Kale_Niven

No, I don't have a picture. Sorry, I looked pretty hard to try and find one that could accurately depict her, but I couldn't do it, and I'm definitely not going to use something that doesn't look like Kale. If you don't like that, I apologize, but please don't judge my abilities on my lack of a picture.

If you just wanna talk, I'm always looking for new friends. We don't have to be in character or even RP; just chat me up and let's see where things lead. I love meeting new people.

Very whisper friendly.

I'm always OOC until we start an RP.

If I'm in the library, I'm LFRP unless I tell you otherwise.

If you'd like to Vore Battle, definitely let me know! If you think there's a little much going on with my passives/moves etc, also let me know! I prefer to keep things fair and balanced. I absolutely love to VB!

And please remember, I'm here for the vore. You don't have to read the entire profile, but at least read my preferences.

My Time:


Name: Kale Niven
Sex: Female
Sexual Orientation: Bisexual
Age: 29
Height: 5'3"
Weight: 117 lbs (20% fat 80% muscle, bone and etc.)
Skin Color: Tanned
Eye Color: Blue
Hair Color: Dark Blonde
Species: Hawaiian
Parents: Unknown
Bust: B
Pred/Prey: Totally negotiable.

TL;DR Version: Practitioner of hapkido, a remarkable athlete but only human beyond that. She keeps her hair styled in spikes and wears a vest/shirt combo with short pants and sneakers. She is brash and bold, and very easy to manipulate, but particularly deadly when in combat against an even enemy. She is a good person at heart, just very arrogant.

Kale styles her hair up and spiked back--it's a long, thick mane of spikes held together by gel. Her clothing is mostly simple--a not-very-modest vest/shirt combo which shows off her body, a pair of small shorts, and a pair of sneakers.

She's incredibly arrogant and believes that she's impossible to kill, because she thinks she is simply too great a combatant to be bested by anyone--even though many people in the park could easily prove her wrong.

She's a practitioner of hapkido. Her hapkido involves a variety of wrist-locks, joint-locks, kicks and even small weapons useage, such as batons, chains, whips and scythes. For this reason, Kale carries a thick baton with her wherever she goes, using it alongside her hefty kicks and vicious holds and throws. She's participated in a variety of fighting competitions, as her style of martial arts encompasses so many different techniques, it's not a stretch for her to join up in, say, a wrestling tourney, or a no-holds tourney.

She is not, however, widely-built. She's a thin woman by nature, and despite her physical fitness and considerable strength/muscle mass, she has a petite frame, and has a bit of a tough time lasting in a slugfest--the majority of her wins in a fight come from locking up the enemy, and a few good bops will put her down. Therefore, she usually tries to end a conflict quickly, lethally or otherwise. She's a vicious, wild combatant, very much unlike the cool, calm, collected martial arts masters one might see in movies. It's hard to tell where Kale stops or begins when fighting her, but throwing herself wildly into a fray has gotten her into trouble before.

Her arrogance has gotten the better of her many times as well--she's so arrogant that she'd probably charge down the gullet of a dragon six times her size, if she thought she could kill it that way, or gut it from the inside. She thinks of herself as a giant-killer, but really, she's nothing more than an in-shape human. And just like other humans, there are a lot of things in the park which just consider her another section of the food-chain.

And, of course, taking advantage of her overconfidence is extremely potent.

Personality-wise, Kale is fiery and hot-headed, but overall a rather nice person, once you get to know her. She has a tendency to act on impulse and she can be a challenge to be around sometimes, with her extremely high-energy personality, but she's also fiercely loyal to people she cares about.

Even in a desperate situation, Kale buckles down and usually refuses to give up--it takes a lot to break her, as she's very strong-willed.

Overall, Kale is hot-headed, arrogant and blunt, but quite friendly if one can work past her ego. She's easy prey if one can get under her skin, and a fierce but fragile combatant in a fight, unlike Kristie, a mighty glacier of a fighter in comparison.

