Manetho

To some, there are rumors, long after the Hyborian Age, of a mortal man that dared presume the realm eternal, to grasp and seize at immortality, and power beyond wisdom or understanding, by leaving humanity, and the cradle that sustained it, behind. This one, this Demon Sage, carved a jeweled realm in the Outer Dark, in a realm of demons and inhuman horrors. He is Manetho, one of the mightiest scions of time lost and fallen Stygia!

Still, the casual visitor, of which none remain visitors for long, may ask, what is the realms of the Dark Dominions? It is a series of worlds, wrapped in jeweled darkness, nearly twenty in all, that form his bastion of power. On each, great rituals chant without cease, as power flows into their master, his power augmented by their faith. Each world is strange and dangerous, the humans transplanted there having been altered in subtle and unfathomable ways, even as they struggle besides monsters and demons.

Truthfully, while not the burning realm of Hell, the False Teacher Paul would take accounts of some of the worlds, and Dante would further comprise them into circles of the Inferno.

Still, Manetho is hardly some plotting, scheming beast, for he does not see the need to stage demonic assistance to corrupt humanity, as for the most part, they seem to have surpassed any expectations they could have of them. No, his gaze is elsewhere, and not on the Earth, backwater that it is. No, he seeks to safeguard his worlds from other powers in the darkness, even as some mortals make deals and pacts with underlings.... and himself.


[[Rework in progress]]



Name: Demon Sage Manetho
Age: 420 ((Appears 26))
Race: Stygian (Scion of Seshet, Outsider (Demon))
Class: Cult Leader (Noble/Scholar Gestalt)
LvL: 20
HD; 10d8+40+20 (140hp)
Rep: 40
Corruption: 10
Leadership: 38 (32,000 1st level followers, 1280 2nd level followers, 320 3rd level followers, 80 4th level followers, 32 5th level followers, 16 6th level followers, 17th level Cohort, 16th level Cohort)


Languages: Stygian, Acheronian, Demonic, Old Stygian, Darfari, Khitan


Home:
Money:
Armor:
Clothes: Demon Savant's Robes, Knights Belt with pouches
Equipment: Loremasters Ebon Staff, Stygian Bow

Base attack Bonus; +15
Base Magical Attack Bonus; +10


Melee attack Bonus; +17/+12/+7 (+15 Base, +2 STR)
Ranged attack Bonus; +20/+15/+10 (+15 Base, +5 DEX)
Magical Attack Bonus; +36 (+10 Base, +10 CHA, +4 Racial, +10 Corruption, +2 Competence)

Stygian Bow +25/+20/+15 Ranged (1d12 damage, 60ft range increments, 19-20*2 crit, AP 2, 40 arrows)

Loremasters Ebon Staff +17/+12/+7 (1d6+2, 1 AP, Silver, 20/*2. +10 on Preform(Ritual) checks, +4 to magic attack rolls with Curses, Hypnotism, Fire Sorcery and Summoning spells, +4 profane bonus to knowledge checks)

Demon Savant's Robes (+4 profane bonus to Dodge and Parry Defense, +5 Profane Bonus to DR, +9 Profane Bonus to base Power Points, +8 Profane Bonus on saves VS magical and supernatural abilities)



Dodge; 22 ( +7 Base, +5 Dex)
Parry; 22 ( +10 Base, +2 Str)
DR; 15


ABILITY SCORES:
Str: 14 (+5)
Dex: 20 (+5)
Con: 18 (+4)
Int: 30 (+10)
Wis: 30 (+10)
Cha: 30 (+10)

SAVING THROWS
FORT; +20 (+6 Base, +4 CON, +10 CHA)
REF; +21 (+6 Base, +5 DEX, +10 CHA)
WILL; +34 (+12 Base, +10 WIS, +10 CHA, +2 Iron Will)

Base power points; 91 ~ 10 = 101
Current Power Points; 101
Maximum Power points: 505

Sorcery Styles: Fire Sorcery, Hypnotism, Divination, Curses, Cosmic Sorcery, Necromancy, Presdigination, Counterspells, Summoning, Immortality

