Miss_Momo

Height: 5'8"
Weight: 132 lbs.

Profile under construction!




~Nayru's Vore Battle Moves!~


Traits

~The New Girl~
Momo is rather new to the fighting scene and, despite her spirit, she can't help but be a bit slow with her moves. Momo takes a -2 to all rolls.

~A Quick Lesson~
Whenever Momo attempts one of her special moves, she tends to move slowly and make some rather readable motions. If she tries a special move on her opponent (whether or not it succeeds), the opponent will be able to use that same move on her for the remainder of the battle. Yikes!

(NOTE: If the opponent already has the same (or a very similar) move, they keep their own move instead of taking Momo's. No exceptions!)

~Basic Digestion~
Momo's stomach works a little more naturally than most fighters, meaning that once something goes in, it only comes out the back. Once an opponent enters Momo's stomach, they are processed like any other piece of food. The opponent will spend two rounds in her stomach and three rounds in her intestines. Each round, the opponent rolls to see if they can avoid taking damage instead of rolling to escape. The digestion path looks like this:

[Stomach (2 rounds): 3hp of damage per round, 16+ to avoid damage] >> [Intestines (3 rounds): 2hp of damage per round, 10+ to avoid damage] >> [Opponent is expelled and held by Momo]

(NOTE: If the opponent manages to survive this brutal process, they gain a +5 to all future rolls as they're rather infuriated and full of adrenaline. Don't worry, though... Momo never lets 'em leave alive!)

~Good to be on Top!~
If Momo moves an opponent to the end phase of any type of vore, she'll gain a nice confidence booster! "The New Girl" trait is removed from her for the remainder of the fight, and she also gains a +1 to any special moves she attempts.

~Bad to be on Bottom...~
On the flip side of the previous trait, if Momo's opponent moves her to the end phase of vore, she will suddenly lose confidence and even become a bit submissive! Momo will take a -2 to all grapples and wrestling moves the opponent attempts on her, and a -4 to any form of seduction.

(NOTE: If Momo reaches GtboT status but then goes to BtboB, she'll reacquire her "New Girl" trait. If she reaches Bad then Good, she'll lose all penalties from Bad and gain everything from Good. It's one or the other! Momo's confidence can be swayed easily, I suppose.)

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Fighting Moves

Momo's main attacks! She'll likely use these to weaken her opponent first. Unless the move is a finisher, it cannot be fatal! The move will take the opponent down to 1hp.

~Thigh Press~
Momo will, one way or another, get her opponent's neck between her thighs and give 'em a squeeze! As long as Momo continues this hold, the opponent takes 1hp of damage and receives a -2 to their rolls (this penalty stacks). After three rounds of success in a row, the opponent is stunned for two rounds. If the hold is broken, any penalties incurred remain for 2 rounds, but if she can re-enter the hold before the penalties end, they will continue to stack, due to the difficulty in recovering from choking.
(1SC per round)

~Smother~
One of Momo's favorites! Once she has an opponent pinned to the ground, she'll let her big rump do the fighting! Momo will plop her butt on the opponent's face, smothering them helpless. This move gives a -2 penalty per turn and deals 1hp of damage. Once the opponent escapes, the penalties remain for three rounds. If she can re-enter the smother before the penalties end, they will continue to stack. If the opponent is smothered for three rounds in a row, they are stunned for two rounds.

[Hold] >> [Pin] >> [Smother] >> [Opponent takes damage/penalties for three rounds]
(2SC per round)

~Denim Grind~
While Momo is smothering an opponent, she can opt to grind her rump across their face in a rather sensual manner. At this point, the opponent ceases taking damage/penalties, but they keep any smothering penalties they've received prior to this move. If Momo wins the opposed roll after calling this out, she immediately begins acquiring lots of SCs! 6 each round, in fact. After three rounds of grinding, Momo will automatically attempt a Soul AV with a +5 bonus to both rolls! If she doesn't have enough SCs for it, she will simply remove herself from the opponent and return to holding them. If Momo fails her roll to enter Denim Grind, or loses any roll during it, she is knocked off balance and the opponent now holds her.
(6SC per round)

~Rump Launcher~
Hey! Look out! With this move, Momo will charge at the opponent before turning and launching her big butt at the opponent. If the opponent is hit with this move, they take 2hp of damage. If Momo wins with a 16+, they are also stunned for a round! Should Momo fail, she takes a -4 to her next roll.
(1SC per round)

