MazeOfTribulations

PROFILE IS A WORK IN PROGRESS

Locked away in a dimension beyond the Nexus is a structure built by entities unknown. In its walls are the physical manifestations of emotions conjured from beings spread across both time and space. They are exactly like the person they are meant to represent but the Maze has given them an insatiable urge to not only fight whomever they meet with...but also engage in acts not reminisecent of their normal selves. These acts mostly range and involve them consuming those they confront or mayhap they'll just outright devour. Or maybe the one who defeats them can do the same?

Whatever the case might be, one will inadvertantly find themselves in this ever-changing maze with no one path ever being the same. Some might take the same path but wind up somewhere completely different. Inside, the structure has several climnes and locales ranging from spread out countrysides to compact passageways belonging to a spaceship. What's more is that the maze, though it seems to go on forever, has an end. But what exactly happens at the end is anyone's guess. The question one has to ask themselves before entering the maze is if they're ready and willing to spend more than just one visit here? Fate may conspire against them and their will. If one dies here, they might find themselves called back again at a later time. The maze is a fickle creature.

How far can you get into the maze? Make ready and prepare for your own unique voyage.

How it Works
For those unaware, this is a vore game alt and if you have not played one then I will explain the basics of this particular game. In the chat one can roll a virtual die by typing !ydx where "Y" equals the number of dice rolled and where "X" equals the maximum roll of the dice (i.e. !1d20) It can be as low as one wants but for the sake of the RP, the max roll will be 10. Now to begin every player will start with 20 HP which will increase upon each subsequent "victory" in the maze and fully healed in between matches. To deal damage, both players roll a d10 to determine damage against one another. Whatever the result is, the opposing player loses that amount of HP. The attack can be anything one wants it to be (sexual or otherwise) but it cannot result in a insta-kill unless the proper roll has been recognized. When reduced to 0, that player is at the opposing one's mercy and if it is you then it's an obvious Game Over.

Before and between battles, the player will be given the opportunity to purchase Special Tools to be used in the Maze during battle. These have various effects from healing HP, reducing damage, or even affecting dice rolls themselves. Sometimes these can be won after a battle but if the required drop roll is not met then the drop is lost. Some have limited uses, some are permanent.

After progressing a certain number of floors in the Maze, the adversaries will grow stronger and have special attacks that can adversely affect rolls and damage. Some even heal. Some might even be too tough to defeat. This is why there is also a service available for purchase that allows one to recruit any opponent defeated during their time in the Maze...though these Items cost a pretty Fol. The cost will be well worth it during the later stages. Up to 2 other allies can be recruited in the game. Return visitors will have these unlocked at the start IF they have sucessfully defeated any opponents during their previous visits.

Using items takes up a turn depending on its usage. Some won't even take up a turn and usually these are ones that heal a rather small amount of health compared to ones that take up a turn and greatly heal HP.

Everyone is given 1500 Fol at the start to spend on Tools and Items. Fol is earned through victories...and luck.

When someone gets a victory, they will roll a Decision die (rolled in the form of a d20) which will determine their next opponent on the next floor. Each floor progressed has a certain Fol drop rate as well as the extra Fol earned through victories. Some even have rewards for fulfilling certain requirements during a battle. (i.e. Earn a victory within X amount of turns, Earn a victory without healing during battle) which are usually pretty generous.

Fol Gain
When Victory is achieved, Fol is gained. The deeper one goes, the greater the gain. Each Victory will net a certain amount of Fol depending on the opponent as well as Floor number. Another element that affects Fol Gain is the Clime or setting of the encounter. Some may multiply Fol Gain while others might restrict it. One can earn a great deal of Fol if their luck with Climes holds out.

Getting Stronger
All players start with 20 HP. When you win, roll a !1d3. The result is added to your Max HP. Some acessories and Climes add on to Victory HP. But be warned...the amount you get is the same amount that gets added to the Max HP of all future combatants (except floor encounters).

Flow Chart
How it generally goes is this: 1)Intro to Maze --> 2)Buy Equipment/Items --> 3)Character Roll to determine next fought character --> 4)Clime Roll to determine the Clime --> 5)Combat --> 6a)Victory, Fol Reward, Chance at Spoils, and a Max HP increase rolled by a d6, then repeat from Step 2. 6b) Defeat aka Game Over. RP will be added to records located below)
Climes

Forest- 1/10 chance of Blueberry Victory Reward, 200 Extra Victory Fol, Clime Roll=1
Beach- Sexual Attacks deal +1 damage, 100 Extra Victory Fol, Clime Roll=2
Mountain- Rolls under 5 make the roller skip their next turn, 150 Extra Victory Fol, Clime Roll=3
Prison- Damage reduced by 1 to all players, Fol gain halved, Clime Roll=4
Spaceship Corridor- Even numbered rolls restore 1 HP, 200 Extra Victory Fol, Clime Roll=5
Moonbase- Healing Items cannot be used, 300 Extra Victory Fol, Clime Roll=6
Meadow- Rolls +1 to all players, Victory Fol +50%, Clime Roll=7
Ruins- Rolls of 6 or above damage the roller by 2 HP, 50 Extra Victory Fol, Clime Roll=8
City Center-Armor and Accessory effects voided, 250 Extra Victory Fol, Clime Roll=9
Power Plant- Healing effects halved, 100 Extra Victory Fol, Clime Roll=10
Swamp- All players suffer 1 damage for every action, No extra Victory Fol, Clime Roll=11
Casino- Rolls of 7 give 1000 Fol (including multi-rolls), Doubled Victory Fol, Clime Roll=12
Air Ship- The first attack of each player's roll is increased by 3, 300 Extra Victory Fol, Clime Roll=13
Confined Arena- Tech Manual usage doubled(1 use counts as 2), 100 Extra Victory Fol, Clime Roll=14
Desert- Using a Specialty deals 2 direct damage to the user, 500 Extra Victory Fol, Clime Roll=15
Candyland- Those without Regen effects restore 1 HP a turn, 400 Extra Victory Fol, Clime Roll=16
Snowy Peak- Reduces the Rolls of each player by 1, 200 Extra Victory Fol, Clime Roll=17
Cathedral- Sexual attacks deal -3 damage. Clime Roll= 18
Demon Lord's Castle- Doubles chance of item drop but increases Opponent's roll by 2, 1,000 Extra Victory Fol, Clime Roll=19
Training Yard- 1/10 chance of obtaining each of an opponent's Specialty as a Tech Manual and increase Victory HP by 1, No Extra Victory Fol, Clime Roll=20
Volcano- Snowfield-
MORE TO BE ADDED WITH FEEDBACK AND INPUT


