Izime

At 19 years old, Izime is one of the fiestiest little nekos you'll ever meet. What she lacks in size she -really- makes up for in attitude. And standing at just 4 feet tall she has a lot to compensate for. In truth she is quite a sweet girl, dispute her limited stature, she feels the need to put on a tough front to ward off anyone who might take advantage of her. She doesn't have much of a will though, easily breaking down under pressure. Izime is also a well versed magic user, though currently she is still specializing her powers to be useful to someone of her stature.

One thing of interest is that Izime is quite streatchy, and would easilly be able to devour someone her own size or smaller, or fit things inside her she shouldn't normally be able to, vore, stuffing, or otherwise.


Relationships:



OOC Dump: I know the description is minimalistic but I am a very capable RPer and can match almost any length of post thrown at me ^^

One thing I will never do is vanilla sex, which is pretty much same size sexual interaction.

I'm open to most scenes offered that don't directly oppose my preferences, and will be happy for a scene where vore is just an afterthought.

I love sizeplay, being played with sexually by my captor, or forced to do things distasteful to the enjoyment of the pred. Expecially loves being trapped in the underwear of my pred.

I can work out any details for an RP through messages, if you are unsure from my sliders.

Will add more to the profile at a later date, including VOre Battle stuff ^^

Give me a poke if you want to say hi, or play, I don't bite ^~



VORE BATTLE STUFF!


Passive Abilities / Uncontrollable moves:

Accessory Dependance
Izime is a rather acomplished Dark Mage, and as such, can be more dangerous than she looks. Before the opening roll. Izime rolls 1D20. On a roll of 14 or higher, she is found with her magcal kit on hand, and gains a +4 to her opening roll (Making her openign role 17 or higher). 13 or lower catches her by supprise, and she takes a -5 penalty to the opening roll, due to her need to summon her gear to her from home. Her kit will be summoned to her regardless, after the first set of rolls (Or, in the unlikely event she rolls below 14, and still wins the opener, summons it instantly)

Should Izime win her opening roll, she immidiatly casts a basic shrink spell, reducing her opponent to her size for this turn and the next turn, where she will attempt to swallow them.


Size Lock
Despite her magical knowledge, she is unable to change her size for extended periods of time. This works to prevent her from growing herself for more than 5 turns. Due to her having some knowledge of the curse that makes her micro, she is able to work around it for a period of time, however...she is immune to all size shifting from her opponent.

Limitations of a micro
No matter what, Izime is unable to consume anyone greater than twice her height.

Supperior Strength
When her opponent is within her range to be devoured, she gains a +1 to all stages of any standard vore abilities due to a rather supprising strength relative to her size.

Anomoly WIthin
Once an opponent is completely sealed within Izime, any size shift becomes permanant, as will a -1 to all rolls made by her opponent for the rest of the battle. Also, once an opponent is partially inside Izime, they are locked at the size the yare untill they exit her body entirely.

Strong Will
Having spend most her life fighting, despite her size, she has confidence in her abilities. She suffers no penalties put on her by an opponent that relate to her size.

Special Moves:

Shrink Spell
This was a tossup where to put it. When Izime wins a grapple and holds an opponent, she instantly shrinks them down to 7 inches. If she loses her advantage they will immidiatly revert to their original size. This lasts for the next turn.

Temporary Resize
Izime may, at any stage of the battle that she isn't within someone, she can roll 1 D20. If she rolls 10 or higher she will grow to 5 feet 6 inches, and retain her strength bonus. If she rolls 9 or lower she is stunned for one turn. The size growth lasts 5 turns, at the end of the 5th she returns to her regular size no matter what. If her opponent is inside her to any degree, they are shrunk down to the same size difference in relativity, and also stunned for one turn. If she declares this move while being held, and rolls above 10, and higher than her opponent, Izime is now holding her opponent.

Consumed by Fire
Three times a battle. on a 12 or higher, this spell will surround Izime's opponent with a swirling, blue fire to distract and/or terrify them. The fire though, is an illusion, preventing them from notising the shrinking spell slowly diminishing their size. 12-15 reduces them to 13 inches with no penalty. 16-17 reduces them to 7 inches tall (Izime's own size) with a -1 penalty. 18-19 reduces them to 3 inches with a -2 penalty, and a roll of 20 will reduce them to one inch tall with a penalty of -3 to all rolls (And make the opponent vaunerable to her finisher). This effect lasts for 2 turns, but cant be reversed if Izime starts to devour her opponent (A tie-in with Anomoly WIthin) and will be reversed instantly if the opponant escapes her vore attempt. This attack is a two staged ability, followed by; (Optionally, Izime may not follow with Consumed by the Micro, and leave her opponent stunned for one turn) On a roll of 11 or lower, this results in a slight backfire, and a stun for this turn.

Consumed by the micro
Due to the dissorienting effects of Consumed by Fire, once the shrinking of her opponent is complete, Izime will immidiatly pluck the dazed foe from the illusionary flames and bypasses the Holding Phase, begining consumption immdiatly. She also gains a +2 for the next roll.

Teleportation Seal
Once per battle, if the opponent is stunned when it is time for a roll to be made, Izime can cast Teleportation Seal. THis requires a little time and she would be unable to perform the ritual should her opponent be able-bodied. On a roll of 14+ Izime casts the seal correctly, and teleports her opponent directly into her stomach. However due to the shift in weight and instantanious stuffing, the opponents next roll to escape her stomach need only be a 10 or higher. If they lose this role, Izime adjusts to her new stomach and all rolls (Modifiers included) Return to normal. 13 or lower will stun her for a turn.

Rage of a Macro
Once a battle, while an opponant is stunned, Izime is able to dedicate her turn to a massive growth, on a roll of 18+, she immidiatly grows to 50 feet tall, and gains a +3 to all rolls, as she is fueled bya surge of confidence. If she ever loses or ties a roll, she instantly reverts to her to 7 inches tall and stuns her for a turn. In this form she may perform her finishing ability. If she fails this roll, she is stunned for one turn, and any stunning effect on the opponant is negated instantly.

Finisher:

Micro Cocktail
When Izime has a massive size advantage over her opponant, she will perform her final ability. Picking a random vial from her kit, she will scoop up (On a roll of 14+) and plop her opponent into it, reseal the vial and shake it good. This will result in enough of a jolt to keep them dazed untill they enter her stomach (The potion is swallowed in the same turn it is selected) effects are as follows:

14-15: Blinding potion, floods the opponants vision with bright white for 2 turns. Any attempt to exit her stomach will suffer a -2 to all rolls to escape, tur to the dazed state making finding her stomachs exit harder.

16-17: The Harsh Acids potion will cause +1 damage to all acidic damage delt in the stomach for the rest of the battle.

18-19: Crushing innards will cause anyone who enters her throat to escape her stomach to suffer an extra point of damage untill they escape, or are forced back down.

20: Permanant Paralasis is her ultimate potion, and will render her prey utterly stunned for the rest of the match, unable to move as they are slowy digested in the belly of the neko.

Any roll under 14 will cause her to drop her potion in her excitement, stun for one turn by her stupidity. If she was macro she will revert back to 7 inches instantly.

Vore Battle Stats:
Victory against Pirate_Kit Oral vored and digested.



Well...that's it! I'm new at this so any sugestions would be very welcome! ^^
 
Roleplay Preferences (Click here for explanation)

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