Romantic Partner: DarkAngel9050

Vore Battle
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Oral Vore: [Kale holds Prey] >> [Kale puts Prey in mouth] >> [Prey enters Kale's throat, taking 1hp constriction damage] >> [Prey enters stomach and takes 3hp of damage per turn and must roll a 16 or higher to escape]

Anal Vore: [Kale holds Prey] >> [Kale begins AVing Prey] >> [Prey is now completely in the anus of Kale, thus entering the large intestines of Kale] >> [Prey enters the first part of the small intestines of Kale] >> [Prey enters the second part of the small intestines of Kale] >> [Prey enters the stomach of Kale and suffers the usual 3hp of damage per turn]

Unbirthing: [Kale holds Prey] >> [Kale begins unbirthing Prey] >> [Prey enters womb and takes 4hp of damage per turn. A 13 or higher must be rolled for escape.]

Passives
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Natural Overconfidence: Kale will never get the initiative in a fight--she always allows her enemy to strike first.

Lithe and Quick: Kale is a tough target to get a hold of, much less so when you want to eat her, and gains +1 to all her escaping rolls.

Bold and Brash: Kale gets a natural boost of 1 damage to all her moves.

Perilous and Daring: However, being as arrogant as she is, Kale is quite capable of being talked into handicapping herself--she suffers -1 to any moves that deal with persuasion.

Short and Quick-Tempered: When Kale is being insulted or losing a fight, she gets very angry, very quickly. Thus, she gains +2 to all her rolls for three turns after losing three rolls in a row.

Moves
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Wrist-Snapper: Kale snatches the enemy's wrist in her hands, bending it backwards painfully. Can only be performed when holding the enemy.

1-4: The grab fails and Kale is held.
5-10: Kale causes minor pain for 1 damage.
11-15: Kale cranks the enemy's wrist hard, locking it up and taking -1 away from all enemy rolls for a turn alongside 1 damage.
16-20: Kale nearly breaks the enemy's wrist, causing them to suffer -1 on all rolls for three turns alongside 1 damage. Natural 20 is a permanent -1.

Snap Kick: Kale lashes out with her foot, snapping out at the knee to kick the enemy.

1-4: Kale misses outright.
5-10: Kale kicks the enemy in the shin for 1 damage.
11-15: Kale's kick lands solidly in the enemy's gut for 2 damage.
16-20: The kick takes the enemy in the throat for 2 damage and a permanent -1 to all rolls. Natural 20 adds a stun for one turn.

Full-Leg-Lock: Kale lunges for the enemy's legs and attempts to entangle them, locking them up at the knees. She can initiate any kind of vore from this move.

1-4: Kale is held.
5-10: Kale entangles the enemy, holding them and dealing 1 damage.
11-15: Kale's locks hit the enemy at the knees, inciting crippling pain for 2 damage and a two-turn -1 to all rolls.
16-20: Kale's locks hit the enemy at the hips, causing massive pain for 3 damage and -1 to all rolls for three turns. Natural 20 cripples a joint for a permanent -2 to all rolls.

Double-Elbow-Lock: Kale snatches up the enemy's arms from behind, locking them together at the elbow joint. She can initiate vore from this stance.

1-4: Kale is held and taken from behind, suffering -1 to all rolls for two turns.
5-10: Kale holds the enemy and clenches their arms for 1 damage and a -1 to all rolls for two turns.
11-15: Kale clinches the enemy hard at the joints, dealing 2 damage.
16-20: Kale immediately begins oral voring the enemy.

Fatal Buster: Kale whips out her baton with a flourish and strikes out at the enemy hard, seeking to cripple them. Only usable with the enemy at 6 health or below, or if they have a collective -3 to their rolls.