Without further ado, here are the purchasable Tools.

Single Use


Blueberry
Effect: Heals 5 HP (does not take up a turn)
Cost: 100 Fol
(So sweet and juicy~)

Berry Juice
Effect: Heals 10 HP (takes a turn)
Cost: 200 Fol
(Delicious nectar~)

Berry Confit
Effect: Heals 20 HP (takes a turn)
Cost: 500 Fol
(Heavenly Ambrosia~)

Power Syringe
Effect: +1 to attack rolls until end of battle (does not take up a turn)
Cost: 250 Fol
(Rawr! Stronger!)

Endurance Serum
Effect: Reduces damage by 1 until end of battle (does not take up a turn)
Cost: 250 Fol
(I can take a punch!)

Hormone Injection
Effect: Increases Sexual attack rolls by 1 until end of battle (does not take up a turn)
Cost: 250 Fol
(Oooh so turned on right now~!)

Bandit's Tool
Effect: Doubles drop rate of items (uses up a turn)
Cost: 500 Fol
(I want that one item SOOOO bad!)

Miser's Coin
Effect: Doubles current Clime's Victory Fol (uses up a turn)
Cost: 1,000 Fol
(My money! MY MONEY! AHHHHHHH!!!)

Dahaka's Weather Machine
Effect: Changes current Clime to a different one by rolling the Clime Roll. Roll again if current Clime is the same numbered roll. (Uses up a turn)
Cost: 1,500 Fol
(Don't like this place, hun? Let's fix that right now!)

Spacetime Shifter
Effect: Selects a single target and changes the character for a different one by re-doing the Character Roll. Re-roll if the character rolled is already in combat or has already been defeated earlier in the same run. (Uses up a turn)
Cost: 1,500 Fol
(Character select! No wait! I didn't mean to hit "Random"! Gah!)

Simple Bomb
Effect: Deals 5 damage to a single target (uses a turn)
Cost: 300 Fol
(So simple, it hurts!)

Burn Bomb
Effect: Deal 5 damage to a single target. Target takes 1 damage for 3 turns after. (uses a turn)
Cost: 450 Fol
(Is it just me or did things get...?)

MORE TO BE ADDED WITH FEEDBACK AND INPUT

Equippables

(Note: One can equip up to 2 Accessories, 1 Armor, and one Weapon at a time)

Photon Weapon
Type: Weapon
Effect: +1 to attack rolls
Cost: 350 Fol
(Takes the shape of whatever weapon the owner desires...in a digitally fabricated form)

Wonder Wand
Type: Weapon
Effect: +1 to Sexual Attacks
Cost: 350 Fol
(Is it really a wand...or...?)

Leather Plating
Type: Armor
Effect: -2 damage from opponent's attacks
Cost: 250 Fol
(Just your average coverage)

Chastity Belt
Type: Armor
Effect: -2 damage from opponent's Sexual attacks
Cost: 250 Fol
(The only way to protect your purity!)

Ring of Regen
Type: Accessory
Effect: Heals 1 HP every turn
Cost: 500 Fol
(Staying healthy and fabulous!)

Heart Earring
Type: Accessory
Effect: +5 Max HP
Cost: 600 Fol
(Cutesy little earring that has seen better days)

Revel Helm
Type: Armor
Effect: +2 Max HP and -1 damage taken from opponent attacks
Cost: 450 Fol
(Celebrate with this decorative headpiece!)

Power Ring
TYpe: Accessory
Effect: +1 to physical attack rolls
Cost: 600 Fol
(Simple name. Simple make.))

The Rogue's Friend
Type: Accessory
Effect: Roll a d6 upon Victory. Gain Fol equal to result x50
Cost: 800 Fol
(Fill your pockets with a grin.)


MORE TO BE ADDED WITH FEEDBACK AND INPUT

Tech Manuals
If you find yourself without any special skills, Tech Manuals will give you a little Specialty to use in battle at your leisure. They have a limited number of uses and one can only get 1 copy of a certain manual at a time. Some can be used limitlessly in battle but others can only be used a limited number of times in battle.

The Grope
Cost: 1,200 Fol
Effect: Invokes a Sexual attack that has the user roll a d10 for damage, grasping the target's breasts. Deals -3 damage to targets with a Small Bust. +2 damage to targets with a Medium Bust. +5 damage to targets with a Large Bust.
Uses: 4
Limit Per Battle: None

Icy Waterbomb
Cost: 800 Fol
Effect: User rolls a d8 to deal damage to a target. If target has a Medium Bust or higher, deals +3 damage.
Uses: 5
Limit Per Battle: None
(So wet and cold you can see every curve on their body!)