Spells Known; Heart of Flames, Flame Burst (DF), Inferno Heat, Incinerating Gaze, Flames of Agnai, Beguiling Smoke, Candle of Passion, Dance of the Flames, Flame Ward, Greater Flame Ward, Ropes of Fire, Elemental Form

Entrance, Dread Serpent, Binding the Will, Boundary, Crimson Portents, Domination, Delay Suggestion, Enslave, Hypnotic Suggestion, Illusion, Mass Hypnotic Suggestion, Peacock's Beauty, Ranged Hypnotism, Reversed Loyalties, Torment, Walk Unseen, Voice of Power, Greater Voice of Power

Astrological Prediction, Dream of Wisdom, Dream Projection, Mind Reading, Greater Mind Reading, Sorcerous News, Greater Sorcerous News, Interpret Dreams, Projection, Shade, Soothsay, Visions, Whispers from the Dead, Dream of Wisdom

Conjuring, Blast Wave (DF), Blindness, Burst Barrier, Deflection, Telekinesis, Greater Telekinesis, Magic Builder, Shake Earth

Warding, Greater Warding, Incantation of Amalric's Witchman, Incantation of Fog and Shadow, Master Warding, Red Sign of Skelos, Walking Dead Ward, Ward Dwelling, Ward by Constant Will, Ward by Permanent Will

The Time is Right, Dictate Fate, Horoscope, Alignment of the Heavenly Path, Make Gate, Nothing is Immutable, The Hour of Your Birth, The Hour of Your Death, The Stars are Right

Lesser Ill-Fortune, Awful Rite of the Were-Beast, Bound to the Course, Curse of the Broken Blood, Curse of the Hyena-God, Cursed unto the Last Generation, Death Comes on Swift Wings, Draw Forth the Soul, Ill-Fortune, Greater Ill-Fortune, Invocation of Xuthalla, Perdurable Excruciation, Touched by Madness, Wind's of Hated Son

Raise Corpse, The Dead Speak, Finger of Nergal, Agonising Doom, Death Touch, Legions of the Dead, Horocrux

Master-Words and Signs, Summon Demon, Summon Elemental, Banish Outsider, Travel Beyond

