The_Listof_Alts has no shame whatsoever. None.
Reference picture
This here is from League of Legends. So here's the
Official Lore
The jungle does not forgive blindness. Every broken branch tells a story.
I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.
As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.
How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?
I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.
Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that!
This is a good omen. The beast will be found. Nothing will escape me.
The yordle's large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.
I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.
I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.
I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.
An unearthly growl rises behind me.
I've made a terrible mistake.
And so ends the
Official Lore (Keep in mind, it doesn't actually explain much about Gnar's backstory, so I wrote a bit below.)
Gnar has lived since prehistoric times, and has been frozen in true ice since hundreds of years ago. Recently, he broke out. So what, you ask, comes from the wisdom of such an ancient creature? What fascinating things does he have to say?
Nothing. He's a little kid.
No, really. Like 5 years old. He throws boomerangs at people.
Well, you may ask, "what the fuck is he doing in League of Legends? And how did he break out of the ice?" Ya see, Gnar has a temper problem. Granted, most little kids do. But when Gnar gets mad, he turns into a gargantuan rage monster that throws houses, stomps things, and eats people.
His personality otherwise is that of a hyper, curious toddler. Also... he loves his boomerang.
Like... loves that thing.
Note... he's still learning to speak!
Vore battling too!
Passives:
Angry: Whenever he takes damage, he rolls a d10. If he took digestion damage, subtract 1 from this roll. If he gets a 7 or higher, he becomes pissed, growing much larger and getting a +3 to all rolls for 1d5 turns.
Little: Gnar takes no constriction damage. If Angry is active, he instead takes double constriction damage.
Boomerang Toy: If for any reason he no longer has his bone boomerang, he gets a permanent +2 to activating Angry.
Actives:
Bone boomerang: Gnar throws his boomerang. Deals 1 damage and gives a -1 for 2 turns if it hits.
Plain ol' bone: Gnar bones his opponent. As in fucks them. He deals 1 damage if he succeeds, or 4 damage if Angry is active. If he does this several times in a row, they take a -5 for 4 turns as he fills them with yordle goo.
Adorable: Gnar is adorable. He gives his opponent a -3 for 3 turns. If he is in Angry, he can not use this ability.
Hop: Gnar jumps on his opponent, his rump landing right on their face. Gives him a +4 to use AV. If he is Angry, it also deals 2 damage.