For the "Lolis"
Cost: 1,000 Fol
Effect: An aggressive pinning and licking Sexual attack that has the user roll a d12 for damage and deals an extra +5 damage to targets 15 years of Age or younger.
Uses: 3
Limit Per Battle: 1
(Bet you're craving a "Loli"pop right now~)

Dress Break
Cost: 1,000 Fol
Effect: User rolls a d15 for damage. If the amount rolled is over 10, it counts as a Sexual attack and renders their target nude.
Uses: 4
Limit Per Battle: 1
(Taught by a master of the perverted arts that possesses a dragonic arm...)

Rapid Fists
Cost: 1,100 Fol
Effect: User Rolls a 3d5 for damage. If the last number is a 5, the target takes an extra 2 damage.
Uses: 5
Limit Per Battle: None
(Brought to you by law-breaking physics!)

Bedroom Eyes
Cost: 1,500 Fol
Effect: A glance of seduction that targets an ally or opponent. User rolls a d10 for Sexual attack damage. If it is an odd-numbered result, the target cannot act on their following turn. If it is an even-numbered result, the user heals HP equal to damage done.
Uses: 8
Limit Per Battle: 2
(I saw how you looked at me. It's naughty time~)

First Aid
Cost: 900 Fol
Effect: Target self or an ally then roll a d10. Restores HP to target equal to amount rolled.
Uses: 8
Limit Per Battle: 4
(A little healing goes a long way)

Fortuitous Cir-CUM-stance
Cost: 2,000 Fol
Effect: User Rolls a d10 for Sexual damage by inserting a finger into the targets special area. If the roll is 7 exactly, doubles the Fol earned after the battle and reduces target's HP by half instead of dealing damage.
Uses: 3
Limit Per Battle: 1
(Cum here...I have something to show you~!)

Triple Threat
Cost: 3,000
Effect: User rolls a 3d10 for Sexual damage. This involves slapping the opponent on the rear, giving them a quick grope, then pushing a finger inside their special area. Targets of 16 years of Age or older (or - or ?) will be unable to use a specialty on their next turn.
Uses: 3
Limit Per Battle: 1
(Hard to pull off but it's a real treat for the recieving end~)

Here is a list of some of the possible encounters in the Maze as well as certain abilities they may possess. Some are restricted to only appearing upon a certain floor or after a certain floor. There is also a Fol Cost as well to buy their Essence and add them as allies. Their HP totals fluctuate are the number shown is their base value. While most are at 20, some will appear with an increased amount and will rise depending on the floor number. Also listed is a possible drop they might have as well as their effects.



Sophia Esteed

Age: 17
HP: 20
Character Roll #:1
Fol Cost: 3,700
Bust: Large
Specialties: Healing (Restores own or an ally's HP up to 10 by rolling 1d10), Southern Cross (Rolls 3d5 and prevents those hit from healing any HP up to the damage inflicted i.e. it deals 10 damage and anything that heals 10 HP will have no effect but healing OVER 10 will heal)
Drops: Cutesy Keychain (Heals 2 HP per turn and allows the wearer to survive one attack that would reduce their HP to 0 by reducing it to 1 instead)

Peppita Rosetti

Age: 14
HP: 20
Character Roll #:2
Fol Cost: 7,000
Bust: Small
Specialties: Faerie Friend (A three part attack involving a fuzzy bipedal beast played by rolling 2d5 then 5d2 to calculate damage) Magical Dance (Will recover up to 10 damage on self and all allies by rolling a d10 and then rolls a d4 with the result being the amount of damage blocked from opponent's attack for 3 turns)
Drops: Dancer Bangle (Reduces damage from attacks by 2 and healing effects from specialties upon user are increased by 50%)

Maria Traydor

Age: 19
HP: 22
Character Roll #:3
Fol Cost: 8,000
Bust: Medium
Specialties: Radiation Bots (Maria creates 3 minor drones which will attack alongside her when she attacks normally until the end of battle by rolling 3d2) Angel Feather (Supporting light will reduce the damage she takes by 3 and increases her attack rolls by 3)
Drops: Spaceage Garment (During battle, if a 7 is rolled by the user, the opponent skips their next action to stare at this lovely piece of clothing)

Nel Zelpher

Age: 23
HP: 25
Character Roll #:4
Fol Cost: 6,500
Bust: Medium
Specialties: Ice Daggers (Rolls a 3d5 to deal damage. If two numbers appear in a row, the target cannot act next turn. Does not work against certain opponents). Divine Wrath (Rolls a 8d2 to deal damage then a final 1d6 to also deal damage with a roll of 4 or higher preventing the target from healing next turn).
Drops: Secret Scroll (Allows a normal attack roll to be 2d5 instead of a single 1d10).

Mirage Koas

Age: 27
HP: 25
Character Roll #:5
Fol Cost: 7,900
Bust: Medium
Specialties: Infinity Kick (Rolls 10d2 to deal damage then rolls a d6. If the result is 6 or 1, the target skips their next turn) Avenger Charge (rolls a d5 theen inflicts damage to an opponent equal to the amount of damage she took last turn)
Drops: Klausian Gauntlet (Multirolls are increased with an extra die and a +1 to their limit. i.e. a 2d4 will become a 3d5. Cannot increase normal attack rolls).

Opera Vectra

Age: 23
HP: 20
Character Roll #:6
Fol Cost: 7,000
Bust: Large
Specialties: Hyperlauncher (Rolls 3d7 to determine damage then rolls a 1d3. The result is the amount of damage the opponent will take for 2 turns)
Drops: Third Sight ( Once per battle, user may roll 3d2 to reduce the next instance of damage by the total amount rolled.)

