Karalynn




Chubby warrior Karalynn!

Flaaaags~

Pred: LFRP as Pred, probably involving some play-fighting. Semi-monstrous prey is proffered, and easier to make a fun story with ^^
Prey: LFRP as Prey, again, involving some fight play.
LFRP: Leave me alones!...not really~ Just means looking to play a bit, either as pred or prey, or more just general interaction/cuddling, etc. Basically, shoot me ideas about anything ^^ (of course, that applies anytime, also. I love hearing fun, unique ideas ^^)
OPEN: That means...looking for Vore Battle! Rawr~!

But, feel free to say hello, in any case =p


Born of a magical kingdom, Karalynn was raised as a warrior maiden, mainly for her lack of any other real skills.

Yes, as embarrassing as it was, she was unable to do much other then flail her arms around enough to defend herself against the various dangerous enemies that crept into her village, while the others would cast fantastic spells that seemed mundane to them.

Once she was old enough, though, her grandfather decided that she had physical skills that no one else in the village did. After all, everyone else was frail and skinny, whereas she was was plump, and strong compared to them.

Having ordered an ornate shield and short sword from a master craftsman, Karalynn's grandfather then dedicated a year of his life into blessing and enchanting both of them, making the weapons some of the most incredible of the time.

Ornate Shield
-Defends against most moderate projectile magic, and most physical projectiles.
-Lightweight for maneuverability, with a slight chance to reflect projectiles.

Golden Short Sword
-Blunt on the sides, while sharp-tipped. Meant more for stabbing, or stunning with a swipe.
-Can be used as a wand of sorts, though it really only throws out bright lights that can stun.

And, of course, there's a reason she's so plump. Karalynn tends to devour anything she defeats, beast or humonoid. It's almost more of a nervous habit, similar to stress-eating...after all, if she was really fit, imagine how much better she could defeat evil!

Course, her chubby form is really delicious in itself...though he didn't tell her, her Grandfather anticipated this, and created the last of her holy armaments, possibly the most important;

Blessed Barrette
-Holds a great sentimental value to Karalynn, she will never take it off.
-Happens to be able to revive her from death, of any sort, with transformational/transportation abilities she's not aware of. The day after death, or being 'released', Karalynn will wake up in the last place she awoke from sleep, with a blank spot in her memory.

This has concerned her, making her wonder if she has a memory condition. But, there's not much she can do about it, she figures!

Vore Battle;

Passive:

Chubby=Heavy:
Karalynn's weight at 5' tall is just under 280lbs. Unless extra muscular, this makes her a little harder to grapple for someone 6' or smaller.
Effect:-1 to all opponent's rolls involving grappling by opponents 6'-4' in height, and -2 to opponents less then 4', unless they are extra muscular in appearance.

Chubby also=Delicious:
Karalynn's build also makes her delectable, causing oponents to water at the mouth over her if she's small enough to eat easily.
Effect:+1 to all opponent's rolls involving grappling and eating for opponents 10' or taller.

How am I supposed to grab that?:
Karalynn is a small, chubby girl. She has trouble grappling anyone much bigger then her. So, unless her opponent is 7' or smaller, she cannot grapple them, or attempt to eat them, and must use her sword to shrink them first.
Effect: Karalynn cannot enter the 'eating' phasse, and must use her sword until opponent is small enough to grapple if they are over 8'.

Nervous Eater:
Karalynn is chubby for a reason, afterall. If she is fighting, she is nervous, and hungry. She gets extra likely to want to eat something if it's smaller then her, or if it's stunned.
Effect: If facing an opponent 4' or smaller, or one that is stunned, she gains +1 to grappling rolls, and +2 to swallowing rolls.

Sword Skills

Shrinking Jab:
Karalynn's most valuable sword skill; with a bit of focus, and a little poke, her sword can shrink her opponent. This can only be used when Karalynn is 'holding' an opponent.
Effects Chart;
Beats opponent's roll by 1-3: Opponent is shrunk 25%
Beats opponent's roll by 4-7: Opponent is shrunk 33%
Beats opponent's roll by 8-10+: Opponent is shrunk 50%
Rolls a 20 and wins: Opponent is shrunk 75%
Loses to opponent's roll by 1-10: No effect, opponent wins hold.
Loses to opponent's roll by 11+: Karalynn drops her sword, and must sacrifice a round to pick it up if she wants to use it (That is, if she wins hold, she must win an extra round to get the sword, with no other gain).

Opponent Regrowth:
If an opponent regains 'hold' over Karalynn, they can sacrifice their next round to regrow, by virtue of Karalynn's spell wearing off. Winning the roll results in regrowth, and possible progress in putting Karalynn in their mouth.
Effect Chart:
Opponent wins roll by 1-4: Opponent grows, and cancels Karalynn's last shrinking jab.
Opponent wins roll by 5-10: Opponent grows, and cancels Karalynn's last two jabs.
Opponent wins roll by 10+: Opponent grows, and cancels Karalynn's last three jabs, and gets her in their mouth.
On a lost roll, there is no ill effect other then falling into Karalynn's hold.

Sword Flash:
Karalynn's sword can be waved like a wand, casting off a blinding ball of light. This can be used as long as she's not in a mouth or equal.
Effects Chart
Beats opponent roll by 1-3: A small flash is cast, enough to allow Karalynn to win hold.
Beats opponent by 4-7: A decent flash is cast, enough to allow Karalynn to stun the opponent for the next round, and give Karalynn hold.
Beats opponent by 8-10: A good, bright flash is cast, allowing Karalynn to win hold, and stun the opponent the next two rounds.
Beats opponent with a 20: A sun-like brilliance blinds the opponent, stunning them for the next three rounds, and giving Karalynn hold.

Loses by 1-8: Karalynn messes up, flails her sword a bit, and loses progress (loses hold, or is put into mouth or equal).
Loses by 9+: Karalynn only manages to blind herself a little, and is stunned for the next round in addistion to losing progress. Gets -2 to her next roll.
Loses with a roll of 1: Karalynn not only blinds herself, but also drops her sword as she loses progress. Can only pick it up again if she wins 'hold' again, as with Shrinking Jab.

Sword Bap:
Not really being one for stabbing, Karalynn often opts to bap opponents with her blunt edged sword, hoping to knock them out.
This can only be done if she can reach her opponent's head (ig they are 8' or smaller, and when she is holding them, or, when being held, within reason). A winning roll prevents losing progress.
Effects Chart:
Beats opponent's roll by 1-3: Gains no progress, but stuns opponent for the next round.
Beats opponent's roll by 4-7: Gains no progress, but stuns the opponent for the next two rounds.
Beats opponent's roll by 8-10+: Gains no progress, but stuns the opponent for the next four rounds.
Beats opponent's roll with a 20: Stuns the opponent for the next five rounds, and gains one progress.

Loses by 1-7: Karalynn misses, and loses 1 progress.
Loses by 8-10+: Karalynn misses, and drops her sword, while losing progress.

Shield Skills

Passive Defense:
Karalynn will attempt to block any projectile attacks, giving her +2 to any roll opposing them.
Effect Chart:
Beats opponent's roll by 1-6: Blocks the attack, no other effects.
Beats opponent's roll by 7-12: Reflects the attack partially, causing half of the effects to be pressed back onto the opponent.
Beats the opponent by 13+: Refelcts the attack entirely back toward the opponent.

And that's all there is o-o Feel free to give suggestions/ask questions!

Feel free to say hello; I promise to be nice ^^ Can't guaratntee say...Rp, or..interest in your character, but that's just how it goes~ Still, promise to be nice anyway! I do appreciate use of the shift key, and decent spelling, though =p








 
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