Warlocks Vigor, Glance at Eternity, Life Drain, Unholy Revitalisation




Skills;
(Abillity ~ Rank ~ Misc = Bonus)
Appraise (Int) 10 ~ 23 ~ 0 = +33
Balance (Dex) 5 ~ 0 ~ 0 = +5
Bluff (Cha) 10 ~ 23 ~ 0 = +33
Climb (Str) 2 ~ 0 ~ 0 = +2
Craft (Alchemy) (Int) 10 ~ 23 ~ 19 = +53
Craft (Herbalism) (Int) 10 ~ 23 ~ 26 = +59
Concentration (Wis) 10 ~ 23 ~ 12 = +45
Decipher Script (Int) 10 ~ 23 ~ 0 = +5
Diplomacy (Cha) 10 ~ 23 ~ 36 = +69
Disable Device (Dex) 5 ~ 0 ~ 0 = +5
Disguise (Cha) 5 ~ 0 ~ 0 = +5
Forgery (Int) 10 ~ 23 ~ 0 = +33
Escape Artist (Dex) 5 ~ 23 ~ 0 = +28
Gather Information (Cha) 10 ~ 23 ~ 0 = +33
Handle Animal (Cha) 10 ~ 2 ~ 4 = +16
Heal (Wis) 10 ~ 0 ~ 14 = +24
Hide (Dex) 5 ~ 6 ~ 0 = +11
Intimidate (Cha) 10 ~ 23 ~ 13 = +46
Jump (Str) 2 ~ 0 ~ 0 = +2
Knowledge (Int) 0 ~ 0 ~ 0 =
Knowledge (Arcana) 10 ~ 23 ~ 34 = +67
Knowledge (Local) (Int) 5 ~ 2 ~ 16 = +23
Knowledge (Mystery: Set) (Int) 10 ~ 21 ~ 16 = +48
Knowledge (Mystery: Sukhmet) (Int) 10 ~ 18 ~ 16 = +45
Knowledge (Mystery: Seshet) (Int) 10 ~ 21 ~ 16 = +48
Knowledge (Mystery: Djehuty) (Int) 10 ~ 9 ~ 16 = +35
Knowledge (Mystery: Harakht) (Int) 10 ~ 9 ~ 16 = +35
Knowledge (Nature) (Int) 10 ~ 23 ~ 16 = +49
Knowledge (Nobility) (Int) 10 ~ 23 ~ 16 = +49
Knowledge (Religion) (Int) 10 ~ 23 ~ 16 = +49
Knowledge (Warfare) (Int) 10 ~ 23 ~ 16 = +49
Listen (Wis) 10 ~ 23 ~ 3 = +36
Move Silently (Dex) 5 ~ 0 ~ 0 = +5
Open Lock (Dex) 5 ~ 0 ~ 0 = +5
Perform (Ritual)(Cha) 10 ~ 23 ~ 28 = +61
Preform (Sex) (Cha) 10 ~ 23 ~ 6 = +39
Profession (Wis) 10 ~ 0 ~ 0 = +10
Ride (Dex) 5 ~ 0 ~ 0 = +5
Search (Int) 10 ~ 23 ~ 0 = +33
Sense Motive (Wis) 10 ~ 23 ~ 0 = +33
Slight of Hand (Dex) 5 ~ 23 ~ 12 = +40
Spot (Wis) 5 ~ 23 ~ 3 = +31
Survival (Wis) 10 ~ 0 ~ 0 = +10
Swim (Str) 2 ~ 0 ~ 0 = +2
Listen (Wis) 10 ~ 23 ~ 3 = +36
Tumble (Dex) 5 ~ 0 ~ 0 = +5
Tactics (Int) 10 ~ 23 ~ 12 = +45
Use Rope (Dex) 5 ~ 0 ~ 0 = +5


Feats:

Exotic Weapon Proficiency: Stygian bow (B)
Student of Sorcery
Sorcerous Training (Hypnotism) (B)
Alchemist (B)
Knowledge is Power (B)
Mystic Potency *3 (B)
Iron Will (B)
Leadership (B)
Demonic Sorcerer
Ritual Sacrifice (B)
Opportunistic Sacrifice
Permanent Sorcery
Craft Magic Item (B)
Craft Greater Magic Item
Lore Master
Demonic Sage
Great Ritual Magic (B)
Inspired Leader (B)




Racial Features;

+2 racial bonus to all Knowledge (arcane), Perform(ritual) and Craft (alchemy) checks
+1 racial bonus to attack rolls when wielding a Stygian Bow
–2 racial penalty to all saving throws against Corruption
Lore Wise; A Scion of Seshet gains +4 skill points per level, but they may only be spent in Knowledge Skills
Close to Human; May use spells that only affect the same species as you on humans, but they gain a +2 bonus to their saving throw
Skilled; A Scion of Seshet gains 2 extra skill points per level
Outsider Type (Demon)


Class Features;

Title (Lord of the Dark Dominions)
Rank Hath Its Privileges
Wealth
Alchemist
Savant
Independent Savant Background
Lead By Example +8
Enhanced Leadership +6
Regional Benefit +4
Comeliness
Increased Followers *8
Do You Know Who I Am?
Absolute Power


Mystery Bonuses;

First Mystery of Set; +1 to Knowledge (Arcana) and Craft (Alchemy)
Second and third Mystery of Set; +2 to Knowledge is Power check, gain benefits from minor gods
Fourth Mystery of Set; +1 To intimidate and +2 Handle Animal checks with snakes
Fifth Mystery of Set; +1 to knowledge is Power checks, +1 to cha checks to manipulate npcs
Sixth Mystery of Set; +1 to checks on dreams and visions, DC 15 Sense Motive to find out about others from their dreams
Seventh Mystery of Set; +2 Competence Bonus on magic attack rolls, Make a Wis check (DC equal to current task) to gain +10 bonus to the skill(s) at hand