Precis F. Neumann

Age: 16
HP: 20
Character Roll #:7
Fol Cost: 6,500
Bust: Small
Specialties: Forcefield (Rolls a 1d5. The result is the amount of damage Precis will block for 3 turns) Super Hologram (Rolls a d6 then applies a result based on whether the result was evens or odds. Evens will make her opponent's next attack inflict the same amount of damage to them. If Odds, Precis avoids the opponent's next attack completely).
Drops: Boom-Boom Launcher (Doubles damage caused by damaging items)


Ilia Silvestri

Age: 23
HP: 24
Character Roll #:8
Fol Cost: 7,500
Bust: Medium
Speciualties: Divine Strike (Rolls a 1d25 to determine damage, ignoring any damage reduction gear or effect on the target)
Drops: Cardinal Fist (Adds +3 to normal attack rolls with a d3 rolled after. If a 3 is rolled, target skips their next turn)

Pericci

Age: 16
HP: 22
Character Roll #:9
Fol Cost: 8,000
Bust: Medium
Specialties: JC Somersault (Rolls 3d6 to determine damage) Dream Hammer (Rolls a 1d10 for damage then if the result is 8 or greater, the target skips their next turn)
Drops: Lucky Bunny Foot (Increases HP gained from defeating an opponent by 2 and increases attack rolls by 2)

Meracle Chamlotte

Age: 16
HP: 25
Character Roll #:10
Fol Cost: 6,600
Bust: Small
Specialties: Max Shockwave (Rolls a 2d15 to determine damage and deals 2 damage to Meracle)
Drops: Fellpool Tailring (Healing items heal twice as much health on user and adds +2 to attack rolls)

Serah Jerand

Age: 19
HP: 20
Character Roll #:11
Fol Cost: 5,800
Bust: Medium
Specialties: Sunflare (Rolls a 4d4 to determine damage then if the result is greater than 10, the opponent must roll a 1d6 before attacking next turn. If they roll a 1 or 6, the attack misses completely) Faerie Star (Rolls a 1d50 and selects either herself or an Ally. Heals the target for the result rolled)
Drops: Ephemeral Jewel (User is allowed to use an ally's Specialty once per battle when their HP falls below half. Only 1 Specialty can be selected).

Phia Melle

Age: 20
HP: 20
Character Roll #:12
Fol Cost: 5,200
Bust: Small
Specialties: Victory Terror (Rolls 3d6 to determine damage then rolls a 1d6. After 3 turns pass, inflict the result as damage to the opponent)
Drops: Brave Guard (Reduces damage by 3 and when taking damage from a Specialty, restore 5 HP if at least 10 or more damage is dealt from it).

Myuria Tionysus

Age: 22
HP: 22
Character Roll #:13
Fol Cost: 8,900
Bust: Large
Specialties: Divine Wave (Rolls a 1d15 for damage then rolls a 1d6. The result is deducted from the next damage inflicted by the opponent).
Drops: Boots of Voluptuousness (Attacks of a sexual nature that deal either 6 or 9 damage exactly will make the target strike themselves by rolling a d10)

Millie Chilette

Age: 18
HP: 20
Character Roll #:14
Fol Cost: 5,200
Bust: Small
Specialties: Acid Rain (Rolls a d10 to determine damage then rolls a d3. The result is the additional damage the target will take from attack rolls for the next 3 turns) Faerie Light (Targets all allies. Rolls a d15. Restores HP equal to the roll)
Drops: Jealousy Brooch (Once per battle, if an ally is subject to a sexual-based attack, inflict the amount of damage the ally recieved to the attacker).

Reimi Saionji

Age: 20
HP: 20
Character Roll #:15
Fol Cost: 5,700
Bust: Medium
Specialties: Savage Sparrows (Rolls 7d3 to determine damage. If there are at least four times where 3 came up, this attack deals +1 damage for each other number)
Drops: Lover's String (If with another ally, allows one other to take an attack instead of you up to 3 times during battle and heals user by half of damage dealt to ally with this effect).

Lymle Lemuri Phi

Age: 15 (appears 6)
HP: 20
Character Roll #:16
Fol Cost: 5,700
Bust: Small
Specialties: Trinity Blaze (Rolls a 3d10 to determine damage. Target takes 1 damage for 3 turns when they act) Reflection (Rolls a 1d5. For three turns, damage is reduced to her or an ally by the result)
Drops: Child's Doodle (Sexual Attacks only deal halved damage to you and prevents the Charm effect).

Miki Sauvester

Age: 18
HP: 20
Character Roll #:17
Fol Cost: 6,600
Bust: Medium
Specialties: Arcane Weapon (Targets self or an ally. Adds a +2 to the target's roll and heals the target by 2 each time they sucessfully attack for 3 turns)Aurora Rings (Rolls 4d4 to determine damage. Then heals half the amount of damage inflicted to allies, distributing HP among them at the user's descretion).
Drops: Miracle Anklet (Reduces damage taken by 2 and once during battle the user can restore 10 HP without using a turn)

Fiore Brunelli

Age: 25
HP: 22
Character Roll #:18
Fol Cost: 9,000
Bust: Large
Specialties: Void (Roll 1d6 to deal damage and removes all positive buffs from Specialties from the target). Dark Devourer (Rolls 3d5 to determine damage. If this damage reduces the target's HP to 5 or below, the target's HP instantly becomes 0)
Drops:Aura of Allure (Doubles the rolls of the user's sexual-based attacks but user will take double damage from opponent's sexual attacks as well).

