1 day, usually less if he uses his magic to activate the ring earlier. IF REMOVED he is susceptable to being permanently changed. This is true for non vore battle scenes too. For vore battle purposes, those that wish to change him permanently have to remove the ring first. To do so, you have to roll against Morkeleb at a -15 penalty, even if he's stunned, as the ring is bound to him by soul magic. And you waste your move for that round by trying to remove it.
MINK MODES OF BATTLE!
Mork has 3 Combat MODES that he falls under depending on his mood and the actions of his opponent. The following moves can only used under that specific 'mode'. Mork chooses his default mode at the beginning of the match, and from then on may only change modes on the actions of his opponent, so it's his opponent that determines (after the inital mode) what type of mink they are fighting.
SNUGGLY MINK: He is normally a very affectionate, very snuggly mink, unless aroused or threatened he will stay this way, being kind and gentle to his victims until they are literally cuddled into his belly, often asleep by the time he noms them. This mode is activated by any non sexual affection to Mork, cuddling snuggling and the like will force him into this mode as long as there is nothing sexual in the actions of his opponent.
HORNY MINK: If Mork's opponent uses a sexually arousing skill (seduce or rape or the like) on Mork successfully he will be forced into Horny mink mode, becoming aroused and oh so very lustful.
ANGRY MINK: If actively attacked or hurt, Mork will get pissed and will do his best to put the hurting on his opponent before putting them in their place, namely his belly, any moves that actively cause Mork pain will put him in this mode, as well as attempted violence on him even if it doesn't land.
SNUGGLY MOVES:
SNUGGLE: The mink LOVES to snuggle, and is exceedingly good at it through lots and lots of practice. Many times he may seem amorous, but in truth just wants to be affectionate, holding his victims (or friends) close and basically making them feel very nice and relaxed against his soft luxurious body. This is helped by the fact that his fur itself is magical, and any opponent the mink snuggles with for that turn takes a cumulative -2 penalty on all rolls as they start to succumb to the temptation of just letting the soft thick fur of the affectionate mink enfold and relax them, along with his stroking and caressing paws and tail. This penalty lasts for 2 rounds after the last snuggle, after which the penalty goes back up +2 every round til the victim is recovered.
Snuggle can only be attempted once every 3 rounds, and must be continued until Mork loses a roll or he uses his finisher Snuggly doom, or Tongue Bathe.
Note on SNUGGLE: Any abilities that normally incapacitate or weaken Morkeleb (mind effects, seduction, etc) have no effect on snuggle, indeed, for snuggle, penalties are turned into bonuses for it and it alone, as when the mink is seduced or otherwise mentally dominated, he becomes even more affectionate and friendly, so seducing him may not work out for you, again this is judged on a scene by scene basis and will be discussed before the match begins.
SNUGGLY FUR. Mork's fur is incredibly thick and soft, and is also quite magical, relaxing and soothing the muscles and mind of whoever touches him, making him almost like a life sized plush doll. Every 3 rounds a victim is pressed up against him, they will gain a stacking -1 debuff for the rest of the match, as the mink's magical pelt saturates them in warm relaxing bliss. If at any time their penalties to their rolls makes them roll a -10 or lower (penalties from all abilities not just fur) they succumb to Mork's desires and become willing prey, effectively ending the match.
Note: This penalty can be negated by forcing a mode switch on Mork, turning him lustful or angry, will remove all penalties from snuggly fur.
FINISHER: TONGUE BATHE: Mork is very in touch with his animal side, and if he can, while snuggling he will groom and lick his opponent, coating their body with warm licks and massaging paws and combing claws through their fur or hair. This treatment is 'very blissful and will double the effects of any snuggle penalties the victim is already under as well as extending duration by 5 rounds. Can only be attempted once per match.
TAIL WRAP: If in the dominant position, Mork can strengthen his tail's hold on his opponent, giving their lower body and legs a deep sensual tail hug, his silken tail gently squeezing them. If under this affect They gain -2 on all their rolls until they escape to holding Mork, after which the effect is broken.
