Karistaja

The City of Suurkont was a place to behold, a grand sized independent settlement with its own internal government, hosting a population of approximately 250,000 people, most with access to culture, education, even health care, cultivating all manner of brilliant artists and artificers with talent in both machinery and magic. Perhaps its biggest claim to fame is the city's law, believers of reform and rehabilitation in an age where lawbreakers and wrongdoers were typically stuck in cages to rot, clamped in stocks, or all manner of cruel punishments, if not outright killed while resisting arrest.

But of course, this isn't quite about the city, but one of its people, Karistaja Laukkanen in particular. Standing at an imposing 6' 1" and typically seen wearing a standard high-ranking peacekeeper uniform composed of light pieces of metal plates with uniform underneath and the long, distinct, opalescent cape; along with wielding her alistama, A standard issue armament for peace keepers, an invention of a Suurkont arificers. Normally, it appears as naught but a dark, glossy sword hilt, but when grasped a glowing, golden blade emits from the end, size and shape varying to the wielder's preference. It is weightless save for the hilt, being a blade composed entirely of magical energy, it does not cut or harm, but rather induces paralysis in victims it passes into.

Karistaja serves a role in Suurkont law enforcement as a leader of a small team of officers, being in charge of not only finding and capturing lawbreakers, but discerning and applying judgement and punishment based on their charges. What are these punishments in a city believing in reform and rehabilitation, you may ask? It's a trade secret, but those seen going into the justice system invariably come out a ...changed person.

But Surrkont wasn't without its issues, in particular its internal political system which offered seats of power to many... less than practical beliefs. And through a combination of caving to unthoughtful citizen requests and demands, confusing bureaucracy, and politicians seeking public approval, Surrkont's standing army was mandated to be wholly equipped with alistamas in lieu of conventional weapons to serve as a manner of 'peace army' in the region. The commanders protested to this change, as while the paralyzing blades are great for harmlessly capturing resisting criminals, open combat is a whole other issue where defeated foes will be replaced by another, giving the paralyzed ones time to recover, no worse for the wear, and rejoin the battle. And while the blades could phase right through all but magical armor and shields, they could not be used defensively in the slightest, leaving themselves vulnerable to the pressure of trained, armed opponents. The politicians never caved to undo the changes, and eventually Surrkont was invaded.

The assailants were barbaric, aggressive forces, easily overpowering the standing army thanks to their inability to actually kill any of their opponents, nor have the time to capture those they could briefly take out. Thus spelled the doom for the city. Karistaja herself was part of the team in charge of evacuating the citizens before the barbarians inevitably pierced the walls, a relatively successful act, but after the dust had settled, she had no city to return to, so she is left to wander with naught but her uniform, blade, and a desire for see crime and wrongdoers dealt with. And despite the destruction of her home city, no longer being bound by things such as protocol is quite ... liberating.


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