Ridley Silverlake

Age: 16
HP: 24
Character Roll #:19
Fol Cost: 5,000
Bust: Small
Specialties: Wild Pitch (Psyching herself up, Ridley rolls an astounding d30 to deliver a possibly devastating blow. However, this can only be used once and while she is under half of her Max HP)
Drops: Gold Dragon Clip (Reduces damage from attacks by 2 and allows user to gain 100 Fol each time they attack)

Clair Lasbard

Age: 25
HP: 22
Character Roll #:20
Fol Cost: 6,000
Bust: Large
Specialties: Doom Palm (Rolls a d7 to determine damage. Her next normal attack roll is increased by 5)
Drops: Commander's Ring (Adds +2 to user rolls and heals 2 HP a turn)

Lily

Age: 19
HP: 22
Character Roll #:21
Fol Cost: 7,500
Bust: Large
Specialties: Death Cross (Rolls 5d3 to deal damage. If a number appears 3 times in a row, that damage is nullified and the target is instead instantly incapacitated. Will not work against certain opponents).
Drops: Thief Bangle (At the user's discretion, they can freely avoid a single attack once during a battle)

Rena Lanford

Age: 17
HP: 20
Character Roll #:22
Fol Cost: 5,000
Bust: Small
Specialties: Star Flare(Rolls 3d7 to determine damage) Power Up (Target self or an ally. Rolls a d5. Normal attack rolls are increased by the result for 3 turns)
Drops: Grass Tiara (Buffs from Specialties that reduce damage or increase dice roll damage get an additional point to their limit).

Relia

Age: 12
HP: 20
Character Roll #:23
Fol Cost: 12,000
Bust: Small
Specialties: Happy Healing (Target's HP is restored equal to half their current Max HP) Animal Mimicry( Cutely mimicking the sounds of animals will cause the target to do whatever Relia asks...including incapacitating themselves).
Drops: Onomatopoeia (Can use a specialty from any defeated past opponent once per battle OR charm the opponent into attacking themselves with a d10 oncer per battle).

Anne Patriceani

Age: 28
HP: 27
Character Roll #:24
Fol Cost: 9,600
Bust: Medium
Specialties: Fists of Fury (Rolls 10d2 to inflict damage) Acrobat Locus (Rolls 4d5 to deal damage and if the last roll was a 5, target takes 3 damage on the next turn)
Drops: Cat Lover Charm (If Meracle, Pericci, Millie, Phia, or Lenneth is an ally, user has all damage reduced by 3 and adds +5 to dice rolls)

Welch Vineyard

Age: 18
HP: 26
Character Roll #:25
Fol Cost: 10,000
Bust: Large
Specialties: Slappity Slap ( Rolls a d20 and also takes Fol from the opponent equal to the roll x10. Lost Fol is returned upon Victory.) Nibalungaling (This rather unorthadox attack deals a set amount of damage, reducing a normal opposing target's HP to half of their current max or 1 damage if they are already below half. Does not work against certain opponents.)
Drops: Golden Bunny Charm (Doubles Fol Gain)

Alicia

Age: 18
HP: 20
Character Roll #: 26
Fol Cost: 6,300
Bust: Medium
Specialties: Incomplete Valesti (While HP is below half, Alicia unleashes an attack that deals damage equal to the difference between her max and current HP halved. Target is unable to act next turn).
Drops: Royal Crest (When healed, increase the damage of the user's next dice roll to a max of 10).

Belle


Age: 16
HP: 21
Character Roll #: 27
Fol Cost: 7,000
Bust: Large
Specialties: Eager Cannonball (Rolls a d20 to deal damage with an odd-numbered roll dealing 3 damage to herself). Bouncy Trip (Klutzy Belle will trip over and fall, planting her soft breasts upon her targets face for a Sexual Attack dealing 2d10 in damage. A total damage that deals exactly 8 damage skips her target's next turn).
Drops: Perky Kerchief (Sexual Attack Rolls +3...and a definite growth in breast size to the owner)
Bio: Belle is clumsy, energetic, and fantastically endowed for her age. SHe does her best to make good first impressions...and finds it hard to sit in one place for long periods of time and thus bounces up and down excitedly. She finds herself adept at loading cannons...and may get too excited when loading them up...

Erica Fontaine

Age: 17
HP: 22
Character Roll #: 28
Fol Cost: 8,000
Bust: Medium
Specialties: Black Cat Waltz (Erica unveils then dons the black cat outfit from beneath her dress and proceeds to whack the target with a hammer for 3d8 damage. Does an extra 3 damage if total damage is less than 16), Sacré de Lumiére (Restores own HP by 2d10, reduces the next sexual attack roll against her to 0, then deals 1d30 to the target in damage. If this damage reduces the target's HP to 0 or below, theynow have 1 HP left)
Drops: "Raphael"- +3 to attack rolls and an extra +1 for odd rolls -OR- "Gabriel" - +1 to attack rolls and an extra +1 for every roll until an even number.
Bio: Nun-in-training Erica is a clumsy sort who means well but her accident-prone nature leads her to cause more trouble than actual help

Aika Thompson

Age: 17
HP: 20
Character Roll #: 29
Fol Cost: 8,000
Bust: Medium
Specialties: Delta Shield (Nullifies a single attack roll against her) Lambda Burst (Rolls 3d5 for damage. If the total roll is even-numbered, deals an immediate 3 damage)
Drops: Spunky Shorts( Grants the user an extra action per turn but reduces healing recieved from all sources in half)
Bio: Upbeat, a little crass, and a seeker of treasure. Aika can be a handful but has a fear of ghosts, despite her bravado. She has a distaste for authority figures, wanting to do things her own way and be a free spirit.