HALO VULNERABILITY: If Mork uses his wings to actively touch his opponent, he must also make his halo solid as well, allowing his opponent to touch 'it' If his opponent targets his halo and touches it, it will weaken mork, as when his halo is touched, he feels that touch over every inch of his body, if it gets licked, it feels as if his entire body is getting licked, 'etc' As his halo is the physical manifistation of his soul if swallowed by his opponent he will immediately become willing prey/pet to his opponent, as while his halo is inside them, he becomes their Angel pet. Battlewise this is a bonus Opponent ability: First round "Touch/hold/carress halo, -4 to all of Mork's rolls, second round first round of unbirth/oral vore to his halo only -8 to all rolls for Mork, 3rd round (halo completely swallowed/unbirthed/CVed. Mork becomes opponent's pet/willing prey, as they now have power over his soul. Mork loses the match and does whatever they want him to do.
WING CARRESS: Mork can, and often does like to use his wings to massage and carress his prey, if sucessful he will wrap his wings around his victim, giving them a -2 on all rolls until they break his hold on them and become dominant.
FINISHER: FULL BODY ANGEL HUG: If Mork holds his victim, has them tail wrapped, and has them under the effect of Wing carress, they will find themselves quite firmly wrapped up in affectionate loving mink, all but cocooned in bliss inducing fur and loving softness, giving them a additional -3 on all their rolls until they gain dominance over Mork. This is a repeatable finisher, as it only requires hugging to use ;) If Mork has this Finisher on them, the very next round his other Finisher SNUGGLY DOOM, is immediately attempted, regardless as to whether or not they are under the effects of Snuggle or not. If they win that roll, all penalties are removed and they hold mork, other than the penalty from snuggly fur.
WING VORE= (( OPPONENT must be wing carressed)) phases 'Grapple' 'Wing hugged' 'Wing wrapped' 'Wing cocooned' DC to escape Wing cocoon is 12 and the victim gains 3 hp for every round they are cocooned, the victim dissolving into feathers and becoming absorbed into the wings if they reach double their maximum life. Due to the extremely pleasurable nature of this process, every round the victim goes from "Wing Hugged" on to "Wing cocooned" they get cumulative -1 to their rolls, the victim usually too blissed out to want to resist. If the victim manages to escape to grappled, they lose one point of this penalty per round til they are back to normal.
FINISHER SNUGGLY DOOM: If the mink suceeds with 3 Snuggles in a row his opponent is susceptable to being overwhelmed by the seductive magic of his body, and if they fail their next roll against the mink, they slowly lose consciousness against the mink, falling into a deep sleep which they won't awake from, relaxed and utterly enfolded into a magical stupor by the mink's thick pelt and ardent treatment, until they spend a good 10 minutes without direct contact with Morkeleb's body. This usually doesn't happen though, as after generally having a lovely sleep with his victim (who won't wake up) the mink generally eats them as a breakfast treat. Alternatively, if the penalties from SNUGGLE get so high that it's not possible for the victim to roll against Morkeleb anymore, they automatically fall under the effects of this finisher. Once subdued in this fashion, the mink eats his victim however he wants, after all the victim is utterly helpless at this point ^^
HORNY MOVES:
AROUSE: Mork attempts to get his opponent in the mood, kissing, hugging, and generally bein very amorous to them. If successful they will become aroused and get -1 to all non sexual related moves, and +1 to all sexual related moves until they climax at least once, at which point they can choose to negate this bonus/penalty or keep it if they are still feeling frisky, entirely up to the opponent. Note this move is ineffective against beings not attracted to Morky, if he tries it on them, he automatically fails and is held by his opponent.
SNUGGLY AFTERMATH: If Mork climaxes while in play, he can choose as a free action that the opponent cannot oppose, to switch modes to SNUGGLY MINK, as he often likes to cuddle after a bout of sex, though if he's still feeling horny, he may stay in HORNY mink mode, it's entirely up to him.
