Race: Lashunta (11 RP)
Ability Scores: +2 to Int, +2 to Cha, -2 Con
Sexual Dimorphism (see stats above)
Knowledgeable: +2 bonus to Know. (the planes) checks
Limited Telepathy: Moana may communicate telepathically with people that she shares a common language with within 30 ft.
Lashunta Magic:
at-will
-Daze
-Mage Hand
1/day
-Detect Thoughts
Class: Witch (Dimensional Occultist)
Level: 2
Exp: 3000/5000
Alignment: NG
Deity: Shelyn
Languages: Lashunta, Elven, Common, Abyssal, Aklo, Necril
Stats:
S: 12 +1
D: 12 +1
C: 9
I: 18 +4
W: 8
Ch: 17 +3
HP: 10/10
AC: 11, 11T, 10FF
Saves:(+2 vs poison, +2 vs fear)
Fort: -1
Ref: +1
Will: +2
BAB: +1
CMB: +2
CMD: 13
Initiative: +5
Movespeed: 30 ft
Skills
Bluff +6
Fly +6
Knowledge (arcana): +9
Knowledge (the planes): +11 (+2 from Knowledgeable)
Perform (dance) +8
Spellcraft +9
Use Magic Device +8
Race/Class Features:
Cantrips
Hex (Charm DC 15)
Patron spells (Dimensional)
Witch's familiar (Viper "Hess")
Dimensional Augmentation - At 2nd level, a dimensional occultist can augment her spells by incorporating complex mathematical equations and formulae into the casting, typically by inscribing these equations with chalk or charcoal onto a solid surface (although scribing them on paper or into wet sand works fine as well). Augmenting a spell in this way adds both a somatic component (the actual scribing of the equations) and a material component (the writing stylus and ink, chalk, charcoal, or other medium) to the spell, and increases its casting time to a number of rounds equal to the spell’s level (if the spell’s casting time is already 1 minute or more, the casting time is not altered). As a result, using dimensional augmentation to cast a spell isn’t a good option in the heat of combat. Augmenting a spell in this manner increases its effective caster level by +1. A dimensional occultist can augment her spells in this manner once per day at 2nd level, plus one additional time per day for every even-numbered witch level she gains.
This ability replaces the witch’s hex gained at 2nd level.
Feats:
Improved Initiative
Confined Casting (VBF)
Traits:
Attacks:
Dagger: +2; d4+1; 19-20x2
MW Heavy Crossbow: +3; d8; 80ft, 19-20x2
Spells:
0-Level:
Purify Food and Drink
Read Magic
Dancing Lights
1st-Level
Nereid's Grace I
Ear-Piercing Scream I
Ray of Enfeeblement
Web Bolt I
Cure Light Wounds
Comprehend Languages
Adhesive Spittle
Hold Portal
Items:
Dagger
MW Light Crossbow
20 bolts
Backpack
Bedroll
Blanket
Compass
Small Steel Mirror
Rope 50 ft. (spider silk)
8 days trail rations
8 days viper food
Tear-away Entertainer's outfit
Elaborate Tiara
10 pieces of chalk
40 pp