Linear Cannon

Age: 16
HP: 20
Character Roll #: 30
Fol Cost: 10,000
Bust: Small
Specialties: Evolutia Incarnate(This ability does not take up a turn and will restore Linear to full HP once her HP falls into a single digit. Works only once per battle.) Serious First Aid (Rolls a d20 to heal a single ally besides herself. If the roll for this is under 10, the healing effect increases by an extra 5HP)Song of Vitality (Increases target's Max HP by rolling a 1d3) Song of Innocence (Sexual attacks deal no damage to Linear for 3 turns and each time one is used against an ally, Linear take 1 less damage until the end of the battle.)
Drops: Intensive Care(Once per battle, if one heals past their Max HP roll a d6. If odd-numbered, gain 3 health regen for 3 turns. If even-numbered, boost max HP by 2
Bio: Quiet, reserved, and an overall sweet girl. Linear loves being around friends and dislikes being alone. SHe loves animals and flowers and cherishes her ocarina. She is willing to sacrifice herself to save others.

Chisato Madison

Age: 22
HP: 21
Character Roll #: 31
Fol Cost: 11,000
Bust: Medium
Specialties: 100,000 Volts (An electrocuting shock from her hidden taser made with Nede technology. rolls !2d10 than applies a damage over time effect for 3 turns based on the result: 1-5= 1 damage each turn, 6-10= 2 damage each turn, 11-15= 3 damage each turn, 16-19= 4 damage a turn. 20= 5 damage each turn)
Rising Dragon (Rolls a !1d10 for damage then if the result is 2 or 7, she rolls another !1d5 for more damage. If 3 is rolled, she executes a final roll for !1d7 for damage.)
Drops: Journalistic Tablet- (Equipped player may either change the Clime or Opponent by rolling a !1d6 which the result is deducted from their health then roll the corresponding die. Cannot be used in the next decided clime or opponent through this effect.)

Anastasia Romanov

Age: 14
HP: 21
Character Roll #: 32
Fol Cost: 7,200
Bust: Small
Specialties: Snapshot(Snaps a photo of her target, then deals d10 in damage to them)
Photo Album (Rolls a d11 then applies a different effect based on the number rolled by summoning a random entity)
1=Damages target for 4 damage then they will take 1 damage over time for the next 5 turns.
2=Reduces target's HP in half.
3=Robs the target of about 500 Fol then deals 3 damage to them.
4=Removes positive buffs from the target including regen and damage reduction as well as nullifying the effects of weapons, armor and accessories.
5=Anastasia avoids a single attack
6=Applies all effects the target is under (including buffs) and adds it to Anastasia.
7= Deals 10 damage to a target player and forces them to drop a consumable item
8= Instantly incapacitates target if target has a single digit for HP
9= If target's HP is above 10 but below 20, target's HP becomes 1. Otherwise, deals 2 damage to target.
10= Target is damaged for 8 HP, Takes 2 damage each turn for 5 turns, and on the fifth turn is charmed into attacking themselves or an ally.
11=Summons the opponent's doppelganger if Snapshot was used, dealing damage equal to the amount taken on the turn Snapshot was used.
Drops: Snow White Panties (Reduces incoming damage, both sexual and physical, in half) 1/50 chance drop
Bio: A cheerful Russian princess with penchant for getting into trouble. She is quite childish and will often resort to kicking if someone thinks her or her ideas are stupid. She loves her little brother and often gets gifts for him. She is also quite knowledge and has a knack for anything she takes a picture of can come to life again for a short time.

Eleyna Farrence

Age: 25
HP: 22
Character Roll #: 33
Fol Cost: 11,000
Bust: Large
Specialties: Oracle (Passive: Takes 3 less damage from sexual attacks)
Saint Legend (Passive: Regular attack rolls for 5 or 10 stun the player. Stuns do not stack.)
Arctic Impact (Rolls a !1d8 for damage then another !d10 for damage. Results divisble by 3 prevent the player from using Items for the next 2 turns)
Wind Blade (Rolls a !5d3 for damage and renders player nude. Does an additional 1 damage for each acessory equipped to target player)
Drops: Hermit Feather (Worn as Armor. Player takes 2 less damage and another 2 less damage if they have defeated Meracle Chamlotte. Reduces shop price of items by 25%)

Diane

Age: 750
HP: 30
Character Roll #: 34
Fol Cost: 12,000
Bust: X-Large
Specialties: Giant Form (Passive: During attack rolls and sexual attack rolls, Diane Rolls a d20 instead of a d10.) Mother Catastrophe (Rolls a massive d50 for damage and is dealt 10 damage to herself.) Ruinous Creation (Rolls a d15 for damage then is granted a buff that reduces damage to her by 2 for the next 3 turns)
Drops: Gideon (Attack Rolls +5 and Max HP +10)
Bio: A giant belonging to an infamous group of warriors called the Seven Deadly Sins, she belonging to the Serpent's Sin of Envy. She is a rather energetic sort who is easily excited...but also easily jealous. SHe has a rather short fuse at times. In human years, she seems pretty old. But in giant years, she's about as youthful as a 16-17 yeat-old girl.

Amelia Wil Tesla Seyruun

Age: 16
HP: 24
Character Roll #: 35
Fol Cost: 9,000
Bust: Large
Specialties: Ra Tilt (Rolls a xd20 for damage where X is the number of Sexual Attacks she has been targeted by before this is used) Elmekia Flame(Rolls a d15 for damage +2 for each time Amelia says something heroic during her casting of this) Healing Wind (Targets all allies and rolls a d10. For 3 turns, allies recover HP equal to the amount rolled at the start of their turn)
Drops: Hero's Mark (Refraining from using sexual attacks grants the holder +5 to rolls and restore 3 HP a turn)
Bio: Hailing from a far-off kingdom, this princess is anything but one. She knows just about everything to know about shamanistic magic, white magic, and food...and justice for all. A devoted justice fanatic who tends to takes things to the next level without even realizing it. Bubbly personality overall if not a little influenced by her 'heroic personality' and 'adventurous spirit'.