HALO VULNERABILITY: If Mork uses his wings to actively touch his opponent (IE Wing Tentacles), he must also make his halo solid as well, allowing his opponent to touch 'it' If his opponent targets his halo and touches it, it will weaken mork, as when his halo is touched, he feels that touch over every inch of his body, if it gets licked, it feels as if his entire body is getting licked, 'etc' As his halo is the physical manifistation of his soul if swallowed by his opponent he will immediately become willing prey/pet to his opponent, as while his halo is inside them, he becomes their Angel pet. Battlewise this is a bonus Opponent ability: First round "Touch/hold/carress halo, -4 to all of Mork's rolls, second round first round of unbirth/oral vore to his halo only -8 to all rolls for Mork, 3rd round (halo completely swallowed/unbirthed/CVed. Mork becomes opponent's pet/willing prey, as they now have power over his soul. Mork loses the match and does whatever they want for as long as they have it.
WING TENTACLES: Mork can, if aroused, convert his wings into 6 feathery 10 foot tentacles, 3 from each wing, he can only do this if he's holding or being held by his oppontent Doing so gives his victim -2 to all their physical or sexual resistance to the mink for the rest of the match due to having given himself a extra 4 limbs.
YIFF: Mork will attempt to mate with his victim, either mounting them or getting them to mount him, smexings follow, and uses the same rules as Felinix's Sex Battle System.
The order of events is as follows: From a grab: "Penetration" - "Sensuous Foreplay" - "Fucking like Rabbits" - "Climax"
Note that arousal is assumed on the side of his opponent. If his opponent isn't aroused (judged on a rp basis) this move isn't possible.
A Sex penalty applies to breaking free of a Sexual Grapple for dominant partner, becoming the dominant partner from the submissive position, and using abilities as the submissive partner equivalent to 1+1x the stage they are in. This means that there is a -2 penalty in the Penetration phase, a -3 penalty in the Sensuous Foreplay phase, and a -4 in the Fucking like Rabbits stage. Only the dominant partner may break the grapple entirely.
Breaking free of penetration moves both grapplers back to the opening stage of normal battle rules where the dominant partner is the player who has control of the hold. Upon reaching the "Climax" phase the submissive opponent receives a -2 Sex penalty to all future rolls due to being thoroughly ravished and loses 3hp. The dominant grappler receives a +2 Sex bonus on all future rolls for being the better lover but loses 1hp for exertion. The phase immediately following Climax is up to the dominant partner. They may attempt to begin another vore grab by declaring its use for next round, use abilities, or even begin another sexual grapple. The submissive can resist an attempted grab as normal.
Neither opponent can use an ability that would use their body in such a way as to make the sexual grapple break. The only way to do so would be to break the grapple entirely and then use that ability in the next round. (For example, if during the sensual foreplay phase the dominant partner wishes to use an ability that would require them to be in two places at once, i.e. on the top of a sexual grapple but also sitting on the face of their opponent, they would need to first break the grapple off entirely at a -3 penalty and declare the use of their ability for the following round.)
A Note on Sexual Grappling: The grapple works the same way as a vore grapple, where the dominant and the submissive must roll opposed checks to either further or hinder the grapple. However, a sexual grapple cannot be reversed; that is, the submissive cannot win an opposed roll and move from the Fucking Like Rabbits phase to the Sensual Foreplay phase. If the submissive wins the opposed check, they can become the dominant opponent and only a dominant opponent can further the Sexual Grapple to the next phase. A broken grapple must restart at the penetration phase.
FINISHER, ORAL DISTRACTION: (One try per match): Only useable on aroused opponents. Mork will use his mouth to give his victim some very intimate attention to their nethers. While his mouth is doing this, his tail will open up and take them headfirst, nommin over them like a snake as his mouth keeps them thoroughly distracted to resist, giving them head and devouring them all at the same time. Game mechanic wise:
First round: Oral pleasure -2 to all rolls for victim, second round Tailvore begins -4 to all rolls due to tail and mouth, third round, double deep throating, Mork either delves his tongue all the way in, for the ladies, or takes the other member in all the way, for the males, and suckles intensely, while the tail takes them all the way in to their stomach, -6 to all rolls, 4th round, Orgasm, Mork pulls away and his tail takes over, slurpin them all the way in, and the slick soft walls of his tail throat, massage and suckle over their sex or member all the way down, inducing orgasm and stunnin them for 3 rounds, putting them in the mink's belly in a blissful stupor.
