Forest- 1/10 chance of Blueberry Victory Reward, 200 Extra Victory Fol, Clime Roll=1
Beach- Sexual Attacks deal +1 damage, 100 Extra Victory Fol, Clime Roll=2
Mountain- Rolls under 5 make the roller skip their next turn, 150 Extra Victory Fol, Clime Roll=3
Prison- Damage reduced by 1 to all players, Fol gain halved, Clime Roll=4
Spaceship Corridor- Even numbered rolls restore 1 HP, 200 Extra Victory Fol, Clime Roll=5
Moonbase- Healing Items cannot be used, 300 Extra Victory Fol, Clime Roll=6
Meadow- Rolls +1 to all players, Victory Fol +50%, Clime Roll=7
Ruins- Rolls of 6 or above damage the roller by 2 HP, 50 Extra Victory Fol, Clime Roll=8
City Center-Armor and Accessory effects voided, 250 Extra Victory Fol, Clime Roll=9
Power Plant- Healing effects halved, 100 Extra Victory Fol, Clime Roll=10
Swamp- All players suffer 1 damage for every action, No extra Victory Fol, Clime Roll=11
Casino- Rolls of 7 give 1000 Fol (including multi-rolls), Doubled Victory Fol, Clime Roll=12
Air Ship- The first attack of each player's roll is increased by 3, 300 Extra Victory Fol, Clime Roll=13
Confined Arena- Tech Manual usage doubled(1 use counts as 2), 100 Extra Victory Fol, Clime Roll=14
Desert- Using a Specialty deals 2 direct damage to the user, 500 Extra Victory Fol, Clime Roll=15
Candyland- Those without Regen effects restore 1 HP a turn, 400 Extra Victory Fol, Clime Roll=16
Snowy Peak- Reduces the Rolls of each player by 1, 200 Extra Victory Fol, Clime Roll=17
Cathedral- Sexual attacks deal -3 damage. Clime Roll= 18
Demon Lord's Castle- Doubles chance of item drop but increases Opponent's roll by 2, 1,000 Extra Victory Fol, Clime Roll=19
Training Yard- 1/10 chance of obtaining each of an opponent's Specialty as a Tech Manual and increase Victory HP by 1, No Extra Victory Fol, Clime Roll=20
Volcano-
Snowfield-
MORE TO BE ADDED WITH FEEDBACK AND INPUT