Lina Inverse



Age: 16
HP: 26
Character Roll #: 36
Fol Cost: ????
Bust: Small ( >_> )
Specialties: Explosion Array (Targets all enemies. Rolls a d20 for damage and nullifies a single Specialty use against her)
Dragon Slave (Rolls a d100 for possibly massive damage +2 x the floor number)
Laguna Blade (Dimensional cutting spell that will possibly break the Maze itself. Rolls a d50 for damage with an odd numbered roll booting a character to a different floor without healing or buying another item from the store)
Drops: Insatiable Charm (1/20 chance that any sexual attack or otherwise instantly defeats the target and increases HP gain +5)
Bio: If you're this girl's target, it's best to just resign yourself to defeat. Lina Inverse is known far and wide by supernatural entities and the like as a being to be reckoeened with. Mostly the girl is interested in gold, fame, and food above all else. She has a red-hot temper and prone to fits from time to time, She has a cutesy side not seen by many as she is still a girl...but most underestimate her abilities and often make fun of her flat chest. This is an egregious mistake. She is very knowledgable about black magic and is practically unrivaled in all aspects of it, able to cast spells that require several years (even hundreds) to master. She also houses an entity within her body that even the Overseer of the Maze respects. But to everyone else? She's just a normal girl with a love for food...and a penchant for blowing up things.

Tynave

Age: 18
HP: 24
Character Roll #: 37
Fol Cost: 9,000
Bust: Medium
Specialties: Eagle Talon Dance (Rolls a !3d9 for damage. Player loses all positive status effects and takes 1 extra damage from attacks) Power Infusion (All her attack rolls do +1 damage and turns her normal attack into a !4d4)
Drops: Self-Taught Style (Equipped Player selects a Non-Sexual Specialty from a random opponent they have defeated and can use it. But deals 3 less damage.))

Farleen

Age: 18
HP: 26
Character Roll #: 38
Fol Cost: 9,500
Bust: Large
Specialties: Mole Bind (Rolls a !1d15 for damage. If result is divisible by 5, player cannot act next turn) Air Slash (Rolls a !2d10 for damage. Odd numbered rolls ignore damage reducing equipment/buffs)
Drops: Quick-Witted (Equipped Player is unaffected by any status effects or DoT.)

A2

Age: Unknown
HP: 24
Character Roll #: 39
Fol Cost: 12,500
Bust: Large
Specialties: Vortex of Hatred (Roll a !1d12. Deals damage to all players/enemies equal to amount rolled and heals all allies by the amount rolled))
YoRHa Corp Swordsmanship(Rolls a !4d3 for damage. Ignores the effects of damage reduction passives and items).
Drops: Blade of Inorganic (Player deals +2 damage, +4 if their HP is at full, +1 if in single digits)

Milla Bachtein

Age: 30
HP: 25
Character Roll #: 40
Fol Cost: 9,000
Bust: Large
Specialties: Insatiable Curiousity (Passive: All allies including herself deal +1 damage) Beautiful World (Passive: Rolls a !1d10 after a normal attack. If a 1 is rolled, target is charmed). Shockwave (Rolls !5d2 for damage. Then if in a party, deals 3 damage to a different target). Unholy Terror (Rolls !5d2 for damage to all enemies. If player(s) are equipped with gear that decreases damage dealt, they will be inflicted with a DoT dealing damage equal to the amount of damage reduced for 3 turns).
Drops: Curiousity Survival Knife- Equipped player deals +1 damage to normal attacks and +2 damage to sexual attacks.

Amina

Age: 17
HP: 21
Character Roll #: 41
Fol Cost: 9,500
Bust: Small
Specialties: Black Tribe(Passive: All allies including self are not damaged by DoT)
Seraphic Thunder (Rolls !8d2 for damage and nullifies the passive ability of a piece of armor or acessory worn by targeted player)
Heavenly Flight (Rolls !4d2 for damage and lowers damage recieved from player's next roll by 3).
Drops: Teachings of the Rune (Tech Manuals are given a +2 to their charge while equipped).

Rochelle

Age: 24
HP: 23
Character Roll #: 42
Fol Cost: 10,500
Bust: Small
Specialties: Intellectual Thirst(?)- (Passive: Sexual attacks performed by her deal +2 damage)
Arctic Impact Revision (Rolls !3d6 for damage. If damage done is 12 or above, player cannot use an item on the following turn.
Shadow Needles (Rolls a !1d20 and target player does same. If player's roll is higher, nothing happens. If Rochelle wins, player cannot act next turn are will take +1 damage from her next Sexual attack)
Drops: Scandalous Bodice- When player equipped performs a Sexual attack, they must roll a !1d20. If the number rolled is 3, target's HP becomes 0 if their HP is at less than half).

Winny

Age: 27
HP: 21
Character Roll #: 42
Fol Cost: 11,000
Bust: Large
Specialties: Bookworm (Passive: Takes 1 less damage from all attacks)
Affectionate Gaze (Passive: Target of an attack of hers will take 1 additional damage and will recover 1 HP.)
Blast Hurricane Revision (Rolls !6d3 for damage and renders player nude. If roll did exactly 12 damage, she will take and immediately use a consumable item target player has on them...if any).
Drops: Teacher's Glasses (Player will choose either Bookworm or Affectionate Gaze passive and gain it while equipped. Cannot choose both. !st decision is final.)).

Angelica

Age: 21
HP: 25
Character Roll #: 43
Fol Cost: 7,500
Bust: Medium
Specialties: Insatiable Aspiration (Passive: All normal attack rolls do +3 damage, +1 for each of the following defeated in this run through: Nel Zelpher, Clair Lasbard, Tynave, Farleen.)
Memories of Long Military History (Passive: After a normal attack, roll a !1d10. If 2 is the result, doubles the damage inflicted total.)
Crescent Locus Revision (Rolls !4d7 for damage. Then !4d2. Compare the two rolls, and if a damage number is located in the same place in the 2nd roll as a 1, that damage instance does not register.).
Drops: Absolute Genius (Doubles the effect of the Training Yard Clime.).

Pamela

Age: 22
HP: 23
Character Roll #: 44
Fol Cost: 9,500
Bust: Small
Specialties: Red Rain Revision (For two turns after use, increases normal damage rolls by +8.)
Tragic Resolution (Passive: After a Normal Attack, attack again for !1d8-2.)
Chaotic Blossom (Rolls !11d2 for damage. Can only be used once while HP is in single digits)
Drops: Bracelet of Accuity (Allows a second damage roll of a !1d8 after a normal attack for equipped player.).

Verda Clayman

Age: 13
HP: 21
Character Roll #: 45
Fol Cost: 12,500
Bust: Small
Specialties: Child of Science (Passive: Damage rolls toward her are reduced by 2 before hitting)
Family to Protect (Passive: All allies except self gain +3 to normal attack rolls))
Rocket Slipper (Rolls !1d25 for damage. Then roll a !1d6. If odds, the attack misses. If evens, the attack hits)
Strange Concoction (She trips and spills her latest mixture all over the target. Roll a !1d6. 1= Transformed into clothing. 2= Shrunken. 3= Player is turned giant. 4= For two turns, will try to forcefully feed themselves to her. 5=Player is surrounded by an aura that is irresistable to her. 6= Grows a limb of their choice.)
Drops: Helping Vial (Victory HP gain is multiplied by 10 and healing items take 2 uses to be consumed).

Chloe

Age: 18
HP: 20
Character Roll #: 46
Fol Cost: 13,500
Bust: Small
Specialties: Tomboy(Passive: If above 1 HP, can survive an attack that would reduce HP to 0 by reducing it to 1 instead)
Plasma Cyclone Revision (Rolls !6d2 for damage. Chloe takes +1 damage after use from a sexual attack)
Wind's Blessing (Passive: All allies including self take 2 less damage).
Drops: Faerie Healing Charm ( Once per battle, heal all allies including self by 10)

Eleanor

Age: 23
HP: 26
Character Roll #: 47
Fol Cost: 9,500
Bust: Small
Specialties: Raised in the Arena (Passive: Takes 2 less damage from all sources.)
Victory Terror (Rolls 3d6 to determine damage then rolls a 1d6. After 3 turns pass, inflict the 2nd result as damage to the target)
Vampiric Blade (Rolls !1d10 for damage and heals HP by damage inflicted halved and rounded down.).
Drops: Arena Sense (Confined Arena, Desert, Mountain, and Ruin climes have no penalty on the equipped person).


Floor Encounters
These encounters are deliberately tougher than normal ones and will most certainly require a full party if 3. These are not to be taken lightly and will truly test one's luck and skill. Thus far, there are 3 set encounters.

Lenneth

Age: -
HP: 250
Character Roll #: -
Fol Cost: 250,000
Specialties: Nibelung Valesti (Once her HP drops to critical levels, this attack is unleashed. Deals damage to all opponents equal to difference between her current and Max HP halved. This damage cannot be reduced and will prevent any Specialty usage for 3 turns.)
Drops: Tri-Ace (Doubles rolls, Reduces damage by 5, Restores HP equal to the damage by a normal attack roll halved).
Floor # Encounter: 20



Freya

Age: -
HP: 250
Character Roll #: -
Fol Cost: 300,000
Specialties: Ether Strike
Drops: Favor of Creation (Rolls can be redone once per turn for user, Reduces damage by 5, and user is unaffected by any adverse effects including charm or skipping a turn etc.)
Floor # Encounter: 25


Ethereal Queen

Age:-
HP: 350
Character Roll #: -
Fol Cost: -
Specialties: Celestial Star (Rolls a d100 to inflict damage to all opponents. Removes all buffs from Specialties and Items. Rolls an extra d100 fo each defeat she has.).
Defeats: 0
Floor # Encounter: 30+



Please Note that these are the base characters and not all of them are available yet.

Maze Records
A list of the exploits commited by characters that have gone into the maze.

Vanille_and_Fang
Floors Delved: 2
Fol Gained: 600
Equipment: Ring of Regen (2), Leather Plating (2)
Defeated: Sophia Esteed
Defeated By: Fiore Brunelli and Ilia Silvestri
Fate: Fang (Shrunken and Unbirthed into femcum by Fiore), Vanille (shrunken and drank from a beer bottle by Ilia)

Linkle_
Floors Delved: 1
Fol Gained: -
Equipment: Leather Plating(1), Ring of Regen(1), Heart Earring(1)
Defeated: -
Defeated By: Relia
Fate: Weakened by Relia's constant calls for animal help then shrunken down and swallowed whole...after a fair bit of savoring.

Soul_Reaper_Violet
Floors Delved: 2
Fol Gained: -
Equipment: Ring of Regen(2), Berry Confit
Defeated: - (ran from Serah Jerand)
Defeated By: Miki Sauvester
Fate: Bonked on the head and forced to shrink and then swallowed for a quick snack before dinner.