FINISHER, WING TENTACLE RAPE: (one try per match): Only useable if Mork has wing tentacles out. Mork uses his tentacles to wrap up and insert a wing tentacle into every orifice the victim has, afterwards, he fucks them silly with them. Mork's wings are like concentrated fur, softer, more luxurious, liquid pleasure, and if this move is successful will win the match for mork and make the victim oh so very happy, if oh so very dead ^^. First round, victim is wing wrapped and penetrated, and from then on, every round they gain a stacking -1 penalty. They only have to win once to break the wing tentacles grip, as they aren't made of flesh but liquid magical feathers that make up Mork's wings, if they do Mork is stunned for 1 round and is held by his opponent. If they don't escape they are held until they orgasm 3 times. The magic and pleasure of the wings fucking them will cause them to automatically orgasm anytime they roll a modified roll of -1 or less. At the third orgasm, their body, saturated with pleasure and divine energy explodes in a orgasmic display, their entire body converting to angelic feathers that make up his wings as they climax, killing them instantly and sending their soul to heaven or to Mork's soul belly.
SEDUCTIVE FUR: When aroused Mork's fur doesnt' relax his victims, it makes them horny as hell and gives them pleasure wherever they touch him. This effect is cumulative, and being magical, can also be quite fun, for if a victim stays pressed up against a horny Mork for long enough, they will eventually collapse into perpetual never ending orgasms, back to back, until they are unconcious. This effect occurs if his opponent spends 20 turns against Mork, at the 20th round, Mork wins the match due to a eternally orgasming partner. At the 1st round they have -1 to all rolls from the sexually charged fur, with a extra -2 stacked on at 5th, 10th and 15th rounds. Note that this effect doesn't end, even if they eat him, Mork's fur is just as good inside a person as outside, Though if Mork is breast vored, unbirthed, or cockvored as a result of this the opponent gains +4 to their rolls to keep him inside due to how good he feels in there and the penalty doesn't apply as well as the 20 round rule. Oral vore wise, if they reach their 20th round, Mork will crawl out of their spasming body and then nom them ^^.
SEDUCTION: Morkeleb can be very sexy and seductive when he wants to be. Can attempt to seduce his victim, can only be done before or during grapple and holding phases. This move takes 2 turns. If the victim is under the effects of 'ENTRANCEMENT' this attack automatically succeeds unless the victim rolls a natural 20. The first turn if he wins (regular roll) the dice roll the the victim loses whatever actions they were going to do for that round as Morkeleb begins to fondle and pleasure them. The second round he gets serious (victim rolls at a -4 penalty), and if he wins the roll for that round, his victim is stunned for 3 rounds after that, by the very pleasurable things Morkeleb is doing to them.
Note that if this move fails, he suffers cumulative -2 rolls to all subsequent attempts on the first round, 2nd round doesn't apply. And if the victim isn't attracted to males, the move is utterly ineffective, and Morkeleb is moved into a phase of their choosing.
FINISHER: ENTRANCEMENT: (1 try per scene): Can only do this before the grapple phase (beginning of fight), during grapple, or during the first phase of any vore, after that, he can't use it. Attempts to entrance his potential victim with a magical touch, infusing them with positive energy and subverting their will, making them very happy to do whatever he wants. As this is a touch and magic based attack, both have to succeed, so he rolls at a -5 penalty when attempting this. If Successful, for the next 6 turns his victim rolls at a -8 penalty to whatever they try to attempt, as their will has been subverted by his magic. Also has the side effect due to it's positive energy, of restoring it's victims HP to full.
