Mallet

A wrestler made for WVW_Productions, though it's run by another player.

Description: Your typical Predatory girl, Mallet joined the WVW for the chance to find fame doing her favorite pastime: eating women. While still new and not formally trained, Mallet uses her size and experience catching prey throughout her highschool and college years to overwhelm and intimidate her opponents, though she can quickly find herself in over her head against larger, or more talented fighters. In these situations, Mallet isn't afraid or too proud to win through any means necessary, including using a large wooden mallet that she carries to the ring.


OOC Notes: While I've made edits to the picture, the original art is NOT mine, and will be taken down if needed.
Also, while we're all sort of being things we aren't on this site, This alt's Player is male IRL, if that's a problem. I just prefer female predators and Prey.

Character Sheet
Name: Mallory Sledge
Ring Name: "Mallet"
Height:5'9
Weight: 160 lbs.
Attitude: Heel.
Theme Music: http://www.youtube.com/watch?v=dA43Cxhi8Xg

Attributes:
ATH: +1
BRW: +1
FLR: -1
INS: +2
POW: +2

Level: 1
Weight Mod: 3
Fatigue Threshold: 23
Submission Threshold: 11

Skills:
Deception: +2
Knowledge: Technical Maneuvers + 2
Knowledge: Power Maneuvers +5
Knowledge: Roster +1
Presence: +2

Feats:
Finisher (The Tent Spiker), Opportunist, Indefatigable, Expertise*2,

Flaws: Cocky

Commonly Used Maneuvers:(Note: Some of the moves may need re-balancing or renaming)
Hammerlock(Technical):
The wrestler grabs the wrist of the opponent so that the arm is held bent against their back, and their hand forced upwards towards the neck, thereby applying pressure to the shoulder joint. Mallet prefers her opponents to be off their feet so she has added leverage.
Submission (-1), Damage: 1d6 (-1), Requires Prone Target (+1)
Total: -1 + INS (+2) = +1
Damage= 1d6 +2

"Double Sledge"/Hammer Blow(A.K.A. Double Axe Handle) (Power):
Mallet strikes the opponent with locked hands in an axe-like swing. Modifiers: 1d6 damage (-1), exertion: 2 Fatigue (+1), knockdown (–1)
Total Modifier: -1 + POW (+2) + Knowledge:Power Maneuvers (+1) = +2


"Diving Double Sledge"/"Diving Hammer Blow" (A.K.A. Diving Double Axe Handle) (Acrobatic)
Mallet jumps from the top turnbuckle to the mat or floor and striking the opponent with two fists held together.
Damage: 1d6 (-1), Damage: +1 Die (-2), Damage: Add Weight Mod (-1), Stunning (-2), Prone Self (+1), Stunning: Self if Missed (+1), Reduction: Attribute Roll for No Damage (+2)
Total: -2 + ATH(+1) = -1
Damage= 2d6 + WM(+3) + ATH(+1) =2d6 +4

"Hammer Throw"(A.K.A. Irish Whip) into turnbuckle(Brawling):
Mallet grab her opponent’s arm, swing and whip them into a turnbuckle chest- or back-first. If the turnbuckle is exposed, add the “Illegal” modifier and raise the damage die to d8.
Modifiers: 1d6 damage (-1), exertion: 2 Fatigue (+1), requires lifting (+1) Total Modifier: +1+ BRN (+1) = +2

Corner Splash (Power) Mallet charges and crash into an opponent who’s leaning on the corner turnbuckles or the ring post with her full body weight. Modifiers: 1d6 damage (–1), add Weight Mod to damage (-1), knockdown (–1), stunning: self if missed (+1)
Total Modifier: –2 + POW (+2) + Knowledge:Power Maneuvers (+1) = +1


"Ref shield"(Flair): Just as it sounds, Mallet tries to put the referee between herself and her opponent. If successful, The Referee takes the damage from her opponents intended maneuver, hopefully getting the other wrestler in trouble, or knocking the referee out, giving Mallet the opportunity to cheat, using her Wooden Mallet. Not Applicable to moves that require Lifting.
Damage: None (+2), Illegal (+1)
Total: +3 + FLR(-1) = +2

Wooden Mallet (Brawn): Mallet uses her her wooden prop hammer to try and Brain her opponent when the ref isn't looking. If she connects, she quickly chucks the hammer out of the ring to hide the evidence.
Stunning (-2), Damage: 1d8 (-2), Exertion(4 Stamina) (+2), Illegal: Automatic DQ (+2)
Total: +0 +BRN (+1) = +1

Kneecapper(Technical):
Mallet kicks the back of one of opponents knees, forcing them off of their feet.
Damage: Attribute Only (+1), Knockdown (-1), Total: +0 +INS(+2) = +2
Damage = 2

Signature Moves: None, for now.

Finisher:
"Tent Spiker "(A.K.A. The Burning Hammer / Inverted Death Valley Driver) (Power):
Mallet chose the name for how it's as if she drives her opponent into the ground like a tent spike. This move is executed from an Argentine backbreaker rack position. The wrestler then falls sideways, driving the opponent's head to the mat.
Damage: 1d4 (+0), Damage: +1 Die (-2), Damage: +1 Die (-2), Damage: Add Weight Mod (-1), Knockdown (-1), Prone Self (+1), Requires Lifting (+1), Stunning: Self if Missed (+1), Exertion(6 Stamina) (+3).
Total: +0 + POW(+2) + Naming Bonus(+1) + Knowledge:Power Maneuvers (+1) = +4
Damage: 4d4 + WM(+3) + POW (+2) = 4d4+5

Experience: 1/2 until Level 2

Wins:
Things were starting to look bad for Mallet is her opening match against Majesty, until a well-timed dodge left the fan favorite stunned! Ever the opportunist, Mallet quickly pinned her opponent for the three-count! Winning the right to do as she pleased with her opponent for the next two hours She hefted Majesty over her shoulder like a prize, and carried her off backstage to enjoy her.

Losses:

Ongoing Feuds:

Past Story Lines: