MH_Jenny

*mumbles out inaudible words for a moment, then stops and removes the gag from her own mouth* Hi there, I'm Jenny, and I'm a monster hunter! Umm...why am I tied up? Well...I was testing a trap! And it worked! But umm...now I'm kinda stuck...I shoulda considered this a little bit more...wait...this wouldn't work on most monsters? Well...that's unfortunate.

Meet Jenny, as you can see, she believes herself to be a monster hunter. She's not the violent "i'ma kill all da monstahs!" type, but instead the 'I want to have monsters for pets!" type...if she could ever catch one. She's very clumsy and has never managed to even get one bound, but she's trying!

To her, a monster is anything non-human. A cute bunny-girl, a lamia, a hermaphrodite cat-taur, no matter how cute, sweet, nice, or the opposites, if it isn't human, it is a 'monster.'

She likes to use traps to try to catch her prey as she doesn't have any special abilities of her own. And she's really good at setting up traps too! IF she could quit getting herself caught in the traps she puts down. She's very clumsy though, and often will trip one of her own traps without meaning to.

Vore? She has heard of it, and has been a victim before, but she hasn't managed to catch a monstergirl she could eat yet...and even if she did catch one, she's still more likely to end up under it.

There are two ways an rp can go. Scripted where we know who gets caught, or unscripted with a vore/trap battle.

Most rps will begin with the assumption that Jenny has been hunting an area, trying to catch a monster, so it can be assumed she lays out traps. Before battles, I will roll a d10 to determine how many traps she has available and already assembled. Aside from that, she has a lasso, handcuffs, a collar, and a gag.

Trap types and rolls:

Whenever Jenny manages to grapple an opponent, she will try to push them towards a trap. On a success, they get trapped in it and must escape without tiring. If she fails, she has to roll a 'clumsy' check to see if she traps herself instead.

Clumsy check: Must roll a 12+ to not trap herself

rope net: Whoever ends up trapped in this must roll a 15+ in order to escape it. They only lose -1 hp (due to tiring) each turn, and escape immediately on a success. (trapped in a net, hoisted up. Only flying opponents or ranged attacks work)

full body rope tie: 17+ 2 times in order to escape, and the opponent can act on them. Because the opponent can act, there is no HP lost

Pit: 16+ 1 time. If the opponent desires, they may jump into the pit as well. No other outside traps can be used inside the pit. (so if she and the opponent are in, she can only use what she always has)

ankle snare: 14+ 1 time. Leaves you dangling just in reach of being attacked, and freeing yourself takes -1 hp because you fall on your head. (unless you can come up with some argument against it that makes sense)

Box-from-above: 15+ 1 time. A box falls over your whole body. If shorter than 6ft, you're trapped til you get out. Taller and you can just pick it up. -1 each turn stuck under the box.

Passive abilities:
Promised obedience: if the opponent promised obedience for Jenny, if she wins. Jinny gets a +1 to her rolls for the match due to desire to have a pet.

Excels at own traps: If trapped in her own trap, she gets a +1 to escape as she knows how the trap works.

Scary monstors!: If the opponent is scary, like so scary she'd never consider it as a pet, she gets -2 out of fear. (if this prevents escape, a natural 20 is auto succeed)

Love for cuddles: against cute opponents, if she gets a chance to be close to her opponent, she gets a +/-1 to rolls depending. +1 if the move benefits her to get close -1 if it hurts to get close (meaning that realistically she should try to get away)

active abilities:
Lasso: On success, she throws her lasso over the opponent, preventing arms use (but not hands) until they roll a 12+ and also gives a -2 total to other moves

Tie up (from Lasso): On success, she binds the catch up even further, getting their legs and raising the escape to 15+ and -3 total.

Gag(grapple, or lasso, or Tie up): On success, she gags the opponent and prevents them from speaking, also gives a -1 to rolls (in addition to any other effects already present)

Cuff(grapple, lasso, or tie up): On success, cuffs the opponent's wrists together, preventing actions that can only be done with two hands far apart, and providing a -1 to all rolls.

Collar: (grapple, lasso, tie up, or cuff): On success, she collars the opponent, preventing oral vore.

Collar bind:(cuffed and collared)" On success, she attached the cuffs to the collar, reducing rolls by -3 and making escape from either nearly impossible (must provide explanation of how you could possibly within rp)

Finisher: Total bind (collar bound, gagged, and tied up): Using the last bit of rope from the lasso, she loops it through the gag, collar, and cuffs to fully immobilize the opponent. Thus winning the match, unless they can somehow separate their body and soul and the soul can act on it's own...in which case she can't win.

pets:
Sahrah
Lex_the_lucario ((somehow even got him up her booty for a week))

Friends and other such things:
Kaleth_and_Farreth
 
Roleplay Preferences (Click here for explanation)

As Prey

Being PredBeing Prey Always/Love
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Never/Dislike She is mostly prey when it comes to vore, but is a dom given the chance.
Soft Vore Always/Love
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Never/Dislike
Endo Always/Love
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Never/Dislike no fatal stuff please...unless we talk about it first.
Oral Vore Always/Love
+
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Never/Dislike
Unbirthing Always/Love
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Never/Dislike
Cock Vore Always/Love
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Never/Dislike Not big on males, but it can happen...more often herms
Anal Vore Always/Love
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Never/Dislike
Tail Vore Always/Love
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Never/Dislike
Breast Vore Always/Love
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Never/Dislike
Soul Vore Always/Love
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Never/Dislike
Unconventional Vore Always/Love
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Never/Dislike
Stretchy Always/Love
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Never/Dislike
Realistic Always/Love
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Never/Dislike
Gentle Always/Love
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Never/Dislike She's pretty gentle and prefers to be treated gently, even if forcefully
Sex Always/Love
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Never/Dislike
Transformation Always/Love
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Never/Dislike Tf her, tf yourself, I don't mind :)
Scat Always/Love
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Never/Dislike I can do these three, but don't need them at all
Disposal Always/Love
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Never/Dislike
Watersports Always/Love
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Never/Dislike
Bondage Always/Love
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Never/Dislike uuumm....
Magic Always/Love
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Never/Dislike You're gonna magic me?
Willing Always/Love
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Never/Dislike Oh you wanna be a pet?
Unwilling Always/Love
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Never/Dislike I'll tie you up anywa...why are you licking your lips?
Micro/Macro Always/Love
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Never/Dislike Oh hey big monster! Or cute little one!
Same Size Always/Love
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Never/Dislike
Male Partner Always/Love
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Never/Dislike Almost all partner types can be accepted, but player types, not necessarily. (Don't come begging me to eat you -_- and be generally sweet to me. I don't care about RL gender, just OOC personality)
Verbose Posts Always/Love
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Never/Dislike Can be verbose, normally quick.
Vore game Always/Love
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Never/Dislike