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“No one’s gonna’ take me alive!” “The Time has come to make things right” “You and I must fight for our rights” "You and I must fight to survive..."
"We Will Be Victorious " ~Muse
A small note: I built this character to be an Anything Goes Mob Alt (AGMA) That's what it's for, no more no less.
The Knights of Cydonia are a varied lot of soldiers, noblemen, and mercenaries hailing from the kingdom of the same name. Their job is, in more blunt terms, to serve as bounty hunters. They track any who are identified by Cydonia to be a ‘threat’. However the park is really just on their way, out and back, so they don’t do much more than pass through there…however
They all ride large beasts. That’s the one uniting factor of the knights, their mounts. Anything could be a knight’s mount, from birds like rocs and griffons, to dinosaurs and dragons and giant Gila monsters, to huge mammals like lions, wolves and even kangaroos. While the riders may be of EXTREEMLY varied gender, race, and species, they are organized into units of about twelve, and squads of three within each unit. You almost never see a full unit out on patrol unless there’s a war or something.
So, why drive through the park? It’s simple, the knights may have rations provided for them, but food for their mounts is labeled as “catch-as-can” by the quartermasters and while they can get by on wild animals, the park offers a chance for the knights to practice as well. If a knight is lost, that’s not so bad, but if a mount is lost, that’s kind of a blow to the knights. (That means that if you try and eat/kill one of the mounts do NOT expect to get off easy ^.^;) A knight patrol in the park is almost always looking for something to feed their mount and temper their sword. Beware them (btw, the knights themselves will flat out IGNORE willing prey, but don’t expect the mount to :P).
This is a very rough sketch of randomness
The squads usually have soldiers who specialize in the same weapon type, but different magic types. Each squad always has one
”tanker” who is more skilled with their weapons and has more endurance, one
specializing in offensive magic (size change counts there) and one
specializing in healing or defensive magic (reform counts there). Most squads/units try and follow combined arms as well, trying to place at least one knight on a flying beast per squad. (Except for the Third Unit, which is all airborne.)
The sixth unit is a bit unique. All the other units are commanded by a captain, this is the grand commander's unit, and she commands a few Nagas. She has to keep them in line, as while they don't need mounts, they tend to get hungry, and might eat other knights if not kept in check.
Currently, the knights are actively recruiting
Loca as a knight for the 4th unit. They even have a squad set up for her, an experiment, made up of all combat experts. ) The other two in the squad are "The Crimson Claymore" and Albony Lupine (who Loca tricked into being food for her own mount...before the giant kangaroo spit her up.) The Claymore is at least Sergeant level, maybe even captain level as far as raw skill, and rides a rareish breed Red Choocobo, renowned for flight, as well as inherit fire magic.
Hyde_The_Knight: He is a Jackal anthro, riding a dragon that's bonded to his family. He's armed with a war hammer, and is often quite hungry. He's also trying to train himself, get stronger for the upcoming battle.
7th Unit: A micro squadron. This is mostly used for recon and support. Don't be fooled by small size, many of them can change their own size to a normal human's...or even bigger! However, as their mounts are generally bugs and small lizards or mice....it's harder to enlarge their mounts.
Recently, the knights started skirmishing with
TheHonourGuard, whoever these soldiers are, they pose a large threat to the knights patron city. Currently they are at a standoff...
(
*Mob Character by StarBomber109 (also plays:
OkiridAndy_snakeshifter (Andy has the vore code)&
Pirate_Kit**If you wish to RP with the knights, whisper me**Profile pic copyright SquareEnix*