First Mystery of Sukhmet; +Mystery rank bonus to preform checks, 20min performance gives +2 cha for an hour
Second Mystery of Sukhmet; Move action DC 18 Preform (Ritual) to double weapons critical threat range for the attack
Third Mystery of Sukhmet; Requires Lesbian Sex
Fourth Mystery of Sukhmet; Requires Lesbian Sex
Fifth Mystery of Sukhmet; Requires Lesbian Sex
Sixth Mystery of Sukhmet; Make a DC 25 Knowledge is Power Check, to gain a Secret Name and use it as a limited Fate point

First Mystery of Seshet; +10% experienced earned
Second Mystery of Seshet; Gain Synergy Bonuses for every 5 Ranks in skill
Third Mystery of Seshet; Gain +2 Skill points per level (+1 from Scion of Seshet)
Fourth Mystery of Seshet; +2 Wisdom
Fifth Mystery of Seshet; Synergy Bonuses increase to +3
Sixth Mystery of Seshet; Benefits from completed Obsessions are doubled
Seventh Mystery of Seshet; DC 25 Knowledge is Power check to remember the secret name of something, use it as a limited Fate Point

First Mystery of Harakht; +Ran Bonus to Listen and Spot checks
Second Mystery of Harakht; +1 to Leadership Score
Third Mystery of Harakht; Double Enemies killed for rule of success

First Mystery of Djehuty; +2 Craft (Alchemy) and Heal
Second Mystery of Djehuty; +2 bonus to all opposed Sense Motive skill checks to see if someone is lying
Third Mystery of Djehuty; +1 to all Knowledge Skills


Synergy Bonuses;
20 Ranks Bluff; +12 Diplomacy, Intimidate, Slight of Hand
20 Ranks Craft (Alchemy); +12 Craft (Herbalism)
20 Ranks Craft (Herbalism); +12 Craft (Alchemy), Heal
20 Ranks Decipher Script; +12 Knowledge (Arcana)
20 Ranks Knowledge (nature); +12 Craft (Herbalism)
20 Ranks Knowledge (nobility); +12 Diplomacy
20 Ranks Sense Motive; +12 Diplomacy
20 Ranks Knowledge (Warfare); +12 Tactics


Great Rituals
Call Forth the Molten Earth, Sunder the Mountains and Seas, Open the Gates of the Underworld, Set the Land Aflame, Shatter the Veil of Twilight, Loose the Sins in the Heart of Man, Kin Slaying Wind.
 
Roleplay Preferences (Click here for explanation)

As Pred

Being PredBeing Prey Always/Love
+
--
Never/Dislike His teeth will rend your flesh, or he may devour your soul whole, torn screaming from your body.
Soft Vore Always/Love
+
--
Never/Dislike Can only Soul Vore soft as pred
Hard Vore Always/Love
+
--
Never/Dislike Not sure on this, but generally, not into this.
Reforming Always/Love
+
--
Never/Dislike Out of scene
Soul Vore Always/Love
+
--
Never/Dislike He has devoured souls both living and dead, and there is no safety, no mercy, no place to which you can flee or hide.
Sex Always/Love
+
--
Never/Dislike Death is linked with Eros, darkness with carnality. He is darkness, he is death.
Bondage Always/Love
+
--
Never/Dislike Not sure about all bondage, but willing to try
Magic Always/Love
+
--
Never/Dislike He is a lord of the outer dark, a master of demons and worse, in realms that defy logic and reason. Magic is the very air he breaths, blood he drinks, meat he devours screaming for mercy.
Male Partner Always/Love
+
--
Never/Dislike RP only, no sex or vore
Female Partner Always/Love
+
--
Never/Dislike I like the ladies....
Herm Partner Always/Love
+
--
Never/Dislike ... And love the herms ^^
Human Partner Always/Love
+
--
Never/Dislike Generally? All species welcome
Underage Character Always/Love
+
--
Never/Dislike No infants