~Seductive Taunt~
This can be done while held or holding. Momo will attempt to taunt her opponent, whether it be by ass slap, breast grope, or flavorful words. Either way, the opponent will be taken back a bit and even a bit seduced by the attractive woman. Opponents get a -4 to their next roll and Momo gains 4SCs. She can do this up to three times in a row, but if she ever fails, she has to take a -5 to her next roll.
(4SC per round)

~Frankensteiner~
A true test of leg strength! Momo will leap at a standing opponent with her legs in the air. If successful, she'll land her thighs on the opponent's shoulders (putting her crotch in their face as well!) and grip their neck tightly. In one swift motion, Momo will flip backwards, slamming the opponent onto their back with her now straddling them! This deals 2hp of damage, gives a -5 penalty to their next roll, and pins the opponent. If she fails the attack, she lands on the ground roughly and takes a -5 to her next roll. This move can be chained into other moves, but must be called out as a chain!
(1SC)

~Neckbreaker (finisher)~
Momo may attempt to pop her opponent's neck, ending the battle immediately. If she attempts this while the opponent is stunned from Thigh Press or Smother, Momo only needs to roll a 12+ (unopposed) to win. If she tries the move while in Thigh Press, but before the stun, it's 14+, but the opponent makes an opposed roll. Momo can even use the move if she's just holding the opponent, but it requires a 17+. Remember, if she tries this move and fails, the opponent gains access to this move!

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Seduction

Below each of Momo's wrestling moves is a label that shows how many seduction counters are acquired after every use. The following moves require SCs in order to be used, no exceptions! If the opponent is not attracted to Momo, SCs and seduction moves are turned off. Please mention this BEFORE the battle begins! And as always, these moves can be copied as a result of "Quick Lesson", but the opponent does not need to use SCs!

~Kiss~
3 SCs Needed: Momo will beckon the opponent to come closer so she can give them a loving kiss! If she wins the roll, the opponent becomes temporarily infatuated with her and will take a -2 for the next three rounds! Failing this move simply results in the loss of the SCs.

~A Little Tongue~
3 SCs Needed: If Momo is successful with a Kiss, she can try this in the next turn. She'll go in for another kiss, slipping a little tongue in there to excite her opponent! This increases the opponent's penalty, giving them a -5 for the next three rounds.

~Soul AV~
20 SCs Needed: Why is Momo's rump so curvy? She feeds it well, of course! If Momo is Smothering or Denim Grinding an opponent, she may attempt this move assuming she has enough SCs. Momo begins to really work her big butt into the opponent's face as she tries to rip their very soul from their body and pull it into her rump! If she wins the first roll against the opponent, their soul is now separated from their body. For the next roll, Momo has a +2. If she wins this second roll, Momo pulls her opponent's soul into her rump with ease, and her body prepares to absorb it for good! The opponent will have one final attempt to roll (unopposed, no penalties), and if they don't get an 18+ their soul belongs to Momo! If they succeed, Momo has to redo her second Soul AV roll (she keeps the +2). If the opponent beats any opposed roll of Soul AV, Momo becomes exhausted, is now held by the opponent, and takes an extra -2 to every roll. This penalty is never removed.

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Chain Moves

Chain moves are ways for Momo to combine attacks into something more devastating! Failure is not an option here as the penalties are quite severe. If the opponent learns the moves necessary for a chain move, they can create a chain without Momo using said chain on them. Also, if Momo uses a chain move before using the base moves, the opponent learns all moves in the chain. She's such a good teacher...

~Frankensteiner + Thigh Press~
Once Momo lands on the opponent's shoulders, she'll flip them onto their back and immediately begin squeezing the life out of them! She only needs to win one roll to be successful, and if she is, the opponent takes 2hp of damage and a -5 (next turn) due to the Frankensteiner, and they are also immediately caught in a Thigh Press! How nice! If the opponent beats her roll for this chain, though, they slam her to the ground, hold her, and she takes a -8 to her next roll and 2hp of damage.

~Frankensteiner + Neckbreaker~
After calling this out and winning an opposed roll, Momo lands her knees on the opponent's shoulders instead of her thighs. She'll squeeze their head with her legs and prepare for her finisher! Momo and the opponent roll a second time immediately after the first roll, and if she wins this opposed roll, the Neckbreaker is successful! If she fails either roll, however, Momo is slammed onto her back by the wary opponent and stunned for a round! The opponent now holds her, and she also has to take a -5 for two rounds after the round of stun... Maybe this is too risky!