SOUL/ENERGY VORE: Phases are "Grapple" "Establishing soul contact" and "Draining". This kind of vore can only done on victims that are "Entranced" by his up above power. He can choose to drain life force or his victims very soul. This attack can only be done if the victim is under the "ENTRANCEMENT" power's effect. The victim only needs to roll a 8 or higher to break free, but since they are under entrancement at the start, this is difficult, and for each turn they are in the draining phase, in addition to taking 3 points of damage, the difficulty to escape increases by 2 points, due to the intense pleasure inflicted by the feeding. This effect is cumulative (10 on 2nd draining, 12 on 3rd, etc.
ANGRY MOVES:
SINCERE APOLOGY: Mork is pissed, but a reasonable mink. If his Opponent makes a sincere apology (or lies and he believes it) for hurting him physically, Mork will automatically slip back into Horny or Snuggly mink mode, depending on just 'how' nice the apology is hehe. If the apology is sincere, no roll is needed, it will automatically work, if the apology ISN'T sincere, the opponent needs to roll a unmodified 15 or higher to fool Mork, otherwise he gets enraged at being lied to and gains +4 on all rolls to whoop his opponents ass for the rest of the match.
FLIGHT: Mork takes flight with the victim holding or being held by him, unless they have wings as well, they take -3 on all rolls until they start nomming Mork. Whereupon they aren't flying anymore. The price of doing this is that they 'fall' and for every round Mork had been flying (and he flies straight up) they would take 1 hp of damage up to their maximum
FINISHER: AERIAL SLAM (must be in flight, once per match): Mork wraps up his victim in his tail while flying and lets go with the rest of his limbs, and flies straight down slamming his tail into the ground, and his victim with it, knocking them silly or even outright killing them if unlucky. 20= instant death, Mork wins, 16-19, 4 round stun, 11-15, 3 round stun. 1-10, 2 round stun.
TAIL CONSTRICTION=Mork's tail is his strongest limb, he can crush bones with it if angered, which he does to his opponent here if he can, wrapping their middle in his tail and squeezing the breath out of them unless they break free. Each round they take 1 point of damage and a permanent stacking -1 penalty for the rest of the match due to Mork crushing their insides.
FINISHER: (once per match) MINK NECK BITE: Mork clamps his jaws on the back of his victim's neck and cuts off their ability to breathe, and the blood flow to their brain, every round the victim gains -3 to their rolls, cumulative, if at any time they roll a negative number, they pass out unconcious, and Mork wins the match
TAILTHWACK: (3 per match)(I couldn't think of a cooler name, sorry ^^) This is a move interrupter, and a stun. Mork can at anytime before the actual rolls for the next round, replace the move he was going to do with this one, in order to attempt to cancel out his opponents move. He rolls, and if he gets a 12 or higher, he slams his tail hard into the victim, cancelling out whatever action they had for that round, and stunning them for the next. This move can only be used if the person is holding Mork, or he them. Note, this move is not affected by ANY penalties or bonuses, or what the opponent rolls, if he rolls a 12 or up, it goes off, period.
VAMPRIC BITE: Mork gets bloodthirsty when angry. He'll clamp his jaws on the front of his victims neck, biting into their jugular, draining 2 hp of blood every round and giving them permanent stacking -1's to all their rolls.