1-4: Kale drops the baton outright and cannot use it for the rest of the fight.
5-10: Kale hits the enemy several times in their joints, dealing 2 damage and making them suffer -1 to all rolls permanently.
11-15: Kale's baton shatters bone and inflames joints for 2 damage and a permanent -2 to all rolls.
16-20: The baton whips around like an angry hornet for 3 damage and a permanent -2 to all rolls. Natural 20 is 100% fatal--the enemy is so badly beaten that Kale vores them with no effort.

Finishing Volley: Kale lashes out with bone-breaking flicks of her wrists, shattering kicks and heavy kicks, finishing by stuffing the enemy into her womanhood, subjecting them to her crushing uterus. Only usable if the enemy is at 3 health or less, or if they have a collective -4 to their rolls. Must roll 14 or above to make it work. No saving throw.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike This character is a switch--I like playing both sides.
Soft Vore Always/Love
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Never/Dislike My preferred type of vore.
Hard Vore Always/Love
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Never/Dislike But this is fine.
Digestion Always/Love
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Never/Dislike I do prefer it, but it's not required.
Fatality Always/Love
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Never/Dislike Again, preferred, but not required.
Reforming Always/Love
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Never/Dislike I pretty much always do this out-of-scene, unless you'd like it to happen in-scene.
Oral Vore Always/Love
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Never/Dislike My preferred method.
Unbirthing Always/Love
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Never/Dislike Just fine.
Cock Vore Always/Love
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Never/Dislike She can't do this, and on the prey side it's pretty much just okay.
Anal Vore Always/Love
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Never/Dislike Nah.
Tail Vore Always/Love
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Never/Dislike She can't do this, but I love it.
Breast Vore Always/Love
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Never/Dislike Meh.
Soul Vore Always/Love
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Never/Dislike Always perfectly fine.
Unconventional Vore Always/Love
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Never/Dislike Yep.
Stretchy Always/Love
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Never/Dislike I do prefer it this way.
Realistic Always/Love
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Never/Dislike But this isn't bad either.
Cooking Always/Love
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Never/Dislike It's okay if it's not the focus.
Food Related Always/Love
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Never/Dislike See cooking above.
Rough Always/Love
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Never/Dislike Yes please.
Gentle Always/Love
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Never/Dislike Or gentle if you'd like.
Sex Always/Love
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Never/Dislike
Pain Always/Love
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Never/Dislike This is usually a side effect of vore.
Transformation Always/Love
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Never/Dislike This is fine with me.
Bondage Always/Love
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Never/Dislike Good stuff.
Magic Always/Love
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Never/Dislike She doesn't know magic yet, but I don't mind it.
Willing Always/Love
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Never/Dislike She won't go willingly unless you convince her with magic or hypnosis, or unless you talk her into your belly, making her think she can escape.
Unwilling Always/Love
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Never/Dislike Preferred but not required.
Micro/Macro Always/Love
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Never/Dislike Meh. Not bad, but I find it a little unsatisfying.
Same Size Always/Love
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Never/Dislike Greatly preferred.
Male Partner Always/Love
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Never/Dislike All partners are welcome.
Female Partner Always/Love
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Never/Dislike
Herm Partner Always/Love
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Never/Dislike
Human Partner Always/Love
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Never/Dislike
Demi Partner Always/Love
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Never/Dislike
Fur Partner Always/Love
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Never/Dislike
Scaly Partner Always/Love
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Never/Dislike But I won't pred scalies. Just seems...painful.
Feathered Partner Always/Love
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Never/Dislike
Plants Always/Love
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Never/Dislike
Animal / Non-morphic Always/Love
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Never/Dislike
Verbose Posts Always/Love
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Never/Dislike Please try to keep it between three lines and six lines. Anything beyond that limits my ability.
Quick Posts Always/Love
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Never/Dislike
Surprise Me Always/Love
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Never/Dislike
Multi-Session Always/Love
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Never/Dislike
Grab and Gulp Always/Love
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Never/Dislike
Group Roleplay Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike Very whisper friendly.
Public Always/Love
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Never/Dislike
Private Always/Love
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Never/Dislike