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Other Moves

~Calling You Out!~
If Momo finds herself in a battle against an opponent that is much larger than her (meaning they receive a size bonus), she can try and call them out to come down to her size! She can attempt this while holding or held, but not at any other time. In essence, she's trying to get her opponent to make the fight "fair", so if this move fails it just means the opponent isn't interested in changing their size. If Momo wins this opposed roll, the large opponent decides to make their height equal hers, and they lose all height bonuses. This effect lasts for three rounds, but the opponent has to be holding/ingesting Momo to regain their size. If she is doing a move to them or holding them, they cannot change size.

(NOTE 1: This move cannot be penalized in any way. If the opponent has a + to their roll, they keep it, but if Momo has a - to her roll, it goes away for this move only.)

(NOTE 2: The opponent may opt to never return to their large size if they simply want to do the rest of the fight at Momo's height. Very honorable!)

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Battle Record

0-3

- Honor -
In her first fight ever, Momo took on the big beauty known as Honor! She fought hard, but once the busty lady got on top of her, she did her signature Banana Smother and nearly drained the life out of Momo! She managed to push Honor off just in time, but the angered woman made Momo chomp on some laced panties before getting unbirthed! Poor girl never stood a chance...

- Alex_and_Alex -
Momo tries to take on the fiesty catgirl, but right off the bat she finds herself in the deadly grips of the feline's thighs. Alice squeezes her down to 3hp in one go, leaving the poor human helpless to do much but fight off the inevitable. After a drawn out struggle, Momo is eventually sent to the depths of Alice's stomach where she is quickly and utterly digested! She'll make a fine addition to the catgirl's ass~!

- Glacia -
Wow, what a match! The huge, 2-ton leopardess started out by crushing most of the life out of Momo, but the weakened girl didn't give up! In an incredible display of raw vore power, the human gulped Glacia down into her stomach, digesting her to the edge of her life! Unfortunately, the leopardess made it out alive and wasn't too happy about the full tour of Momo's insides. Glacia pinned Momo down and slammed her fat rump down with all her might, dealing a fatal blow to the human. The remains? A head and a flattened pile of mush. Glacia was content to feast on the remains. What an animal!


 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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--
+
--
Never/Dislike
Soft Vore Always/Love
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--
+
--
Never/Dislike
Hard Vore Always/Love
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--
+
--
Never/Dislike Micro chewing, mostly.
Digestion Always/Love
+
--
+
--
Never/Dislike
Fatality Always/Love
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--
+
--
Never/Dislike
Oral Vore Always/Love
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--
+
--
Never/Dislike
Unbirthing Always/Love
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--
+
--
Never/Dislike
Cock Vore Always/Love
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--
+
--
Never/Dislike
Anal Vore Always/Love
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--
+
--
Never/Dislike
Tail Vore Always/Love
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--
+
--
Never/Dislike
Unconventional Vore Always/Love
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--
+
--
Never/Dislike
Food Related Always/Love
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--
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--
Never/Dislike
Rough Always/Love
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--
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--
Never/Dislike
Gentle Always/Love
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--
+
--
Never/Dislike
Pain Always/Love
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--
+
--
Never/Dislike
Scat Always/Love
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--
+
--
Never/Dislike
Watersports Always/Love
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--
+
--
Never/Dislike
Micro/Macro Always/Love
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--
+
--
Never/Dislike
Same Size Always/Love
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--
+
--
Never/Dislike
Male Partner Always/Love
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--
+
--
Never/Dislike
Female Partner Always/Love
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--
+
--
Never/Dislike
Herm Partner Always/Love
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--
+
--
Never/Dislike
Human Partner Always/Love
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--
+
--
Never/Dislike
Demi Partner Always/Love
+
--
+
--
Never/Dislike
Fur Partner Always/Love
+
--
+
--
Never/Dislike
Scaly Partner Always/Love
+
--
+
--
Never/Dislike
Feathered Partner Always/Love
+
--
+
--
Never/Dislike
Plants Always/Love
+
--
+
--
Never/Dislike
Animal / Non-morphic Always/Love
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--
+
--
Never/Dislike
Surprise Me Always/Love
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--
+
--
Never/Dislike
Grab and Gulp Always/Love
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--
+
--
Never/Dislike
Whisper Always/Love
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--
+
--
Never/Dislike
Public Always/Love
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--
+
--
Never/Dislike
Private Always/Love
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--
+
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Never/Dislike