As PredAs Prey
Being PredBeing Prey |
Always/Love |
|
Never/Dislike |
Either or |
Soft Vore |
Always/Love |
|
Never/Dislike |
I'm a softy |
Hard Vore |
Always/Love |
|
Never/Dislike |
I like a good fight, but actually nomming someone will be soft more than likely |
Digestion |
Always/Love |
|
Never/Dislike |
yep! |
Reforming |
Always/Love |
|
Never/Dislike |
not during the rp, but afterwards, sure |
Oral Vore |
Always/Love |
|
Never/Dislike |
|
Unbirthing |
Always/Love |
|
Never/Dislike |
|
Cock Vore |
Always/Love |
|
Never/Dislike |
|
Anal Vore |
Always/Love |
|
Never/Dislike |
|
Tail Vore |
Always/Love |
|
Never/Dislike |
|
Vampiric Vore |
Always/Love |
|
Never/Dislike |
|
Soul Vore |
Always/Love |
|
Never/Dislike |
|
Unconventional Vore |
Always/Love |
|
Never/Dislike |
|
Stretchy |
Always/Love |
|
Never/Dislike |
|
Realistic |
Always/Love |
|
Never/Dislike |
|
Cooking |
Always/Love |
|
Never/Dislike |
|
Rough |
Always/Love |
|
Never/Dislike |
either or |
Gentle |
Always/Love |
|
Never/Dislike |
though gentle is fun |
Sex |
Always/Love |
|
Never/Dislike |
sex or no sex, either is fun |
Pain |
Always/Love |
|
Never/Dislike |
a little pain can accentuate the scene, too much pain, not so much |
Transformation |
Always/Love |
|
Never/Dislike |
|
Blood |
Always/Love |
|
Never/Dislike |
He likes to bite and lick at his prey's wounds sometimes ^^, he has a talented tongue. |
Scat |
Always/Love |
|
Never/Dislike |
ew |
Watersports |
Always/Love |
|
Never/Dislike |
double ew |
Bondage |
Always/Love |
|
Never/Dislike |
bondage can be fun |
Magic |
Always/Love |
|
Never/Dislike |
is a magical minky |
Willing |
Always/Love |
|
Never/Dislike |
either |
Unwilling |
Always/Love |
|
Never/Dislike |
is fine |
Micro/Macro |
Always/Love |
|
Never/Dislike |
eh, is ok |
Same Size |
Always/Love |
|
Never/Dislike |
but I prefer same size partners |
Male Partner |
Always/Love |
|
Never/Dislike |
either |
Female Partner |
Always/Love |
|
Never/Dislike |
is fine |
Herm Partner |
Always/Love |
|
Never/Dislike |
Most herms creep me out, there are exceptions, but . . . ya ya'll creep me out mostly, dunno why |
Human Partner |
Always/Love |
|
Never/Dislike |
I see tons o humans IRL, there will be exceptions, but I generally steer clear of you nice humans :) |
Demi Partner |
Always/Love |
|
Never/Dislike |
a human by any other name has cat ears, but is still basically a human ^^, still exceptions can be made |
Fur Partner |
Always/Love |
|
Never/Dislike |
|
Scaly Partner |
Always/Love |
|
Never/Dislike |
|
Feathered Partner |
Always/Love |
|
Never/Dislike |
|
Plants |
Always/Love |
|
Never/Dislike |
|
Animal / Non-morphic |
Always/Love |
|
Never/Dislike |
|
Non-Sentient Partner |
Always/Love |
|
Never/Dislike |
|
Underage Character |
Always/Love |
|
Never/Dislike |
no |
Verbose Posts |
Always/Love |
|
Never/Dislike |
engage verbosity drives, power up the paragraph cannons, death to the typo demon, blood for the blood god! wait, wrong game |
Quick Posts |
Always/Love |
|
Never/Dislike |
I'm a verbose rper, consistant short posts will cause me to politely cancel the rp out of boredom. |
Evolving Character |
Always/Love |
|
Never/Dislike |
yay! |
Breaking 4th Wall |
Always/Love |
|
Never/Dislike |
not during roleplay, other than that, sure |
Staying In Character |
Always/Love |
|
Never/Dislike |
during roleplay, a must |
Surprise Me |
Always/Love |
|
Never/Dislike |
Minks like surprises! |
Multi-Session |
Always/Love |
|
Never/Dislike |
sometimes necessary |
Grab and Gulp |
Always/Love |
|
Never/Dislike |
also fun |
Group Roleplay |
Always/Love |
|
Never/Dislike |
I'm a verbose rper, scenes with me tend to take time, and that's just one on one, adding another person to it tends to make it untenable. exceptions can be made of course |
Whisper |
Always/Love |
|
Never/Dislike |
I love to be whispered and chat! |
Public |
Always/Love |
|
Never/Dislike |
However I prefer to rp in public |
Private |
Always/Love |
|
Never/Dislike |
Exceptions can be made for those that are afraid of the public eye. |